Contents

Roland D-05 Parameter Guide PDF

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1 of 45

Summary of Content for Roland D-05 Parameter Guide PDF

Contents

Basic Operation 2

Basic Operation for Editing 2

Settings Common to All Screens 2

CONTROL 3

OUTPUT (Output Mode) 4

CHASE 4

TONE TUNE 5

MIDI (MIDI Functions) 5

Copying a Reverb Type 6

Copying a Reverb Type 6

Saving Patches 7

Tone Parameters (Upper/Lower Tone Menu) 8

Common Parameters (Common) 8

Struct (Structure) 8

P-ENV (Pitch Envelope) 8

LFO (Low Frequency Oscillator) 9

EQ/CHORUS (Equalizer/Chorus) 10

Partial Parameters (Part-1, Part-2) 11

PITCH (WG Pitch) 11

Form (WG Form) 12

TVF (Time Variant Filter) 13

TVA (Time Variant Amplifier) 15

Key Mode Alteration 18

Mono Mode, Poly Mode 18

SEQUENCER/ARPEGGIATOR 19

Transferring Patches To and From the D-50/550 21

Transferring Patches from the D-50 to the D-05 22

Transferring Patches from the D-50/550 to the D-05 22

Sound List 23

Preset Patches 23

Waveform 29

Parameter List 31

Patch Factors 31

Tone Parameters 31

Common Parameters 31

Partial Parameters 32

System Parameters 32

MIDI Implementation 33

D-05 Parameter Guide

Copyright 2017 ROLAND CORPORATION

02

2

Basic Operation

Basic Operation for Editing The items that you can edit are grouped into screens. To find the item that you want to edit, switch between display screens as necessary.

1 Make sure that the PATCH TOP screen is shown.

2 Press the [EDIT] button.

Edit Menu

(TnTune)(RtEdit)

3 Press the [F2] (PtEdit) button. The Patch Edit Menu screen appears.

Patch Edit Menu

(P-Name) (Ctrl)

4 Use the [ ] [ ] buttons to switch pages, and use the [F1] [F2] buttons to select the item that you want to edit.

Item Explanation

P-Name (Patch Name)

Rename the patch.

Use the [F1] [F2] buttons to move the cursor

Use the numeric keys to input characters

Press the [EXIT] button to exit the screen

Ctrl (Control) Control functions (p. 3)

Output Output mode (p. 4)

Chase Chase function (p. 4)

MIDI MIDI functions for each patch (p. 5)

5 Use the [ ] [ ] buttons to switch pages, and use the [F1] [F2] buttons to select the item that you want to edit.

Control Edit

Bend 05 AfPB 00

When you press a [F1] [F2] button, the selected parameter blinks.

6 Use the joystick or the [INCREMENT] [DECREMENT] buttons to edit the setting. Press the [EXIT] button to return to the Patch Edit Menu screen.

7 Repeat steps 56 to make patch factor settings.

8 If you want to save the edited settings, perform the Write operation. & Saving Patches (p. 7) If you dont want to save, press the [EXIT] button to return to the PATCH TOP screen. If you return to the PATCH TOP screen without saving, the colon (:) between the patch number and patch name blinks, indicates that the patch settings are modified (the patch is being edited). * If you select another patch while editing, or turn off the power,

the changes you made to the patch settings are lost.

Settings Common to All Screens

UPPER/LOWER/VALUE/LOCAL (switching the joysticks function)

These buttons switch the function of the joystick. The function changes each time you press a selection button.

Indicator / Button Explanation

UPPER The up/down direction changes the part balance, and the left/right direction changes the partial balance of the selected part.LOWER

VALUE Enters values, such as during editing.

LOCAL Enables local editing (a function that lets you use the joystick to simultaneously edit adjacent items in the display).

Select button Switches in the order of UPPER LOWER VALUE LOCAL.

KEY MODE Neo Horizon

DUAL SP C4

Key Mode refers to the Upper and Lower Tones are played on the keyboard.

1 In the main screen, press the [F1] button and then use the [INCREMENT] [DECREMENT] buttons to edit the parameter.

Value: WHOLE, DUAL, SPLIT, SEP, WHOL-S, DUAL-S, SPL-US, SPL-LS, SEP-S

Indication Description

WHOLE Upper Tone can be played in 16 voice polyphony

DUAL Both Upper and Lower Tones are played by each key in 8 voices polyphony.

SPLIT

The Split mode divides the keyboard into upper and lower sections, where two different Tones can be played in 8 voices polyphony. That is, the D-05 works like two 8 voice synthesizers. The Split Point (where the keyboard is divided into two sections) is shown next to the Key Mode indication.

SEP (Separate) The Separate mode lets you control the upper and lower sections on separate MIDI channels.

WHOL-S (Whole Solo) The Upper Tone is monophonic.

DUAL-S (Dual Solo) Both Upper and Lower Tones are monophonic.

SPL-US (Split Upper Solo) The Upper Tone is monophonic, and the Lower Tone is 8 voices polyphonic.

SPL-LS (Split Lower Solo) The Lower Tone is monophonic, and the Upper Tone is 8 voices polyphonic.

SEP-S (Separate Solo) The Upper Tone and Lower Tone can be controlled on separate MIDI channels. The Upper Tone is monophonic.

* The way in which the Key Mode affects how the voices play depends on whether the D-05 is in mono mode or poly mode. & Key Mode Alteration (p. 18)

3

Basic Operation

SPLIT (Split Point)

Neo Horizon

DUAL SP C4

This specifies the split point that is used when the KEY MODE (key mode) is set to SPLIT (split), SPL-US (split upper solo), or SPL- LS (split lower solo). The Split Point can be changed as follows.

1 In the main screen, press the [F2] (SP) button and then use the [INCREMENT] [DECREMENT] buttons to edit the parameter.

Value: C2C7

C2B2 C3B3 C4B4 C5B5 C6B6 C7 (middle C)

BALANCE (Tone Balance) The volume balance of the Upper and the Lower Tone can be change.

1 In the main screen, press the [ ] button. The page changes.

Neo Horizon

Bal 00 Trns 00

2 Press the [F1] (Bal) button, and then use the [INCREMENT] [DECREMENT] buttons to edit the parameter.

Value: 0100

TRANSPOSE (Transpose) The pitch range of the keyboard can be transposed (shifted) in semitone steps.

1 In the main screen, press the [ ] button. The page changes.

Neo Horizon

Bal 00 Trns 00

2 Press the [F2] (Trns) button, and then use the [INCREMENT] [DECREMENT] buttons to edit the parameter. If you hold down the [SHIFT] button and use the [INCREMENT] [DECREMENT] buttons to edit the parameter, the value changes in steps of one octave (12 semitones).

Value: -360+36

CHASE (Chase Button)

Switches the Chase function (p. 4) on and off.

Value: OFF, ON

PORTAMENTO (Portamento Button)

Switches the Portamento function on and off. Portamento is a slide from one pitch to another, and is often used for violin performance.

Value: OFF, ON

CONTROL These parameters specify how the control functions affect each patch.

Control Edit

Bend 05 AfPB 00

Bend (Bender Range) This specifies the available range of pitch change when you operate pitch bend. The variable range set here may result differently depending on the setting of the Tone Parameter Bender Mode (p. 12).

Value: 012

AfterPB (Aftertouch, Pitch Bender) This sets the sensitivity of the aftertouch effect on pitch. Higher values mean higher sensitivity. A Minus setting decreases the pitch, and a plus setting increases it.

Value: -12+12

Port (Portamento Time) This sets the portamento time from one note to another. Higher values make the time longer.

Value: 0100

4

Basic Operation

Port (Portamento Mode) This selects the Tone that should take on the Portamento effect. When the Key Mode is Whole , Portamento always works whichever of the above three modes may be selected.

Value: U, L, UL

Indication Function

U Works on the Upper Tone.

L Works on the Lower Tone.

UL Works on the both Tones.

* Even when Portamento is set to ON, the Portamento ON/OFF message sent from an external device can change the settings of Portamento.

Hold (Hold Mode) This selects the Tone that on the Pedal Hold effect. When the Key mode is Whole , Pedal Hold always works whichever of the above three modes may be selected.

Value: U, L, UL

Indication Function

U Works on the Upper Tone.

L Works on the Lower Tone.

UL Works on the both Tones.

OUTPUT (Output Mode)

The Output Mode determines how the Tones take on the reverb effect, and how the Tones appear at the outputs. A sound reverberated in an acoustic environment consists of three parts. First, you hear the direct sound as it travels from the source outward. Next the early reflection resounds once, or several time, from the walls, ceiling ,and floor. Finally, you hear the reverberated sound as it reflects many times in the environment.

Output Mode Edit

Mode 01 Rev 24

Sound Generator Listener

Direct Sound

Reverb Sound

Mode (Output Mode) Here you can choose one of four modes to specify how the reverb applied to the two tones is sent from the output.

Value: 0104

Indication Function

01 Stereo reverb works on the mixed sound of Upper and Lower Tones, and id sent out in stereo.

02 The Mixture of Upper and Lower takes on stereo reverb, and the direct sound is sent out separately for Upper and Lower.

03 Only the Upper Tone takes on reverb. Upper and lower Tones are sent out separately.

04 Only the Lower Tone takes on reverb, Upper and Lower Tones are sent out separately.

Rev (Reverb Type) Selects one of the 32-reverb types.

Value: 132 * A reverb type (any one of types 1732) from another bank can be

copied to a reverb type (any one of types 1732) of patch bank U1U8. & Copying a Reverb Type (p. 6)

Rbal (Reverb Balance) Sets the volume of the reverb and direct sounds.

Value: 0100

Indication Function

100 The volume of the reverb sound = maximum, the volume of the direct sound = 0.

0 The volume of the reverb sound = 0, the volume of the direct sound = maximum.

Vol (Total Volume) Sets the volume of both tones, and therefore adjusts the volume difference between Patches.

Value: 0100

CHASE The Chase Play function makes it possible to output the Lower Tone slightly later than the Upper Tone, which is actually played on the keyboard. This function, however, is only available in Dual or Whole Key Mode.

Chase Edit

ModeULU Lev 50

Mode (Chase Mode) Sets how tones sound. Depending on the Chase Level and Velocity , the number of repeats of the delayed sound differ.

Value: UL, ULL, ULU

5 When the Key Mode is Dual

Indication Function

UL The Upper Tone then the Lower Tone is played.

ULL The Upper, then the Lower Tone is repeated.

ULU The Upper, the Lower and the Upper Tone alternate.

5 When the Key Mode is Whole

Indication Function

UL The Upper Tone is played twice.

ULL Upper Tone is repeated.

ULU Upper Tone is repeated.

Lev (Chase Level) This adjusts the level of the sound that is heard after a delay relative to the Upper Tone, which is heard first. Higher values produce a higher level.

Value: 0100

5

Basic Operation

Time (Chase Time) Adjusts the sounding time. Higher value is longer time.

Value: 0100

TONE TUNE The relative pitch of the Upper and the Lower Tones can be separately set. By setting slightly different pitches, a detune effect can be obtained. Also, by lowering the pitch of the Upper Tone, and raising the pitch of the Lower Tone, the pitches of the Two Tones can become exactly the same.

Neo Horizon

LKey 00 Ukey 00

LKey (Key Shift of the Lower Tone) Allows you to shift the pitch of the Lower Tone in semi-tone steps.

Value: -24+24 (+/- 2 octave)

UKey (Key Shift of the Upper Tone) Allows you to shift the pitch of the Upper Tone in semi-tone steps.

Value: -24+24 (+/- 2 octave)

LTun (Fine Tuning of the Lower Tone) Allows you to Tune the pitch of the Lower Tone.

Value: -50+50 (approx. +/- 2 cents)

UTun (Fine Tuning of the Upper Tone) Allows you to Tune the pitch of the Upper Tone.

Value: -50+50 (approx. +/- 2 cents)

MIDI (MIDI Functions)

You can change the setting of the MIDI Functions included Patch Factor as follows.

MIDI Edit

TxCH B TxPC OFF

TxCH (Transmit Channel) The transmit channel of each Patch can be set to a deferent number from the basic channel (Function Menu 0 MIDI 0 CH parameter). At B, the channel number is the same as the Basic Channel.

Value: B (Basic), 116

TxPC (Transmit Program Change Number) A Program Change number to be transmitted can be set for each patch individually. At OFF, the Program Change number preprogrammed in each Patch is transmitted.

Value: OFF, 1100

SepCH (Receive Channel in Separate Mode) A receive MIDI Channel in separate mode can be set for each Patch individually. At OFF, the receive channel set in MIDI Functions commonly set for System Function is used (Function Menu 0 MIDI 0 SepCH parameter).

Value: OFF, 116

6

Copying a Reverb Type

Copying a Reverb Type In addition to the patches (64 patches), 16 reverb types (1732 are also saved to the D-05s patch banks (P1P6, U1U8). Different reverb types 1732 are saved to each patch bank. The reverb types you can use vary with the selected patch as described below.

5 All shared common reverb types (116) can be used.

5 The reverb types 1732 in individual banks can be used only with the patches (64 patches) contained in that bank.

5 Reverb types from a bank other than the internal banks (any from 1 through 32) can be copied to a reverb type in the internal banks (any from 17 through 32).

5 This is convenient when, for example, you want to use Reverb Type 25 (Gate Reverb) from the Patch Bank P1 as Reverb Type 30 in the Patch Bank U1.

1 2 3 4 5 6 7 8 9 10 11 12

13 14 15 16

Common Reverb Type

(NOT rewritable)

17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

P1 Reverb Type

(NOT rewritable)

17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

U1 Reverb Type (rewritable)

User BankPreset Bank

* Reverb Types (1732) are transferred simultaneously with patch data when patch data is transferred from the D-50 to the D-05 (bulk loaded) or from the D-05 to the D-50 (bulk dumped).

1 Hold down the [SHIFT] button and press the [WRITE] button. The Reverb Write screen appears.

Reverb Write

To: U8-24

2 Use the [F1] [F2] buttons and the [INCREMENT] [DECREMENT] buttons to select the copy-destination.

3 Press the [ ] button. A confirmation message appears.

Reverb Write?

[EXIT]:N [ENT]:Y

If you decide to cancel, press the [EXIT] button.

4 Press the [ENTER] button.

Completed.

When saving is finished, the destination indicates Completed.

7

Saving Patches 1 Press the [WRITE] button.

The WRITE screen appears.

(Patch Name)

To: U2-11

2 Use the [INCREMENT] [DECREMENT] buttons and the PATCH BANK [1][8] and NUMBER [1][8] buttons to select the save-destination.

3 Press the [ ] button. A confirmation message appears.

Patch Write?

[EXIT]:N [ENT]:Y

4 Press the [ENTER] button.

Completed.

When saving is finished, the destination indicates Completed.

8

Tone Parameters (Upper/Lower Tone Menu) 1 Make sure that the PATCH TOP screen is shown.

2 Press the [EDIT] button.

Edit Menu

(TnTune)(RtEdit)

3 Use the [ ] [ ] buttons to switch the page so that (L-Tone) (U-Tone) is displayed.

Edit Menu

(L-Tone)(U-Tone)

4 Use the [F1] (lower) [F2] (upper) buttons to select the tone that you want to edit.

Upper Tone Menu

(T-Name)(Common)

5 Use the [ ] [ ] buttons to switch pages, and use the [F1] [F2] buttons to select the item that you want to edit.

Item Explanation

T-Name (Tone Name)

Edits the tone name.

Use the [F1] [F2] buttons to move the cursor

Use the numbers to enter characters

Press the [EXIT] button to exit the screen

Common Common parameters

Part-1 (Partial 1 Parameter) Partial parameters

Part-2 (Partial 2 Parameter)

T-Copy (Tone Copy)

Copies a tone.

Select the copy-source, and press the [ ] button

Assign a name, and press the [ ] button

Common Parameters (Common)

& Struct (Structure) (p. 8) & P-ENV (Pitch Envelope) (p. 8) & LFO (Low Frequency Oscillator) (p. 9) & EQ/CHORUS (Equalizer/Chorus) (p. 10)

Struct (Structure)

Str (Structure Number) Selects one of seven ways in which the partials are combined and used.

Value: 0107

Number Partial 1 Partial 2 Combination of two Partials

01 S S Mixture of Partial 1 and partial 2.

02 S S Mixture of Partial 1 and ring- modulation.

03 P S Mixture of Partial 1 and partial 2.

04 P S Mixture of Partial 1 and ring- modulation.

05 S P Mixture of Partial 1 and ring- modulation

06 P P Mixture of Partial 1 and partial 2.

Number Partial 1 Partial 2 Combination of two Partials

07 P P Mixture of Partial 1 and ring- modulation.

S: Synthesizer Sound Generator

P: PCM Sound Generator

R: Ring Modulator

P-ENV (Pitch Envelope)

P-ENV Edit (Envelope)

U:P-Env Edit

Velo 00 TKF 00

Velo (Velocity Range) Sets the maximum effect of the velocity that controls the pitch of the P-ENV. At higher values, the keyboard velocity has a greater, effect on the envelope.

Value: 02

TKF (Keyfollow (Time))

Sets the time of the P-ENV depending on the key played. Higher values change the time more drastically.

Value: 04

P-ENV Time (Pitch Envelope Time)

The envelope curve is determined by times and levels.

L0 T1 T2 T3 T4

L1

L3

SusL

EndL

Point 0 (Key On)

(Key O) Point 4

Point 3

Point 1

Point 2

Pitch 0

T1 (Time 1) Sets the time needed from point 0 (the moment the key is pressed) to point 1.

Value: 050

T2 (Time 2) Sets the time needed from point 1 to point 2.

Value: 050

T3 (Time 3) Sets the time needed from point 2 to point 3.

Value: 050

9

Tone Parameters (Upper/Lower Tone Menu)

T4 (Time 4) Sets the time needed from the moment the key is released to point 4.

Value: 050

P-ENV Level Edit

L0 (Level 0) Sets the pitch created the moment a key is pressed.

Value: -50+50

L1 (Level 1) Sets the pitch of the point 1.

Value: -50+50

L2 (Level 2) Sets the pitch of the point 2.

Value: -50+50

SusL (Sustain level) Sets the pitch of the point 3.

Value: -50+50

EndL (End Level) Sets the pitch of the point 4.

Value: -50+50 * If the Levels of two adjacent points are set to similar values, the

time between these two points may prove to be shorter than what is actually set, or even zero.

* The maximum variable range of each level will depend on the Velocity Range in P-ENV. (p. 8)

Velocity Range Level Range

0 +50 +1 octave

-50 -1 octave

1 +50 +1.5 octave

-50 -1.5 octave

2 +50 +2 octave

-50 -2 octave

Pitch Mod (Pitch Modulation)

Depending on how the LFO in WG Mod (p. 11) is set, the vibrato set here may have no effect at all.

U:P-Mod Edit

LFOD 02

LFOD (LFO Depth) Sets the depth of LFO-1, that controls the WG pitch. Higher values deepen the effect.

Value: 0100

Levr (Pitch Lever Modulation) Sets the sensitivity of the vibrato depth controlled by the bender lever. Higher values deepen the effect.

Value: 0100

Aftr (Pitch Aftertouch Modulation) This sets the sensitivity of the vibrato depth controlled by aftertouch. Higher values deepen the vibrato effect.

Value: 0100

LFO (Low Frequency Oscillator)

The parameters of LFO-2 and LFO-3 can be set like LFO-1, except for a few parameters.

U:LFO1 Edit

WaveTRI Rate 74

Wave (LFO Waveform) Selects the LFO waveform.

Value: TRI, SAW, SQU, RND

Indication Waveform

TRI (Triangle wave)

SAW (Sawtooth)

SQU (Square wave)

RND (Random) Waveform changes randomly.

Rate (LFO Rate) Sets the rate (frequency) of the LFO. Higher values quicken the rate.

Value: 0100

Dely (LFO Delay Time) This sets the time needed for the LFO to appear, from the moment a key is pressed. Higher values increase the delay time.

Value: 0100

Sync Selects the timing of the LFO oscillation as follows. For LFO-2 and LFO-3, KEY cannot be selected.

Value: OFF, ON, KEY

Indication Function

OFF LFO does not sync to the keyboard.

ON When a key is played after all keys have been released, the LFO begins its wave generating process from the beginning.

KEY LFO begins its wave generation from the beginning each time a new key is played.

10

Tone Parameters (Upper/Lower Tone Menu)

EQ/CHORUS (Equalizer/Chorus)

EQ Edit (Equalizer)

In the equalizer section, the frequency characteristic of the sound can be modified.

U:EQ Edit

Lf 300 Lg +01

Frequency

LowFreq

LowGain Level 0

Lf (Low Frequency) Sets the frequency where the gain is altered in the low to middle range.

Value: 63, 75, 88, 105, 125, 150, 175, 210, 250, 300, 350, 420, 500, 600, 700, 840 Hz

Lg (Low Gain) Sets the gain of the lower frequencies. + settings raise the gain, and - settings lower it.

Value: -12+12 dB

Hf (High Frequency) Sets the frequency where the gain is altered in the middle to high range.

Value: 250, 300, 350, 420, 500, 600, 700, 840 Hz, 1.0, 1.2, 1.4, 1.7, 2.0, 2.4, 2.8, 3.4, 4.0, 4.8, 5.7, 6.7, 8.0, 9.5 kHz

HQ (High Q) Sets the width of the frequency band where the gain is boosted or cut. With a higher value, the frequency band is narrower, and vice versa.

Value: 0.3, 0.5, 0.7, 1.0, 1.4, 2.0, 3.0, 4.2, 6.0

FrequencyHiFreq Level 0

HQ is Height.

HQ is low.

Hg (High Gain) Sets the gain of the Hf frequency. + settings raise the gain and - settings lower it.

Value: -12+12 dB

Frequency

HiFreq

Level 0

HiGain

Chorus Edit (Chorus)

U:Chorus Edit

Type 02 Rate 25

Type (Chorus Type) Selects one of the 8 basic chorus effects.

Value: 0108

Indication Type

01 Chorus 1

02 Chorus 2

03 Flanger 1

04 Flanger 2

05 Feedback Chorus

06 Tremolo

07 Chorus Tremolo

08 Dimension

Rate (Chorus Rate) Sets the rate of the chorus effect. Higher values quicken the rate.

Value: 0100

Dpth (Chorus Depth) Sets the depth of the chorus effect. Higher values deepen the effect.

Value: 0100

Bal (Chorus Balance) This sets the volume balance of the chorus of the chorus sound and normal sound.

Value: 0100

11

Tone Parameters (Upper/Lower Tone Menu)

Partial Parameters (Part-1, Part-2)

Restriction of the available parameters caused by Structure

Depending on what Structure is used, the available parameters may be different.

1 Some parameters included in a Partial that uses a PCM sound generator are invalid.

2 With Ring Modulation, some parameters in Partial 2 will automatically become the same as for Partial 1. Therefore, the values shown in the display are irrelevant with the actual values.

& PITCH (WG Pitch) (p. 11) & Form (WG Form) (p. 12) & TVF (Time Variant Filter) (p. 13) & TVA (Time Variant Amplifier) (p. 15) & *Init* (Initialize)

PITCH (WG Pitch)

WG Pitch (Pitch)

S3 WG Pitch

CorsC5 Fine 00

Cors (Pitch Coarse) Sets the standard pitch of a Partial in semi-tone steps. The standard pitch is the pitch at C4 (middle C) key.

Value: C1C7

Fine (Pitch Fine) Makes a fine adjustment to the standard pitch.

Value: -50+50

0

s2 s1

-1

-1/4

-1/2

1/8 1/4 3/8 1/2 5/8 3/4 7/8 1

5/43/22

1

0

-1

2

+3 Pitch (Octave)

Middle C (C4)

KF (Keyfollow (pitch)) Usually, the keyboard to a synthesizer assigns a semi-tone to each key. This parameter can change the pitch ratio as show below. The value represents how many octaves are changed over 12 keys.

Value: -1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2, s1, s2 * s1 or s2 may be selected for slightly stretching octaves.

s1: Pitch 1 cent higher than one octave.

s2: Pitch 5 cents higher than one octave.

WG Mod (Modulation)

S3 WG Mod

LFO OFF ENV (+)

LFO (LFO Mode)

Normal

- is selected.

Selects one of the following four vibrato modes.

Value: OFF, (+), (-), A&L

Indication Function

OFF No vibrato is obtained.

(+) Vibrato is on.

(-) Vibrato is on but inverted.

A&L Vibrato can be obtained only by Aftertouch and Bender Lever.

ENV (P-ENV Mode)

+ is selected.

- is selected.

Selects one of the following three modes, determining how the pitch is controlled by P-ENV.

Value: OFF, (+), (-)

Indication Function

OFF No alteration.

(+) Pitch changes with the set P-ENV curve.

(-) Pitch changes with the P-ENV curve inverted.

12

Tone Parameters (Upper/Lower Tone Menu)

Bend (Bender Mode) Selects how the pitch is controlled by the bender lever as follows.

Value: OFF, KF, Norm

Indication Function

OFF No pitch alteration by moving the lever right or the left.

KF Pitch changes within the Bender range, set in Patch Factors, plus Keyfollow (Pitch) of WG.

Norm Pitch changes within the Bender range, set in Patch Factors.

Bender Mode Example: 5 If the Bender range (p. 3) is set to 12 (1 octave), and the Keyfollow (Pitch) (p. 11) of WG is set to 2, the maximum pitch change caused by moving the Bender Lever is 2 octaves.

5 When the Keyfollow (Pitch) (p. 11) of WG is set to zero, there is no pitch change caused by the Bender lever.

Form (WG Form)

WG Form (Waveform)

S3 WG Form

WaveSAW

Wave (Waveform) Selects the waveform of the synthesizer sound generator.

Value: SQU, SAW

Indication Waveform

SQU (Square wave)

SAW (Sawtooth)

* A sawtooth waveform is produced by processing a square Waveform at the TVF, that is, all the waveform are square at WG even when a sawtooth is selected.

PCM (PCM Wave Number) This selects one of the 100 different sampled waves of the PCM sound generator. & Waveform (p. 29)

Value: 1100

WG PW (Pulse Width)

S3 WG PW

PW 00 Velo 00

PW (Pulse Width) A square waveform has exactly the same width, up and down but a Pulse waveform has different widths. The ratio of upper width to lower is called pulse width. Depending on the set pulse width value, the harmonic content of the sound changes greatly.

Value: 0100 * When a sawtooth is selected with WG Waveform , pulse width

50% raises the pitch by an octave.

97%

50%

50

0

100

Velo (Velocity Range) Sets the sensitivity of the velocity that controls the pulse width. With - values, the pulse width becomes smaller by playing the keyboard harder, and with + values, the pulse width becomes wider by playing the keyboard harder.

Value: -7+7

-7

+7

0

Aftr (Aftertouch Range) Sets the sensitivity of the aftertouch that controls the pulse width. With - values, the pulse width becomes smaller with stronger aftertouch, and with + values, the pulse width becomes wider with stronger aftertouch.

Value: -7+7

13

Tone Parameters (Upper/Lower Tone Menu)

LFO (LFO Select) Pulse Width Modulation (PWM) means changing the pulse width periodically. LFO Select decides which of the LFOs is to be used for modulating the pulse width.

Value: +1, -1, +2, -2, +3, -3

Positive Phase (+)

Negative Phase (-)

Indication LFO (Phase)

+1 LFO-1 (+)

-1 LFO-1 (-)

+2 LFO-2 (+)

-2 LFO-2 (-)

+3 LFO-3 (+)

-3 LFO-3 (-)

LFOD (LFO Depth) This sets the depth of the PWM. Higher values Deepen the effect.

Value: 0100

TVF (Time Variant Filter)

TVF

Freq (Cutoff Frequency) Sets the cutoff point of the TVF. As you lower the value, higher frequencies are removed and the waveform gradually become an approximation of a sine wave, then the sound will finally fade out.

Value: 0100

Frequency

Level

Cuto Point Frequency

Level

Cuto Point Frequency

Level

Cuto Point Frequency

Level

0

100

Value

Reso (Resonance) Boosts the cutoff point. As you increase the value, specific harmonics are emphasized and the sound will become more unusual, more electronic in nature.

Value: 030

Cuto Point Frequency

Level

0

30

Value

Cuto Point Frequency

Level

Cuto Point Frequency

Level

Cuto Point Frequency

Level

KF (Keyfollow (Cutoff Point)) Keyfollow can change the cutoff point depending on the key played. Just like the Keyfollow of WG pitch, the value represents how many octaves change over 12 keys.

Value: -1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2

0

-1

-1/4

-1/2

1/8 1/4 3/8 1/2 5/8 3/4 7/8 1

5/43/22

1

0

-1

2

+3 Pitch (Octave)

Middle C (C4)

BP (Bias Point) You can add a further change (= bias level) to the Keyfollow curve, and set the range (bias direction) where the bias level is valid. The bias range is where the bias level is valid on the keyboard. It can be set with the bias point (where the bias range begins) and bias direction ( < or > ).

Value: A1>C7

Display Example Example Function

>C4 The bias level is only valid on the keyboard above the C4 key.

The bias level is only valid on the keyboard below the C4 key.

14

Tone Parameters (Upper/Lower Tone Menu)

BLvl (Bias Level) The bias level can be set. + values raise the curve, and - value lower the curve.

Value: -7+7

Keyfollow Adjustment

0 Angle

Middle C (C4)

Value

The curve in the picture represents the Keyfollow value with the bias level added. This means that if the keyfollow slope is different, the actual slope will differ even if the value of the slope to be biased is the same.

TVF Keyfollow (Cutoff Point): 0

Bias Direction: >C4

TVF ENV (TVF Envelope)

S3 TVF ENV

Depth100 Velo 00

Dpth (ENV Depth) Sets the depth of the TVF ENV modulation that changes the TVF cutoff Point. Higher values deepen the effect.

Value: 0100

Velo (Velocity Range) Sets the sensitivity of the velocity than controls the depth of the TVF ENV. At higher values, the effect is deeper by playing harder.

Value: 0100

DKF (Keyfollow (Depth)) This can change the TVF ENV depth depending on the key played. Higher values change the depth more drastically.

Value: 04

TKF (Keyfollow (Time))

This can change the time of the TVF ENV depending on the key played. Higher values change the time more drastically.

Value: 04

TVF ENV Time (TVF Envelope Time)

An envelope curve is determined by times and levels.

T1 T2 T3 T4 T5

SusLL3L2L1

Point 1

Point 3

Point 4

Point 5 EndL

Point 2

Key On Key O

S3 TVF ENV

T1 00 T2 00

T1 (Time 1) Sets the time needs to reach point 1 from the moment the key is pressed.

Value: 0100

T2 (Time 2) Sets the time needed to reach point 2 from point 1.

Value: 0100

T3 (Time 3) Sets the time needed to reach point 3 from point 2.

Value: 0100

T4 (Time 4) Sets the time needed to reach point 4 from point 3.

Value: 0100

T5 (Time 5) Sets the time needed to reach point 5 from the moment the key is released.

Value: 0100

TVF ENV Level (TVF Envelope Level)

S3 TVF ENV

L1100 L2100

L1 (Level 1) Sets the of point 1.

Value: 0100

L2 (Level 2) Sets the level of point 2.

Value: 0100

L3 (Level 3) Sets the level of point 3.

Value: 0100

SusL (Sustain level) This sets the level of point 4.

Value: 0100

15

Tone Parameters (Upper/Lower Tone Menu)

EndL (End Level) To lower the level after releasing the key, set this to 0, and to raise the level, set it to 100.

Value: 0, 100 * The End Level is retained until you release and play the key again.

* If the Levels of two adjacent points are set to similar values, the time between these two points may prove to be shorter than what is actually set, or even zero.

TVF MOD (TVF Modulation)

S3 TVF Mod

LFO +1 LFOD 00

LFO (LFO Select) Selects the LFO that changes cutoff point periodically (creating growl effects).

Value: +1, -1, +2, -2, +3, -3

Positive Phase (+)

Negative Phase (-)

Indication LFO (Phase)

+1 LFO-1 (+)

-1 LFO-1 (-)

+2 LFO-2 (+)

-2 LFO-2 (-)

+3 LFO-3 (+)

-3 LFO-3 (-)

LFOD (LFO Depth) Sets the depth of a growl effect. Higher values deepen the effect.

Value: 0100

Aftr (Aftertouch Range) Sets the sensitivity of the aftertouch that controls the cutoff point. - values lower the cutoff point by stronger Aftertouch, and + values raise it.

Value: -7+7

TVA (Time Variant Amplifier)

TVA

S3 TVA

Levl 80 Velo+10

Levl (Level) Sets the volume of a Partial. Higher values may cause sound distortion. If so, lower the value. Even when the Level is set to zero here, the sound may not be completely muted if the TVA ENV curve is high.

Value: 0100

Velo (Velocity Range) Sets the sensitivity of the velocity that controls the volume of the sound. - values lower the level by harder playing, and + values raise the level by harder playing.

Value: -50+50

BP (Bias Point) You can change the overall volume of the keyboard (= bias level) from the set level, and set the range (bias direction) where the bias level is valid. This bias range is where the bias level is valid on the keyboard. It can be set with the bias point (Where he bias range begins) and bias direction ( < or > ).

Value: A1>C7

Display Example Function Example

>C4 The bias level is only valid on the keyboard above the C4 key.

The bias level is only valid on the keyboard below the C4 key.

BLvl (Bias Level) The curve ( bias level ) can be set. Lower values make the curve steeper.

Value: -120

Volume Adjustment

0 Angle

C6

Value

Bias Point: >C6

16

Tone Parameters (Upper/Lower Tone Menu)

TVA ENV Time (TVA Envelop Time)

An envelope curve is determined by times and levels.

T1 T2 T3 T4 T5

SusLL3L2L1

Point 1

Point 3

Point 4

Point 5 EndL

Point 2

Key On Key O

S3 TVA ENV

T1 00 T2 00

T1 (Time 1) Sets the time needed to reach point 1 from the moment the key is pressed.

Value: 0100

T2 (Time 2) Sets the time needed to reach point 2 from point 1.

Value: 0100

T3 (Time 3) Sets the time needed to reach point 3 from point 2.

Value: 0100

T4 (Time 4) Sets the time needed to reach point 4 from point 3.

Value: 0100

T5 (Time 5) Sets the time needed to reach point 5 from the moment the key is released.

Value: 0100

TVA ENV Level (Level)

S3 TVA ENV

L1100 L2100

L1 (Level 1) Sets the level of point 1.

Value: 0100

L2 (Level 2) Sets the level of point 2.

Value: 0100

L3 (Level 3) Sets the level of point 3.

Value: 0100

SusL (Sustain level) Sets the level of point 4.

Value: 0100

EndL (End Level) To lower the level after releasing the key, set this to 0, and to raise the level, set it to 100.

Value: 0, 100 * The End Level remains until the key is released and played again.

That is, at a value of 100, the sound remains. However, the PMC Sound Generators One-shot sounds do not remain even when set to 100.

* If the levels of two adjacent points are set to similar values, the time between these two points may prove to be shorter than what is actually set, or even zero.

TVA ENV (Envelope)

S3 TVA ENV

Velo 00 TKF 00

Velo (Velocity Follow (Time 1)) Sets the sensitivity of the velocity than controls the Time 1 of the TVA ENV. Increasing the sensitivity shortens Time 1, by stronger playing.

Value: 04

TKF (Keyfollow (Time)) This can change the time o the TVA ENV depending on the key played. 0 to 4 are valid. Higher values change the time more drastically.

Value: 04

17

Tone Parameters (Upper/Lower Tone Menu)

TVA MOD (TVA Modulation)

S3 TVA Mod

LFO +1 LFOD 00

LFO (LFO Select) Selects the LFO that changes the volume periodically (tremolo effects) .

Value: +1, -1, +2, -2, +3, -3

Positive Phase (+)

Negative Phase (-)

Indication LFO (phase)

+1 LFO-1 (+)

-1 LFO-1 (-)

+2 LFO-2 (+)

-2 LFO-2 (-)

+3 LFO-3 (+)

-3 LFO-3 (-)

LFOD (LFO Depth) Sets the depth of the tremolo effect. Higher values deepen the effect.

Value: 0100

Aftr (Aftertouch Range) Sets the sensitivity of the aftertouch that controls the volume. - values lower the volume by stronger aftertouch. And + values increase the volume by stronger aftertouch.

Value: -7+7

18

Key Mode Alteration The way in which the Key Mode (p. 2) affects how notes are sounded differs depending on whether youre using the D-05 in mono mode or in poly mode.

Mono Mode, Poly Mode When youre using the D-05 from an external MIDI device, the D-05 can receive MIDI channels in the following two ways. The D-05 can be used in one or the other of these two modes.

Name Function

Poly Mode

Allows the control of more than one Key message on one channel at a time.

The D-05 is 16 or 8 voices polyphonic (depending on the patch used). So the Poly Mode can be used the D-05 is controlled by a keyboard or sequencer.

Mono Mode

Allows only one MIDI massage on one channel. The D-05 is 8 voices polyphonic using 8 MIDI channels. The Mono mode is ideal for a MIDI Guitar System (GR-55, etc.) hat has Mono mode, and transmits the messages of each string separately on a different channel. In the other words, Mono mode makes it possible to reproduce guitar sounds without spoiling the natural characteristics of the instrument.

Select Poly or Mono mode depending on the type of Mode Message sent from the external MIDI device. When Mono mode messages are received by the D-05, the messages can now be received on a channel group (= eight consecutive MIDI channels, the basic channel being the lowest number). * The Mono mode of the D-05 allows it to receive only the note and

bender messages for each channel, therefore it is NOT possible to set a different sound for each note separately.

19

SEQUENCER/ARPEGGIATOR When you want to use the sequencer, press the [SEQUENCER] button.

The PATCH BANK [1][8] buttons and NUMBER [1][8] buttons indicate the status of each step in the step display area thats selected (STEP: 116, 1732, 3348, 4964).

SEQ MAIN (sequencer screen)

:120 1-16* -

Play (PtnSel)

Shown on the panel (step buttons)

Steps shown on the panel (step buttons)

Currently playing

Tempo

Outside the STEP LENGTH range

You can change the tempo when the tempo is displayed and no item is selected by the [F1] [F2] buttons.

Use the [ ] [ ] buttons to change the range of steps that are shown. Press a [1][16] button to enable step input. The screen shows step information.

STEP INFO Step 1 Gate 80

C4 D#4 G4 ---

Play/Stop Plays/stops the selected pattern.

(PtnSel) Pattern Select Accesses the pattern select screen.

SEQ PRM (sequencer parameter)

In the SEQ MAIN screen, hold down the [SHIFT] button and press the [F2] button to access the SEQ PRM screen.

Len (Length) Specifies the pattern length (number of steps).

Value: 164

Scal (Scale) Specifies the note value of one step.

Value: 4, 8, 16, 32, 4T, 8T, 16T

Indication Explanation

4 Quarter note

8 Eighth note

16 Sixteenth note

32 Thirty-second note

4T Quarter-note triplet

8T Eighth note triplet

16T Sixteenth note triplet

Shfl (Shuffle) Specifies the amount of rhythm bounce (shuffle).

Value: -900+90

Gate (Gate) Specifies the note duration for one step.

Value: 1100

Off (Off Step Mode) Specifies whether muted steps will be treated as rests or skipped (Off Step Mode). * This setting is not saved in the pattern.

Value: REST, SKIP

Indication Explanation

REST Rest

SKIP Skip

Ord (Step Order) Specifies the playback order of the steps. * This setting is not saved in the pattern.

Value: , , , , RND

Indication Explanation

Play forward from the first step.

Play backward from the last step.

Play forward from the first step, and then play backward from the last step.

Play with even-numbered and odd-numbered steps inverted.

RND Play steps randomly.

S Stp (Start Step) By specifying the start step, you can make playback start from a step thats mid- way through the pattern. Steps earlier than this step are not played.

* This setting is not saved in the pattern.

1 Hold down the [F1] button and use the [INCREMENT] [DECREMENT] buttons to edit the value.

Value: -, 164

Indication Explanation

- Not specified

164 First step

E STP (End Step) By specifying the last step, you can make a step thats mid-way through the pattern be treated as though it were the last step. Steps later than this step are not played. * This setting is not saved in the pattern.

1 Hold down the [F2] button and use the [INCREMENT] [DECREMENT] buttons to edit the value.

Value: -, 164

Indication Explanation

- Not specified

164 Last step

20

SEQUENCER/ARPEGGIATOR

* Clear * Clears the pattern.

PATTERN WRITE While the sequencer screen is displayed, press the [WRITE] button.

(Pattern name) Edits the pattern name.

[F1] [F2] buttons: Move the cursor

Tempo Specifies the tempo.

Value: OFF, 40300

Indication Explanation

OFF The tempo is not stored.

40300 The pattern is stored with the specified tempo.

Shuffle Specifies the amount of rhythm bounce (shuffle).

Value: OFF, -90090

Indication Explanation

OFF The amount of shuffle is not stored.

-90090 The pattern is stored with the specified amount of shuffle.

Pattern Patch Heres how to specify the patch that is used when the patch is played.

1 Use the [INCREMENT] [DECREMENT] [PRESET/USER], PATCH BANK, and PATCH NUMBER buttons to specify the value.

2 If you want to turn this parameter OFF, press the [PRESET/USER] button and then press the [DECREMENT] button to select OFF

Value: OFF, P1-11U8-88

Indication Explanation

OFF The patch is not stored.

P1-11U8-88 The pattern plays with the specified patch.

During STEP REC (step recording screen)

In the SEQ MAIN screen, hold down the [SHIFT] button and press the [F1] button to access the STEP REC screen.

Rest ([F1] button) Inputs a rest.

Tie ([F2] button) Inputs a tie (the note value is added to the preceding step).

Use the [ ] [ ] buttons to change the range of steps that are shown. When you press a key, a note is input at the current step. The screen shows step information.

STEP INFO Step 1 Gate 80

C4 D#4 G4 ---

Press a [1][16] button to enable step input. The screen shows step information.

STEP INFO Step 1 Gate 80

C4 D#4 G4 ---

ARP (arpeggiator)

To access the arpeggiator screen, hold down the [SHIFT] button and press the [SEQUENCER] button.

:125 ARP

Sw OFF Typ UP1

Sw (Switch) Turns the arpeggiator on/off.

Value: OFF, ON

Typ (Type) Selects the type of arpeggio.

Value: UP1, U&D1, DOWN1, UP2, U&D2, DOWN2

Indication Explanation

UP1 Upward one octave

U&D1 Upward and downward one octave

DOWN1 Downward one octave

UP2 Upward two octaves

U&D2 Upward and downward two octaves

DOWN2 Downward two octaves

Scal (Scale) Specifies the note value of one step.

Value: 4, 8, 16, 32, 4T, 8T, 16T

Indication Explanation

4 Quarter note

8 Eighth note

16 Sixteenth note

32 Thirty-second note

4T Quarter-note triplet

8T Eighth note triplet

16T Sixteenth note triplet

Hold If this is on, the arpeggio continues playing according to the chord you had been playing even after you release your hand. If you play a different chord while the arpeggio is being held, the arpeggio also changes.

21

Transferring Patches To and From the D-50/550 You can use MIDI to transmit patch data (64 patches) saved on your D-50 and receive the data with the D-05. This procedure is known as bulk load This is an easy and convenient way to take your own original patches (64 patches) created with the D-50 and use them with the D-05. Conversely, you can also send patch data edited using the D-05 via MIDI to the D-50/550. This procedure is called bulk dump * Read this material together with the D-50/550 Owners Manual.

Data transfer A set of data can be sent to another D-50 using Roland MIDI exclusive messages, and stored on that device. This is called data transfer; transmitting data is called bulk dump, and receiving this data is called bulk load Data transfer can occur using either of two methods: handshake or one-way.

Handshake data transfer Handshake transfers the data while verifying that the other connected device has correctly received the data; this allows the data to be sent reliably and quickly.

< Handshake connections >

MIDI OUT

MIDI IN MIDI IN

D-05

MIDI OUT

D-50

1 Set the receiving unit and the transmitting unit to the same basic channel.

2 Turn memory protect off for the receiving unit (Function Menu 0 Func 0 Protect parameter).

3 Press the data transfer button of the receiving unit and the transmitting unit. (in the case of the D-50/D-550)

4 Put the receiving unit in the receive-ready condition.

Operations on the D-05 From U1U8, select the group that you want to transfer. * P1P6 cannot be transferred.

4-1 Press the [FUNCTION] button.

Function Menu

(Func) (MIDI)

4-2 Press the [ ] button to access the (B.Dump) (B.Load) screen.

Function Menu

(B.Dump)(B.Load)

4-3 Press the [F2] button.

Bulk Load Sure?

[EXIT]:N [ENT]:Y

4-4 Press the [ENTER] button. Read this material together with the D-50/550 Owners Manual.

5 Put the transmitting unit in the transmit-ready condition.

Operations on the D-05 From U1U8, select the group that you want to transfer. * P1P6 cannot be transferred.

5-1 Press the [FUNCTION] button.

Function Menu

(Func) (MIDI)

5-2 Press the [ ] button to access the (B.Dump) (B.Load) screen.

Function Menu

(B.Dump)(B.Load)

5-3 Hold down the [SHIFT] button and press the [F1] button.

Bulk Dump Sure?

[EXIT]:N [ENT]:Y

5-4 Press the [ENTER] button. Read this material together with the D-50/550 Owners Manual.

One-way data transfer One-way is the method in which data is sent from one unit regardless of the state of the receiving unit. Although the connection is simple, it takes somewhat longer to transfer the data than the handshake transfer method.

< One-way connection >

D-05 D-50

MIDI OUT

MIDI IN

D-05D-50

MIDI OUT MIDI IN

1 Set the receiving unit and the transmitting unit to the same basic channel.

2 Turn memory protect off for the receiving unit (Function Menu 0 Func 0 Protect parameter).

3 Press the data transfer button of the receiving unit and the transmitting unit. (in the case of the D-50/D-550)

4 Put the receiving unit in the receive-ready condition.

Operations on the D-05 From U1U8, select the group that you want to transfer. * P1P6 cannot be transferred.

22

Transferring Patches To and From the D-50/550

4-1 Press the [FUNCTION] button.

Function Menu

(Func) (MIDI)

4-2 Press the [ ] button to access the (B.Dump) (B.Load) screen.

Function Menu

(B.Dump)(B.Load)

4-3 Hold down the [SHIFT] button and press the [F2] button.

BulkLoad.O Sure?

[EXIT]:N [ENT]:Y

4-4 Press the [ENTER] button. Read this material together with the D-50/550 Owners Manual.

5 Put the transmitting unit in the transmit-ready condition.

Operations on the D-05 From U1U8, select the group that you want to transfer. * P1P6 cannot be transferred.

5-1 Press the [FUNCTION] button.

Function Menu

(Func) (MIDI)

5-2 Press the [ ] button to access the (B.Dump) (B.Load) screen.

Function Menu

(B.Dump)(B.Load)

5-3 Hold down the [SHIFT] button and press the [F1] button.

BulkDump.O Sure?

[EXIT]:N [ENT]:Y

5-4 Press the [ENTER] button. Read this material together with the D-50/550 Owners Manual.

Transferring Patches from the D-50 to the D-05 Patches (64 patches) bulk loaded from the D-50 to the D-05 are temporarily transferred to the patch bank that includes the current patch.

Currently Patch Sample 0 Destination Patch Bank Sample U1-11: Fantasia 0 User1-11User1-88 U6-88: Big Wave 0 User6-11User6-88

5 The patches (64 patches) originally residing in the bulk load destination will appear to have been overwritten.

5 Patches saved to memory cards used with the D-50 (M-256D) cannot be transferred directly from these memory cards to the D-05. First, transfer the patch data to the D-50 from the memory card (M-256D), then transfer the patch data from the D-50 to the D-05.

1 1 2 3 4 5 6 7 8

2 3 4 5 6 7 8 Number

Bank

D-05:User1

1 1 2 3 4 5 6 7 8

2 3 4 5 6 7 8 Number

Bank

D-50

1 1 2 3 4 5 6 7 8

2 3 4 5 6 7 8 Number

Bank M-256D

Transferring Patches from the D-50/550 to the D-05 * You cannot bulk load data when a patch in the Preset Banks

(P1 P6) is selected.

* The D-05 display does not change immediately following the bulk load. You can confirm the outcome of the transfer by switching patches.

23

Sound List

Preset Patches W = WHOLE, D = DUAL, S = SPLIT

P1 (Preset 1:Original D-50)

No.1 2 3 4 5 6 7 8

BANK 1 Fantasia

(D)

Metal Harp

(D)

Jazz Guitar Duo

(D)

Arco Strings

(D)

Horn Section

(D)

Living Calliope

(D)

D-50 Voices

(D)

Slow Rotor

(D)

2 DigitalNativeDance

(D)

Bass Marimba

(D)

Flute-Piano Duo

(S)

Combie Strings

(D)

Harpsichord Stabs

(D)

Griitttarr

(D)

Nylon Atmosphere

(D)

Synthetic Electric

(D)

3 Breathy Chiffer

(D)

Gamelan bell

(D)

Slap Brass

(D) PressureMe Strings (D)

Rich Brass

(D)

Pipe Solo

(D)

Soundtrack

(D)

Cathedral Organ

(D)

4 Shamus Theme

(D)

Vibraphone

(D)

Basin Strat Blues

(S)

Pizzagogo

(D)

Flutish Brass

(D)

Pressure Me Lead

(W)

Spacious Sweep

(W)

Piano-Fifty

(D)

5 Glass Voices

(D)

Hollowed Harp

(D)

Ethnic Session

(D)

Jete Strings

(D)

Stereo Polysynth

(D)

Tine Wave

(D)

Syn-Harmonium

(W)

Rock Organ

(D)

6 Staccato Heaven

(D)

Oriental Bells

(D)

E-Bass and E-Piano

(S)

Legato Strings

(D)

JX Horns-Strings

(D)

Shakuhachi

(D)

Choir

(D)

Picked Guitar Duo

(D)

7 Nightmare

(D)

Syn Marimba

(D)

Slap Bass n Brass

(S)

String Ensemble

(D)

Velo-Brass

(W)

Digital Cello

(D)

O K Chorale

(D)

Pianissimo

(D)

8 Intruder FX

(D)

Steel Pick

(D)

Synth Bass

(D)

Afterthought

(D)

Bones

(D)

Bottle Blower

(D)

Future Pad

(D)

PCM E-Piano

(D)

Reverb type

01. Small Hall

02. Medium Hall

03. Large Hall

04. Chapel

05. Box

06. Small Metal Room

07. Small Room

08. Medium Room

09. Medium Large Room

10. Large Room

11. Single Delay (102 ms)

12. Cross Delay (180 ms)

13. Cross Delay (224 ms)

14. Cross Delay (148-296 ms)

15. Short Gate (200 ms)

16. Long Gate (480 ms)

17. Bright Hall

18. Large Cave

19. Steel Pan

20. Delay (248 ms)

21. Delay (338 ms)

22. Cross Delay (157 ms)

23. Cross Delay (252 ms)

24 Cross Delay (274-137 ms)

25. Gate Reverb

26. Reverse Gate (360 ms)

27. Reverse Gate (480 ms)

28. Slap Back

29. Slap Back

30. Slap Back

31. Twisted Space

32. Space

24

Sound List

P2 (Preset 2: New for D-05)

No.1 2 3 4 5 6 7 8

BANK 1 Neo Horizon

(D)

Aqua Bells

(D)

Lead with Joystk

(D)

D-50SynBrass

(D)

Fat Warm Pad

(D)

MoodSwingKeys

(D)

PlaceLetsGo Bs

(D)

Industrial Move

(D)

2 A Bright Day

(D)

Music Box

(W)

Hammer Feel

(D)

Darjiling

(D)

I Saw The Light

(D)

MiamiVibe EP

(D)

Power Key Bs

(D)

Fantasy Orche MW

(D)

3 Alienz in G

(D)

Space Harp

(D)

Gargle Lead

(D)

Tweeters

(D)

Future is Behind

(D)

80s Clav

(D)

DoubleGritBs

(D)

Transformed

(D)

4 Grim Sweeper

(D)

Higher Bell

(D)

Minneapolis

(D)

Spectral Voices

(D)

Thoughts

(D)

The House Piano

(D)

MoonStroller Bs

(D)

DanceCombination

(D)

5 Magnif Pad

(D)

Wonder Drops

(D)

MuiltMod Ld

(D)

The Synth Brass

(D)

Saw Strings

(D)

End of the 7 Era

(D)

Mono Octabass

(W)

Rave Stab P

(D)

6 Rain Forest

(D)

Fly Fairy

(D)

TrashTalk Ld

(D)

Chop Flutes

(D)

Atmostrings

(D)

Ripper Bars

(D)

Synthectric Bass

(D)

Auto Work

(S)

7 FastMosphere Pad

(D)

Twinkle Bugs

(D)

Fifty Lead

(D)

D-Choir

(D)

Waving Strings

(D)

Open Da Gate

(D)

Bass Compression

(D)

DeathBrassBand

(D)

8 Zenigma Pad

(D)

Christmas Time

(D)

Narky Light

(D)

50 Flutes

(D)

Elliptic Orbit

(D)

Wide DooWah

(D)

ControllahBs

(D)

Touchdown

(D)

Reverb type

01. Small Hall

02. Medium Hall

03. Large Hall

04. Chapel

05. Box

06. Small Metal Room

07. Small Room

08. Medium Room

09. Medium Large Room

10. Large Room

11. Single Delay (102 ms)

12. Cross Delay (180 ms)

13. Cross Delay (224 ms)

14. Cross Delay (148-296 ms)

15. Short Gate (200 ms)

16. Long Gate (480 ms)

17. Bright Hall

18. Large Cave

19. Steel Pan

20. Delay (248 ms)

21. Delay (338 ms)

22. Cross Delay (157 ms)

23. Cross Delay (252 ms)

24 Cross Delay (274-137 ms)

25. Gate Reverb

26. Reverse Gate (360 ms)

27. Reverse Gate (480 ms)

28. Slap Back

29. Slap Back

30. Slap Back

31. Twisted Space

32. Space

25

Sound List

P3 (Preset 3:PN-D50-01)

No.1 2 3 4 5 6 7 8

BANK 1 Bouncing Bows

(D)

Deep Analog Strings

(D)

Psycho Strings

(D)

Warm Strings

(D)

Deep String Ensmbl

(D)

Symphony Strings

(D)

Chase String Ensmb

(D)

Baroque Strings

(D)

2 Cello

(D)

Viola

(D)

Solo Violin

(D)

Contra Bass

(D)

Choir and Strings

(D)

Harpsi Strings

(D)

Horns and Strings

(D)

Pulse Pad

(D)

3 Classical Horn

(D)

Fanfare

(D)

Tuba

(W)

Velo-Brass 2

(W)

Stab Brass

(D)

Mallet Horns

(D)

Slow Brass Sweep

(D)

Slappin Brass

(D)

4 Tenor Saxophone

(D)

Alto Saxophone

(D)

Soprano Saxophone

(D)

EPiano n Sopranino

(S)

Wild Blow

(D)

Squeeze de Sax

(W)

Harmonica

(W)

Whistling Soldiers

(S)

5 Flute-Piccolo

(D)

Oboe

(D)

Bassoon

(D)

Clarinet

(D)

Ocarina

(W)

Breathing Pipe

(D)

Calliope

(D)

Wabi Sabi

(D)

6 Synth Lead 1

(D)

Synth Lead 2

(W)

Griitttarr 2

(D)

5th Lead Synth

(W)

Analog Solo

(D)

Synth Lead 3

(W)

Gotham Low

(W)

Taj Mahal

(D)

7 Ham and Organ

(D)

Slow Rotor 2

(D)

Slow to Fast Rotor

(D)

Good and Old Days

(W)

Percussive E-Organ

(D)

SlapBass and Organ

(S)

Pipe Organ

(W)

Weird Organ

(D)

8 Star Peace Chorus

(D)

Spacy Voice

(D)

Thinful

(D)

V-Harmonium

(D)

Android

(D)

Nuns

(D)

Pressure Pad

(D)

Digital Sound

(D)

Reverb type

01. Small Hall

02. Medium Hall

03. Large Hall

04. Chapel

05. Box

06. Small Metal Room

07. Small Room

08. Medium Room

09. Medium Large Room

10. Large Room

11. Single Delay (102 ms)

12. Cross Delay (180 ms)

13. Cross Delay (224 ms)

14. Cross Delay (148-296 ms)

15. Short Gate (200 ms)

16. Long Gate (480 ms)

17. Very Small Hall

18. Medium Small Hall

19. Medium Large Hall

20. Very Large Hall

21. Slap Back (short)

22. Slap Back (medium)

23. Slap Back (long)

24 Cross Delay (34-102 ms)

25. Cross Delay (103-206 ms)

26. Cross Delay (130 ms)

27. Cross Delay (306-153 ms)

28. Cross Delay (191 ms)

29. Cross Delay (220 ms)

30. Cross Delay (22.5-284 ms)

31. Cross Delay (382-11 ms)

32. Cross Delay (28-426 ms)

26

Sound List

P4 (Preset 4:PN-D50-02)

No.1 2 3 4 5 6 7 8

BANK 1 Synthetic Piano 1

(D)

Upright Pianer

(D)

Loud Piano

(D)

Tack Piano

(D)

Synthetic Piano 2

(W)

High Piano

(D)

Two Part Invention

(D)

HarpsichordCoupler

(W)

2 Electric Piano

(D)

Xmod Attack EPiano

(W)

Harmonic E-Piano

(D)

Reluctant E-Piano

(D)

Tines

(D)

Old Clav

(W)

Painful Clav

(D)

Flanging Clav

(D)

3 Guitar Frets

(D)

Jazz Guitar

(W)

Spanishart

(D)

Acoustic Guitr Box

(D)

Harp

(W)

Koto

(D)

Sitar

(D)

Hawaiian Palms

(S)

4 Marimba

(D)

Xylophone

(D)

Glockenspiel

(W)

Jamaican Steel

(D)

Perc AAAH

(D)

Tremolo BrassBells

(D)

5th Voice Bells

(D)

Xylo Gate

(W)

5 SambaDrum n Agogo

(S)

Drums Set 1

(S)

Drums Set 2

(S)

Percussion Set 1

(S)

Gron Percussion

(D)

Bell Tree

(W)

Serrengetti

(D)

Bellocell

(D)

6 Fingered Bass

(D)

Slap Bass 1

(D)

Slap It

(D)

Picked Bass

(D)

Fretless Bass

(D)

Acoustic Bass

(D)

Synth Bass 2

(D)

SlapBass-SynBrass

(S)

7 Stringz n Bellz

(D)

Bright Wave

(D)

Gotham Chords

(D)

Wonderwave

(D)

GamelanBells 2

(D)

Ethnic Fifth

(W)

Japanese Duo 1

(S)

Japanese Duo 2

(S)

8 AQUA

(D)

Jet Wars

(S)

Orchestra Hit

(D)

Clock Factory

(D)

Gunfire - Ricochet

(D)

Fast Forward

(W)

Air Raid Siren

(D)

Sweep Loop on C

(D)

Reverb type

01. Small Hall

02. Medium Hall

03. Large Hall

04. Chapel

05. Box

06. Small Metal Room

07. Small Room

08. Medium Room

09. Medium Large Room

10. Large Room

11. Single Delay (102 ms)

12. Cross Delay (180 ms)

13. Cross Delay (224 ms)

14. Cross Delay (148-296 ms)

15. Short Gate (200 ms)

16. Long Gate (480 ms)

17. Very Small Room

18. Medium Small Room

19. Medium Room

20. Large Room

21. Metal Can

22. Short Gate (140 ms)

23. Medium Gate (250 ms)

24 Long Gate (390 ms)

25. Reverse Gate (270 ms)

26. Reverse Gate (440 ms)

27. Delay (94 ms)

28. Delay (122 ms)

29. Delay (142 ms)

30. Cross Delay (168 ms)

31. Delay (212 ms)

32. Delay (290 ms)

27

Sound List

P5 (Preset 5:PN-D50-03)

No.1 2 3 4 5 6 7 8

BANK 1 String Section

(D)

Syn-Strings Hi

(D)

Tension Strings

(D)

Planetary Strings

(D)

Symphony Orchestra

(D)

Analog Syn-Strings

(D)

Crescendo Strings

(D)

Warm Strings Pad

(D)

2 Vibrato Cello

(D)

String Quartette

(D)

Pizz Typewriter

(D) Strings Horn (D)

Strings ElecPiano

(D)

High-Strings Oboe

(D)

Cello-ViolaPiccolo

(D)

Bass-PianoStrings

(D)

3 Powerful Brass

(D)

Mute Trumpet

(W)

Westerly Brass

(D)

Flugel Horn

(W)

Eye Brasspad

(D)

Trumpetters

(D)

Pressure 5th Horns

(D)

Pianish Horns

(D)

4 Baritone Saxophone

(D)

Silver Saxophones

(D)

Saxcessive Tones

(D)

Synthesized Sax

(W)

Growl Saxophone

(D)

Sopranino Sax

(D)

Xarmonica

(W)

Happy Whistler

(D)

5 Breathy Flute

(D)

Bohemian

(D)

Recorder

(D)

Breeze Pipe

(D)

Flutes Ensemble

(D)

Woodwinds

(S)

Pipe Bags

(D)

Vibe n Clarinet

(S)

6 Heavy Metal Lead

(D)

Monophonic Lead

(D)

Pulse Lead

(W)

Squeeze Lead

(D)

Energetical Lead

(D)

Monotone Lead

(D)

Harmonics Lead

(D)

Metallic Lead

(D)

7 Jazz Organ

(D)

Huge Pipes

(D)

Velocity Rotor

(D)

Choral Organ

(D)

Click Organ

(D)

Solid Beat

(D)

Wavy Motion

(D)

Pressure Generator

(D)

8 Whispy Voice

(D)

Alpha Omega Ensemble

(D)

Voice n Sawz

(D)

4th Synth Voice

(D)

Husky Voices

(D)

Stereo Panorama

(D)

Voyageur

(D)

Glass Voice 2

(D)

Reverb type

01. Small Hall

02. Medium Hall

03. Large Hall

04. Chapel

05. Box

06. Small Metal Room

07. Small Room

08. Medium Room

09. Medium Large Room

10. Large Room

11. Single Delay (102 ms)

12. Cross Delay (180 ms)

13. Cross Delay (224 ms)

14. Cross Delay (148-296 ms)

15. Short Gate (200 ms)

16. Long Gate (480 ms)

17. Cross Delay (114 ms)

18. Cross Delay (165 ms)

19. Cross Delay (198 ms)

20. Cross Delay (240 ms)

21. Tap Delay (110-38 ms)

22. Tap Delay (50-180 ms)

23. Tap Delay (250-500 ms)

24 Pan Delay (250-500 ms)

25. Single Delay (136 ms)

26. Single Delay (205 ms)

27. Single Delay (270 ms)

28. Single Delay (355 ms)

29. Single Delay (430 ms)

30. Single Delay (500 ms)

31. Rolling (short)

32. Rolling (long)

28

Sound List

P6 (Preset 6:PN-D50-04)

No.1 2 3 4 5 6 7 8

BANK 1 Perc E-Piano

(D)

Ballad Piano Choir

(D)

New Age Piano

(D)

Xmod E-Piano

(W)

Vividly Piano

(D)

Air Piano

(D)

Honky-Tonk Piano

(D)

Antique harpsichord

(D)

2 Spanish Guitar

(D)

Ringmod E-Guitar

(D)

Gypsy Guitar

(D)

Rock Guitar

(D)

HarpStrings

(D)

Dulcimer Voice

(D)

Combie Clav

(D)

Stereo Clav

(D)

3 Toys in the Attic

(D)

Music Toybox

(D)

Bells Harmony

(D)

Star Chime

(D)

African Kalimba

(D)

Okinawa Session

(S)

Jamaican Sounds

(D)

India

(S)

4 Sweet Vibes

(D)

Clear Bell Pad

(W)

Marimbell

(D)

Venetian Cafe

(S)

Grand Canyon

(S)

Funky Bed Trax

(S)

Ohayashi

(S)

Koto-BambooFlute

(S)

5 Digital Atmosphere

(W)

Polyphonic Synth

(D)

Pad Combo

(D)

Attack-Reso Synth

(D)

Velo-Oct Pulse

(D)

Perc Release

(D)

Steam Synth Pad

(D)

Zean- - -

(D)

6 Hopper Bass

(D)

Electric Pick Bass

(D)

Octave Synth Bass

(D)

Natural Bass

(D)

Glide Bass

(D)

Funky Reso-Bass

(D)

Steelblue Bass

(D)

Funky Cutting

(S)

7 Soundtrack n Hold

(D)

Reso Release

(D)

Ballet Voices U-L

(D)

PressPan SamplHold

(D)

Twilight Zone

(D)

AfterBend-Panning

(D)

All Diminish Chord

(D)

Cosmo Voices

(D)

8 Marshy Zone

(D)

Dense Forest

(D)

F-1 Grand Prix

(D)

Passing Sky

(D)

Devildom

(S)

Haunted Bells

(D)

Vietnam FX

(S)

Big Waves

(D)

Reverb type

01. Small Hall

02. Medium Hall

03. Large Hall

04. Chapel

05. Box

06. Small Metal Room

07. Small Room

08. Medium Room

09. Medium Large Room

10. Large Room

11. Single Delay (102 ms)

12. Cross Delay (180 ms)

13. Cross Delay (224 ms)

14. Cross Delay (148-296 ms)

15. Short Gate (200 ms)

16. Long Gate (480 ms)

17. Small Hall

18. Medium Hall

19. Large Hall

20. Cave

21. Small Room

22. Medium Room

23. Large Room

24 Garage

25. Slap Back

26. Small Can

27. Metal Box

28. Medium Gate (320 ms)

29. Long Gate (430 ms)

30. Gate Reverse (370 ms)

31. Space

32. Flange Space

29

Sound List

Waveform

Oneshot Number Indication PCM Name

1 Marmba Marimba

2 Vibes Vibraphone

3 Xylo1 Xylophone 1

4 Xylo2 Xylophone 2

5 Log_Bs Log bass

6 Hammer Hammer

7 JpnDrm Japanese Drum

8 Kalmba Kalimba

9 Pluck Pluck 1

10 Chink Chink

11 Agogo Agogo

12 3angle Triangle

13 Bells Bells

14 Nails Nail File

15 Pick Pick

16 Lpiano Low Piano

17 Mpiano Mid Piano

18 Hpiano High Piano

19 Harpsi Harpsichord

20 Harp Harp

21 Orgprc Organ Percussion

22 Steel Steel Strings

23 Nylon Nylon Strings

24 Eguit1 Electric Guitar 1

25 Eguit2 Electric Guitar 2

26 Dirt Dirty Guitar

27 P_Bass Pick Bass

28 Pop Pop Bass

29 Thump Thump

30 Uprite Upright Bass

31 Clarnt Clarinet

32 Breath Breath

33 Steam Steamer

34 FluteH High Flute

35 FluteL Low Flute

36 Guiro Guiro

37 IndFlt Indian Flute

38 Harmo Flute Harmonics

39 Lips1 Lips 1

40 Lips2 Lips 2

41 Trumpt Trumpet

42 Bones Trombones

43 Contra Contrabass

44 Cello Cello

45 VioBow Violin bow

46 Violns Violins

47 Pizz Pizzicart

Loop Number Indication PCM Name

48 Drawbr Draw bars (Loop)

49 Horgan High Organ (Loop)

50 Lorgan Low Organ (Loop)

51 EP_lp1 Electric Piano (Loop 1)

52 EP_lp2 Electric Piano (Loop 2)

53 CLAVlp Clavi (Loop)

54 HC_lp Harpsichord (Loop)

55 EP_lp1 Electric Bass (Loop 1)

56 AB_lp Acoustic Bass (Loop)

57 EB_lp2 Electric Bass (Loop 2)

58 EB_lp3 Electric Bass (Loop 3)

59 EG_lp Electric Guitar (Loop)

60 CELLlp CELLlp (Loop)

61 VIOLlp Violin (Loop)

62 Reedlp Lead (Loop)

63 SAXip1 Sax (Loop 1)

64 SAXlp2 Sax (Loop 2)

65 Aah_lp Aah (Loop)

66 Ooh_lp Ooh (Loop)

67 Manlp1 Male (Loop 1)

68 Spect1 Spectrum 1 (Loop)

69 Spect2 Spectrum 2 (Loop)

70 Spect3 Spectrum 3 (Loop)

71 Spect4 Spectrum 4 (Loop)

72 Spect5 Spectrum 5 (Loop)

73 Spect6 Spectrum 6 (Loop)

74 Spect7 Spectrum 7 (Loop)

75 Manlp2 Male (Loop 2)

76 Noise Noise (Loop)

Loop (Some of the sounds 1 to 76, are combined and looped.)

Number Indication

77 Loop01

78 Loop02

79 Loop03

80 Loop04

81 Loop05

82 Loop06

83 Loop07

84 Loop08

85 Loop09

86 Loop10

87 Loop11

88 Loop12

89 Loop13

90 Loop14

91 Loop15

92 Loop16

93 Loop17

94 Loop18

95 Loop19

96 Loop20

30

Sound List

Number Indication

97 Loop21

98 Loop22

99 Loop23

100 Loop24

31

Parameter List

Patch Factors

Settings Common to All Screens (PATCH TOP) (p. 2)

KEY MODE Key Mode WHOLE, DUAL, SPLIT, SEP, WHOL-S, DUAL-S, SPL-US, SPL-LS, SEP-S

SPLIT Split Point C2C7

BALANCE Tone Balance 0100

TRANSPOSE Transpose -36+36

Chase Switch Chase Switch OFF, ON

Portamento Switch Portamento Switch OFF, ON

CONTROL (p. 3)

Bend Bender Range 012

AfterPB Aftertouch Bend Range -12+12

Hold Hold Mode U, L, UL

Time Portamento Time 0100

Mode Portamento Mode U, L, UL

OUTPUT (p. 4)

Mode Output Mode 14

RevType Reverb Type 132

Revbal Reverb Balance 0100

Vol Total Volume 0100

CHASE (p. 4)

Mode Chase Mode UL, ULL, ULU

Level Chase Level 0100

Time Chase Time 0100

TONE TUNE (p. 5)

LKey L-Tone Key Shift -24+24

UKey U-Tone Key Shift -24+24

LTun L-Tone Fine Tune -50+50

UTun U-Tone Fine Tune -50+50

MIDI (p. 5)

TxCH Transmit CH B, 116

TxPC Transmit Program Change Off, 1100

SepCH Separate Mode Receive CH Off, 116

Tone Parameters

Common Parameters

Struct (p. 8)

Structure Struct Structure 17

P-ENV (p. 8)

P. ENV Velo Velocity Range 02

TKF Time Keyfollow 04

P-ENV Time

T1 Time1 050

T2 Time2 050

T3 Time3 050

T4 Time4 050

P-ENV Level

L0 Level0 -500+50

L1 Level1 -50+50

L2 Level2 -50+50

SusL Sustain Level -50+50

EndL End Level -50+50

Pitch Mod

LFOD LFO Depth 0100

Lever Pitch Lever Modulation 0100

Aftr Pitch Aftertouch Modulation 0100

LFO (p. 9)

LFO-1

Wave Waveform TRI, SAW, SQU, RND

Rate Rate 0100

Delay Delay Time 0100

Sync Sync. Off, On, KEY

LFO-2

Wave Waveform TRI, SAW, SQU, RND

Rate Rate 0100

Delay Delay Time 0100

Sync Sync. Off, On

LFO-3

Wave Waveform TRI, SAW, SQU, RND

Rate Rate 0100

Delay Delay Time 0100

Sync Sync. Off, On

EQ (p. 10)

EQ

LowFreq Low Frequency

63, 75, 88, 105, 125, 150, 175, 210, 250, 300, 350, 420, 500, 600, 700, 840

LowGain Low Gain -12+12

HiFreq High Frequency

250, 300, 350, 420, 500, 600, 700, 840, 1.0, 1.2, 1.4, 1.7, 2.0, 2.4, 2.8, 3.4, 4.0, 4.8, 5.7, 6.7, 8.0, 9.5

HiQ High Q 0.3, 0.5, 0.7, 1.0, 1.4, 2.0, 3.0, 4.2, 6.0

HiGain High Gain -12+12

32

Parameter List

Chorus

Type Chorus Type 18

Rate Chorus Rate 0100

Depth Chorus Depth 0100

Balance Chorus Balance 0100

Partial Parameters

FORM (p. 12)

WG Form Wave Waveform SQU, SAW

PCM PCM Wave No. 1100

WG PW

PW Pulse Width 0100

Velo Velocity Range -7+7

After Aftertouch Range -7+7

LFO LFO Select +1, -1, +2, -2, +3, -3

LFOD LFO Depth 0100

PITCH (p. 11)

WG Pitch

Coars Coarse C1C7

Fine Fine -50+50

KF Keyfollow

-1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2, s1, s2

WG Mod

LFO LFO Mode Off, (+), (-), A&L

ENV P-ENV Mode Off, (+), (-)

Bend Bender Mode Off, KEY, Norm

TVF (p. 13)

TVF

Freq Cutoff Frequency 0100

Reso Resonance 030

KF Keyfollow -1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2

BP Bias Point/Bias Direction

>A1 >C7

BLevel Bias Level -7+7

TVF ENV

Depth Depth 0100

Velo Velocity Range 0100

DKF Depth Keyfollow 04

TKF Time Keyfollow 04

TVF ENV Time

T1 Time1 0100

T2 Time2 0100

T3 Time3 0100

T4 Time4 0100

T5 Time5 0100

TVF ENV Level

L1 Level1 0100

L2 Level2 0100

L3 Level3 0100

SusL Sustain Level 0100

EndL End Level 0, 100

TVA (p. 15)

TVA

Level Level 0100

Velo Velocity Range -50+50

BP Bias Point/Bias Direction

>A1 >C7

BLevel Bias Level -120

TVA ENV Velo Velocity Follow 04

TKF Time Keyfollow 04

TVA ENV Time

T1 Time1 0100

T2 Time2 0100

T3 Time3 0100

T4 Time4 0100

T5 Time5 0100

TVA ENV Level

L1 Level1 0100

L2 Level2 0100

L3 Level3 0100

SusL Sustain Level 0100

EndL End Level 0, 100

MOD (p. 15, p. 17)

TVF MOD

LFO LFO Select +1, -1, +2, -2, +3, -3

LFOD LFO Depth 0100

After Aftertouch Range -7+7

TVA MOD

LFO LFO Select +1, -1, +2, -2, +3, -3

LFOD LFO Depth 0100

After Aftertouch Range -7+7

System Parameters

Function (Function screen)

MastTune (Master Tune) Specifies the reference pitch.

Protect Turns memory protect on/off.

AutoOff Enables automatic power-off when a certain length of time has elapsed since the unit was last played or operated.

Demo Specifies the time (minutes) until the LED demo begins.

If this is OFF, the demo is disabled.

LCDCont (LCD Contrast) Adjusts the contrast of the display.

SndMode (Sound Mode)

Original

This mode simulates the sound engine of the D-50.

Clear

This mode uses digital processing that is more accurate than on the D-50, delivering clear sound.

C1Scale Specifies a note scale type for the ribbon controller (C1).

C2Hold Turns on/off the hold function of the ribbon controller (C2).

33

MIDI Implementation Model: D-05

Date: Sep. 09, 2017

Version: 1.00

1. Data Transmission

9 Channel Voice Messages

7 Note off Status 2nd byte 3rd byte

8nH kkH vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

kk = note number: 00H - 7FH (0 - 127)

vv = note off velocity: 00H - 7FH (0 - 127)

7 Note on Status 2nd byte 3rd byte

9nH kkH v vH

n = MIDI channel number: 0H - FH (ch.1 - 16)

kk = note number: 00H - 7FH (0 - 127)

vv = note on velocity: 01H - 7FH (1 - 127)

7 Control Change

6 Bank Select (Controller number 0, 32)

Status 2nd byte 3rd byte

BnH 00H mmH

BnH 20H llH

n = MIDI channel number: 0H - FH (ch.1 - 16)

mm, ll = Bank number: 00 00H - 7F 7FH (bank.1 - bank.16384)

* The Patches corresponding to each Bank Select are as follows.

BANK SELECT USER/PRESET BANK

PROGRAM NUMBER

PATCH NUMBERMSB LSB

087

000 U1 164 1188

001 U2 164 1188

002 U3 164 1188

003 U4 164 1188

004 U5 164 1188

005 U6 164 1188

006 U7 164 1188

007 U8 164 1188

008 P1 164 1188

009 P2 164 1188

010 P3 164 1188

011 P4 164 1188

012 P5 164 1188

013 P6 164 1188

6 Modulation (Controller number 1)

Status 2nd byte 3rd byte

BnH 01H vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

vv = Modulation depth: 00H - 7FH (0 - 127)

6 Volume (Controller number 7)

Status 2nd byte 3rd byte

BnH 07H vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

vv = Volume: 00H - 7FH (0 - 127)

6 Hold 1 (Controller number 64)

Status 2nd byte 3rd byte

BnH 40H vvH

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON

6 Portamento Switch (Controller number 65)

Status 2nd byte 3rd byte

BnH 41H vvH

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON

7 Program change Status 2nd byte

CnH ppH

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

pp = Program number: 00H - 3FH (prog.1 - prog.64)

* Not transmitted when Program Change Switch (SYSTEM MIDI) is OFF.

7 Channel Aftertouch Status 2nd byte

DnH vvH

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

vv = Aftertouch Value: 00H - 7FH (0 - 127)

7 Pitch Bender Change Status 2nd byte 3rd byte

EnH llH mmH

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

mm, ll = Pitch Bender value: 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)

9 Channel Mode Messages

7 All Sounds Off (Controller number 120)

Status 2nd byte 3rd byte

BnH 78H 00H

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

7 Reset All Controllers (Controller number 121)

Status 2nd byte 3rd byte

BnH 79H 00H

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

7 OMNI OFF (Controller number 124)

Status 2nd byte 3rd byte

BnH 7CH 00H

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

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MIDI Implementation

7 POLY (Controller number 127)

Status 2nd byte 3rd byte

BnH 7FH 00H

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

9 System Realtime Messages

7 Active Sensing Status

FEH

* This message is transmitted at intervals of approximately 250 msec.

7 System Exclusive Messages Status

F0H :System Exclusive

F7H : EOX (End of Exclusive)

Transmitted in the following three cases.

1. When Operating Bulk-Dump

2. If Exclusive of System MIDI is P-Dump, this unit transmits all parameters in the patch when the patch is changed.

3. If Exclusive of System MIDI is TxEdit, this unit transmits the parameter when the parameter is edited.

Refer to Section 3 to see details.

2. Receive data

9 Channel Voice Messages

7 Note off Status 2nd byte 3rd byte

8nH kkH vvH

9nH kkH 00H

n = MIDI channel number: 0H - FH (ch.1 - ch.16)

kk = note number: 00H - 7FH (0 - 127)

vv = note off velocity: 00H - 7FH (0 - 127)

7 Note on Status 2nd byte 3rd byte

9nH kkH vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

kk = note number: 00H - 7FH (0 - 127)

vv = note on velocity: 01H - 7FH (1 - 127)

7 Control Change

6 Bank Select (Controller number 0, 32)

Status 2nd byte 3rd byte

BnH 00H mmH

BnH 20H llH

n = MIDI channel number: 0H - FH (ch.1 - 16)

mm, ll = Bank number: 00 00H - 7F 7FH (bank.1 - bank.16384)

* The Patches corresponding to each Bank Select are as follows.

BANK SELECT USER/PRESET BANK

PROGRAM NUMBER

PATCH NUMBERMSB LSB

087

000 U1 164 1188

001 U2 164 1188

002 U3 164 1188

003 U4 164 1188

004 U5 164 1188

005 U6 164 1188

006 U7 164 1188

007 U8 164 1188

008 P1 164 1188

009 P2 164 1188

010 P3 164 1188

011 P4 164 1188

012 P5 164 1188

013 P6 164 1188

6 Modulation (Controller number 1)

Status 2nd byte 3rd byte

BnH 01H vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

vv = Modulation depth: 00H - 7FH (0 - 127)

6 Portamento Time (Controller number 5)

Status 2nd byte 3rd byte

BnH 05H vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

vv = Portamento Time: 00H - 7FH (0 - 127)

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MIDI Implementation

6 Data Entry (Controller number 6, 38)

Status 2nd byte 3rd byte

BnH 06H mmH

BnH 26H llH

n = MIDI channel number: 0H - FH (ch.1 - 16)

mm, ll = the value of the parameter specified by RPN/NRPN

mm = MSB, ll = LSB

6 Volume (Controller number 7)

Status 2nd byte 3rd byte

BnH 07H vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

vv = Volume: 00H - 7FH (0 - 127)

6 Hold 1 (Controller number 64)

Status 2nd byte 3rd byte

BnH 40H vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON

6 Portamento Switch (Controller number 65)

Status 2nd byte 3rd byte

BnH 41H vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

vv = Control value: 00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON

6 RPN MSB/LSB (Controller number 100, 101)

Status 2nd byte 3rd byte

BnH 65H mmH

BnH 64H llH

n = MIDI channel number: 0H - FH (ch.1 - 16)

mm = upper byte (MSB) of parameter number specified by RPN

ll = lower byte (LSB) of parameter number specified by RPN

<<< RPN >>>

Control Changes include RPN (Registered Parameter Numbers), which are extended.

When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any order) should be sent in order to select the parameter, then Data Entry (Controller numbers 6 and 38) should be sent to set the value.

This device receives the following RPNs.

RPN Data entry

MSB, LSB MSB, LSB Notes

00H, 00H mmH, llH Pitch Bender Range mm: 00H - 0CH (0 - 12 semitones) ll: ignored (processed as 00H) Up to 1 octave can be specified in semitone steps.

00H, 01H mmH, llH Fine Tuning mm, ll: 00 00H - 40 00H - 7F 7FH ( -50 - 0 - +50 cent)

7 Program change Status 2nd byte

CnH ppH

n = MIDI channel number: 0H - FH (ch.1 - 16)

pp = Program number: 00H - 3FH (prog.1 - prog.64)

* Not received when the Program Change Switch (SYSTEM MIDI) is OFF.

7 Channel Aftertouch Status 2nd byte

DnH vvH

n = MIDI channel number: 0H - FH (ch.1 - 16)

vv = Aftertouch Value: 00H - 7FH (0 - 127)

7 Pitch Bender Change Status 2nd byte 3rd byte

EnH llH mmH

n = MIDI channel number: 0H - FH (ch.1 - 16)

mm, ll = Pitch Bender value: 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)

9 Channel Mode Messages

7 All Sounds Off (Controller number 120)

Status 2nd byte 3rd byte

BnH 78H 00H

n = MIDI channel number: 0H - FH (ch.1 - 16)

* When this message is received, all notes currently sounding on the corresponding channel will be turned off.

7 Reset All Controllers (Controller number 121)

Status 2nd byte 3rd byte

BnH 79H 00H

n = MIDI channel number: 0H - FH (ch.1 - 16)

* When this message is received, all controllers on the corresponding channel will be set to their reset values.

7 MONO (Controller number 126)

Status 2nd byte 3rd byte

BnH 7EH mmH

n = MIDI channel number: 0H - FH (ch.1 - 16)

mm = mono number: 00H - 10H (0 - 16)

MONO mode, each message is recognized on the channel shown below.

mm Channel range that is specified

0 8

1-8 1-8

9-16 8

17 or higher Ignored

If mono mode is detected, each type of message is recognized on the channels shown below, according to the SYSTEM MIDI Control setting.

Message Control in MIDI function

B.CH G.CH Note on/off individual

Control Change basic Global

Mode Message basic Global

Program Change basic Global

Aftertouch basic Global

Pitch Bender Change individual

Exclusive basic Global

Basic refers to the basic channel specified by the SYSTEM MIDI MIDI CH setting; global refers to the MIDI channel that is numbered one below the basic channel. However, if the basic channel is 1, the global channel will be 16.

7 POLY (Controller number 127)

Status 2nd byte 3rd byte

BnH 7FH 00H

n = MIDI channel number: 0H - FH (ch.1 - 16)

* These Mode Messages (2nd byte = 123-127) are also recognized as All Sounds Off and Reset All Controllers.

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MIDI Implementation

9 System Realtime Message

7 Active Sensing Status

FEH

* When Active Sensing is received, the unit will begin monitoring the intervals of all further mes- sages. While monitoring, if the interval between messages exceeds 300 ms, the same processing will be carried out as when All Notes Off are received, and message interval monitoring will be halted.

7 System Exclusive Message Status

F0H : System Exclusive

F7H : EOX (End of Exclusive)

* Exclusive message can change either each parameter individually or all parameters, of a patch or tone.

* Refer to Section 3 to see details.

3. Exclusive Communication

9 3.1 Message Format Rolands exclusive format (type IV) messages all have the following structure.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

MDL Model-ID

CMD Command-ID

[BODY] Data

F7H EOX (End Of Exclusive)

7 MIDI status (F0H), (F7H) Exclusive messages are enclosed between two status bytes; a maker ID is required after the F0H status byte.

7 Maker ID (41H) This is Rolands ID. The maker ID specifies the manufacturer whose exclusive message this is.

7 Device ID DEV This distinguishes between multiple devices. Normally, this will be a value that is one less than the basic channel (00H-0FH), but in the case of a device that has multiple basic channels, it may also be specified as (00H-1FH).

7 Model ID MDL This has a fixed value for each model. However, if the same data is used by differing models, the same value is used. For expansion, (00H) is used; the number of (00H) is also used to differentiate various things.

For example,

(01H), (02H), (03H), (00H, 01H), (00H, 02H), (00H, 00H, 01H)

each indicate different models.

7 Command ID CMD This indicates the role of the message.

For expansion, (OOH) is used; the number of (OOH) is also used to differentiate various things.

For example,

(01H), (02H), (03H), (00H, 01H), (00H, 02H), (00H, 00H, 01H)

each indicate different roles.

7 Data body [BODY] This is the actual body of data that is transmitted or received. The size and content differ depending on the model ID and command ID.

9 3.2 Data Transfer Using Address Mapping Address mapping is the method in which data is transferred according to the format described in section 3.1. With this method, waveform data, sound data, switch information, and parameters are assigned to the address space specified for each model, so that various types of data can be transferred by specifying its address.

This means that the data transfer method does not differ depending on the model or the type of data. There are two methods of transferring the data: one-way and handshake.

Depending on the model and on the type of data, one or another of the two methods is used, or in some cases only one method is possible.

7 One-way method (see 3.3) This method is suitable for transferring relatively small amounts of data; it transfers data by unilaterally transmitting an exclusive message.

Connection diagram

Device A

MIDI OUT

MIDI IN

MIDI IN

MIDI OUT

Device B 1

2

If data request (see 3) is used, connection 2 is required.

7 Handshake method (see 3.4) This method transfers data using bi-directional verification (handshaking) between the transmitting and receiving devices. When transferring large amounts of data, this method provides high reliability and faster transfer.

Connection diagram

Device A

MIDI OUT

MIDI IN

MIDI IN

MIDI OUT

Device B 1

2

Both connections 1 and 2 are required.

Regarding the above two methods

* The command ID is fixed according to the transfer method.

* Data transfer cannot occur unless both device [A] and device [B] use the same method, are both in a state that allows them to transfer data, and are both set to matching device ID and model ID.

9 3.3 Transferring Data Using the One-Way Method

When transferring relatively small amount of data, this method transmits the data unilaterally without checking each message. However, when consecutively sending large amount of data, an appropriate interval of time (at least 20 msec) is inserted between transmissions. This method requires that the receiving device be able to correctly receive the data within that time.

Types of message

Byte Explanation

Request data 1 RQ1 (11H)

Data set DT1 (12H)

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MIDI Implementation

7 Request data 1 RQ1 (11H) Transmit this when you want the other device to send you data. The address and size indicate the size of data that is requested.

If this message is received, and if that device is able to transmit data, and the address and size are appropriate, the requested data is sent as a data reset message. If these conditions are not met, nothing is sent.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

11H Command-ID

aaH Address MSB

LSB

ssH Size MSB

LSB

sum Check Sum

F7H EOX (End Of Exclusive)

* The size indicates the address of the entire data that is being requested; it is not the number of bytes of data in a single data set 1 message.

* For each model, the amount of data that can be transmitted at one time is fixed depending on the type of data, and in some cases the data must be transmitted and received in divisions of the specified address.

* The address and size are the same numbers of bytes, and are determined for each model ID.

* The check sum is the value that causes the lower seven bits to be zero when the address, the size, and the check sum itself are added.

7 Data set 1 DT1 (12H) This transmits the actual data.

Although each individual byte of data has an address, this message allows the address of a single item of data, or the starting address of multiple items of data, together with the data alone, to be transmitted in the order of the addresses.

According to the MIDI specification, messages other than realtime messages cannot interrupt an exclusive message. In consideration of devices that implement soft-thru, Roland limits the amount of data that is transferred in a single data set 1 to a maximum of 256 bytes; for this reason, large amount of data that exceed 256 bytes are divided and transmitted in multiple pieces.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

12H Command-ID

aaH Address MSB

LSB

ssH Data

sum Check Sum

F7H EOX (End Of Exclusive)

* This message allows transfer of just the valid portion within the range indicated by the data request 1 message.

* For each model, the number of data items that can be transmitted at once is determined accord- ing to the type of data, and in some cases, these must be transmitted or received at divisions of the specified address.

* The number of address bytes is determined for each model ID.

* The check sum is the value that causes the lower seven bits to be zero when the address, the size, and the check sum itself are added.

7 Example of transmission and reception

6 When device (A) transfers data to device (B)

Simply transmit a data set 1 message.

Device A Device B

Data set 1

Data set 1

Data set 1

* Make a time interval of 20 msec or more

6 When device (B) requests data transmission from device (A)

First a data request 1 message is transmitted. Then, device (A) transmits a data set 1 message.

Device A Device B

Data set 1

Request data

Data set 1

Data set 1

* Make a time interval of 20 msec or more

9 3.4 Transferring Data Using the Handshake Method

The handshake method transfers data while performing bi-directional verification between the two devices. Since data is transferred while checking whether it was transferred correctly, it is highly reliable, and since data is transmitted successively as soon as the receiving device is ready, data transfer takes a shorter time than the one-way method which involves waiting for an interval of time.

When transferring a large amount of MIDI data, such as sampler waveform data or data for all sounds of a synthesizer, the handshake method is more appropriate than the one-way method.

Types of message

Byte Explanation

Want to send data WSD (40H)

Request data RQD (41H)

Data set DAT (42H)

Acknowiedge ACK (43H)

End of data EOD (45H)

Communication error ERR (4EH)

Rejection RJC (4FH)

7 Want to send data WSD (40H) Transmit this when you want to send data to the other device. The address and size indicate the amount of data that you want to send.

If this message is received, and if that device is able to receive data, and the address and size are appropriate, then it transmits an acknowledge message. If not, the device transmits a rejection message.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

40H Command-ID

aaH Address MSB

LSB

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MIDI Implementation

Byte Explanation

ssH Size MSB

LSB

sum Check Sum

F7H EOX (End Of Exclusive)

* The size indicates the address range of the entire data that is being requested; it is not the number of bytes of data in a single data set message.

* For some models, the amount of data that can be transmitted at one time might be fixed depending on the type of data, and in some cases the data must be transmitted and received in specific divisions or divided by addresses.

* The address and size are the same number of bytes, and are determined for each model ID.

* The check sum is the value that causes the lower seven bits to be zero when the address, the size, and the check sum itself are added.

7 Request data RQD (41H) This is transmitted when requesting the other device to transmit data. The address and size indicate the data and the amount being requested.

If this message is received, and if that device is in a condition of being able to transmit data, and if the address and size are appropriate, then it transmits the requested data as a data set message. If not, the device transmits a rejection message.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

41H Command-ID

aaH Address MSB

LSB

ssH Size MSB

LSB

sum Check Sum

F7H EOX (End Of Exclusive)

* The size indicates the address range of the entire data that is being requested; it is not the number of bytes of data in a single data set message.

* For each model, the amount of data that can be transmitted at one time might be fixed depending on the type of data, and in some cases the data must be transmitted and received in divisions of specific addresses.

* The address and size are the same number of bytes, and are determined for each model ID.

* The check sum is the value that causes the lower seven bits to be zero when the address, the size, and the check sum itself are added.

7 Data set DAT (42H) This transfers the actual data.

Although each byte of the data has an address, this message allows the address of a single item of data, or the starting address of multiple items of data, together with the data along, to be transmitted in the order of the addresses.

According to the MIDI specification, messages other than realtime messages cannot interrupt an exclusive message. In consideration of devices that implement soft-thru, Roland limits the amount of data that is transferred in a single data set to a maximum of 256 bytes; for this reason, large amount of data that exceed 256 bytes are divided and transmitted in multiple pieces.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

42H Command-ID

aaH Address MSB

LSB

ssH Data

Byte Explanation

sum Check Sum

F7H EOX (End Of Exclusive)

* This message allows transfer of just the valid portion within the range indicated by the data request or data transmission request message.

* For each model, the number of data items that can be transmitted at once might be determined according to the type of data, or might have to be transmitted and received at divisions of the specified address.

* The number of address bytes is determined for each model ID.

* The check sum is the value that causes the lower seven bits to be zero when the address, the size, and the check sum itself are added.

7 Acknowledge ACK (43H) This message is transmitted when a message such as data transmit/receive request, data set, or data end was received, and that message was correctly received and the corresponding preparations or processing were completed. After the other device receives this message, it proceeds to the next operation.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

43H Command-ID

7FH EOX (End Of Exclusive)

7 End of data EOD (45H) This message is transmitted in order to inform the other device that the data has ended. After this message, an acknowledge message is received from the other device, and then transfer ends.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

45H Command-ID

7FH EOX (End Of Exclusive)

7 Communication error ERR (4EH) If the message could not be received correctly, such as if check sum value does not match, then this message is transmitted to inform the other device of the error. However, it is also permissible to end communication by transmitting a rejection message instead of this message.

If this message is received, the last-transmitted message may be retransmitted once again, or a rejection message may be transmitted to end communication.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

4EH Command-ID

7FH EOX (End Of Exclusive)

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MIDI Implementation

7 Rejection RJC (4FH) This message is transmitted if you wish to forcibly end communication for some reason. This message could be transmitted in the following cases.

5 If the size and address value indicated in a data transmit/receive request or data request was inappropriate, or if the device is not in a state in which it can transmit or receive data

5 If the address or number of the data that was transmitted is inappropriate

5 If data transmission/reception was stopped by a panel operation, etc.

5 If a communication error occurred

This message can be transmitted at any time by either device, and the device that receives it must immediately stop communication.

Byte Explanation

F0H Exclusive status

41H Roland ID

DEV Device-ID

14H Model-ID (D-50)

4FH Command-ID

7FH EOX (End Of Exclusive)

7 Example of the transmitting device When device (A) transfers data to device (B)

Device A Device B

Data set

Want to send data Acknowiedge

Acknowiedge

Acknowiedge

Acknowiedge

Data set

End of data

When device (A) requests data transmission from device (B)

Device A Device B

Acknowiedge

Request data Data set

Data set

End of data Acknowiedge

Acknowiedge

When an error occurs while device (A) is receiving data from device (B)

1 When requesting retransmission of data from device (B)

Device A Device B

Acknowiedge

Acknowiedge

Data set

Data set

Data set (same as above)

Communication error (error occurs) x

2 When device (B) rejects data retransmission, and terminate communication

Device A Device B

Acknowiedge

(terminate)

Data set

Data set

Rejection Communication error

(error occurs) x

3 When device (A) terminates immediately

Device A Device B

Acknowiedge Data set

Data set (terminate)Rejection

(error occurs) x

9 3.5 Address mapping

7 Temporary area Address Description

[00-00-00] Upper Partial-1 temp-area

[00-00-40] Upper Partial-2 temp-area

[00-01-00] Upper Common temp-area

[00-01-40] Lower Partial-1 temp-area

[00-02-00] Lower Partial-2 temp-area

[00-02-40] Lower Common temp-area

[00-03-00] Patch temp-area

7 Work area The data in the bank of the currently selected patch can be transmitted and received using the following addresses.

Address Description

[02-00-00] Patch Memory 1-1

[02-03-40] Patch Memory 1-2

: :

[03-5C-40] Patch Memory 8-8

[03-60-00] Reverb Data 17

[03-62-78] Reverb Data 18

: :

[04-0C-08] Reverb Data 32

Each patch memory has the following structure.

Offset Description

[00-00-00] Upper Partial-1

[00-00-40] Upper Partial-2

[00-01-00] Upper Common

[00-01-40] Lower Partial-1

[00-02-00] Lower Partial-2

[00-02-40] Lower Common

[00-03-00] Patch

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MIDI Implementation

9 3.6 Partial Parameter

Offset Address Description

00H 0vvv vvvv WG Pitch Coarse 0-72 C1, C#1...C7

01H 0vvv vvvv WG Pitch Fine 0-100 -50..0..+50

02H 0vvv vvvv WG Pitch Keyfollow 0-16 -1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2, s1, s2

03H 0vvv vvvv WG Modulation LFO Mode 0-3 Off, (+), (-), A&L

04H 0vvv vvvv WG Modulation P-ENV Mode 0-2 Off, (+), (-)

05H 0vvv vvvv WG Modulation Bender Mode 0-2 Off, Keyfollow, Normal

06H 0vvv vvvv WG Waveform Waveform 0-1 Square, Sawtooth

07H 0vvv vvvv WG Waveform PCM Wave No. 0-99 1..100

08H 0vvv vvvv WG Pulse Width 0-100 0..100

09H 0vvv vvvv WG Pulse Width Velocity Range 0-14 -7..0..+7

0AH 0vvv vvvv WG Pulse Width LFO Select 0-5 +1, -1, +2, -2, +3, -3

0BH 0vvv vvvv WG Pulse Width LFO Depth 0-100 0..100

0CH 0vvv vvvv WG Pulse Width Aftertouch Range 0-14 -7..0..+7

0DH 0vvv vvvv TVF Cutoff Frequency 0-100 0..100

0EH 0vvv vvvv TVF Resonance 0-30 0..30

0FH 0vvv vvvv TVF Keyfollow 0-14 -1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2

10H 0vvv vvvv TVF Bias Point/Bias Direction 0-63,64-127 A1...>C7

11H 0vvv vvvv TVF Bias Level 0-14 -7..0..+7

12H 0vvv vvvv TVF ENV Depth 0-100 0..100

13H 0vvv vvvv TVF ENV Velocity Range 0-100 0..100

14H 0vvv vvvv TVF ENV Depth Keyfollow 0-4 0..4

15H 0vvv vvvv TVF ENV Time Keyfollow 0-4 0..4

16H 0vvv vvvv TVF ENV Time 1 0-100 0..100

17H 0vvv vvvv TVF ENV Time 2 0-100 0..100

18H 0vvv vvvv TVF ENV Time 3 0-100 0..100

19H 0vvv vvvv TVF ENV Time 4 0-100 0..100

1AH 0vvv vvvv TVF ENV Time 5 0-100 0..100

1BH 0vvv vvvv TVF ENV Level 1 0-100 0..100

1CH 0vvv vvvv TVF ENV Level 2 0-100 0..100

1DH 0vvv vvvv TVF ENV Level 3 0-100 0..100

1EH 0vvv vvvv TVF ENV Sustain Level 0-100 0..100

1FH 0vvv vvvv TVF ENV End Level 0-1 0, 100

20H 0vvv vvvv TVF Modulation LFO Select 0-5 +1, -1, +2, -2, +3, -3

21H 0vvv vvvv TVF Modulation LFO Depth 0-100 0..100

22H 0vvv vvvv TVF Modulation Aftertouch Range 0-14 -7..0..+7

23H 0vvv vvvv TVA Level 0-100 0..100

24H 0vvv vvvv TVA Velocity Range 0-100 -50..0..+50

25H 0vvv vvvv TVA Bias Point/Bias Direction 0-63,64-127 A1...>C7

26H 0vvv vvvv TVA Bias Level 0-12 -12..0

27H 0vvv vvvv TVA ENV Time 1 0-100 0..100

28H 0vvv vvvv TVA ENV Time 2 0-100 0..100

29H 0vvv vvvv TVA ENV Time 3 0-100 0..100

2AH 0vvv vvvv TVA ENV Time 4 0-100 0..100

2BH 0vvv vvvv TVA ENV Time 5 0-100 0..100

2CH 0vvv vvvv TVA ENV Level 1 0-100 0..100

2DH 0vvv vvvv TVA ENV Level 2 0-100 0..100

2EH 0vvv vvvv TVA ENV Level 3 0-100 0..100

2FH 0vvv vvvv TVA ENV Sustain Level 0-100 0..100

30H 0vvv vvvv TVA ENV End Level 0-1 0, 100

31H 0vvv vvvv TVA ENV Velocoty Follow 0-4 0..4

32H 0vvv vvvv TVA ENV Time Keyfollow 0-4 0..4

33H 0vvv vvvv TVA Modulation LFO Select 0-5 +1, -1, +2, -2, +3, -3

34H 0vvv vvvv TVA Modulation LFO Depth 0-100 0..100

35H 0vvv vvvv TVA Modulation Aftertouch Range 0-14 -7..0..+7

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MIDI Implementation

Offset Address Description

36H 0vvv vvvv Extension 0-127

: : : :

3FH 0vvv vvvv Extension 0-127

9 3.7 Common Parameter

Offset Address Description

00H 0vvv vvvv Tone Name 1 0-63 , A - Z, a - z, 1 - 9, 0, -

: : : : : :

: : : : : :

09H 0vvv vvvv Tone Name 10 0-63

0AH 0vvv vvvv Structure No. 0-6 1..7

0BH 0vvv vvvv P-ENV Edit Velocity Range 0-2 0..2

0CH 0vvv vvvv P-ENV Edit Time Keyfollow 0-4 0..4

0DH 0vvv vvvv P-ENV Time Edit 1 0-50 0..50

0EH 0vvv vvvv P-ENV Time Edit 2 0-50 0..50

0FH 0vvv vvvv P-ENV Time Edit 3 0-50 0..50

10H 0vvv vvvv P-ENV Time Edit 4 0-50 0..50

11H 0vvv vvvv P-ENV Level Edit 0 0-100 -50..0..+50

12H 0vvv vvvv P-ENV Level Edit 1 0-100 -50..0..+50

13H 0vvv vvvv P-ENV Level Edit 2 0-100 -50..0..+50

14H 0vvv vvvv P-ENV Edit Sustain Level 0-100 -50..0..+50

15H 0vvv vvvv P-ENV Edit End Level 0-100 -50..0..+50

16H 0vvv vvvv Pitch Mod Edit LFO Depth 0-100 0..100

17H 0vvv vvvv Pitch Mod Edit Pitch Lever Modulation 0-100 0..100

18H 0vvv vvvv Pitch Mod Edit Pitch Aftertouch Modulation 0-100 0..100

19H 0vvv vvvv LFO-1 Waveform 0-3 Triangle, Sawtooth, Square, Random

1AH 0vvv vvvv LFO-1 Rate 0-100 0..100

1BH 0vvv vvvv LFO-1 Delay Time 0-100 0..100

1CH 0vvv vvvv LFO-1 Sync. 0-2 Off, On, Key

1DH 0vvv vvvv LFO-2 Waveform 0-3 Triangle, Sawtooth, Square, Random

1EH 0vvv vvvv LFO-2 Rate 0-100 0..100

1FH 0vvv vvvv LFO-2 Delay Time 0-100 0..100

20H 0vvv vvvv LFO-2 Sync. 0-1 Off, On

21H 0vvv vvvv LFO-3 Waveform 0-3 Triangle, Sawtooth, Square, Random

22H 0vvv vvvv LFO-3 Rate 0-100 0..100

23H 0vvv vvvv LFO-3 Delay Time 0-100 0..100

24H 0vvv vvvv LFO-3 Sync. 0-1 Off, On

25H 0vvv vvvv EQ Edit Low Frequency 0-15 63, 75, 88, 105, 125, 150, 175, 210, 250, 300, 350, 420, 500, 600, 700, 840

26H 0vvv vvvv EQ Edit Low Gain 0-24 -12..0..+12

27H 0vvv vvvv EQ Edit H igh Frequency 0-21 250, 300, 350, 420, 500, 600, 700, 840, 1.0, 1.2, 1.4, 1.7, 2.0, 2.4, 2.8, 3.4, 4.0, 4.8, 5.7, 6.7, 8.0, 9.5

28H 0vvv vvvv EQ Edit H igh Q 0-8 0.3, 0.5, 0.7, 1.0, 1.4, 2.0, 3.0, 4.2, 6.0

29H 0vvv vvvv EQ Edit H igh Gain 0-24 -12..0..+12

2AH 0vvv vvvv Chorus Edit Chorus Type 0-7 1..8

2BH 0vvv vvvv Chorus Edit Chorus Rate 0-100 0..100

2CH 0vvv vvvv Chorus Edit Chorus Depth 0-100 0..100

2DH 0vvv vvvv Chorus Edit Chorus Balance 0-100 0..100

2EH 0vvv vvvv Partial Mute 0-3 00, 01, 10, 11 (*1)

2FH 0vvv vvvv Partial Balance 0-100 0..100

30H 0vvv vvvv Extension 0-127

31H 0vvv vvvv Extension 0-127

32H 0vvv vvvv Extension 0-127

33H 0vvv vvvv Extension 0-127

34H 0vvv vvvv Extension 0-127

42

MIDI Implementation

Offset Address Description

35H 0vvv vvvv Extension 0-127

36H 0vvv vvvv Extension 0-127

37H 0vvv vvvv Extension 0-127

38H 0vvv vvvv Extension 0-127

39H 0vvv vvvv Extension 0-127

3AH 0vvv vvvv Extension 0-127

3BH 0vvv vvvv Extension 0-127

3CH 0vvv vvvv Extension 0-127

3DH 0vvv vvvv Extension 0-127

3EH 0vvv vvvv Extension 0-127

3FH 0vvv vvvv Extension 0-127

9 3.8 Patch Parameter

Offset Address Description

00H 0vvv vvvv Patch Name 1 0-63 , A - Z, a - z, 1 - 9, 0, -

: : : : : :

: : : : : :

11H 0vvv vvvv Patch Name 18 0-63

12H 0vvv vvvv Key Mode 0-8 Whole, Dual, Split, Separate, Whole-S, Dual-S, Split-US, Split-LS, Separate-S

13H 0vvv vvvv Split Point 0-60 C2, C#2...C7

14H 0vvv vvvv Portamento Mode 0-2 U, L, UL

15H 0vvv vvvv Hold Mode 0-2 U, L, UL

16H 0vvv vvvv U-Tone Key Shift 0-48 -24..0..+24

17H 0vvv vvvv L-Tone Key Shift 0-48 -24..0..+24

18H 0vvv vvvv U-Tone Fine Tune 0-100 -50..0..+50

19H 0vvv vvvv L-Tone Fine Tune 0-100 -50..0..+50

1AH 0vvv vvvv Bender Range 0-12 0..12

1BH 0vvv vvvv Aftertouch (Pitch Bender) 0-24 -12..0..+12

1CH 0vvv vvvv Portamento Time 0-100 0..100

1DH 0vvv vvvv Output Mode 0-3 1..4

1EH 0vvv vvvv Reverb Type 0-31 1..32 (17..32 Change Type)

1FH 0vvv vvvv Reverb Balance 0-100 0..100

20H 0vvv vvvv Total Volume 0-100 0..100

21H 0vvv vvvv Tone Balance 0-100 0..100

22H 0vvv vvvv Chase Mode 0-2 UL, ULL, ULU

23H 0vvv vvvv Chase Level 0-100 0..100

24H 0vvv vvvv Chase Time 0-100 0..100

25H 0vvv vvvv MIDI Transmit CH 0-16 Basic, 1..16

26H 0vvv vvvv MIDI Separate Mode Receive CH 0-16 Off, 1..16

27H 0vvv vvvv MIDI Transmit Program Change 0-100 Off, 1..100

28H 0vvv vvvv Extension 0-127

29H 0vvv vvvv Extension 0-127

2AH 0vvv vvvv Extension 0-127

2BH 0vvv vvvv Extension 0-127

2CH 0vvv vvvv Extension 0-127

2DH 0vvv vvvv Extension 0-127

2EH 0vvv vvvv Extension 0-127

2FH 0vvv vvvv Extension 0-127

30H 0vvv vvvv Extension 0-127

31H 0vvv vvvv Extension 0-127

32H 0vvv vvvv Extension 0-127

33H 0vvv vvvv Extension 0-127

34H 0vvv vvvv Extension 0-127

43

MIDI Implementation

Offset Address Description

35H 0vvv vvvv Extension 0-127

36H 0vvv vvvv Extension 0-127

37H 0vvv vvvv Extension 0-127

38H 0vvv vvvv Extension 0-127

39H 0vvv vvvv Extension 0-127

3AH 0vvv vvvv Extension 0-127

3BH 0vvv vvvv Extension 0-127

3CH 0vvv vvvv Extension 0-127

3DH 0vvv vvvv Extension 0-127

3EH 0vvv vvvv Extension 0-127

3FH 0vvv vvvv Extension 0-127

9 3.9 Reverb Block

Offset Address Description

00 00H 0000 aaaa Reverb Data 1

00 01H 0000 bbbb aaaa bbbb 0-255

00 02H 0000 aaaa Reverb Data 2

00 03H 0000 bbbb aaaa bbbb 0-255

: : : : : :

: : : : : :

02 76H 0000 aaaa Reverb Data 188

02 77H 0000 bbbb aaaa bbbb 0-255

* 1: table 1 (Common Parameter - Partial Mute)

BIN DEC Description

00B 0 Partial2 Off, Partial1 Off

01B 1 Partial2 Off, Partial1 On

10B 2 Partial2 On, Partial1 Off

11B 3 Partial2 On, Partial1 On

44

MIDI Implementation

4. Supplementary Material

9 Decimal and Hexadecimal Table (An H is appended to the end of numbers in hexadecimal notation.)

In MIDI documentation, data values and addresses/sizes of Exclusive messages, etc. are expressed as hexadecimal values for each 7 bits.

The following table shows how these correspond to decimal numbers.

D H D H D H D H

0 00H 32 20H 64 40H 96 60H

1 01H 33 21H 65 41H 97 61H

2 02H 34 22H 66 42H 98 62H

3 03H 35 23H 67 43H 99 63H

4 04H 36 24H 68 44H 100 64H

5 05H 37 25H 69 45H 101 65H

6 06H 38 26H 70 46H 102 66H

7 07H 39 27H 71 47H 103 67H

8 08H 40 28H 72 48H 104 68H

9 09H 41 29H 73 49H 105 69H

10 0AH 42 2AH 74 4AH 106 6AH

11 0BH 43 2BH 75 4BH 107 6BH

12 0CH 44 2CH 76 4CH 108 6CH

13 0DH 45 2DH 77 4DH 109 6DH

14 0EH 46 2EH 78 4EH 110 6EH

15 0FH 47 2FH 79 4FH 111 6FH

16 10H 48 30H 80 50H 112 70H

17 11H 49 31H 81 51H 113 71H

18 12H 50 32H 82 52H 114 72H

19 13H 51 33H 83 53H 115 73H

20 14H 52 34H 84 54H 116 74H

21 15H 53 35H 85 55H 117 75H

22 16H 54 36H 86 56H 118 76H

23 17H 55 37H 87 57H 119 77H

24 18H 56 38H 88 58H 120 78H

25 19H 57 39H 89 59H 121 79H

26 1AH 58 3AH 90 5AH 122 7AH

27 1BH 59 3BH 91 5BH 123 7BH

28 1CH 60 3CH 92 5CH 124 7CH

29 1DH 61 3DH 93 5DH 125 7DH

30 1EH 62 3EH 94 5EH 126 7EH

31 1FH 63 3FH 95 5FH 127 7FH

D: decimal

H: hexadecimal

* Decimal values such as MIDI channel, bank select, and program change are listed as one greater than the values given in the above table.

* A 7-bit byte can express data in the range of 128 steps. For data where greater precision is required, we must use two or more bytes. For example, two hexadecimal numbers aa bbH expressing two 7-bit bytes would indicate a value of aa x 128+bb.

* In the case of values which have a +/- sign, 00H = -64, 40H = +/-0, and 7FH = +63, so that the decimal expression would be 64 less than the value given in the above chart. In the case of two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example, if aa bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128+bb - 64 x 128.

* Data marked Use nibbled data is expressed in hexadecimal in 4-bit units. A value expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.

What is the decimal expression of 5AH? From the preceding table, 5AH = 90

What is the decimal expression of the value 12 34H given as hexadecimal for each 7 bits?

From the preceding table, since 12H = 18 and 34H = 52

18 x 128 + 52 = 2356

What is the decimal expression of the nibbled value 0A 03 09 0D?

From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13

((10 x 16 + 3) x 16 + 9) x 16 + 13 = 41885

What is the nibbled expression of the decimal value 1258?

16 ) 1258

16 ) 78...10

16 ) 4...14

0... 4

Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is:

00 04 0E 0AH.

45

Function... Transmitted Recognized Remarks

Basic Channel Default

Changed

1

116

1

116

Memorized

Mode Default

Messages

Altered

x

**************

Mode 3

Mono, Poly,

Omni Off

Mode 1 0 Mode 3

Mode 2 0 Mode 4

Note Number : True Voice

0127

**************

0127

0127

Velocity Note ON

Note OFF

o

x

o

x

Aftertouch Keys

Chs

x

x

x

o *1

Pitch Bend o *1 o *1

Control Change 0,32

1

5

7

6,38

64

65

100,101

o *1

o *1

x

x

x

x

o *1

x

o *1

o *1

o *1

o *1

o *2

o *1

o *1

(0,1) *2

Bank select

Modulation

Portamento Time

Volume

Data Entry

Hold 1

Portament SW

RPC (LSB,MSB)

Program Change 0-127 *1 0-63 *1

System Exclusive o *1 o *1

System Common

: Song Pos

: Song Sel

: Tune

x

x

x

x

x

x

System Real Time

: Clock

: Start

: Continue

: Stop

o

o

x

o

o

o

o

o

Aux Message : All Sound Off

: Reset All Controllers

: Local On/Off

: All Notes Off

: Omni Mode Off

: Omni Mode On

: Mono Mode On

: Poly Mode On

: Active Sensing

: System Reset

x

o

o

x

o

o (123-127)

o

x

Memorized

Notes *1 Can be set to

Manualsnet FAQs

If you want to find out how the D-05 Roland works, you can view and download the Roland D-05 Parameter Guide on the Manualsnet website.

Yes, we have the Parameter Guide for Roland D-05 as well as other Roland manuals. All you need to do is to use our search bar and find the user manual that you are looking for.

The Parameter Guide should include all the details that are needed to use a Roland D-05. Full manuals and user guide PDFs can be downloaded from Manualsnet.com.

The best way to navigate the Roland D-05 Parameter Guide is by checking the Table of Contents at the top of the page where available. This allows you to navigate a manual by jumping to the section you are looking for.

This Roland D-05 Parameter Guide consists of sections like Table of Contents, to name a few. For easier navigation, use the Table of Contents in the upper left corner.

You can download Roland D-05 Parameter Guide free of charge simply by clicking the “download” button in the upper right corner of any manuals page. This feature allows you to download any manual in a couple of seconds and is generally in PDF format. You can also save a manual for later by adding it to your saved documents in the user profile.

To be able to print Roland D-05 Parameter Guide, simply download the document to your computer. Once downloaded, open the PDF file and print the Roland D-05 Parameter Guide as you would any other document. This can usually be achieved by clicking on “File” and then “Print” from the menu bar.