Contents

KORG D32XD Owner's Manual PDF

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Summary of Content for KORG D32XD Owner's Manual PDF

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IMPORTANT SAFETY INSTRUCTIONS Read these instructions. Keep these instructions. Heed all warnings. Follow all instructions. Do not use this apparatus near water. Mains powered apparatus shall not be exposed to dripping or

splashing and that no objects filled with liquids, such as vases, shall be placed on the apparatus.

Clean only with dry cloth. Do not block any ventilation openings, install in accordance with

the manufacturer's instructions. Do not install near any heat sources such as radiators, heat

registers, stoves, or other apparatus (including amplifiers) that produce heat.

Do not defeat the safety purpose of the polarized or grounding- type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet. (for U.S.A. and Canada)

Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.

Only use attachments/accessories specified by the manufacturer. Unplug this apparatus during lightning storms or when unused

for long periods of time. Refer all servicing to qualified service personnel. Servicing is

required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.

Do not install this equipment on the far position from wall outlet and/or convenience receptacle.

Do not install this equipment in a confined space such as a box for the conveyance or similar unit.

Use only with the cart, stand, tripod, bracket, or table specified by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over.

The lightning flash with arrowhead symbol within an equilateral triangle, is intended to alert the user to the presence of uninsulated dangerous voltage within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.

The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.

CAUTION Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent type.

THE FCC REGULATION WARNING (for U.S.A.) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a circuit different from

that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician for

help. Unauthorized changes or modification to this system can void the users authority to operate this equipment.

CE mark for European Harmonized Standards CE mark which is attached to our companys products of AC mains operated apparatus until December 31, 1996 means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC). And, CE mark which is attached after January 1, 1997 means it conforms to EMC Directive (89/336/EEC), CE mark Directive (93/ 68/EEC) and Low Voltage Directive (73/23/EEC). Also, CE mark which is attached to our companys products of Battery operated apparatus means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).

Handling of the internal hard disk Do not apply physical shock to this device. In particu- lar, you must never move this device or apply physi- cal shock while the power is turned on. This can cause part or all of the data on disk to be lost, or may dam- age the hard disk or interior components.

When this device is moved to a location where the temperature is radically different, water droplets may condense on the hard disk. If the device is used in this condition, it may malfunction, so please allow several hours to pass before operating the device.

Do not turn the power on and off repeatedly. This may damage the D32XD/D16XD.

This device begins to access the hard disk immedi- ately after the power is turned on.

Never turn off the power while the HDD access indi- cator is lit or blinking. Doing so can cause all or part of the data on hard disk to be lost, or may cause malfunc- tions such as hard disk damage.

If the hard disk has been damaged due to incorrect operation, power failure, or accidental interruption of the power supply, a fee may be charged for replacement even if this device is still within its warranty period.

Data handling Incorrect operation or malfunction may cause the contents of memory to be lost, so we recommend that you save impor- tant data on a CD or other media. Please be aware that Korg will accept no responsibility for any damages which may re- sult from loss of data. Also, when digitally recording copyrighted audio material from a DAT or CD etc., you must obtain permission for use. Please be aware that Korg will accept no responsibility for any copyright violations which may occur through your use of this product.

* Company names, product names, and names of for- mats etc. are the trademarks or registered trademarks of their respective owners.

COPYRIGHT WARNING This professional device is intended only for use with works for which you yourself own the copy- right, for which you have received permission from the copyright holder to publicly perform, record, broadcast, sell, and duplicate, or in connection with activities which constitute fair use under copy- right law. If you are not the copyright holder, have not received permission from the copyright holder, or have not engaged in fair use of the works, you may be violating copyright law, and may be liable for damages and penalties. If you are unsure about your rights to a work, please consult a copyright attorney. KORG TAKES NO RESPONSIBILITY FOR ANY INFRINGEMENT COMMITTED THROUGH USE OF KORG PRODUCTS.

This product has been designed and manufactured according to FDA regulations title 21. CFR. chapter 1, subchapter J. based on the radiation Control for Health and Safety Act of 1968, and is classified as a class 1 laser product. There is no hazardous invisible laser radiation during operation because invisible laser radiation emitted inside of this product is completely confined in the protective housings. The label required in this regulation is shown below.

CAUTION Use of controls or adjustments or performance of procedures other than those specified herein may result in hazardous radiation exposure.

Optical pickup

Type : PU-W216

Manufacturer : TEAC CORPORATION

Laser output : Less than 2mW(Play) and 45mW(Record) on the objective lens

Wavelength : 777-787nm

CLASS 1 LASER PRODUCT LASSR KLASSE 1

CAUTION INVISIBLE LASER RADIATION WHEN OPEN. AVOID EXPOSURE TO BEAM.

VORSICHT UNSICHTBARE LASERSTRAHLUNG, WENN ABDECKUNG GEFFNET. NICHT DEM STRAHL AUSSETZEN.

VARNING OSYNLIG LASERSTRLNING NR DENNA DEL R PPNAD STRLEN R FARLIG.

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Cautions when using the CD-R/ RW drive

During CD reading and writing operations, keep the unit in a horizontal position.

Do not use the unit in extremely cold or hot locations. Do not use the unit in extremely humid locations. Do not use the unit in dusty or smoky locations. Do not subject the unit to vibration or strong physical

shock. In particular, this unit is vulnerable to shock during CD reading and writing operations.

Normally, you will be able to open the CD tray by press- ing the eject button. However if this fails, you can forcibly eject the tray by inserting a thin object (such as a straight- ened paper clip) into the emergency eject hole.

Do not store the unit in hot or humid locations. Never touch the focusing lens. Do not use commercially available lens cleaners. Do not transport the unit with a disc left in the tray. Do not leave the unit with the disc tray open.

CD-R/RW handling Please observe the following points when handling discs. Failure to observe these points may cause problems such as data not being written correctly, loss of recorded data, or drive malfunction. Do not leave discs in direct sunlight, or in locations of

high temperature or high humidity. Do not touch the surface of a disc. Hold a disc by its

edges. Remove dust or dirt from the surface of a disc. To remove

dust, use an air duster or cleaner. Do not afx labels to a disc, or write on a disc in locations

other than specied. Do not use chemicals or detergent to wipe a disc. Do not bend or drop a disc.

Responsibility for loss of data Korg Corporation will accept no responsibility for any dam- ages (direct or indirect, whether sustained by the customer or by a third party) resulting from loss of or damage to data written on a CD-R or CD-RW disc.

Printing conventions in this manual

Differences between the D32XD and D16XD In the text and illustrations of this manual, explanations enclosed by [* ] refer to the D16XD. Unless there are sig- nicant differences, the illustrations and LCD screens are taken from the D32XD.

Keys, buttons, and knobs Words or values printed on the panel, such as MASTER fader or REC/PLAY key are printed in bold type, and parameter values are printed in bold type within dou- ble quotation marks. Bold type is also used to indicate content within the text that we wish to emphasize.

Parameters that appear in the LCD screen Parameters that appear in the LCD screen are printed within double quotation marks. However, bold type is also used for screen items such as the Yes button and CH cell. The D32XD/D16XD uses Korgs TouchView LCD tech- nology, allowing a parameter, cell, button, or icon dis- played on the screen to be selected simply by touching it. For most operations, you can also use the cursor keys (, , , ) to move to the desired parameter, and press the ENTER key to make a selection. The example operations described in this manual mainly use the TouchView panel.

Steps (1) (2) (3) ... Steps in a procedure are indicated as (1) (2) (3) ...

(p.) This indicates a reference page within this manual.

, , These symbols respectively indicate points of caution, notes of advice, or examples.

..., xx tab page This indicates a page displayed in the LCD screen. To access this page, press the ... key of the top panel, and then press the xx tab in the LCD screen. You can use the screen to move between tab pages.

..., ..., xx tab page The MIXER key and CD key of the top panel display a page jump menu in the LCD screen before displaying the tab pages. Press the ... button in the LCD screen, and then press the xx tab. When you press the MIXER key or CD key, you will return to the page jump menu selec- tion screen.

LCD screens The parameter values shown in the LCD screens printed in this manual are explanatory examples, and may not necessarily match the displays that appear on your D32XD/D16XD.

Illustrations of the D32XD/D16XD Unless otherwise specied, illustrations of the D32XD/ D16XD printed in this manual assume the optional 8- channel analog input board (AIB-8) is installed.

Table of Contents

IMPORTANT SAFETY INSTRUCTIONS...............ii

Handling of the internal hard disk ................... iii

Data handling................................................. iii

COPYRIGHT WARNING................................... iii

Cautions when using the CD-R/RW drive ......... iv

Printing conventions in this manual .................. iv

Introduction ................................... 1 Included items............................................... 1

Before using the D32XD/D16XD for the first time ....................................................... 1

Power on/off ...................................................1

Adjusting the Sensitivity of the Moving Faders (D32XD)......................................................2

TouchView LCD ................................................3

Setting the calendar .........................................3

Connection example.........................................3

Main features ............................................... 4

Parts and their function ................................. 7

Top panel ........................................................7

Front panel ....................................................12

Rear panel.....................................................13

Items and functions in the TouchView display15

Basic operation........................................... 17

Examples of operation ...................................18

Quick Start .................................. 19 Step 1: Preparations ................................... 19

1. Connections ..............................................19

2. Turn the D32XD/D16XD on .......................19

3. Listen to the demo song .............................20

Step 2: Quick recording .............................. 21

1. Create a new song ....................................21

2. Name the song .........................................21

3. Connect your audio sources to the mixer inputs .......................................................22

Connect devices to the INPUT jacks ............... 22 Assign the inputs to channels .......................... 22

4. Effects and EQ (equalizer) ......................... 24 Applying effects to the input sound ...............24 Applying EQ to the input sound.....................25

5. Recording................................................. 26 Preparations for recording ...............................26 Start recording....................................................26

6. Playback .................................................. 27

Step 3: Overdubbing ...................................28

1. Recording................................................. 28 Preparations for recording ...............................28 Start recording....................................................28

2. Playback .................................................. 28

Step 4: Mixdown and mastering ..................29

1. Applying effects and EQ to individual channels................................................... 29

Applying effects to individual channels/tracks (Insert Effect) ......................................................29 Applying EQ to each channel/track ...............29 Adjusting the pan ..............................................30 Using the channel/track sends to apply effects (Master Effects)...................................................30 Selecting a master effect....................................31 Adjusting the Master Effect 1 Send amount for each track ............................................................31 Checking and adjusting the master effect ......32

2. Applying effects and EQ to the entire song.32 Checking the volume ........................................32 Applying an effect to the master bus (Final Effect)........................................................32 Applying EQ to the master bus (Master EQ).33

3. Recording on the master track ................... 34

4. Writing to a CD ........................................ 35

Saving your song........................................... 35

Operation ....................................36 Song, Locate................................................36

1. Selecting/creating a song.......................... 36 1-1. Creating a new song......................... 36 1-2. Renaming a song.............................. 36

Using the name library ................................37

1-3. Selecting a song................................ 37 Selecting a song from the song list .............37 Selecting a song from another song drive.37

2. Location ................................................... 38 2-1. Switching the counter display ............ 38

Switching the information display area ....38

2-2. Moving to a different location............ 38 Using the counter to move ...............................38 Using the FF and REW keys to move .............38

Moving to a point later in the song (fast-forward) ................................................38 Moving to a point earlier in the song (rewind)..........................................................38

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Moving within a song....................................... 38 Moving to the beginning of the song ........ 38 Moving to the end of the song ................... 38

Using the Locate keys to move........................ 38 Assigning locations to the Locate keys ..... 38 Moving to a location registered to a Locate key .................................................................. 39

Moving using assignable Marks ..................... 39 Registering a mark ....................................... 39 Moving to the location assigned to a mark ............................................................... 39 Using the MARK JUMP keys to move ...... 39 Deleting a mark ............................................ 39 Renaming a mark ......................................... 39

2-3. Finding a precise location (SCRUB) .....40 Finding a zero-cross point .......................... 40

3. Song editing .............................................41 3-1. Song editing procedure .....................41

Copying a song.................................................. 41 Moving a song ................................................... 41 Deleting a song .................................................. 41 Protecting a song ............................................... 41

Protect On...................................................... 41 Protect Off ..................................................... 42

Saving a song ..................................................... 42

Mixer ..........................................................42

1. Inputting audio to the mixer ......................42 1-1. Analog input .....................................42

Inputting audio from a guitar .................... 42 Inputting audio from a CD ......................... 43

1-2. Digital input ......................................44 Inputting the digital audio signal from a CD or DAT ........................................................... 44 Inputting the digital audio signal from an ADAT device ................................................ 45

1-3. Sub input ..........................................45 1-4. Analog compressors..........................46

Using the analog compressors ................... 46 Saving your analog compressor settings (Comp Program) .......................................... 46 Recalling analog compressor settings (Comp Program) .......................................... 46

2. Audio outputs from the mixer ....................47

3. Mixer settings ...........................................48 3-1. Adjusting the volume.........................48

Adjusting the volume level of each channel........................................................... 48 Inputting a source at the maximum level. 48 Adjusting the overall volume level ........... 48

3-2. Adjusting the pan..............................48 3-3. EQ (Equalizer) ...................................48

Channel EQ ........................................................ 48 Applying EQ to an audio input ................. 48 Applying EQ to the playback ..................... 49

Master EQ........................................................... 49

3-4. EQ library (Storing and recalling EQ settings) ............................................49 Storing EQ settings....................................... 49 Recalling EQ settings ................................... 49

3-5. Pairing..............................................49

3-6. Group settings (D32XD)..................... 50 Fader groups ................................................. 50 CH ON groups.............................................. 50

3-7. Monitor settings ................................ 50 3-8. Adjusting the cue level ...................... 51 3-9. Solo settings ..................................... 51

Soloing just one channel.............................. 51 Soloing more than one channel .................. 51 Cancelling solo.............................................. 51 Sending the soloed audio from the master bus .................................................................. 51

3-10.Muting a channel.............................. 51

4. Storing/recalling a scene .......................... 52 4-1. Storing a scene ................................. 52 4-2. Recalling a scene .............................. 52 4-3. Renaming a scene............................. 52 4-4. Deleting a scene ............................... 52 4-5. Editing and overwriting a scene......... 53 4-6. Specifying parameters that will be

disabled for an individual scene ........ 53 4-7. Specifying parameters that will be

disabled for all scenes....................... 53 4-8. Controlling scenes via MIDI ............... 53

MIDI output .................................................. 53 MIDI input..................................................... 53

5. Automation .............................................. 54 5-1. Scene automation ............................. 54

Using scene automation .............................. 54 Storing a scene at a different location........ 54 Editing the location of a stored scene........ 54

5-2. Event automation (D32XD) ................ 54 Recording mixer operations ....................... 54 Playing back the events ............................... 55 Editing events ............................................... 55

Effects ......................................................... 56 Effect type and size ........................................... 56 How DSP power is allocated to the effects.... 56

D32XD............................................................ 56 D16XD............................................................ 57

1. Using insert effects.................................... 57 D32XD............................................................ 57 D16XD............................................................ 58

1-1. Applying insert effects during recording.......................................... 58

1-2. Applying insert effects during playback .......................................... 58

2. Using master effects.................................. 58

3. Using the final effect ................................. 58

4. Editing the effects...................................... 59 Editing the effect parameters........................... 59

For an insert effect ........................................ 59 For a master effect or final effect................ 59

Storing an effect program................................. 59

5. Controlling effects from an external device 59

6. Using external effects................................ 60

Rhythm....................................................... 61

1. Selecting and playing rhythms...................61

2. Listening to the rhythm while recording a performance .............................................61

3. Recording the rhythm ................................61

4. Setting the tempo ......................................62 Manual tempo .................................................... 62 Tempo map......................................................... 62

Editing a tempo map.................................... 62 Inserting a rhythm pattern by adding a tempo map event .......................................... 63 Overwriting a tempo map event ................ 63 Deleting a tempo map.................................. 63

Tempo track........................................................ 63 Recording MIDI Clock data from an external MIDI sequencer, and using it as the tempo track ................................................................ 63 Tap tempo...................................................... 64

Recorder..................................................... 64

1. Recording .................................................64 1-1. Basic recording .................................64 1-2. Switching virtual tracks......................65 1-3. Recording additional tracks while you

play back (Overdubbing)...................65 1-4. Trigger recording ..............................65 1-5. Re-recording a specific area (Punch-in/

out)...................................................66 Manual punch-in/out ....................................... 66

Using a foot switch for manual punch-in/ out ................................................................... 66

Auto punch-in/out............................................ 66 Loop recording................................................... 67

1-6. Creating a master track .....................67 Bounce recording............................................... 68

2. Playback ..................................................68 2-1. Normal playback ..............................68 2-2. Loop playback ..................................68 2-3. Playing back an album CD project .....69

3. Track editing.............................................69 Registering the edit region .......................... 69

3-1. Track editing procedures ...................69 Copy a track (CopyTrk) .................................... 69

Copying tracks within the same song ....... 69 Using the clipboard to copy data to another song................................................................. 70

Insert blank space (InsertTrk) .......................... 71 Erase a track (EraseTrk) .................................... 71 Delete a track (DeleteTrk)................................. 72

Deleting track data ....................................... 72 Deleting all data of a track........................... 72

Exchange tracks (SwapTrk).............................. 72 Reverse a track (ReverseTrk) ........................... 73 Optimizing a track (OptimizeTrk) .................. 73

Optimizing track data .................................. 73 Erasing regions of silent audio data........... 74 Erasing noise ................................................. 74

Expand/compress a track (ExpCmpTrk)....... 74 Copy an entire track/Copying to a Virtual track (CopyWholeTrk) ................................................ 75

Copying to a virtual track............................75 Exchange two entire tracks (SwapWholeTrk)76

Swapping entire tracks.................................76 Fade-in/fade-out (FadeTrk) .............................76

Creating a fade-in .........................................76 Creating a fade-out .......................................77

Boosting the maximum volume to the specified level (Normalize: NormalizeTrk) ....................77

4. Naming a track ........................................ 78

CD ..............................................................78

1. Track At Once........................................... 78

2. Disc At Once............................................. 79 2-1. Album CD Project.............................. 79 2-2. Creating a live CD............................. 80

Data ...........................................................82

1. Backing up and restoring .......................... 82 1-1. Backing up ....................................... 82

Backing up 1Song .........................................82 Backing up All Data .....................................83 Backing up User Data...................................83

1-2. Restoring backed-up data ................. 84

2. Audio files ................................................ 85 2-1. Importing an audio file...................... 85

Importing an audio track into the beginning of a track.........................................................85 Importing an audio file into the middle of a track ................................................................85

2-2. Exporting an audio file...................... 86 Exporting an audio file ................................86 Exporting multiple audio files ....................87

3. Drive and data compatibility with the Digital Recording Studio series ............................. 87

Using D16XD and D32XD data ..................87 Using D32XD/D16XD data on a different model ..............................................................87 Using data from a different model on the D32XD/D16XD .............................................87

Drive...........................................................88

1. Partitioning the hard drive into separate song drives (Partitions) ...................................... 88

2. Renaming a song drive ............................. 88

3. Checking the hard disk ............................. 89

4. Formatting the hard disk ........................... 89

5. Exchanging data with your computer ........ 90

6. Erasing a CD-RW disc ............................... 90

7. Load system ............................................. 90

8. Drive capacity........................................... 90 To keep only the audio data that you are actually using ................................................90 To erase A and B that remain from the first take, and recover disk space........................91

Deleting the Undo data.....................................91 Sharing event data .............................................91

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9. PC drive....................................................91 Checking, renaming, or deleting files .........91

USB.............................................................92

1. Saving/loading.........................................92 Windows users (Windows Me/2000 or later) ...................... 92 Macintosh users (Mac OS9.0.4 or later)..... 92

MIDI............................................................93

1. MIDI connections.......................................93 MIDI channel settings.................................. 93

2. MIDI messages used by the D32XD/D16XD93 About the MIDI implementation chart ..... 93

3. Using MIDI................................................93 Controlling the D32XD/D16XD from a MIDI sequencer....................................................... 93 Synchronizing two D32XD or D16XD units................................................................ 93

Using MIDI to control the mixer..................... 94

Upgrading the system ..................................95

1. Downloading the operating system............95 Upgrading via CD-ROM/R/RW............... 95 Upgrading via USB ...................................... 95

2. Upgrading the system ...............................95

Touch Panel Calibration ...............................95

Reference .....................................96 Counter .......................................................96

Counter display.........................................96

Rename.......................................................97 Editing a name..........................................97

1. METER.....................................................97 Meter Trk View .........................................97

2. CH VIEW .................................................98 2-1. Ch View ............................................98 2-2. Channel Routing View........................98

3. MIXER .....................................................99 D32XD ..........................................................99

D16XD ..........................................................99

3a. INPUT/OUTPUT/CH ASSIGN ..................100 3a-1. Channel Assign..............................100 3a-2. Sub Mixer 18...............................101 3a-3. Sub Mixer 916.............................101 3a-4. Sub Mixer 1724...........................101 3a-5. ADAT Out Assign ...........................102

D32XD ........................................................102

D16XD ........................................................102

3b. PAIR/GROUP [*PAIR] ............................. 102 3b-1. Channel Pair ................................. 102

D32XD........................................................ 103 3b-2. Fader Group.................................. 103 3b-3. Channel On Group ........................ 103

3c. FADER/PAN/AUTOMATION................... 103

D32XD........................................................ 103 3c-1. Fader Pan...................................... 103 3c-2. Automation.................................... 104 3c-3. Event List........................................ 104 3c-4. Edit Scene ...................................... 105 3c-5. Scene Filter .................................... 106 3c-6. Mixer View.................................... 107

D16XD........................................................ 107 3c-1. Fader Pan...................................... 107 3c-2. Edit Scene ...................................... 108 3c-3. Scene Filter .................................... 109 3c-4. Mixer View.................................... 109

3d. EQ/PHASE/REC [*EQ/ATT/PHASE].................................. 109 3d-1. EQ/ATT......................................... 109 3d-2. EQ Library..................................... 110 3d-3. Phase............................................ 110 3d-4. Master EQ ..................................... 111

D32XD........................................................ 111 3d-5. Rec Send ....................................... 111

3e. SEND (EFF/AUX [*/REC]) ........................ 112 3e-1. Effect 1 Send.................................. 112 3e-2. Effect 2 Send.................................. 112 3e-3. Aux1 Send .................................... 112 3e-4. Aux2 Send .................................... 112

D32XD........................................................ 113 3e-5. Aux3 Send .................................... 113 3e-6. Aux4 Send .................................... 113

D16XD........................................................ 113 3e-5. Rec Send ....................................... 113

3f. SOLO/MONITOR.................................... 113 3f-1. Solo ............................................... 113 3f-2. Monitor.......................................... 114 3f-3. Cue Level ....................................... 114

3g. ANALOG COMP .................................... 115 3g-1. Analog Compressor 18 ................ 115 3g-2. Analog Compressor 916 .............. 116

4. EFFECT .................................................. 116 D32XD........................................................ 116

4-1. Routing A........................................ 116 4-2. Routing B ........................................ 118 4-3. Insert EFF......................................... 119 4-4. Master EFF1 .................................... 120

4-5. Master EFF2.....................................120 4-6. Final EFF ..........................................121

D16XD ........................................................121 4-1. Effect Routing...................................121 4-2. Insert EFF .........................................122 4-3. Master EFF1.....................................122 4-4. Master EFF2.....................................122 4-5. Final EFF ..........................................122

5. CD........................................................ 122

CD PLAYER ..................................................123

CD WRITER ..................................................123 5-1. Album CD Project .............................123 5-2. CD Utility .........................................125

6. SYSTEM ................................................ 126 6-1. Control ............................................126

D32XD ........................................................126

D16XD ........................................................127 6-2. Disk Utility .......................................127 6-3. Edit PC File.......................................129 6-4. Backup ............................................129 6-5. Restore ............................................130 6-6. Word Clock .....................................131

7. MIDI/SYNC........................................... 131 7-1. MIDI/MMC ......................................131

8. TEMPO ................................................. 133 8-1. SetUp ..............................................133 8-2. Tempo Map .....................................134 8-3. Tempo Track ....................................135

9. SONG .................................................. 135 9-1. Select Song......................................135 9-2. Edit Song .........................................136

10. TRACK................................................ 137 10-1. Virtual Track 132 [*116] .............137 10-2. Master Track..................................138 10-3. Edit Track ......................................138 10-4. Import File .....................................146 10-5. Export File .....................................147

11. UNDO ................................................ 147

12. STORE ................................................ 148

13. SCENE ................................................ 148

14. MARK................................................. 148

15. SCRUB................................................ 148

16. LOC1/IN, LOC6.............................. 149

17. ENTER ................................................ 150

18. MARK JUMP ....................................... 150

19. REC/PLAY MODE.................................150

20. Transport keys.....................................151

Effect parameters .......................152 Algorithm list.............................................152

Effect program list .....................................152

About the effect algorithms .......................... 154 Stereo-type............................................. 154

Category: Reverb&Delay Reverb/delay-type effects ..............................154 Category: Modulation Modulation-type effects..................................157 Category: Dynamics&Filter Dynamics/Filter-type effects .........................158 Category: Special Effect Special Effect.....................................................160

Monaural type effects ............................. 161 Category: Reverb&Delay Reverb/delay-type effects ..............................161 Category: Modulation Modulation-type effects..................................162 Category: Dynamics&Filter Dynamics/Filter-type effects .........................163 Category: Special Effect Special Effect.....................................................164 Category: Multi Effect Multi Effect .......................................................165

Appendices ................................166 Troubleshooting.........................................166

Power does not turn on................................ 166

Nothing appears in the display .................... 166

Vertical lines are visible in the display .......... 166

TouchView response is poor......................... 166

No sound .................................................... 166

Faders dont work or dont move ................. 167

Cant record ................................................ 167

Cant use digital input .................................. 167

Cant use digital output ................................ 167

Playback level is lower than the level during recording ............................................... 167

The input or recorded sound is noisy or distorted................................................. 167

Effects do not apply ..................................... 167

Rhythm ....................................................... 168

A key does not function when pressed.......... 168

Cant edit PAN, EQ, or SEND........................ 168

MIDI............................................................ 169

CD-R/RW .................................................... 169

Audio files................................................... 169

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USB.............................................................169

ADAT ..........................................................169

Various messages......................................170 Confirmation messages .................................. 172 Serious error messages ................................... 172

More about drives and files........................173

Drives..........................................................173 CD-R/RW drive ......................................... 173 PC (USB) drive............................................ 173

Audio CDs and files......................................174 Audio CDs........................................................ 174

Playing an audio CD.................................. 174 Creating an audio CD................................ 174

Files.................................................................... 174 Writing......................................................... 174 Loading........................................................ 175

Installing the options..................................176 Please read this before you begin installation........................................................ 176 Before you begin working.............................. 176 Please note when installing an option board (ACB-8, AIB-8 and DIB-8) .............................. 176 Installing the 8-channel analog input board (AIB-8) and 8-channel analog compressor board (ACB-8).................................................. 177 Installing the ADAT I/O board (DIB-8) ...... 178 Cautions when replacing the calendar battery ............................................................... 179 Replacing the calendar battery...................... 179 Setting the calendar clock .............................. 180

Checking after installation ............................181 Checking the internal CD-R/RW drive ....... 181

Specifications ............................................182

Various lists...............................................185

Rhythm Pattern List.......................................185

Comp Program List.......................................186

EQ Library List .............................................186

Name Library List.........................................186

Demo Song List ............................................186

Glossary....................................................187

Index ........................................................192

Block diagram ...........................................195

MIDI implementation chart .........................197

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Introduction Thank you for purchasing the Korg D32XD Xtended Denition/D16XD Xtended Def- inition Digital Recording Studio. To take full advantage of the D32XD/D16XDs functions, and to enjoy trouble- free use, please read this manual carefully and use this product only as directed. Keep this manual in a safe place for future reference.

Included items Make sure that the following included items are present.

Before using the D32XD/D16XD for the rst time

Please observe the following points when using the D32XD/D16XD.

Power on/off The D32XD/D16XD is a precision instrument, similar to a personal computer, equipped with an internal hard disk drive and a CD-R/RW drive. When turning the power on and off, follow the procedures shown below.

Before you turn on the power, make sure that the power cable is firmly plugged into the D32XD/D16XD and into an AC outlet.

Power-on (1)Lower the D32XD/D16XDs MONITOR LEVEL knob to the

position. Set the volume controls of your external equip- ment to their lowest position.

(2)Turn on the power of external input devices such as key- boards that are sending audio to the D32XD/D16XD.

(3)Turn on the main power switch (POWER ON) located on the rear panel of the D32XD/D16XD. The STANDBY indicator will light. The D32XD/D16XD is now in the standby condition.

(4)Press the power (ON) key located on the top panel to turn the D32XD/D16XD on. The opening screen will appear in the LCD, and then the SelectSong tab page of SONG page mode will appear. The next time you turn the power on, the song that been selected prior to the previous power-off will be selected.

(5)Turn on the power of your external output devices, such as the monitor system to which the D32XD/D16XD is send- ing audio. If the power is turned off accidentally while the D32XD/D16XD is being used, the D32XD/D16XD itself or its internal hard disk drive may be damaged.

Power-off (1)Lower the D32XD/D16XDs MONITOR LEVEL knob to the position.

(2)Turn off any devices connected to the D32XD/D16XDs outputs, such as your monitor system.

Owners Manual (this document) Power cable

Important

(1) (3)

(4)

STANDBY indicator

The opening screen when the optional AIB-8, ACB-8, and DIB-8 are installed (D32XD)

2

(3)Hold down the D32XD/D16XDs power (ON) key (for 23 seconds) and the shutdown LCD screen appear. If you press the Yes button in the LCD screen, the song will be saved automatically, and the D32XD/D16XD will enter the standby state. This process is called shutdown. If you press the No button, you will return to the previous screen.

(4)Press the main power switch (POWER ON) located on the rear panel of the D32XD/D16XD to turn off the power.

(5)Turn off any devices (such as keyboards) connected to the D32XD/D16XDs inputs. When turning the power off, you must perform the shutdown process. Never turn off the main power switch or dis- connect the power cable before shutdown has been completed.

If you turn off the main power switch or disconnect the power cable before shutdown has been completed, data or user settings will be lost, and the hard disk may be damaged.

The audio you record into the D32XD/D16XD and the mixer and effect settings you make are automatically saved when you select a song or perform the shutdown process.

Perform the shutdown process when you have finished all activities such as playback or recording. If you will not be using the D32XD/D16XD for an extended period of time (for example when you have finished working for the day), you must turn off the main power switch on the back of the D32XD/D16XD.

Adjusting the Sensitivity of the Moving Faders (D32XD) The D32XD has touch-sensitive moving faders. By touching a fader that is being automatically moved by event automation, you can halt automatic changes for that channel. By default, the moving fader sensitivity is set to a standard value. However, we recommend that you adjust the sensitiv- ity so that it will be optimal for your environment and the way in which you use the D32XD.

(1) Press the SONG key, and then press the SelectSong tab.

(2)Press TouchSenseAdjust in the song list to highlight it, and then press the Select button.

(3)Press the 116/1732 key to switch to faders 1732 (the 1732 LED will light).

(4) Press the SYSTEM key, and then press the Control tab.

(5)Set the Fader Touch Sens value to 30 using the value dial or the +/ keys. If youre using a grounded power cable, set the value to 80.

(6)Press the PLAY key to start playing the song Touch- SenseAdjust (the faders will move automatically). Then touch the faders.

(7) If the icon changes to the icon when you touch two or more faders simultaneously, increase the Fader Touch Sens value.

(8) If touching one fader halts the movement of adjacent faders, decrease the Fader Touch Sens value. If you need to touch a larger number of faders simultaneous- ly, increase the Fader Touch Sens value slightly.

Repeatedly playing back the song TouchSenseAdjust (in- cluded on the internal drive when the D32XD is shipped) for an extended period of time will shorten the lifespan of the fad- ers. Use this song only when you need to adjust the touch sensitivity of the faders; do not play it back continuously for any other purpose.

(4)

(1)

(5) (7) (8)

(1) (2)

(2)

(7)

(5) (7) (8)

(4)

(6) (7) (8)

(3)

(6)

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TouchView LCD Both the angle and contrast of the LCD (p.9) can be adjusted for optimal visibility. If it seems that the items displayed in the TouchView LCD are not aligned with the locations required to select them, please perform the Calibration operation (p.95). In the default factory settings, the D32XD/D16XD is set to sound a beep when you select any parameter or operation shown in the touch screen. If you want to silence this beep, press the SYSTEM key, and in the Control tab page turn the Beep setting off (p.126).

Setting the calendar When a song is saved, the file is time-stamped with the date and time provided by the internal calendar. Set the calendar clock (p.180) before you use the D32XD/D16XD for the first time, after replacing the calendar battery (p.179), or if you need to change the calendar date and time for any other reason.

When the D32XD/D16XD is shipped, the calendar time will not have been set.

Connection example This diagram shows typical connections when using the D32XD/D16XD. Connect your equipment as appropriate for your system.

Cautions when making digital connections If any of the synchronization settings of the D32XD/D16XD do not match those of the con- nected device, noise may occur. Turn down the faders or minimize the volume of your monitor speakers before you change settings.

If you select a song that has a different sampling frequency, noise may occur when the change occurs. Turn down your monitors before you make such a change.

DIGITAL IN

DIGITAL OUT

INPUT L/R

OUTPUT

INPUT 18

MIDI OUT/IN

USB

INPUT 116

MASTER OUT

MONITOR OUT

AUX OUT

S/P DIF IN/OUT

MIDI IN/OUT

Master recorder (Digital: DAT, MD, etc.)

Keyboard

Guitar

Headphones

Master recorder (Analog: cassette tape recorder, etc.)

Power supply connection You must use the included AC power cable

PS-1 Pedal switch

EXP-2 Foot controller

Monitor speakers etc.

MIDI sequencer

Computer

to the AC outlet

Mic

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Main features Features enclosed by [* ] are for the D16XD.

32 [*16]-track digital multi-track recorder The D32XD/D16XD provides studio-quality sound with 64-bit internal processing, 24/16-bit recording and playback, and 96 kHz/48 kHz/44.1 kHz uncompressed recording.

When using 48 kHz/44.1 kHz sampling and 16-bit depth 1

When using 48 kHz/44.1 kHz sampling and 24-bit depth 1

When using 96 kHz sampling and 24-bit depth 1

Each track (including the master track) has eight virtual tracks, allowing you to use a total of 256 [*128] + 16 tracks for each song.

1 The number of simultaneously recordable tracks will be different when you use punch recording.

XLR input jacks with +48V phantom power, analog inputs, dedicated gui- tar input jack, and digital connectors To maximize the benet of the D32XD/D16XDs full-digital processing, all of the analog inputs use high-performance balanced pre amps.

The eight +48V phantom-powered XLR input jacks contain high-performance mic preamps. Each of the phantom power supplies can be switched on/off individually, so you are free to mix condenser mics and dynamic mics.

All phone jack inputs (except for the guitar input jack) are the TRS balanced type. Unbalanced inputs may also be connected to these jacks. A wide range of audio sources can be connected, ranging from mic level all the way up to +26 dBu, exceeding normal professional levels. A dedicated guitar input jack is also provided.

The S/P DIF digital input supports sampling frequencies of 96 kHz/48 kHz/ 44.1 kHz, and 24- and 16-bit depths.

8-channel analog input board (AIB-8: optional) provides a total of sixteen analog inputs Using the optional AIB-8, you can add eight more analog inputs, for a total of sixteen. Balanced TRS jacks are provided, and unbalanced inputs may also be connected to these jacks.

8-channels of analog compression provided for the analog input section Analog compressors allow you to apply dynamics processing to adjust the level of the analog signal before it is converted into digital data. This provides the distinctive character of analog compression that cannot be duplicated by a digital compressor, and can prevent clipping before A/D conversion.

An analog compressor board (ACB-8: optional) can also be installed on the 8- channel analog input board (AIB-8: optional). If the AIB-8 and ACB-8 are both installed, you can assign analog compressors to all sixteen analog inputs.

Maximum simultaneous recording/playback 16 tracks/32 [*16] tracks

Maximum simultaneous recording/playback 8 tracks/16 tracks

Maximum simultaneous recording/playback 4 tracks/8 tracks

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Installable ADAT I/O board (DIB-8: optional) This board provides eight channels of ADAT format digital input and output, plus word clock input/output. ADAT input/output supports 48 kHz/44.1 kHz sampling frequencies and 24/16-bit depths.

Mixer section provides four-band EQ on each channel/track and eight- band master EQ The 56-channel/14-bus [*40-channel/12-bus] mixer section provides full-par- ametric 4-band equalization with selectable high/low shelving on the mixer channels, and 2-band shelving EQ on the sub-mixer. The EQ applied to the input during recording is independent from the EQ applied to the track during playback, so there is no danger of applying the same EQ twice a problem that often occurs on MTR units containing con- ventional analog mixers. Eight-band full parametric equalization is provided for the master EQ, allow- ing you to make detailed adjustments to the tone during mastering.

100 scene memories, and MIDI control of mixer parameters For each song, you can store one hundred scenes containing the fader, EQ, pan, and effect settings of the mixer section. Scenes can be easily recalled when desired as general-purpose settings. You can also use MIDI to switch scenes, and to transmit and receive mixer parameters such as fader and pan.

Scene automation switches scenes automatically (D16XD) Scenes can switch automatically according to elapsed playback time.

Record and play back mixer parameter automation events in synchroni- zation with the song (D32XD) Scene changes and mixer events such as fader movements and panning oper- ations can be recorded and reproduced according to elapsed playback time. Scene automation can be used to switch scenes automatically.

Automation playback with moving faders (D32XD) The D32XD uses seventeen 100 mm motorized - or ying - faders to adjust the channel balance in realtime. When recording, playing back, or recalling a scene when automation is on, the faders will move to their programmed loca- tions. These faders are touch-sensitive. By touching a fader that is being auto- matically moved by event automation, you can halt automatic changes for that channel.

Powerful modeling effects operated by control knobs The built-in effects utilize Korgs proprietary modeling technology to deliver precise and powerful modeling sounds. You can use the four control knobs to edit effect parameters quickly and intu- itively. The modeling effects include simulations of vacuum tube preamps, classic amps and cabinets from around the world, and mic simulators for vintage tube mics and modern studio condenser mics.

Three independent effect systems for simultaneous use You can use up to a total of twenty-seven [*eleven] effects, each with internal 56-bit processing: 24 [*8] insert effects, 2 master effects, and 1 nal effect. For each effect, you can select an effect program consisting of one of 52 differ- ent effect algorithms (combinations of basic effects). The effect programs include 128 preset programs created by professional musicians and studio engineers, and 128 user effect programs that you can use to create, edit and store your own custom effect settings.

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In addition, each song has 32 editable song effect programs. You can also control effects in realtime from an external MIDI controller or from an expression pedal (EXP-2, XVP-10: sold separately).

Sophisticated editing functionality Non-destructive editing functions (possible only on digital recorders) allow you to perform numerous edits without compromising the high audio quality. In addition to auto and manual punch-in/out, there are Undo and Redo func- tions that allow you to audition the before and after versions of any edit, before making it permanent. You can use Undo to retrace your steps through the sixteen most recent recording or editing operations! A total of twelve types of track editing operation are provided, including a convenient Time Expansion/Compression function that lets you match up phrases of differing tempo after recording, and a Normalize function that appropriately boosts the volume and increases the dynamic range of low-level recordings. For each song you can assign one hundred markers (with names) and six locate points to keep track of (and instantly access) the locations of all your edits.

Easy operation The TouchView system lets you operate the D32XD/D16XD simply by touch- ing the large 320 240 pixel LCD screen a revolutionary leap in fast, intui- tive operation. Knobs for editing the effects are located below the large LCD screen, and ded- icated EQ and send knobs are located to the right of the screen, making it easy to adjust these parameters in realtime.

Internal hard disk drive A high-capacity hard disk drive is built-in, providing approximately three hours of recording time per GB (16-bit, 44.1 kHz, single track recording).

CD-R/RW drive for creating audio CDs You can use the CD drive to backup/restore song and effect data, import/ export audio les, and create audio CDs. You can also insert an audio CD in the drive, and patch the audio to a mixer channel for recording or playback. You can create an audio CD either by writing songs individually using Track At Once or by using Disc At Once with the album edit function.

USB connection for easy data exchange with your computer The USB connector makes it easy to exchange data with your computer. You can connect the D32XD/D16XD to your computer and use 2 GB of the D32XD/D16XDs hard drive capacity as a PC drive for shared data.

What is ? (Resonant structure and Electronic circuit Modeling System) is Korgs

proprietary technology for digitally recreating the numerous factors that pro- duce and influence a sound, ranging from the sound-production mechanisms of acoustic instruments and electric/electronic musical instruments, to the resonances of an instrument body or speaker cabinet, the sound field in which the instrument is played, the propagation route of the sound, the elec- trical and acoustic response of mics and speakers, and the changes produced by vacuum tubes and transistors.

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Parts and their function

Top panel

1 INPUT 1, INPUT 2...INPUT 8 jacks Connect mic or line sources (such as keyboards) to these input jacks. Both XLR jacks and balanced 1/4" TRS phone jacks are provided. You may also connect unbalanced phone plugs to the 1/4" jacks. Each XLR jack can provide +48V phantom power for condenser mics. The LED located below each XLR jack will light if phantom power is switched on for that jack.

The optional 8-channel analog input board (AIB-8) can be installed to add INPUT 916 using balanced 1/4" TRS phone jacks (unbalanced phone plugs may also be connected).

If you insert a plug into a TRS phone jack, no signal can be input from the corresponding XLR jack. If you want to use an XLR jack, do not connect the corresponding TRS phone jack.

1 2

3

4

5 6 7

8

9

14

15 16 17

18

19

20

D16XD D16XD5

6 7

9 13

11 12

10

11 12

13

18

19

20

21

Phantom power LED

2: HOT 1: GND 3: COLD GND COLD HOT GND HOT

Balanced phone plug Unbalanced phone plug

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The balanced XLR jacks for INPUT 18 provide +48V phantom power for use by condenser mics; you can switch this on/off independently for each channel.

Your equipment may be damaged if you connect or disconnect a condenser mic with phantom power turned on. You must turn phantom power off before connecting condenser mics.

2 MONITOR LEVEL knob This knob sets the volume level of the signal being sent from the MONITOR OUT L/R jacks.

3 PAD buttons The pad will reduce the input level by 26 dB. The pad is on when the switch is pressed in. You can extend the adjustable range of the TRIM knob by turning the pad on when using a line input. Leave the pad switched off for a low-output device such as a mic or guitar.

4 TRIM knobs These knobs adjust the input level. The LED located at the upper right of each knob will light to indicate the following conditions.

Lit green: an input signal is present Lit orange: nominal input level Lit red: input overload

Use the TRIM knob to make adjustments so that this indicator does not light red when the input level from the connected device reaches its loudest point. The TRIM knob has a range of +14 to 34 dBu when PAD is on, or 12 to 60 dBu when PAD is off. The markings around the knob indicate the input level. The input level will depend on the instrument or performance, but the approximate ranges are as follows.

60 40 dBu: mic input 30 dBu: guitar, bass guitar 10 dBu: consumer audio devices such as a CD player +4 dBu: keyboards or studio equipment If the TRIM knob is raised when nothing is connected to the input, hum or noise may re- sult. Keep the trim knob at its lowest setting when the channel is not in use.

5 CH SELECT keys Pressing one of these keys will select the track that is currently active in the Ch View, EQ/ATT, or the various SEND tab pages. The selected CH SELECT key will light.

6 CH ON/SOLO keys The operation of these keys will depend on the mode selected by the CH ON/SOLO mode key (See item 11). In CH ON mode, these keys enable/disable each channel. They can be used as a channel mute function. The key will be lit when on (enabled) and dark when off (disabled). In SOLO mode, pressing a key will turn the SOLO on/off for that channel. You may solo more than one channel if desired. In SOLO mode, the selected keys will blink.

7 REC/PLAY keys These keys switch each recorder track between the record and playback modes. Each time you press one of these keys, the track status will change.

Key lit green: PLAY (playback) Key lit red: REC (record)

If the master track MASTER TRACK STATUS key is set to PLAY, all tracks will automatically be muted (Key dark).

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8 PAN knobs (1...16) ----------- D16XD These knobs adjust the pan (left/right position) of the stereo signal being sent from each channel to the master LR bus. If pairing is on, these knobs will func- tion as specied by the Pan Mode setting in the Ch Pair tab page.

9 Channel faders (1/1716/32) [*(116)] The faders adjust the recording/playback volume of each channel. The D32XD has touch-sensitive moving faders.

Do not apply excessive force to the moving faders. Doing so will create excessive load, and may damage the motors of the moving faders.

Do not place any objects on the moving faders. Objects placed on the faders may fall when the faders move, and will subject the faders to strain, possibly damaging them.

10 116/1732 key ----------- D32XD This switch selects whether the channel faders, REC/PLAY keys, CH ON/SOLO keys, and CH SELECT keys will apply to channels 116 or to channels 17-32. Each time you press this, the setting will alternate between 116 and 1732, and the 116 (green) or 1732 (orange) indicator at the right will light.

11 CH ON/SOLO mode key This key switches the mode of the CH ON/SOLO keys. Each time you press this key, the indicator at left will indicate whether the CH ON (lit green) or SOLO (lit orange) mode is selected. Pressing a CH button in the MIXER, SOLO/MONI- TOR Solo tab page will forcibly switch to SOLO mode.

12 MASTER TRACK STATUS key This key switches the master track between recording/playback/mute. The set- ting will alternate each time you press this key.

Key lit green: PLAY (playback) Key lit red: REC (record) Key dark: muted

13 MASTER fader The MASTER fader adjusts the overall volume. When the master track is being recorded, this fader sets the recording level. The D32XD has touch-sensitive moving faders.

Normally, you will leave the MASTER fader set to 0 dBu while recording on the individual tracks, and use the channel faders to adjustment the mix so the output does not distort.

Do not apply excessive force to the moving faders. Doing so will create excessive load, and may damage the motors of the moving faders.

Do not place any objects on the moving faders. Objects placed on the faders may fall when the faders move, and will subject the faders to strain, possibly damaging them.

14 DISPLAY UP/DOWN By pressing this button on the back edge of the display, you can adjust the angle of the LCD screen over seven steps for best visibility.

Do not use excessive force to move the screen.

15 LCD screen The D32XD/D16XD features Korgs TouchView technology. This allows you to select pages, tabs, and parameters by simply using your nger to touch the but- tons, icons or edit cells shown in the LCD screen. During recording or playback, this screen displays volume information (level meters), time data (locations), and various parameters.

The response of the TouchView display can be set using the Calibration operation (p.95). Use the Calibration procedure if the location on the screen that must be touched to select an item is not perfectly aligned with where the item is displayed.

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16 LCD CONTRAST knob This knob adjusts the contrast of the LCD screen. The appearance of the LCD screen may differ depending on your viewing angle, so adjust the contrast using this knob for the best visibility. Turning this knob toward the right will make the text darker, and toward the left will make the text lighter.

Depending on the content that is displayed in the LCD screen, you may notice vertical lines in the screen. This is not a malfunction.

17 Control knobs Use these knobs to edit various effect parameters in the effect tab pages.

18 SEND knob, INTERNAL 1/2, AUX 1/2/3/4 [*AUX 1/2] keys Use these knobs and keys to specify the send amount and destination of each send (EFF Send 1/2, AUX Send 1/2/3/4 [*Send 1/2]) and in the Ch View tab page. Even when other tab pages are displayed, operating this knob or any of these keys will automatically open the send tab page in the display, allowing you to edit the settings immediately.

19 Equalizer knobs, equalizer band keys In the Ch View and EQ/ATT tab pages you can use these knobs and keys to adjust the individual equalizer settings. Even when other tab pages are displayed, operating these knobs or keys will automatically open the EQ/ATT tab page, allowing you to edit the settings immediately.

20 METER key This key accesses a screen that shows the audio levels of the song, the presence or absence of audio events, and a list of virtual tracks (TrackView). You can also switch this to a FaderView that lets you change the position at which the level meters are inserted, or check the fader or pan positions.

21 PAN knobs ----------- D32XD This knob adjusts the position (pan) in the master LR bus for the channel selected by the CH SELECT key.

22 AUTOMATION indicator This will light when the automation function is on.

23 Page mode keys Press these keys to move to the corresponding page mode. The MIXER key and the CD key will take you to the corresponding page jump menu screen.

24 UNDO key The Undo function allows you to go back and listen to the audio as it was before an Edit was per- formed. The Redo function brings back the edited result. You can retrace your steps through as many as six- teen prior recording or editing operations. (p.147).

25 STORE key Press this key to register the current time location as a locate point, a mark, or for a scene. (p.38, 39, 52, 148)

26 SCENE key This key stores mixer settings such as the channel faders, pan knobs, EQ, and effect send as a scene at the desired location in a song. If you play back with

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25 26 27 28

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automation turned on, the stored scenes will be recalled and changed automati- cally. You can also edit scenes by rearranging, renaming, or deleting them. (p.52, 148)

27 MARK key This key allows you to register a specic time location in a song as a mark, so that it can be instantly recalled. Up to 100 such marks can be stored per song This key is also used to edit marks by renaming or deleting them etc. (p.39, 148)

28 SCRUB key Access the Scrub page. Use the value dial to control the selected function. (p.40, 148)

29 LOC1/IN, LOC2/OUT, ...LOC6 key These keys are used to register a specic time location within a song, or to instantly jump to a registered time location. The time locations registered here can be used as the punch-in/out locations, and to specify the editing range for track editing operations such as copy or delete. (p.38, 149)

30 MARK JUMP keys Use these keys to step through the time locations registered as marks.

31 REC/PLAY MODE key Use this key to select the recording mode, and also to turn loop playback on/off.

32 LOOP, TRIGGER, AUTO PUNCH indicators These indicators will light to show which operation - loop record/playback, trig- ger recording, or auto punch recording - was selected using the REC/PLAY MODE key above.

33 Transport keys Use the REC, PLAY, STOP, REW, and FF keys to perform playback or recording operations on the recorder. (p.151)

34 HDD/CD access and MIDI indicators The HDD/CD indicator will light to indicate that the hard drive is being accessed for recording, playback or editing, or when the CD-R/RW drive is operating. The MIDI indicator will light when MIDI messages are received from the MIDI IN connector.

Never subject the D32XD/D16XD to vibration or impact while this HDD/CD indicator is lit.

35 ON key, standby indicator This key switches the D32XD/D16XD between the ON and STANDBY modes. When the standby indicator is lit, pressing the ON key will turn the D32XD/ D16XD on. When the D32XD/D16XD is operating, hold down the ON key to access the Power Off dialog box.

36 Cursor key These keys move the cursor allowing you to highlight or select items in the dis- play.

37 +, keys These keys edit the value of the selected parameter as an alternative to using the value dial. These keys are convenient when you want to adjust a value in single increments.

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38 Value dial Use this dial to edit the value of the selected parameter or to change the current time location. When the Scrub page is displayed, rotating this dial will play back the track at the corresponding speed (up to a maximum of double speed).

39 ENTER key Use this key to nalize a parameter setting or to switch a parameter on/off.

Front panel

1 GUITAR IN jack You can plug a guitar or bass into this jack. The GUITAR IN jack shares the same audio path as the INPUT 1 jack; if both jacks are connected to an audio source, the GUITAR IN jack will take priority. This is an unbalanced 1/4" phone jack with 1 M input impedance.

2 EXPRESSION PEDAL jack You can use a pedal to control a specied parameter of an insert effect. You can control the parameter in realtime while you play or record. (p.59) Connect an expression pedal (separately sold option, EXP-2, XVP-10 etc.) to this jack.

3 FOOT SW jack When your hands are busy playing an instrument, you can use a foot switch to control basic operations of the D32XD/D16XD recorder. A foot switch can be used to start/stop the playback, start/end manual punch-in recording, register a mark, or to record tap tempo. (p.27, 64, 66, 126) Connect a foot switch (optional PS-1) to this jack.

4 PHONES 1, 2 jack A set of headphones can be connected to each of these jacks. This is a 1/4" stereo phone jack. The headphone output is the same signal as the MONITOR OUT L/R jacks.

5 VOLUME 1, 2 knob This knob sets the volume level of the headphones. Turning the knob to the right will raise the volume; turning the knob to the left will lower the volume.

6 CD-R/RW drive This drive can be used to backup and restore data, or to play or write audio CDs.

The CD-R/RW drive is a precision device. You must operate the D32XD/D16XD in a hori- zontal position, in a location that is not subject to vibration.

Inserting a disc Make sure that the D32XD/D16XD is on. (1)Press the eject button of the CD-R/RW drive to open the disc

tray. The tray will open about halfway. Manually pull the tray out far enough to place a disc in the tray. When opening the CD-R/RW drive for the first time, remove the pickup stopper from the disc tray before using the drive.

(2)Place the disc accurately in the tray, label side up. (3)Push the disk tray in until it is completely closed.

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Removing a disc (1) Press the eject button to open the disc tray. The tray will open about halfway.

Manually pull the tray out far enough to remove the disc from the tray. (2)Gently remove the disc from the disc tray. (3)Push the disc tray in until it is completely closed.

Emergency disc removal Normally you will be able to remove the disc as described above. However, if this is not possible due to a power failure or other problem, you can also remove the disc as follows.

Insert a pin-like object of less than 1 mm diameter, such as a straightened paper clip, into the manual eject pinhole and push. The disc tray will be forced open.

Excessive use of this method may cause the CD-R/RW drives to malfunc- tion.

This procedure must be performed with the power off.

Rear panel

1 AC connector Connect the power supply cable (included) here.

2 Main power switch (POWER ON) This turns the main power on/off. When the Main power switch is turned on, the D32XD/D16XD will be in the standby mode. In the standby mode, pressing the ON key will turn the D32XD/D16XD on. While the D32XD/D16XD is operating, hold the ON key to access the Power Off dialog box and select Yes to shutdown the D32XD/ D16XD and return to the standby mode. Then use the main power switch to turn the power off completely.

To turn off the power, you must first press the ON key to perform the shutdown operation. Never turn off the Main power switch or disconnect the power cable until shutdown has been completed. If you turn off the Main power switch or disconnect the power cable before shutdown has been completed, data and user settings may be lost, and the hard disk may be damaged.

3 Cooling fan outlet This is the outlet for the internal cooling fan. Do not block this outlet; doing so will cause heat to build up inside the D32XD/D16XD, causing malfunctions.

4 DIB-8 cover Remove this cover when installing the optional ADAT I/O board (p.178). For details on the parts and functions of the DIB-8s connectors, refer to Parts of the DIB-8 and their functions (p.178).

5 USB connector You can use a USB cable to connect the D32XD/D16XD to your computer.

USB peripheral devices such as external hard disks and CD-R/RW drives cannot be con- nected to the D32XD/D16XD.

Manual eject pinhole

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6 MIDI OUT connector MIDI messages are transmitted from this connector. Use this when you wish to use the D32XD/D16XD to control an external device via MIDI. (p.93, 131)

7 MIDI IN connector MIDI messages are received at this connector. Use this when you wish to con- trol the D32XD/D16XD from an external MIDI device. (p.93, 131)

8 S/P DIF OUT jack This is an optical-type S/P DIF format (IEC60958, EIAJ CP-1201) digital out- put jack (stereo). Use an optical cable to connect this jack to the optical digital input of your DAT, MD or other equipment. This output provides the same audio as the MASTER OUT L/R jacks, but as a digital signal at the same sampling frequency and bit depth as the current song.

9 S/P DIF IN jack This is an optical-type S/P DIF format (IEC60958, EIAJ CP-1201) digital input jack (stereo). Use an optical cable to connect this jack to the optical digital output of your DAT, MD or other equipment. This input provides a digital audio signal at the same sampling frequency and bit depth as the current song.

10 Phantom power switch INPUT 18 jacks provide +48V phantom power so that condenser mics can be used. Phantom power is supplied to the balanced XLR jacks, and can be selected independently for each channel. Turn this switch on only for chan- nels that use a condenser mic.

If a condenser mic is connected or disconnected with the phantom power switch on, damage to your equipment may occur. For this reason, always turn the phantom power switch off before connecting or disconnecting a condenser mic.

If the phantom power switch is on, you must never connect any device other than a con- denser mic. Doing so may damage your equipment.

11 AUX OUT 1, 2, 3, 4 [*AUX OUT 1, 2] jacks These jacks output the external send audio signals from the mixer channels (p.47, 112). You can connect these to the input jacks of an external effect processor. These are 1/4" unbalanced phone jack outputs.

12 MONITOR OUT L/R jacks Connect these jacks to your external monitor system. In MIXER, SOLO/ MONITOR, Monitor tab page (p.50, 114) you can select the bus that will be monitored from these outputs. These jacks output the same audio as the PHONES jacks. These are 1/4" balanced/unbalanced TRS phone jack outputs.

13 MASTER OUT L/R jacks These jacks provide the analog audio signal from the master bus, or the audio signals selected by the SOLO function. You can select the solo source in MIXER, SOLO/MONITOR, Solo tab page. Connect these jacks to your external monitor system or recording device. These jacks provide an analog version of the audio being sent to the S/P DIF OUT jack. These are 1/4" balanced/unbalanced TRS phone jack outputs.

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Items and functions in the TouchView display The D32XD/D16XD features Korgs TouchView LCD technology. By touching the buttons or icons displayed in the LCD screen, you can quickly and intuitively select pages, set parameter values, edit song names, save data, and perform many other operations. References in this manual to ... button, ... tab, or ... icon indicate items dis- played in the LCD screen that can be selected using the TouchView display. References to ... key, ... knob, ... dial, or ... slider indicate controls on the top panel or front panel; use the corresponding physical controller to access these items.

a: Song/counter/location/calendar display This area displays the currently selected song, the counter (song position), and the date. This is displayed in any page mode, and you can modify the counter/calen- dar setting.

You cannot modify these settings while a dialog box is displayed.

b: Page name display This indicates the name of the currently selected page, or editing information. This item does not appear in certain pages such as the effect pages or Mixer View.

c: Tab Press one of the tabs to select the corresponding page.

d: Edit icon When you press an icon such as a fader or knob shown in the LCD screen, a frame will appear (in most cases) around the icon. This is called the edit icon; changes you make will apply to the parameter whose icon is enclosed by the frame.

e: Edit cell When you press a parameter in the LCD screen, the parameter value will be highlighted. This is called the edit cell; changes you make will apply to the highlighted area.

f: Popup button When you press one of these buttons, a dialog box will appear, displaying parameters and values for you to select. When you have nished selecting parameters or setting values, press the Yes (or OK) button or No (or Cancel) button in the dialog box to close it and to return to the previous tab page.

c: Tab

a: Song/counter/location/calendar display e: Edit cellf: Popup button

d: Edit icon

b: Page name display

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g: List button When you press this button, a menu list will appear, allow- ing you to select an item from this list.

h: Scroll bar/scroll buttons Use these to move up and down through a list of parameter values that extends beyond the window in the display.

i: Conrmation button When you press this button, a dialog box will open, asking whether you are sure you want to execute the settings or the operation. Some dialog boxes may contain an edit cell for you to specify a value. Press the Yes (or OK) button or the No (or Cancel) button in the dialog box to close the dialog box and return to the previous tab page.

j: Radio buttons Use the radio buttons to chose one of the displayed items.

k: Toggle button This type of button will either change function or toggle between on/off each time you press it.

l: Check box Each time you press one of the check boxes, a check mark will either be added or removed. Add a check mark if you want to enable that function.

* Other In addition to the items listed above, the Drive button will open a dialog box where you can select a drive for editing, and the Rename button will open a dialog box where you can rename a song or program. There are also certain screens, such as the routing conrmation screen, that provide valuable information, but contain no editable items.

Menu list

g: List button

h: Scroll buttons

h: Scroll bar

k: Toggle button

i:Confirmation button

l: Check box

Confirmation dialog box

j: Radio buttons

Drive button Rename button

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Basic operation 1. Selecting the page mode

In order to access a particular function by using the TouchView screen, you rst need to select the page mode that contains that function, using the page mode keys. The MIXER key and CD key will display a page jump menu in the LCD screen; use the page mode buttons shown in the LCD screen to select the desired mode. Each time you press the MIXER key or CD key, you will return to this page jump menu.

For details on the functions of each page mode, refer to Reference (p.96).

2. Selecting a tab page Each page mode contains numerous parameters, and these are organized into pages. The pages are divided by tabs. To select a tab page, press one of the tabs in the LCD screen. You can also hold down the cursor () key and use the LOC1/IN...LOC6 keys to select a tab. Some page modes contain only one tab.

3. Selecting and setting parameters

Selecting a parameter To select a parameter, press the edit icon, edit cell, or button shown in the LCD screen. In most cases, you can use the cursor keys to move between parameters and press the ENTER key to select one.

You cannot use the cursor keys to move between a dialog box and the original tab page.

Setting a parameter There are different methods of setting a parameter, depending on the type of parameter.

Edit icons, edit cells, buttons Press the edit icon, edit cell, or button in the LCD screen to highlight it, and then turn the

value dial (or use the +/ keys) to set the value. If buttons are displayed in the LCD screen, you can use these buttons as well.

Popup buttons, dialog boxes Press the popup button in the LCD screen to access the dialog box, and then select the

parameter value in the LCD screen. You can also use the value dial (or +/ keys) to select the parameter value.

Toggle buttons Toggle buttons in the LCD screen will alternate between on and off each time you press

them. You can also use the cursor keys to highlight the button and then press the ENTER key to switch the function on and off.

Radio buttons Press a button in the LCD screen to select it. In addition, you can use the cursor keys to

highlight the button and then press the ENTER key to select it.

Selecting one item from a menu list Press the desired item from the list shown in the LCD screen to select it. Use the buttons in the LCD screen to select the desired item. Use the value dial or +/ keys to make your selection.

Fader or pan settings D32XD When faders are shown in the LCD screen, moving a fader will automatically select and update the value of the corresponding on-screen control. In addition, you can select a particular fader or pan knob in the display by using the cursor keys. In either case, you can then use the value dial (or the +/ keys) to edit the value. To set the pan, press a CH SELECT key to select a chan- nel and use the pan knob located at the lower right of the LCD.

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D16XD When faders or pan knobs are shown in the LCD screen, moving a fader or pan knob will auto- matically select and update the value of the corresponding on-screen control. In addition, you can select a particular fader or pan knob in the display by using the cursor keys. In either case, you can then use the value dial (or the +/ keys) to edit the value.

Send and equalizer As soon as you change the value of one of the send or equalizer knobs, or select one of the send or equalizer keys, the LCD screen will automatically call-up the appropriate tab page for edit- ing the corresponding parameter. As you continue to use these knobs and keys, you can see as the values are updated in the dis- play.

Effect settings When effect parameter knobs are displayed in the LCD screen, you can use the four CONTROL knobs to select parameters or edit values. If more than four editable effect parameters are dis- played at one time, use the cursor keys to select the row of knobs that contains the parameter you wish to edit.

Selecting channels You can quickly select a channel by using the CH SELECT keys above the faders.

Examples of operation Figure 1 shows the EFFECT, MasterEFF1 tab page. To select this tab page, press the top panel EFFECT key, and then press the MasterEFF1 tab in the LCD screen.

The upper row of knob icons in this screen are linked with the control knobs below. Turning a control knob will directly modify the corre- sponding value. To select a knob in the lower row of icons, you can ei- ther use the cursor keys, or simply touch one of the knob icons in the LCD screen.

Figure 2 shows the MIXER, FADER/PAN/AUTOMATION, Fader Pan tab page. To select this tab page, press the top panel MIXER key, and then press the FADER/PAN/AUTOMATION button in the page jump menu that appears in the LCD screen. If a different tab page (such as EditScene or SceneFilter) is displayed, press the Fader Pan tab.

As you move any of the faders or pan knobs, this screen will automat- ically show which parameter you are changing, and its new value.

Figure 3 shows the CH VIEW, Ch View tab page. To select this tab page, press the top panel CH VIEW key. If a different tab page (Ch Routing) is selected, press the Ch View tab.

In this screen, you can adjust the fader and pan set- tings of the selected channel. The fader and pan knob can be selected using the cursor keys or by touching their icons in the LCD display, and then using the val- ue dial or +/ keys to set the value. You can also sim- ply move the fader or pan knob for the selected channel and see the value as it is updated in the dis- play. Use the CH SELECT keys to select the current channel shown in the display. You can also use the knobs and keys located at the right of the LCD screen to ad- just the Send and EQ settings.

Figure 1

Figure 2

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Quick Start This Quick Start is designed to provide a few examples of some common tasks, while helping you get familiar with the operations of the D32XD/D16XD.

Step 1: Preparations The rst step explains how to connect your monitor speakers or headphones, how to turn the D32XD/D16XD on, and how to listen to the demo songs.

Step 2: Quick recording This step will cover how to connect a guitar, keyboard, or mic to the D32XD/ D16XD, how to record your performance on to a track, and how to play back the recording and listen to the results.

Step 3: Overdubbing Overdubbing allows you to record additional tracks as you play along with the performance you recorded in step 2.

Step 4: Mixdown and mastering In this step you can apply effects and EQ to each track to adjust the overall balance. Finally, you can apply effects and EQ to the entire song to add overall com- pression and tonal adjustments, and mix your song down to the stereo master track.

Step 1: Preparations

1. Connections

Please note the following items before you begin. The D32XD/D16XD automatically stores the date and time each time a song is saved, so that you can tell when a song was updated. Before you begin, we rec- ommend that you set the date and time (p.180 Setting the calendar clock). The D32XD/D16XD was designed to make use of Korgs TouchView graphical interface for quick and intuitive oper- ation. If you have any questions about how to use the TouchView display, refer to Items and functions in the TouchView dis- play (p.15).

Connections (1)Connect the MONITOR OUT L/R jacks to your moni-

tor speaker system, or connect a set of headphones to the PHONES 1 jack.

(2)Set the MONITOR LEVEL knob to . If you are using headphones, set the headphone VOLUME knob 1 all the way to the left.

2. Turn the D32XD/D16XD on Connect the AC power cable (included), and turn on the power. Be sure to use the procedure described in Power-on (p.1).

Use an independent AC outlet whenever possible. If a circuit breaker should trip for some rea- son, any unsaved data will be lost and the internal hard drive or CD-R/RW may be damaged.

(1)

(2)

Monitor speaker etc.

Headphones

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3. Listen to the demo song When it ships from the factory, the D32XD/D16XD contains pre-recorded demo songs. This section explains how to listen to one of the demo songs.

(1)Press the SONG key. If a tab page other than Select Song is displayed, press the SelectSong tab.

(2)The top line indicates [Drive A] Current Song:, and the cur- rently selected demo song is shown below it. If you want to select a different demo song, refer to 1-3. Select- ing a song (p.37).

(3)Verify that the REC/PLAY keys of channel tracks 1 through 16 are set to PLAY (key lit green). Press the D32XDs 116/1732 key, and make sure that the REC/PLAY keys of channel tracks 1732 are set to PLAY mode (key lit green). If any of the keys are set to REC (lit red), press those keys to select PLAY (lit green). If the MASTER TRACK STATUS key is lit, press it until the key goes dark.

(4)Press the PLAY key to start playing the demo song.

(5)Set the red MASTER fader to the 0 setting. Slowly turn the MONITOR LEVEL knob toward the right to adjust the playback volume. If you have connected headphones, turn both the MONITOR LEVEL knob 1 and the VOLUME knob slowly toward the right to adjust the volume.

(6)While the song plays, operate the channel faders and notice that the bal- ance of the sound changes.

(7)When the demo song ends, press the STOP key. Hold down the STOP key and press the MARK JUMP key to return to the beginning of the song (p.38 2. Location).

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Step 2: Quick recording

1. Create a new song In order to begin recording, you must first create a new song.

(1)Press the SONG key to access the SelectSong tab page.

(2)Press the New button. The New Song dialog box will appear.

(3) In the Select New Song Type area, select the desired sampling frequency and bit depth for the song that you want to create. For this example, select 44.1 kHz/16 bit.

(4)Click the OK button in the screen. A new song named Song * will be created following the last existing song. * will be a consecutive number starting from 001.

You can change the location (song drive) in which the song is created (p.37 Selecting a song from another song drive).

2. Name the song Heres how to rename the newly created song. Before you start recording, we recommend that you give your song a name that will help you recognize the content of the song.

(1)Press the SONG key to access the SelectSong tab page. If the EditSong tab page is displayed, press the SelectSong tab.

(2)Press the newly created song to select it; the song will be highlighted.

(3)Press the Rename button to display the Rename dialog box.

(4)Edit the song name. When you press a character or numeral button, the highlighted character in the song name will change.

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The highlighted area will then move one step toward the right. Repeat this step to edit the song name. If you want to edit only a portion of the song name, use the buttons to move the highlighted area, and then press a character or numeral button.

Use the buttons in the LCD screen to perform the following operations.

0...9: Input a numeral (e.g., 0)

A...@_...: Input an alphabetical character (e.g., A) or symbol (e.g., @, _).

: Input a space.

: Switch the alphabet buttons between lower case and upper case.

: Insert a space, and move the subsequent characters backward.

: Delete the character at the cursor location.

: Erase the entire name.

(5)Conrm the changes. When you have nished naming your song, press the OK button in the LCD screen. If you decide not to change the name, press the Cancel button.

As an alternative to the above procedure, you can use the Name Library to change the name. Refer to Using the name library (p.37).

3. Connect your audio sources to the mixer inputs

Connect devices to the INPUT jacks This example shows how to connect a guitar, mic, and keyboard to the mixer inputs.

(1)Set the INPUT 1 TRIM knob to the 12 posi- tion, and connect a guitar to the GUITAR IN jack. The GUITAR IN jack is shared with INPUT 1, and the two cannot be used simultaneously (p.12 1 GUITAR IN jack).

(2)Set the INPUT 2 TRIM knob to the 12 posi- tion, and connect a mic to the INPUT 2 jack.

(3)Set the INPUT 3 and 4 TRIM knobs to the 12 position, and connect the output of a keyboard to INPUT jacks 3 and 4.

Assign the inputs to channels First, specify which channel will be assigned to the gui- tar input.

(1)Press the MIXER key, and then press the page jump menu INPUT/OUTPUT/CH ASSIGN button to access the Ch Assign tab page.

(2) In the tab page, press the CH1 SOURCE channel icon. The icon will be enclosed by a frame.

(3)Use the buttons to set the number inside the channel icon to read 1 (INPUT 1). You can also use the value dial or the +/ keys to change the number within the icon.

If you set the CH1 SOURCE number to 2, INPUT2 (in the diagram at right, the mic) will be assigned to CH1.

OUTPUT

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Guitar

KeyboardMic

INPUT1

CH1 CH2 CH3 CH4

Rhythm L, R CD L, R

L R

INPUT2

INPUT3

INPUT4

INPUT5

1Tr 2Tr 3Tr 4Tr

Keyboard Guitar Mic

Recorder 32Tr

[*16Tr]

Connection example

CH32 [*16]

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Adjust the CH 1 input level to verify that the sound of the guitar has been assigned.

(4)Raise the MASTER fader to the 0 position, and lower the CH1 fader to .

(5)For a mic or guitar, leave the PAD key unpressed when making your settings. For a line-level output, such as from a keyboard, press the PAD key to the in position (on) when making your settings.

(6)Set the CH1 REC/PLAY key to REC (key lit red).

(7)When you play your guitar, the INPUT 1 peak indicator (the LED at the upper right of TRIM) will light. Adjust the TRIM knob so that the loudest input level does not cause the LED to light red.

(8)Gradually raise the CH1 fader while playing your guitar, and you will hear sound from your monitor speakers. If you are using headphones, adjust the PHONES 1 VOLUME knob and the MONITOR LEVEL knob.

Using the same method, you can assign the mic and keyboard inputs to their own channels.

(9)Change the number displayed inside the CH2 SOURCE channel icon to 2 (INPUT 2). Using this setting, the sound of the mic connected to INPUT 2 will be sent to CH2. Set and check the mic level as described in steps (4)(8).

(10)Change the number within the CH3 SOURCE channel icon to 3 (INPUT 3), and the number within the CH4 SOURCE channel icon to 4 (INPUT 4). Using these settings, the sound of the keyboard connected to INPUT 3 and 4 will be assigned to CH 3 and 4. Set the pan knob of channel 3 all the way to the left; set the pan knob of channel 4 all the way to the right. Now you can monitor your keyboard in stereo. Check the keyboard sound and set the level as described in steps (4)(8).

D16XD

D32XD

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(3) (1)

(2)

(2)

(7)

(8)

(5)

(6)

(4)

D16XDD32XD

24

4. Effects and EQ (equalizer) If you want to record the sound of the connected devices without any further processing, proceed to 5. Recording. If you want to use the D32XD/D16XDs internal effects and 4-band parametric EQ to process the sound before it is record- ed, read the following sections Applying effects to the input sound and Ad- justing the EQ.

Applying effects to the input sound Its also easy to apply the D32XD/D16XDs effects after recording the sound (p.29).

Heres how to apply effects to the input from your guitar.

(1)Press the EFFECT key and select the Routing A [*EFFRouting] tab page.

(2)Press the InsEFF1 IN/TR cell (it will become highlighted) and use the +/ keys to select IN. IN stands for Input, and TR stands for Track; choose IN if you want to apply the effect to the input sound, or TR if you want to apply the effect to the play- back.

(3)Press the InsEFF1 CH cell (highlighted) and use the +/ keys to select 1.

(4)Press the InsEFF1 edit cell (highlighted). Then press the Select button.

(5)The Select Effect Category dialog box will appear. Here you can select what type of effect you want to use on the guitar. For this example, select Dynamics&Filter from the Mono category.

(6)The Select EFF Program dialog box will appear. Here you can select the effect. For this example press Compressor and then press the OK button.

With this setting, Compressor can be applied as insert effect 1 to the sound from input 1.

You can apply effects to the mic and keyboard inputs in the same way.

(7)Set InsEFF2 to IN, and CH to 2. For the InsEFF2 edit cell, select the Room effect from Reverb&Delay in the Mono category.

(8)Set InsEFF3 to IN and CH to 3, and set InsEFF4 to IN and CH to 4. For the InsEFF3 edit cell, select the Rotary Speaker effect from SFX&etc in the Stereo category. Because this is a stereo effect, the same effect will automati- cally be selected for InsEFF4. (p.56 Effects)

For details on editing the parameters of the effects you selected, refer to 4. Editing the effects (p.59).

(5)

(1)

(2)

(1)

(3) (4)

(4)

(6)

(6)

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Applying EQ to the input sound On the D32XD/D16XD its also easy to apply EQ after recording.

Heres how to apply EQ to the input from your guitar.

(1)Press the MIXER key. In the page jump menu, press the EQ/PHASE/REC [*EQ/ATT/PHASE] button and then select the EQ/ATT tab page.

You can move from another tab page or page mode directly to the EQ/ATT tab page by turning one of the EQ knobs or pressing one of the EQ keys (High, Hi-Mid, Lo-Mid, Low) located at the right of the LCD screen.

(2)Press the CH cell, and use the buttons to select a channel (in this example, 1). You can also select a channel by pressing one of the CH SELECT keys.

(3)Press the level meter position cell and set it to read IN/PRE. IN stands for Input and PRE stands for pre-fader; these settings allow you to simultaneously check the input signal level, and the level of the signal immediately after the EQ has been applied.

(4)While playing your instrument, use the EQ knobs and keys located at the right of the LCD screen to adjust the EQ. Press an EQ key to select the frequency band that you want to adjust (High, Hi-Mid, Lo-Mid, Low), and use the EQ knobs to adjust the gain, center frequency and Q (resonance/bandwidth). The resulting EQ curve will be displayed in the EQ window. If the level meter clips, press the ATT knob icon in the LCD screen and adjust it to a value that does not cause clipping.

Using the same method, you can apply EQ to the mic and keyboard inputs as well.

(5)Press the CH cell and use the buttons to select a channel (in this exam- ple, 2). Now you can apply EQ to the sound from the mic connected to INPUT 2. Adjust the EQ as described in steps (3) and (4).

(6)Press the CH cell and use the buttons to select a channel (in this exam- ple, 3). Now you can apply EQ to the stereo keyboard connected to INPUT 3. Adjust the EQ as described in steps (3) and (4). If you pair the two keyboard channels, the EQ settings you make will also be applied to the sound of input 4 without your having to perform step (7), below (p.49 3-5. Pairing).

(7)Press the CH cell and use the buttons to select a channel (in this exam- ple, 4). Now you can apply EQ to the stereo keyboard connected to INPUT 4. Adjust the EQ as described in steps (3) and (4).

If you paired the two keyboard channels in step (6), you will not be able to adjust the EQ for channel 4. The EQ settings of channel 3 will also apply to channel 4.

(1)

(1)

(2)

(2)

(3)

EQ window

(1)

(4)

(4)

25

26

5. Recording You are now ready to record one of the sources (guitar, mic, keyboard) that you set up to record in the previous steps. In this example, lets record the guitar.

Preparations for recording (1)Set the recording mode.

Press the REC/PLAY MODE key. In the Rec/Play tab page, set Rec Mode to Normal.

(2)Set the RecSend. Press the MIXER key. Then press the page menu com- mand EQ/PHASE/REC [*SEND (EFF/AUX/REC)] but- ton, and in the RecSend tab page make sure that the channel (in this example, 1) that you want to record is set to PRE. If it is set to PST, press that button to change it to PRE.

(3)Access the track view screen so you can see the record- ing track status. Press the METER key to display the level meter screen.

(4)Press the popup button in the screen to display the Meter Trk Type dialog box.

(5)Choose PreFader as the Select Level Meter Position setting, and choose Track View as the Select View setting. Then press the OK button.

(6)Press the REC/PLAY key of the track you want to record, setting it to REC (key lit red).

Start recording The location currently shown in the counter is where the recording will begin. (p.38 2. Location)

(1)Press the REC key to enter record-ready condition (the key will blink).

(2)Press the PLAY key to start recording (REC and PLAY keys will light).

(3)Begin playing your instrument.

(4)When you have nished playing your instrument, press the STOP key to stop recording (the keys will go dark).

The track view will display a bold line to indicate the region where recording took place. This line indicates the event data. Event data is displayed even for recorded areas where you did not actually play your instrument.

(1)

(1)

D16XD

D32XD

(4)

(5)

(5)

(3) (5)

(4)

(1)(2)(4)

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6. Playback (1)Press the REC/PLAY key of the track 1 you recorded, setting it to PLAY (key

lit green).

(2)Return to the beginning of the song. Hold down the STOP key and press the MARK JUMP () key to return to the beginning of the song (p.38 2. Location).

(3)Press the PLAY key to begin playback (the key will light). You can apply EQ to the playback audio (p.49 Applying EQ to the play-

back). You can adjust the level and pan of the playback audio (p.48 3-1. Adjust-

ing the volume, p.48 3-2. Adjusting the pan). You can apply effects to the playback audio (p.56 Effects). You can play internal rhythms along with the playback (p.61 Rhythm).

(4)Press the STOP key to stop the playback (the PLAY key goes dark). Even if there is no event data, playback will not stop until you press the STOP key.

You can use a PS-1 foot switch (sold separately) to start/stop playback (p.126).

(1)

(2)

(3)(2)(4)

27

28

Step 3: Overdubbing In this step, you can record the output from your mic or keyboard on a new track while listening to the guitar performance that you recorded in Step 2.

1. Recording For this example, you will be able to listen to the gui- tar performance while you record the mic input on track 2.

Preparations for recording (1)Press the REC/PLAY key of the track (2) you

want to record, setting it to REC (key lit red).

(2)Press the REC/PLAY key of the track (1) that you want to hear playback, setting it to PLAY (key lit green).

(3)Move to the location in the song where you want to start recording (p.38).

Start recording (1)Press the REC key to enter record-ready condi-

tion (the key will blink).

(2)Press the PLAY key to start recording (REC and PLAY keys will light).

You can use a PS-1 foot switch (sold separately) to start/stop recording (p.126).

(3)While listening to the playback, record an additional part.

(4)When you have nished performing, press the STOP key to stop recording (the key will go dark).

2. Playback Play back the song to verify that your performance was recorded correctly.

(1)Follow steps (1)(4) of 6. Playback in the previous section Step 2: Quick recording.

1Tr 2Tr 3Tr 4Tr

CH1 CH2 CH3 CH4

Rhythm L, R CD L, R

L R

Recorder

Play Rec Rec Rec

INPUT1

INPUT2

INPUT3

INPUT4

INPUT5

32Tr

[*16Tr]

CH32 [*16]

Keyboard Guitar Mic

Already recorded

Connection example

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Step 4: Mixdown and mastering Mixdown refers to the process of applying insert effects, master effects, and EQ to the recorded tracks, adjusting the overall balance, and then combining everything into a two- track stereo mix. Once you have mixed-down a song, you can apply a final ef- fect and EQ to add compression and adjust the overall tone to create a finished master; this process is called master- ing. On the D32XD/D16XD, you can perform the mastering and the stereo mix-down at the same time.

1. Applying effects and EQ to individual channels

Applying effects to individual channels/tracks (Insert Effect) You can apply an effect to the playback of an individual track by assigning an insert effect to that mixer channel.

(1)Press the EFFECT key and select the Routing A [*EFFRouting] tab page.

(2)Press the IN/TR cell (it will become highlighted), and use the +/ keys to select TR.

(3)Perform the actions described begin- ning with step (3) under Applying effects to the input sound (p.24).

Applying EQ to each channel/track (1)Press the MIXER key, and select EQ/PHASE/REC [*EQ/ATT/PHASE] in the

page jump menu. Then select the EQ/ATT tab page. You can move from another tab page or page mode directly to the EQ/ATTtab page by turning one of the EQ knobs or pressing one of the EQ keys (High, Hi-Mid, Lo-Mid, Low) located at the right of the LCD screen.

Pan Pan Pan Pan Pan

Master Track

Master Recorder

1Tr 2Tr 3Tr 4Tr

Recorder

CH1 CH2 CH3 CH4

32Tr

[*16Tr]

CH32 [*16]

(1)

(2)

(1)

(1)

(1)

(2)

(2) (3)(1)

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30

(2)Press the CH cell, and use the buttons to select the channel whose EQ settings you wish to change. You can also select a channel by pressing one of the CH SELECT keys.

(3)Press the position cell and set it to read IN/PRE. IN stands for Input and PRE stands for pre-fader; these settings allow you to simultaneously check the input signal level, and the level of the signal imme- diately after the EQ has been applied.

(4)Be sure the REC/PLAY key for the track whose EQ settings you wish to change is set to PLAY (key lit green). Then press the PLAY key to begin playback of the song.

(5)While listening to the playback, use the EQ knobs and keys located at the right of the LCD screen to adjust the EQ.

If the level meter (PRE) clips, press the ATT knob icon in the LCD screen and adjust it to a value that does not cause clipping.

Adjusting the pan Adjust the stereo position of the playback tracks. Press the PLAY key to play back. Then press the CH SELECT key of a playback track and turn the PAN knob to adjust its stereo position. On the D16XD, turn the PAN knob of each playback track to adjust its stereo po- sition.

Using the channel/track sends to apply effects (Master Effects) The D32XD/D16XD contains two master effects that can be used to apply spatial effects such as reverb. You can set the effect balance by adjusting the effect send of each channel and the effect return level.

You can select an effect either by using the EFFECT, MstrEFF1 tab page as explained here, or by making a se- lection in the MasterEFF1 cell of the EFFECT, Routing A [*EFFRouting] tab page as explained earlier in Step 1. If you want to select an effect while viewing (or editing) its parameters, use the first method. Use the first method if you want to view (or edit) the effect parameters while selecting an effect; use the second method if you want to check the overall balance of the effect without editing it.

(4)

(4)

(5)

(5)

Pan

Send

Send

From the EQ output of each ch.

Master bus

Master Effect 1

Pre-fader

Post-fader

Master Effect 2

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Selecting a master effect (1)Press the EFFECT key and select the MstrEFF1 tab page.

(2)Press the popup button beside the effect name, and the Select EFF Category dialog box will appear.

(3)Press a category button in the LCD screen, and the Select EFF Program dialog box will appear. For this example press Club and then press the OK but- ton. If you want to go back and look in another category, press Cancel button.

Adjusting the Master Effect 1 Send amount for each track (1)Press the INTERNAL 1 key located beside the SEND

knob to display the EFF1Send tab page. Alternatively, you can access this page by pressing the MIXER key, choosing SEND (EFF/AUX [*/REC]), and selecting the EFF1Send tab page.

(2)Select how the audio signal will be sent to master effect 1. You can choose to send either the pre-fader signal (PRE) or the post-fader sig- nal (POST) to master effect 1.

Press the PRE (PST) button located above the knob icon to make your choice. For this example, select PRE for all tracks that will be using master effect 1.

(3)Adjust the send amount of each track. Press the SEND knob icon, and turn the SEND knob located to the right of the LCD screen to adjust the send amount for that track.

(3)

(1)

(2)

(1)

(3)

(3)

Pan

Send

From the EQ output of each channel/track

Master bus

Master Effect 1

Pre-fader

Post-fader

(1)

(3)

(2) (3)

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In this way, the send value controls the level of each track being sent to this mas- ter effect. For the tracks you dont want to use master effect 1, set the send value to 0.

(4)Make settings for master effect 2 in the same way, using the MstrEFF2 and EFFSend2 tab pages.

Checking and adjusting the master effect (1)Press the PLAY key to play back the song.

As the song plays, listen to the output of the master bus to hear the results of your effect settings.

(2) In the EFFECT, MstrEFF1 (or MstrEFF2) tab page, adjust the return level and return balance of the signal from the master effect to the master bus. For this example, set Return Level to 100, and Return Balance to C.

(3) If the output level meter clips, press the TRIM knob icon in the LCD screen and adjust the value until no clipping occurs. For details on editing the parameters of the selected effect, refer to 4. Editing the effects (p.59) in the Operation section.

2. Applying effects and EQ to the entire song

Checking the volume Use the channel faders to adjust the playback level. Press the METER key to display the Post Fader level meters. Press the popup button to open the Meter Trk Type dialog box. Set the Select Level Meter Position to Post Fader, and set Select View to Track View. Now the meters will show the level for each fader.

Applying an effect to the master bus (Final Effect) (1)Press the EFFECT key and select the FinalEff tab page.

(2)Press the popup button to open the Select EFF Category window, and select a nal effect category. For this example press Reverb&Delay.

(2)

(1)

(2)

(1)

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(3)The Select EFF Program dialog box will appear. Here you can select the effect. For this example press L/C/R Delay and then press the OK button. If you want to go back and look in another cate- gory, press Cancel button.

(4)Press the PLAY key to play back the song. Listen to the output of the master bus or the headphones to hear the results of the nal effect.

(5)Make the desired adjustments, and then press the STOP key. For details on editing the parameters of the effect that you selected, refer to 4. Editing the effects (p.59) in the Operation section.

Applying EQ to the master bus (Master EQ) (1)Press the MIXER key, press the EQ/PHASE/REC [*EQ/ATT/PHASE] button

in the page jump menu, then select the MasterEQ tab page.

(2)For this example, press the Link button to turn it on (highlighted). When the Link button is on, adjusting either side (left or right channel) will make the same settings for both channels (p.48).

(3)Make sure that the L button is on (highlighted); the display will show the left channel master EQ screen.

(4)Press the PLAY key to play back the song.

(5)While listening to the output of the master bus or the headphones, select the various EQ knob icons in the LCD screen and use the value dial (or the +/ keys) to adjust the EQ settings. The EQ window displays the EQ curve. You can switch the master EQ on/off by pressing the ON/OFF button in the LCD screen.

If you want to make independent settings for the left and right master EQ, turn off the Link button and use the R or L button to select right or left.

The EQ knobs and keys at the right of the LCD screen will not adjust the master EQ.

(6)When youre done adjusting the master EQ, press the STOP key.

(3)

(3)

(1)

(1)

(1)

(5)

EQ window

(2)

33

34

3. Recording on the master track To create an audio CD, you will record the mixed-down song onto a stereo master track. The master track of each song consists of eight virtual tracks; AH. Having these virtual master tracks will allow you to try various mixes of your song, and then listen to pick your favorite.

(1)To specify which of the master virtual tracks you will use, press the TRACK key, select the MasterTrack tab page, and use the V-Level buttons.

(2)Preparing to record to the master track. Set the MASTER TRACK STATUS key to REC (key lit red) to arm the master track for recording. The REC/PLAY keys of tracks 116 will automatically change to PLAY (key lit green).

(3)Adjust the recording level. Set the MASTER fader to 0. Press the METER key to display the Meter Trk View screen. Press the PLAY key to play back the song. If the master bus level meter indicates CLP, adjust the MASTER fader.

(4)Return to the beginning of the song. (p.38)

(5)Record the master track. Press the REC key to enter record-ready condition (LED blinking), and then press the PLAY key to begin recording (LED lit). When you nish recording, press the STOP key.

(6)Listen to the recorded result. Press the MASTER TRACK STATUS key to set it to PLAY (key lit green). The REC/PLAY keys of tracks 116 will automati- cally change to muted (key unlit). Return to the beginning of the song. (p.38) Press the PLAY key, listen to the playback, and then press the STOP key.

(1)

(1)

(1)

(3)

(2)

(4)

(5)(5)(6)(5)(6)

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4. Writing to a CD You can use the CD-R/RW drive to create an audio CD from the master tracks you recorded. For details, refer to the Operation section, CD (p.78).

Saving your song On the D32XD/D16XD, the song data that you have recorded or edited and the parameters that you have set are automatically saved during the shut-down op- eration when you turn off the power. These settings are also saved when you se- lect a different song. This is called auto-save. You can also save data manually (p.137 Save Now).

The auto-save that occurs when you select a song does not save the scene or effect settings you were editing. If you want to keep the settings you were editing, you must first return to the appropriate edit screen and Store them (p.52 4. Storing/recalling a scene, p.59 4. Editing the effects).

35

36

Operation

Each song drive on the D32XD/D16XDs internal hard disk can store up to one hundred songs.

1. Selecting/creating a song Heres how to create, rename, or select a song.

1-1. Creating a new song In order to begin a new recording, you will first need to cre- ate a new song.

(1) Press the SONG key and select the SelectSong tab page. The upper part of the tab page shows which song is selected as the current song.

(2) Press the New button to display the New Song dialog box.

(3) Use the radio buttons to select the desired combination of sampling frequency and bit depth for your new song.

Maximum number of simultaneously usable tracks for each Song Type

(4) Press the OK button. The new song will be created following the last existing song, and will be added to the song list. It will also be selected as the current song. The song name will automatically be Song * ( * will be a consecutive number starting from 001.). The sampling frequency, bit depth, and date and time of last modication (in this case, the date and time of crea- tion) will be stored, and displayed next to the song name.

If you want to create a new song on a different song drive, start by pressing the Drive button to switch song drives. (p.37 Selecting a song from another song drive).

If the Song Type is 48 kHz/24-bit and you record multiple tracks (four or more tracks) simultaneously, there is a increased possibil- ity that the state of the hard disk recording area (i.e., fragmenta- tion) will cause the Disk too busy. message to appear. We recommend that you always execute OptimizeTrk (p.73) af- ter recording or editing multiple tracks simultaneously in a 48 kHz/24-bit song.

1-2. Renaming a song When a new song is created, it is automatically assigned a song number. We recommend that you change the song name to indicate its content. Song names can be up to 16 characters in length.

(1) Press the SONG key and select the SelectSong tab page.

(2) From the song list, select (highlight) the song that you want to rename.

(3) Press the Rename button to display the Rename dialog box.

(4) Use the buttons in the screen to edit the song name in the Rename box.

: Enters a space.

: Erases the entire name.

: Switches between upper and lower case characters.

: Inserts a space, and moves the subsequent char- acters to the right.

: Deletes the character at the cursor location.

Song, Locate

Hard disk

PC Drive

How the hard disk, drives, and songs are related

Drive: B

Drive: C

Drive: D

Drive: A

Song drive: A

(2)(1)

Current song

(4)(3)

Song Type Recording Playback Punch recording

44.1 kHz/16-bit 16 32 [*16] 8

48 kHz/16-bit

44.1 kHz/24-bit 8 16 4

48 kHz/24-bit

96 kHz/24-bit 4 8 2

Rename box (5)

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: Move the cursor to the location of the character you want to change.

: Displays the name template (name library list).

(5) Finalize your changes. Press the OK button to nalize the edited name, or press the Cancel button to discard the changes you made.

Using the name library (1) When the Rename dialog box is displayed, press the

list button ( ) beside the rename box.

(2) Select (highlight) the name you want to use. To choose a name that is outside the currently-displayed area, use the scroll bar/buttons to scroll through the list.

(3) Edit the song name as desired. Refer to 1-2. Renaming a song, steps (4) and (5).

1-3. Selecting a song There are two ways to select an existing song.

Selecting a song from the song list (1) Press the SONG key and select the SelectSong tab

page to display the song list of the current song drive.

(2) Select (highlight) the desired song, and press the Select button to conrm your selection. If there are more than ve songs, use the scroll bar/but- tons to scroll through the list.

(3) Verify that the song you selected is displayed as the current song.

Selecting a song from another song drive (1) Press the SONG key and select the SelectSong tab

page.

(2) Press the Drive button to display the Select Drive dia- log box.

(3) Select (highlight) the drive that contains the song you want to select, and press the OK button. If you decide not to change drives, press the Cancel but- ton.

(4) The SelectSong tab page will display the song list for the selected drive. Select (highlight) the desired song, and press the Select button to conrm. If there are more than ve songs, use the scroll bar/but- tons to scroll up and down through the list.

(5) Verify that the song you selected is displayed as the current song.

(1) (2)

(2) (3)

(2)

(3)

(3)

37

38

2. Location The term location refers to a specific point in time within the selected song, as displayed in the counter. The counter shows the current location within the song. The counter can be set to display the location in different formats. You can also use the counter to move to a different location.

2-1. Switching the counter display You can switch the units that the counter uses to display the current location.

(1) Press the button to the left of the counter to open the Time Disp Type dialog box.

(2) Select the type of units you want the counter to use, and press the OK button. You can choose one of the following three formats (p.96 Counter).

Time display __:__:__.___ hours : minutes : seconds .

milliseconds

Frame display __:__:__:.__F hours : minutes : seconds .

frames

Measure display ___.__.___ measures . beats . ticks

Switching the information display area The first line of the information display area shows the cur- rently selected song. The second line can be switched to show either the calendar, remaining time, scene settings, mark set- tings, or tempo map.

(1) Press the button at the left of the counter to display the Time Disp Type dialog box.

(2) Press one of the following ve radio buttons, and then press the OK button. Date Time: calendar (date and time) Free Time: remaining time for recording Scene: name and location of the scene for the current

location in the song Mark: name of the mark for the current location in the

song. If there is no mark at the current location, this displays the preceding mark and its location.

TempoMap: the rhythm pattern at the current location of the song

2-2. Moving to a different location

Using the counter to move (1) Select a page in which the counter is displayed at the

top of the screen, such as the SONG, SelectSong tab page.

(2) Select the location counter unit that you want to change (it will be enclosed by a frame).

(3) Turn the value dial (or use the +/ keys) to move to the new location.

Using the FF and REW keys to move

Moving to a point later in the song (fast-forward) Press the FF key. If you hold down the FF key during playback, you will move toward the end of the song. Playback will resume when you release the key. If you hold down the FF key while stopped, you will begin moving toward the end of the song and will continue moving until you press another transport key (such as STOP or PLAY).

If you press the FF key during loop playback, loop playback will stop, and then the location will begin moving toward the end of the song.

Moving to a point earlier in the song (rewind) Press the REW key. If you hold down the REW key during playback, you will move toward the beginning of the song. Playback will resume when you release the key. If you hold down the REW key while stopped, you will begin moving toward the beginning of the song and will continue moving until you press another transport key (such as STOP or PLAY).

If you press the REW key during loop playback, loop playback will stop, and then the location will begin moving toward the begin- ning of the song.

Moving within a song

Moving to the beginning of the song Hold down the STOP key and press the MARK JUMP () key to move to the beginning of the song.

Moving to the end of the song Hold down the STOP key and press the MARK JUMP () key to move to the end of the song.

Using the Locate keys to move You can register a specific location for each of the Locate keys, and move immediately to those locations by pressing the appropriate key. You can register up to six locations in each song.

In addition to recalling the registered locations, these keys are also used to specify locations for auto-punch recording (IN/OUT loca- tions) and track editing (editing range). For details on the func- tion of each locate key, refer to 16. LOC1/IN, LOC6 (p.149).

Assigning locations to the Locate keys (1) Move to the location that you want to register.

Use the counter or the FF/REW keys to move to the desired location.

(2) Press the STORE key; the Stored Time dialog box will appear, allowing you to register the location. If you decide to cancel, press the Exit button or press the STORE key once again.

(1)Information display

(2)

(2)

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(3) Press one of the LOC1/IN, LOC2/OUT, LOC3/TO, LOC4/END, LOC5, or LOC6 keys to this location to that key. The registration will be completed, and the dialog box will close.

You can register a Locate key to a location during playback or recording simply by performing step (2).

If you want to set a location precisely while viewing the waveform, refer to 2-3. Finding a precise location (SCRUB) (p.40).

Moving to a location registered to a Locate key While stopped or playing, press one of the LOC1/IN, LOC2/ OUT, LOC3/TO, LOC4/END, LOC5, or LOC6 keys. You will move to the registered location.

Moving using assignable Marks You can register Marks at specific locations and use them to move to the registered locations. You can name each mark, to indicate locations within the song. Up to one hundred marks can be registered per song.

In addition to their use for finding a registered location, the Marks are also used to divide tracks when you create an audio CD (p.79 2. Disc At Once).

Registering a mark (1) Move to the location that you want to register.

Use the counter or FF/REW keys to move.

(2) Press the STORE key, and the Stored Time dialog box will appear. If you decide not to register the location, press the Exit button or press the STORE key once again.

(3) Press the MARK key to register the location as a mark. The dialog box will close.

Mark numbers are automatically re-assigned in numerical or- der starting at the beginning of the song.

(4) Verify that the mark was registered. Press the MARK key and select the EditMark tab page, and verify that your new mark was registered.

During playback or recording, perform steps (2) (4) to reg- ister a location as a Mark.

Moving to the location assigned to a mark (1) Press the MARK key to display the EditMark tab

page.

(2) In the mark list, press (highlight) the desired mark. If necessary, use the scroll bar/buttons to scroll through the list.

(3) Press the Recall button to recall the mark. Current Mark will show the selected mark, and you will move to the location of that mark.

Using the MARK JUMP keys to move You can move to the registered location of a mark simply by pressing the MARK JUMP keys. Each time you press the MARK JUMP () key, you will move to the next mark going toward the end of the song. Each time you press the MARK JUMP () key, you will move to the next mark going toward the beginning of the song.

Deleting a mark You cannot Undo the result of deleting a mark.

(1) Press the MARK key to display the EditMark tab page.

(2) From the mark list, select the mark that you want to delete. If necessary, use the scroll bar/buttons to scroll through the list.

(3) Press the Delete button to display the Delete Mark dia- log box.

(4) If you are sure you want to delete the mark, press the Yes button. If you decide not to delete the mark, press the No but- ton. If you want to delete all marks, press the Select All but- ton to turn it on (highlighted), and then press the Yes button to delete all marks.

(5) Verify that the mark has been deleted from the mark list.

Renaming a mark (1) Press the MARK key to display the EditMark tab

page.

(2) From the mark list, select the mark that you want to rename. If necessary, use the scroll bar/buttons to scroll through the list.

(3) Press the Rename button to display the Rename dialog box. For details on how to edit the name, refer to 1-2. Renaming a song (p.36).

(3)

(2)

Song

Current location

Mark005 Mark006

Press once

Press once

Press once

Press once

Press once

Mark003 Mark004 Mark007

Order of locations

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2-3. Finding a precise location (SCRUB)

By looking at the waveform data in the display, you can find a precise location. This allows you to register a locate point or a mark at the exact point where a sound begins.

You can view the waveform as described here in the SCRUB screen, and in the WAVE screen used for track editing (p.139).

By watching the waveform as you listen to the audio, you can find the desired location of the song.

(1) Press the SCRUB key to display the Scrub page. If you press the SCRUB key at a location later than the end of the song, the location will be set to the end of the song.

(2) Press the Trk popup button to display the Select Track dialog box.

(3) Select the track that you want to play back, and press the OK button. If you press the Stereo button (highlight), you can view the waveforms of two adjacent channels in the upper and lower parts of the window while you play back.

(4) Use the ZOOM buttons to adjust the size and range of the displayed waveform.

(5) Turn the value dial to nd the location while you listen to the sound. The track audio will play back according to the direction and speed at which you turn the value dial. The Loc cell and the vertical bar indicate the location of the audio you are hearing.

When you reach the desired location, press the STORE key and register the location in a LOC key or a mark.

Finding a zero-cross point If you press the Search Zero button, the location will move only to points where the waveform level crosses the 0 point. Turn the dial toward the right to move to the next zero-cross point. Turn the dial toward the left to move to the previous zero- cross point.

When using loop playback, or when setting IN, OUT, TO, and END points for a track editing operation, setting the location at a zero-cross point will ensure a smoother transition.

You cannot hear the audio while the Search Zero button is on.

Waveform window

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3. Song editing Songs you record can be copied, rearranged, or deleted. You can also protect a song to keep it from being accidentally de- leted.

You cannot use Undo to undo a song editing operation.

3-1. Song editing procedure To perform a song editing operation, first select the song that you want to edit, and then press the SONG key and select the EditSong tab page. Verify that the selected song is shown as the current song in the tab page. Then press a button to perform the desired ed- iting operation.

Copying a song You can copy a song to the desired song number. This is convenient when you want to create a different remix or arrangement of the same song.

(1) Select the song that you want to copy. (p.37)

(2) In the SONG, EditSong tab page, press the Copy button to display the Copy Song dialog box. If you want to copy the song to another song drive, press the Drive button and use the Select Drive dialog box to select the drive (p.37).

(3) Turn the value dial to select the copy-destination song number.

(4) To copy the song, press the Yes button. If you decide to cancel, press the No button to close the dialog box.

(5) When the display indicates Completed, press the OK button. The dialog box will close, and you will return to the EditSong tab page.

If there is already a song at the copy-destination number, the song existing at the copy-destination and subsequent song numbers will be renumbered upward by one (p.136 9-2. Edit Song).

The Undo information within the song will not be copied.

Moving a song You can move a song to the specified song number.

(1) Select the song that you want to move. (p.37)

(2) In the SONG, EditSong tab page, press the Move button to display the Move Song dialog box. If you want to move the song to a different drive, press the Drive button and use the Select Drive dialog box to select the drive (p.37).

If you move the song to a different song drive, the Undo infor- mation will not be retained.

(3) Turn the value dial to select the move-destination song number.

(4) To move the song, press the Yes button. If you decide to cancel, press the No button to close the dialog box.

(5) When the display indicates Completed, press the OK button. The dialog box will close, and you will return to the EditSong tab page.

Deleting a song You can delete a song.

(1) Select the song that you want to delete. (p.37)

(2) In the SONG, EditSong tab page, press the Delete button to display the Delete Song dialog box. Verify the drive name and song number of the song that you want to delete.

(3) To delete the song, press the Yes button. If you decide to cancel, press the No button to close the dialog box.

(4) When the display indicates Completed, press the OK button. The dialog box will close, and you will return to the EditSong tab page.

Protecting a song You can protect a song so that it will not be accidentally over- written or deleted. If a song is protected, you will not be able to switch to REC by pressing the REC/PLAY key or MASTER TRACK STA- TUS key. Also, writing will be disabled for all parameters of that song. When you protect a song, it will be saved automatically at that time (p.137).

Protect On (1) Select the song that you want to protect (p.37).

(2) In the SONG, EditSong tab page, press the Protect button to display the Protect Song dialog box. Verify the drive name and song number of the song that you want to protect.

Current song

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(3) Press the ON button.

(4) When the display indicates Completed, press the OK button. The dialog box will close, and you will return to the EditSong tab page.

(5) Notice that a lock symbol is displayed for the cur- rent song, indicating the song is protected.

Protect Off (1) Select the song that you want to un-protect. (p.37)

Protected songs are indicated by a lock symbol .

(2) In the SONG, EditSong tab page, press the Protect button to display the Protect Song dialog box. Verify the drive name and song number of the song that you want to un-protect.

(3) Press the OFF button.

(4) When the display indicates Completed, press the OK button. The dialog box will close, and you will return to the EditSong tab page.

(5) Verify that the lock symbol is no longer displayed for the current song.

Saving a song Since the D32XD/D16XD automatically saves song data and parameters when you perform the shut-down operation or when you select a song, it is not absolutely necessary for you to save manually. However if the power should be interrupted by a power fail- ure or other accident, the data that has been recorded or ed- ited since the most recent power-on (or since a song was last selected) will be lost. We recommend that you use this command to save the data periodically after recording or editing for an extended peri- od, or if you are using the D32XD/D16XD in an environment where the power supply is unreliable.

(1) In the SONG, EditSong tab page, press the Save Now button to display the Save Song dialog box.

(2) Verify the drive name and song number of the song you will save.

(3) To save the song, press the Yes button. If you decide to cancel, press the No button to close the dialog box.

(4) When the display indicates Completed, press the OK button. The dialog box will close, and you will return to the EditSong tab page.

1. Inputting audio to the mixer The D32XD/D16XD provides eight channels of analog input (sixteen channels if the optional 8-channel analog input board is installed) and one digital input jack (two if the op- tional ADAT I/O board is installed). The audio signals coming from devices connected to these jacks can be assigned to the mixer channels and recorded. Audio from the internal rhythm tone generator or the CD-R/ RW can also be assigned to the mixer channels.

Heres how to assign each input to a mixer channel and check the audio signal.

1-1. Analog input You can connect audio sources such as guitars, keyboards, or mics to the analog input jacks.

Inputting audio from a guitar

Connecting a guitar to the GUITAR IN jack and assigning it to mixer channel 1.

(1) Connect the guitar. Lower the MASTER fader, and then connect the guitar to the GUITAR IN jack.

(2) Select INPUT 1 as the audio source. Access the MIXER, INPUT/OUTPUT/CH ASSIGN,

Ch Assign tab page. Use the buttons to set the CH1 SOURCE to

1. You can also use the value dial or the +/ keys to make your selection.

The GUITAR IN jack is shared with the INPUT 1 jack. Spec- ify its input channel and adjust its input level as INPUT 1.

(2)

(3)

(2)

(3)

Mixer

1ch 2ch 3ch 32ch [*16ch]

Analog inputs 18

S/P DIF L, R

Channel assignment

28 inputs

Analog inputs 916 (optional)

ADAT inputs 18 (optional)

Internal rhythm

Internal CD-R/RW

Input channels

32 [*16]-channel mixer

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(3) Assign the input to mixer channel 1. Set the CH ON/SOLO mode key to CH ON (key lit

green), and turn the channel 1 CH ON/SOLO key on (key lit orange).

Set the channel 1 REC/PLAY key to REC (key lit red).

(4) Adjust the input level. Press the METER key to display the Meter Trk View

screen. Press the Meter Trk Type button to display the Meter

Trk Type dialog box. For Select Level Meter Position, select CH-Input

as the level meter mode. Then press the OK button to return to the previous screen.

Turn the INPUT 1 TRIM knob toward the right while playing your guitar ; the peak indicator (the LED near the TRIM knob) will light. Adjust the TRIM knob so that the indicator does not light red when you play at your loudest level.

If the input is too loud, turn on the PAD key. The level meter in the Meter Trk View screen will

move in response to the input. Verify that the level meter does not reach CLP when you play at your loudest level.

When adjusting the input level, you may find it helpful to set a longer Peak Hold Time in the Meter Trk Type dialog box.

(5) Check the audio. Set the channel 1 fader to unity gain (0 dB). Access the MIXER, SOLO/MONITOR, Monitor

tab page. Select Master LR and turn it on (highlighted). Gradually raise the MASTER fader and the PHONES

VOLUME knob or the MONITOR LEVEL knob, and verify that you hear the sound in your headphones or in the monitor system connected to the MONITOR OUT jacks.

Inputting audio from a CD

Assigning audio from the internal CD-R/RW to mixer channels 1 and 2.

(1) Select the internal CD-R/RW as the audio source. Access the MIXER, INPUT/OUTPUT/CH ASSIGN,

Ch Assign tab page. Press the Select button, and in the Source select dia-

log box choose CD. The Obey Copyright Rules message will appear.

Carefully read COPYRIGHT WARNING (p.iii) in the owners manual, and if you accept the terms, press the OK button.

Select the channel 1 SOURCE, and use the buttons to select CD L. You can also use the value dial or the +/ keys to make your selection. In the same way, select CD R for channel 2.

(2) Assign the input to mixer channels 1 and 2. Set the CH ON/SOLO mode key to CH ON, and set

the channel 1 and 2 CH ON/SOLO keys to on (keys lit orange).

Set the channel 1 and 2 REC/PLAY keys to REC (key lit red).

(3) Play the CD. Access the CD, CD PLAYER, CD Player page. Press the play ( ) button.

D16XD

D32XD

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(4) Adjust the input level settings. Press the METER key to display the Meter Trk View

screen. Press the Meter Trk Type button to display the Meter

Trk Type dialog box. In Select Level Meter Position, set the level meter

mode to CH-Input, and press the OK button to return to the previous screen.

The CH1 and 2 level meters will move in response to the input.

(5) Check the audio. Set the channel 1 and 2 faders to unity gain (0 dB). Access the MIXER, SOLO/MONITOR, Monitor

tab page. Turn Master LR on (highlighted). Gradually raise the MASTER fader and PHONES

VOLUME knob or MONITOR LEVEL knob, and ver- ify that you hear the sound from your headphones or your monitor system connected to the MONITOR OUT jacks.

1-2. Digital input The D32XD/D16XD lets you input and record digital sources from the S/P DIF or ADAT inputs.

You can input a digital source only if its sampling frequency matches the sampling frequency of the currently selected song.

If you input a 24-bit signal into a 16-bit song, the sound you mon- itor will be 24-bit, but it will be converted to 16-bit data when it is recorded.

You cannot input from ADAT into a 96 kHz/24-bit song.

When making digital input settings for S/P DIF or ADAT, you may hear noise due to synchronization difficulties. Please turn down the faders or turn down the volume of your monitor speakers before you adjust these settings.

Inputting the digital audio signal from a CD or DAT

Connecting the digital output of your external CD player to the S/P DIF IN jack, and assigning it to channels 1 and 2.

(1) Connect your CD player. Lower the D32XD/D16XDs MASTER fader, and use an optical digital cable to connect the digital output of your CD player to the S/P DIF IN jack.

(2) Specify the S/P DIF inputs as the digital audio source. Access the MIXER, INPUT/OUTPUT/CH ASSIGN,

Ch Assign tab page.

Press the Select button, and in the Source select dia- log box select S/P DIF.

Adjust the synchronization settings. Add a check in the Change Sync source S/P DIF check box. The Obey Copyright Rules message will appear. Carefully read COPYRIGHT WARNING (p.iii) in the owners manual, and if you accept the terms, press the OK button.

Select the channel 1 SOURCE, and use the buttons to select L ( ). You can also use the value dial or the +/ keys to make your selection. In the same way, set channel 2 to R ( ).

(3) Assign the input audio to mixer channels 1 and 2.

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Set the CH ON/SOLO mode key to CH ON, and turn the channel 1 and 2 CH ON/SOLO keys on (keys lit).

Set the channel 1 and 2 REC/PLAY keys to REC (keys lit red).

(4) Adjust the input level settings. Press the METER key to display the Meter Trk View

screen. Press the Meter Trk Type button to display the Meter

Trk Type dialog box. In Select Level Meter Position, select CH-Input

as the level meter mode, and press the OK button to return to the previous screen.

When you play back your CD player, the CH 1 and 2 level meters will move in response to the input.

(5) Check the audio. Set the channel 1 and 2 faders to unity gain (0 dB). Access the MIXER, SOLO/MONITOR, Monitor

tab page. Select Master LR, and turn it on (highlighted). Gradually raise the MASTER fader and PHONES

VOLUME knob or MONITOR LEVEL knob, and ver- ify that you hear the sound from your headphones or your monitor system connected to the MONITOR OUT jacks.

Inputting the digital audio signal from an ADAT device

Assigning eight sources from an ADAT device to channels 18.

The optional ADAT I/O board must be installed (p.178).

ADAT input cannot be assigned if the current song is 96 kHz/24- bit.

(1) Connect your ADAT device. Lower the D32XD/D16XDs MASTER fader, and use an optical digital cable to connect the ADAT OUT jack of your ADAT device to the D32XD/D16XDs ADAT IN jack.

(2) Specify the ADAT input as the digital audio source. Access the MIXER, INPUT/OUTPUT/CH ASSIGN,

Ch Assign tab page. Select the channel 1 SOURCE, and use the

buttons to select A1. You can also use the value dial or the +/ keys to make your selection. In the same way, select A2A8 for channels 28.

(3) Adjust the synchronization settings. Access the SYSTEM, Word Clock tab page. Press the Clock Source button to display the Clock

Source dialog box. If you want to use your ADAT device as the synchro-

nization clock master, set Word Clock Source to ADAT.

Press the OK button to close the dialog box.

(4) Assign the input audio to mixer channels 18. Set the CH ON/SOLO mode key to CH ON, and turn

the channel 18 CH ON/SOLO keys on (keys lit). Press the track 18 REC/PLAY keys to set them to REC

(key lit red), and start the Playback on your ADAT device.

(5) Adjust the input levels. Press the METER key to display the Meter Trk View

screen. Press the Meter Trk Type button to display the Meter

Trk Type dialog box. In Select Level Meter Position, select CH-Input

as the level meter mode, and press the OK button to return to the previous screen.

When you start your ADAT device, the CH18 level meters will move in response to the input.

1-3. Sub input The audio sources from the INPUT 18 jacks can be sent to the sub-mixer and output directly to the master bus, inde- pendently of being input to the mixer.

Sub Mixer 1-8 corresponds to INPUT 1-8 jacks respectively. If the 8-channel analog input board is installed, Sub Mixer 9-16 will be available and will correspond to INPUT 9-16 jacks. If the ADAT I/O board is installed, Sub Mixer 17-24 will be available and will correspond to the ADAT INPUT.

Here are some ways in which you can use this: You can add external input sources to the recorded sounds

that are playing back. You can apply external effects to the audio signal sent

from the AUX OUT jacks, and send the processed signal via the sub-mixer to the master bus.

Inputting audio to the INPUT 1 jack, assigning it to sub- mixer 1, and outputting the audio.

(1) Connect an audio signal to the INPUT 1 jack.

(2) Adjust the sub-mixer settings. Access the MIXER, INPUT/OUTPUT/CH ASSIGN,

SubMix18 tab page. Since you are inputting audio to the INPUT 1 jack,

press the Sub Mixer 1 ON button.

The SubMix916 and SubMix1724 tab pages are avail- able only if the optional 8-channel analog input board and ADAT I/O board are installed.

(2)

D16XD

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(3) Check the input to the sub-mixer. Set LEVEL, PAN, and EQ in the same way as when

making settings for the ordinary mixer.

Sub mixer 1316 EQ and sub mixer 1724 are not available for 96 kHz/24-bit songs.

Verify that you hear the input source through your headphones or monitor system.

1-4. Analog compressors You can use the analog compressors to prevent distortion from being caused by excessive input levels prior to digital conversion. There are fifty preset programs containing analog compres- sor settings, and another fifty user-writable programs in which you can store your own settings, giving you a total of one hundred compression programs. You can store your own settings in a user compression pro- gram, and recall it in the same way as a preset program.

The analog compressors are particularly effective in cases such as the following:

If the input material uctuates widely between low and high levels, adjusting the level according to the high por- tions will make the volume too low when a low-level por- tion follows. In such situations, use compression to hold down the volume of the high-level portions and boost the low-level portions, making the volume more consistent.

When inputting a vocal from a mic, compression can be used to prevent the peaks from clipping during climactic passages or shouts.

Compression can be used to enhance the sound of a gui- tar, making it more cohesive.

Due to the characteristics of analog circuitry, it will take approxi- mately 15 minutes after power-on for the value of the parameter settings to stabilize.

Using the analog compressors

Restraining the maximum level of a guitar connected to the GUITAR IN jack.

(1) Connect your guitar to the GUITAR IN jack. Refer to 1-1. Analog input, i.e. Connecting a guitar to the GUITAR IN jack and assigning it to mixer channel 1.

(2) Access the MIXER, ANALOG COMP, Comp1-8 tab page.

(3) Press the channel 1 ON button to turn it on.

Comp channels 18 correspond to INPUT 18 jacks; i.e., the comp channel 1 is for the INPUT 1 jack, and comp channel 2 is for the INPUT 2 jack, etc.

(4) Begin playing the guitar, and view the level curve as you adjust the compressor. While watching the OUT level meter, lower the Thresh- old and adjust the Ratio.

(5) If you want the adjacent Comp channel to have the same settings, press the Link button to display the Select Link dialog box.

Press the button for the channel you want to link, and press the OK button.

The settings of the odd-numbered channel will be cop- ied to the even-numbered channel.

The knobs of the odd-numbered and even-numbered channels will be linked; operating either side will affect both channels.

Saving your analog compressor settings (Comp Pro- gram) (1) Use the MIXER, ANALOG COMP, Comp1-8 tab

page to adjust the compressor.

(2) Press the Store button to display the Store Program dialog box.

(3) Select the compressor channel whose settings you want to store. Press the cell to highlight it, and use the value dial (or the +/ keys) to make your selection.

(4) Select the store-destination program number. Press the cell to highlight it, and use the value dial (or the +/ keys) to make your selection.

(5) If you want to name or rename the program, press the Rename button to open the Rename dialog box.

(6) Save the program. Press the Yes button to save the program. If you decide not to save, press the No button.

Recalling analog compressor settings (Comp Program) (1) Access the MIXER, ANALOG COMP, Comp1-8

tab page.

(2) Press the Recall button to display the Recall dialog box.

(3) Select the compressor channel where you want use the program. Press the cell to highlight it, and use the value dial (or the +/ keys) to make your selection.

(4) Select the program you want to use. Press the cell to highlighted it, and use the value dial (or the +/ keys) to make your selection.

(5)

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Alternatively, you can press the popup button beside the cell to display the Select Comp Program dialog box, and make your selection there.

(5) Recall the comp program. Press the Yes button to recall the program. If you decide not to recall, press the No button.

2. Audio outputs from the mixer MASTER OUT L, R These outputs provide the audio signals from the master bus. Use the MASTER fader to adjust the volume of the MASTER OUT jacks and the level of the signal being recorded on the master track.

MONITOR OUT L, R Refer to 3-7. Monitor settings (p.50).

AUX OUT 1, 2, 3, 4 [*1, 2] Refer to 3e-3. Aux1 Send (p.112).

ADAT OUT You can select the channels or tracks that will be output to an ADAT device.

The optional ADAT I/O board must be installed (p.178).

ADAT output is not possible if the current song is 96 kHz/24-bit.

(1) Connect the cable to the ADAT OUT jack.

(2) Access the MIXER, INPUT/OUTPUT/CH ASSIGN, ADAT.Out tab page.

(3) Select the channels or tracks that you want to output to ADAT Out 18.

CH18, CH916, CH1724, CH2532 [*CH18, CH916] The signals of CH18, CH916, CH1724, or CH2532 [*CH18 or CH916] will be output. The sound with EQ and effects applied will be output during playback or recording.

Track 18, Track 916, Track 1724, Track 2532 [*Track 18, Track 916] The playback of tracks 18, tracks 916, tracks 1724, or tracks 2532 [*tracks 18 or tracks 916] will be output. The sound without EQ or effects will be output during playback.

S/P DIF OUT This jack sends a digital audio version of the same audio sig- nal as the MASTER OUT L/R jacks, at the same sampling fre- quency and bit depth as the current song.

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3. Mixer settings Adjust the overall sound of your song by using the mixer sec- tion to set the volume, tone, and pan settings for input or playback.

For details on effect settings, refer to Effects (p.56).

3-1. Adjusting the volume

Adjusting the volume level of each channel Use the channel faders to adjust the input or playback vol- ume. Raise or lower the fader to adjust the volume. If channels are paired, use the odd-numbered channel

fader (p.49). You can store these settings in a scene (p.52). On the D32XD you can record these adjustments as auto-

mation (p.54).

The channel faders have a range from silence () unity gain (0 dB) +6 dB of gain.

Inputting a source at the maximum level Ideally, an audio source you want to record should be input at the highest possible volume that does not cause clipping. To record at the ideal maximum level on the D32XD/D16XD, make adjustments according to the signal flow described be- low.

1. Analog input jack (INPUT 116) TRIM This is the rst adjustment that affects the level of the input source. Channels to which an insert effect is not applied

Refer to 1-1. Analog input, step (4) (p.42). Channels to which an insert effect is applied

Access the EFFECT, InsertEff tab page, and select the effect for the channel you are adjusting.

Set Trim to 100. Adjust the TRIM knob so that the FX IN level

meter does not reach CLP when the audio signal is input.

For details, refer to 4-3. Insert EFF (p.119).

Since the signals from the S/P DIF or ADAT jacks are input at unity gain (0 dB), you do not need to adjust the TRIM.

2. Insert effect TRIM In some cases, applying effects to the input signal you adjusted in step 1 may increase the volume, causing dis- tortion. In this case, make the following adjustment. Access the EFFECT, InsertEFF tab page, and use the

InsEffect edit cell to select the effect whose level you want to adjust.

Adjust Trim so that the FX OUT level meter does not reach CLP when the audio signal is input.

For details, refer to 4-3. Insert EFF (p.119).

3. Attenuator Finally, applying EQ may increase the volume level, causing the sound to distort. In this case, make the fol- lowing adjustment. Access the MIXER, EQ/PHASE/REC [*EQ/ATT/

PHASE], EQ/ATT tab page, use the CH SELECT keys to select the channel that you are inputting, and set the REC/PLAY key to REC.

Adjust ATT so that the PRE level meter does not reach CLP when the audio signal is input.

For details, refer to 3d-1. EQ/ATT (p.109).

Adjusting the overall volume level Use the MASTER fader to adjust the volume of the MASTER OUT jacks and the level of the signal being recorded on the master track.

Use the MONITOR VOLUME knob to adjust the volume of the MONITOR OUT jacks.

Use the MONITOR VOLUME knob or PHONES VOLUME knobs to adjust the volume of the headphone jacks.

3-2. Adjusting the pan Use the PAN knobs to adjust the pan (stereo position) of each channel. You can store these settings in a scene (p.52). If channels are paired, you can select how the PAN knob

will operate. (p.102) On the D32XD you can record these adjustments as auto-

mation (p.54).

3-3. EQ (Equalizer) The EQ can be used to cut unwanted frequency regions such as hiss, or to shape the tonal character by boosting or cutting a specific low- or high-frequency region. The D32XD/D16XD provides channel EQ for adjusting the tone of each channel, and master EQ for adjusting the tone of the master bus.

Channel EQ You can use four-channel full-parametric EQ to adjust the tone of each channel.

Adjust the channel EQ in the MIXER, EQ/PHASE/REC [*EQ/ ATT/PHASE], EQ/ATT tab page, or in the CH VIEW, Ch View tab page.

When you operate one of the EQ knobs or keys located at the right of the LCD screen, the EQ/ATT tab page will appear automati- cally, allowing you to edit the EQ immediately. However if you are in the CH VIEW Ch Routing tab page, you will make adjustments in the Ch View tab page.

Applying EQ to an audio input You can apply EQ to an audio input, and record the EQed sound.

(1) Input an audio signal. (p.42 1. Inputting audio to the mixer)

(2) Access the MIXER, EQ/PHASE/REC [*EQ/ATT/ PHASE], EQ/ATT tab page, and make sure that the REC/PLAY key of the channel whose EQ you want to adjust is set to REC (key lit red).

(3) Press the appropriate CH SELECT key, and make sure that it is set to IN.

(4) Set the level meter to IN/PRE.

(5) Use the ON/OFF button to turn on the EQ. If this is off, the EQ will not be applied.

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(6) Use the EQ knobs to adjust the EQ. (p.109 3d-1. EQ/ ATT)

If the level meter indicates clipping, select the ATT knob icon and adjust it so that clipping does not occur.

Applying EQ to the playback (1) Play back the song. (p.68 2-1. Normal playback)

(2) Access the MIXER, EQ/PHASE/REC [*EQ/ATT/ PHASE], EQ/ATT tab page, and make sure that the REC/PLAY key of the channel whose EQ you want to adjust is set to PLAY (key lit green).

(3) Press the appropriate CH SELECT key, and make sure that it is set to TR.

(4) Set the level meter to IN/PRE.

(5) Use the ON/OFF button to turn on the EQ. If this is off, the EQ will not be applied.

(6) Use the EQ knobs to adjust the EQ. (p.109 3d-1. EQ/ ATT)

If the level meter indicates clipping, select the ATT knob icon and adjust it so that clipping does not occur.

Master EQ You can use an eight-band full-parametric equalizer to adjust the tone of the master bus.

(1) Access the MIXER, EQ/PHASE/REC [*EQ/ATT/ PHASE], MasterEQ tab page.

(2) Use the ON/OFF button to turn on the master EQ. If this is off, the master EQ will not be applied.

(3) Select the channel whose EQ you want to adjust. Press the L button if you want to adjust the tone of the left channel, or press the R button to adjust the tone of the right channel.

If you press the Link button, adjusting the EQ settings of one channel will automatically set the other channel to the same values.

(4) Select the EQ knob icons, and use the value dial (or the +/ keys) to adjust the master EQ settings. (p.111 3d- 4. Master EQ)

You cannot use the EQ knobs and keys at the right of the LCD screen to adjust the master EQ.

3-4. EQ library (Storing and recall- ing EQ settings)

You can store channel EQ settings in the EQ library and recall them as desired. A total of one hundred EQ settings are available; 50 presets and 50 user-writable settings.

Storing EQ settings (1) Adjust the EQ settings as desired.

Refer to Channel EQ on the previous page.

(2) Access the EQ Library tab page, and press the Store button. The EQ settings that will be stored are the EQ settings of the channel whose CH SELECT key is lit. A name will automatically be assigned to the stored EQ settings; e.g., CH08-IEQ (channel 8 Input EQ) or CH10- EQ (channel 10 Track EQ).

(3) If you want to rename the settings, press the Rename button to display the Rename dialog box. For the renaming procedure, refer to 1-2. Renaming a song (p.36).

(4) In the library number cell, select the desired save-des- tination. Then press the Yes button to save the EQ settings. If you decide not to save, press the No button.

Recalling EQ settings (1) Access the EQ Library tab page, and select (high-

light) the EQ settings that you want to use.

(2) Press a CH SELECT key to select the channel for which you want to use these EQ settings.

(3) Press the Recall button to recall the EQ settings. Verify the recall-destination channel in the Recall dialog box, and press the Yes button. If you decide not to recall, press the No button.

(4) Return to the EQ/ATT tab page, check the EQ set- tings that were recalled, and make adjustments as nec- essary.

3-5. Pairing By specifying adjacent odd-numbered and even-numbered channels (12, 34, 563132 [*1516]) as a pair, you can ad- just the values of both channels simultaneously by editing the value of the odd-numbered channel. This is convenient when you want to adjust the mixer set- tings for a stereo source or track. The following settings can be paired.

CH ON key REC/PLAY key EQ/ATT REC/EFF/AUX SEND PAN knob Channel fader Group settings (D32XD only)

You can select how the PAN knobs will operate when channels are paired.

(1) Access the MIXER, PAIR/GROUP [*PAIR], Ch Pair tab page.

(2) In Select Pair Ch, select the channels that you want to pair. Press one of the 1 231 32 [*15 16] buttons to change the symbol to . If you want to disable pairing, press the paired button to change the symbol to .

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(3) Use the Pan Mode radio buttons to select how the PAN knob will operate for paired channels (p.102).

3-6. Group settings (D32XD) On the D32XD, multiple channels can be assigned to a Group. Operating the fader of any channel assigned to that group will adjust the volume of all channels in the group while maintaining their relative volume balance. This can be extremely useful. As an example, you could assign all the Drum tracks to one group, and use a single fader to bring all the drum tracks up and down in the mix. In addition to fader groups, you can also assign each channel to a CH ON group. Switching the CH ON key of any channel in that group will switch all channels in the group. In this way, if you had three tracks of backing vocals, you could turn all three off with a single key.

Fader groups (1) Access the MIXER, PAIR/GROUP, FaderGroup tab

page.

(2) Use the radio buttons to select a group (AD) for each channel fader.

(3) Use the Fader Group On buttons AD to enable the desired groups. You may enable more than one group.

CH ON groups (1) Access the MIXER, PAIR/GROUP, ChOnGroup tab

page.

(2) Use the radio buttons to select a group (EH) for each CH ON button.

(3) Use the Ch On Group On buttons EH to enable the desired groups. You may enable more than one group.

3-7. Monitor settings Heres how to select the audio signal that will be output from MONITOR OUT and PHONE.

(1) Connect your monitor system. You can either connect amplied speakers or a similar system to the MONITOR OUT L/R jacks, or connect headphones to the PHONES jack.

(2) Select the monitor source. Access the MIXER, SOLO/MONITOR, Monitor tab page, and select the source that you want to monitor.

Master LR Monitor the audio of the master bus.

Solo Monitor the audio that is being soloed. When you adjust the settings in the Solo tab page, the monitor source will be selected automatically. If you want to defeat this, you can do so in the Solo tab page (p.51 3-9. Solo settings).

Cue Monitor the volume and pan as set in the cue mix, inde- pendent of the channel faders and PAN knobs (p.51 3-8. Adjusting the cue level).

Rhythm If this is on, the rhythm sound will be output only from the monitor bus. In this case, the TEMPO, SetUp tab page Rhythm Assign setting will be set to Monitor. This is convenient when you want to monitor only the rhythm, such as during a live performance.

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You can also turn Rhythm on by setting the TEMPO, SetUp tab page parameter Rhythm Assign to Monitor.

(3) Adjust the monitor volume. The monitor volume is adjusted by the MONITOR LEVEL knob for the MONITOR OUT L/R jacks, and by the PHONES VOLUME knob and MONITOR LEVEL for the PHONES jacks.

3-8. Adjusting the cue level Cue Level is a function that lets you adjust the monitor vol- ume and pan independently of the settings of the master bus. The cue signal is output from the MONITOR OUT L/R jacks and the PHONES jacks.

(1) Select cue as the source for monitoring. In the MIXER, SOLO/MONITOR, Monitor tab page, select Cue and turn it on (highlighted).

If you have made Solo settings, defeat Solo before you select Cue.

(2) Adjust the cue level. Access the MIXER, SOLO/MONITOR, CueLevel tab page. Select the icon for each channel, and use the

buttons to adjust the volume level and pan. You can also use the value dial or the +/ keys to make your selection.

3-9. Solo settings Use the Solo function when you want to listen to only a spe- cific channel(s) without affecting the signal being recorded or sent to the MASTER L/R bus. You can also use the solo when you want to listen to one of the Send signals or to one of the Return signals from one of the internal master effects. The solo signal is output from the MONITOR OUT L/R jacks and the PHONES jacks.

Soloing just one channel (1) Access the MIXER, SOLO/MONITOR, Solo tab

page.

(2) Use the Mode radio buttons to select Last.

(3) Press the CH ON/SOLO mode key to select SOLO mode (key lit orange). The CH ON/SOLO keys of all channels will blink.

(4) Press the CH ON/SOLO key for the channel you want to solo. The key of the selected channel will continue blinking, and the keys of the other channels will go dark.

(5) Listen to the soloed signal.

As an alternative to using the CH ON/SOLO key to select so- lo, you can press a button in the MIXER, SOLO/MONITOR, Solo tab page. This method allows you to select a Send or Return signal for soloing, as well as the signal of a channel (p.113).

Soloing more than one channel (1) Access the MIXER, SOLO/MONITOR, Solo tab

page.

(2) Use the Mode radio buttons to select Mix.

(3) Use steps (3) and (4) in Soloing just one channel (above) to select the channels that you want to solo.

Cancelling solo (1) Access the MIXER, SOLO/MONITOR, Solo tab

page, and turn off the button(s) that you selected for soloing. If you want to clear all solo settings, press the Clear All button.

You can also cancel Solo by setting the CH ON/SOLO mode key to CH ON mode.

(2) Verify the setting. In the Monitor tab page, verify that Solo is now off.

Sending the soloed audio from the master bus If you want to, you can send the soloed audio signal to the MASTER OUT L/R jacks. Use this when you want to hear the soloed audio through the monitor system connected to the MASTER OUT L/R jacks.

In the MIXER, SOLO/MONITOR, Solo tab page, turn the SoloMaster button on (highlighted).

3-10. Muting a channel You can use the CH ON/SOLO keys to mute individual channels.

(1) Set the CH ON/SOLO mode key to CH ON. The CH ON/SOLO keys of all channels will light.

(2) When you press the CH ON/SOLO key of a channel, it will be muted (the key will be dark).

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4. Storing/recalling a scene You can register frequently-used mixer settings at a desired location and store them as a scene for later recall. After recalling a scene, you can store it again as a new scene, or edit some of the mixer settings and store (overwrite) it back into the same scene memory.

Default Scene is automatically registered at the beginning of the song when you create a new song (p.36), and always saves the state of the mixer settings at the end of the song. If automation is off and a scene is not selected, or if automa- tion is on but a scene has not been stored at the beginning of the song, the mixer settings of the default scene will be used, and will appear in the selected scene cell as the current scene.

Since the D32XD uses moving faders, the faders will auto- matically move to the appropriate positions when you recall a scene. You can view the other parameters in the SCENE, Mix View tab page to see how they have changed.

The faders of the D16XD do not move.

You can store the desired scenes at various locations in the song so that if Automation is turned on, these scenes will be selected automatically when playback reaches the corre- sponding locations. (p.54 5. Automation)

You can store up to one hundred scenes for each song.

A scene can contain the following settings.

Channel parameters CH ON, Play EQ, ATT, send, insert effect assignment, fader, pan

Effects Program numbers of the insert effects, master effects, and nal effect

Effect return, MASTER fader, AUX level, master EQ

MASTER fader settings included in a scene will be valid when playing back the tracks or when recording the master track, but will be ignored when playing back the master track.

Caution when storing effects in a scene Scenes contain the effect program numbers. If you store a scene when you have edited the effect parame- ters but not stored the effect program, the scene will contain the unedited effect program. If you edit an effect program, be sure to save the effect pro- gram before you store the scene.

4-1. Storing a scene (1) Adjust the mixer settings.

Adjust the channel faders, PAN knobs, EQ, and effects to the settings that you want to store.

(2) Press the STORE key. The Stored Time dialog box will appear. If you decide not to store the scene, press the Exit button.

The scene contains the mixer settings and the location at the point you press the STORE key.

(3) Press the SCENE key to store the scene. The settings will be stored, and the dialog box will close.

The scenes you store are numbered in ascending order. You can perform steps (2) to store a scene even while the song is being played or recorded.

4-2. Recalling a scene Heres how to recall mixer settings that you registered as a scene.

(1) Access the SCENE, Automation [*EditScene] tab page, and turn Automation OFF.

If Automation is ON, you will only be able to recall the scene that is registered at the current location.

(2) In the scene list displayed in EditScene tab page, select (highlight) the desired scene, and press the Recall button. The selected scene will be recalled.

4-3. Renaming a scene (1) Access the SCENE, EditScene tab page, and select

(highlight) the scene you want to rename.

(2) Press the Rename button to display the Rename dialog box.

(3) Edit the name (p.97).

4-4. Deleting a scene You can delete an unwanted scene.

Undo is not available for this operation.

(1) Access the SCENE, EditScene tab page, and select (highlight) the scene you want to delete.

(2) Press the Delete button to display the Delete Scene dialog box.

(3) Press the Yes button to delete the scene. If you press the No button, you will return to the EditScene tab page without deleting the scene.

If you want to delete all scenes, press the Select All button to turn it on, and then press the Yes button to delete all the scenes stored for this song.

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4-5. Editing and overwriting a scene You can edit some of the settings of a scene, and overwrite your changes onto the stored scene.

(1) Recall the scene. As described in 4-2. Recalling a scene, recall the scene that you want to edit.

(2) Edit the settings of the scene. Adjust the channel faders, PAN knobs, EQ, and effect parameters to edit the scene.

(3) Press the OverWrite button to display the Over Write Scene dialog box.

(4) When you press the Yes button, your changes will be overwritten onto the scene of that number. If you press the No button, you will return to the EditScene tab page without making any changes.

4-6. Specifying parameters that will be disabled for an individual scene

For each scene, you can specify that the settings of certain pa- rameters will not be altered when the scene is recalled. The channel parameters and send settings of the highlighted but- tons will be excluded from recall.

(1) Recall the scene. As described in 4-2. Recalling a scene, recall the scene that you want to edit.

(2) Press the Disable Prm button to display the Disable Param dialog box.

(3) Adjust the settings. Select the channels whose parameters will be disabled for recall, and select the parameters or sends of those channels that will be disabled. For the EFF1/2 Return, AUX 1/2/3/4 [*1/2] Level, Effect, Master EQ, and Master Fader parameters, you can disable settings of the highlighted buttons regardless of the selected channel.

Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2/3/4 [*1/2] filter settings apply only to the channels that are disabled (highlighted).

(4) Press the OK button to close the dialog box.

4-7. Specifying parameters that will be disabled for all scenes

You can specify parameters that will be excluded from scene recall operations for any scene in the song. The channel pa- rameters and sends whose buttons are highlighted in the dis- play will be excluded from (i.e., unaffected by) scene recall operations, regardless of the scene that is recalled.

Access the SCENE, SceneFilter tab page, and press the buttons for the channels and controls for which you want to disable scene recall. Parameters whose buttons are highlighted will not be re- called.

4-8. Controlling scenes via MIDI

MIDI output A scene change (program change) message is transmitted when the scene changes. If the MIDI/SYNC, MIDI/MMC tab page Program Change button is on (highlighted), messages will be output in the following cases. When you select a scene in the SCENE, EditScene tab

page. If automation (p.54) is turned on, when the scene

changes during playback or recording

MIDI input If the D32XD/D16XD receives a scene change (program change) message when automation (p.104, 108) is turned off, it will switch to the scene of the corresponding number.

(1) Connect your external MIDI device (p.93).

(2) In the MIDI/SYNC, MIDI/MMC tab page, set Glo- balCh to the channel of the external MIDI device that will be transmitting the program change message. Turn the MIDI/SYNC, MIDI/MMC tab page Program Change button on (highlighted).

(3) Access the SCENE, Automation [*EditScene] tab page, and turn Automation OFF.

(4) Send program change messages from your external MIDI device to recall scenes on the D32XD/D16XD. When the D32XD/D16XD receives program change #0, scene 000 will be recalled. Program change messages #0100 correspond to scenes 000100.

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5. Automation Automation is a function that automatically modifies mixer settings as the song location changes during playback. The D32XD provides two types of automation; scene auto- mation and event automation. The D16XD provides scene automation.

If automation is turned on, the D32XDs moving faders will automatically move up and down when you replay the moves saved using event automation, or when you switch to a scene whose fader values differ. Use the SCENE, MixView tab page to see changes that occur in other pa- rameters, or to see fader movements on the D16XD.

5-1. Scene automation This type of automation automatically switches mixer set- tings when the song location during playback or recording arrives at the registered location for that scene.

When you register a scene, the location is also registered along with the other settings. When the current location of the song matches the registered location of the scene, the Scene Automation function will automatically select this scene, causing the mixer settings to change to the settings of the scene.

You can also re-register a scene at a different location, or edit the mixer settings of the scene and overwrite it onto the same scene memory.

Using scene automation Scenes can be set to change automatically, when playback reaches the location where the scene was stored.

Store the scene at the location where you want the mixer settings to change (p.52 4-1. Storing a scene).

(1) Access the SCENE, Automation [*EditScene] tab page, and turn Automation ON. The automation indicator will light.

(2) Play back the song. Move to the location where you want the playback to start, and press the PLAY key. When playback reaches the location at which the scene was stored, that scene will be recalled.

Storing a scene at a different location You can recall a stored scene and store it again at a different location.

(1) Recall the scene that contains the mixer settings you want to store again at a different location. For the procedure, refer to 4-2. Recalling a scene.

(2) Move to the location at which you want to store the scene (p.38).

(3) Store the scene. For details, refer to 4-1. Storing a scene.

Editing the location of a stored scene You can edit the location of a stored scene to change when it will become active during playback.

(1) Access the SCENE, EditScene tab page, and select (highlight) the desired scene.

(2) Press the EditLoc button to display the Edit Scene Location dialog box.

(3) Edit the location, and press the Yes button to nalize the change. If you press the No button, you will return to the EditScene tab page without making any change.

You can also change the location in the EventList tab page.

5-2. Event automation (D32XD) This type of automation records mixer operation events such as fader movements or pan motion during playback, and re- produces these operations at the corresponding time during playback or recording. You can also selectively re-record the recorded events, or copy them to another location or a different channel. You can keep recording events until the Events Remaining indication reaches 0%. The following operations can be recorded as events.

Fader operations of each channel MASTER fader operations CH ON key operations of each channel Pan operations of each channel AUX send operations of each channel Effect send operations of each channel Expression pedal operations

Since the channel faders and the master fader are moving faders, they will move automatically according to the record- ed events. You can use the Undo function to restore recorded or edited automation events to their state prior to recording or editing.

If a scene is stored within the region where you want to record events, we recommend that you use the SCENE, SceneFilter tab page (p.106) to disable the settings of that scene for the param- eter(s) you intend to record, so that those parameters will be affect- ed only by the event automation.

Recording mixer operations There are two ways to record event automation. You can overwrite all events from the point where you start song playback/recording until the point where you stop (Over Write). Alternatively, you can record only the opera- tions that occur between two specified locations, or only for the region in which you actually operated the faders (Punch Write). (p.104) As an example, heres how to use Over Write to record events while the song plays back.

(1) Select the song that you want to use to record mixer operations.

(2) Move to the location at which you want to start record- ing automation, and store the mixer settings as a scene. Automation recording will start from the location of the scene you store here, and this scene will be the mixer set- tings at the beginning of the recording. If you want to use an existing scene, recall that scene,

move to the location at which you want to begin recording automation, and store the scene again.

(3) Access the Scene, Automation tab page, and select the channels for which you want to record mixer opera- tions. If you want to record events for a channel, press its but- ton to make it indicate .

(4) Use the Pan, CH ON, Send, Fader, and Expression radio buttons to select the type of event you want to record. You can record only one type of event at a time.

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If you select Send, events will be recorded for the Send key (INTERNAL 1/2, AUX 1/2/3/4) that is lit when you begin re- cording.

(5) If you selected Fader, you have the option of also recording Master fader operations. If desired, press the Master Fader button to make it indi- cate .

(6) Press the Mode button to access the Event Rec mode dialog box. Select Overwrite, press the OK button.

(7) Turn Automation ON (Rec). The automation indicator will blink.

(8) When you play back the song, event recording will begin. Adjust the mixer settings for the events you are record- ing.

(9) When you stop the song, event recording will end. Automation will automatically switch ON (Play), and the automation indicator will light. If you want to additionally record other events in the song, repeat the procedure from step (3).

If you made a mistake, you can press the Undo button to return to the previous state. If the Undo button is displayed as Redo, you can press it to cancel the Undo.

Playing back the events Heres how to play back the recorded events as the song plays.

(1) Select a song that contains recorded events.

(2) Access the SCENE, Automation tab page, and set Automation to ON (Play). The automation indicator will light.

(3) When you play back the song, the recorded events will play back as the song progresses.

If fader events are recorded, the faders will move upward and downward accordingly.

Editing events You can edit recorded events in either of two ways; by chang- ing the value or location of events in the event list, or by over- writing events in the desired region.

(1) Access the SCENE, Event List tab page.

(2) Press the Select List button to open the Select List dia- log box. Choose the channel and parameter of the events you want to edit. Select a channel 132, the master fader, or expression (you may select only one of these), and then press the OK button.

(3) In the event list, select the event that you want to edit. If you want the events of the event list to be shown in the Event View area, press the Set View button and use the Set View dialog box to select the desired parameter (p.105).

(4) Press the Edit button to open the Edit Event dialog box. The parameter, value, and location of the selected event will be displayed in detail. Use the value dial (or +/ keys) to select (highlight)

the item you want to edit.

If a scene is selected, you can edit only the location.

In this screen as well, you can select the move cell and use the value dial (or +/ keys) to change the event being edited.

(5) Press the OK button to execute the edit and update the event list. If you decide not to execute, press the Cancel button.

Cut, copy, or paste an event You can use the Cut, Copy, or Paste buttons to cut, copy, or paste the selected event. For details on these operations, refer to the Reference manual, 3c-3. Event List (p.104).

(3)

(4)

(6)

(6)

(5)

(7)

(4)

(2)

(3)

(2)

(2)

(4)

(5)

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The D32XD/D16XD provides up to twenty-four [*eight] in- sert effects that you can insert into mixer channels, up to two master effects that can process the sends from each channel, and one final effect to process the master bus.

The D32XD provides two effect routes; Routing A and Routing B. Routing A consists of insert effects 18, master effects 1 and 2, and a final effect. Routing B consists of insert effects 924.

The D16XD provides one route, consisting of insert effects 1 8, master effects 1 and 2, and a final effect.

The number of simultaneously available effects will be different for a 96 kHz/24-bit song (How DSP power is allocated to the ef- fects).

The effect programs are common to all of the above types of effect. There are 128 preset effect programs. Each effect program is constructed from one of 52 different effect algorithms. There are 128 user effect programs in which you can store your own edited settings, and 32 song effect programs for each song, in which you can store effect settings for that spe- cific song.

Each song can store its own 32 song effect programs.

You cannot rewrite the preset effect programs. However, a preset effect can be recalled, edited and stored to a user program.

Effect type and size There are two types of effect program: stereo and mono. You can use either type of program as an insert effect, but mono programs cannot be used as master effects or as the fi- nal effect.

Insert effect 8 cannot use a stereo effect program.

Effect programs come in various different sizes. The size of an effect program will determine how much DSP power it uses. The total DSP power available for all of the effects is di- vided up into 32 [*16] blocks. The number of blocks of DSP power used by an effect program is referred to as the Effect Size - size-1, size-2, etc. As an example, the type of effect pro- grams that can be used to provide 24 [*eight] simultaneous insert effects are called size-1 programs. Relative to this, other more complex effect programs are categorized as size- 2 or size-4 programs. The size of each effect program is shown by an icon dis- played at the right of the effect name.

How DSP power is allocated to the effects On the D32XD/D16XD, the term DSP power refers to the total processing capability that can be used to process effect programs.

D32XD You can use a total of up to 27 effects (the total of insert, mas- ter, and final effects). However, you are limited to simultane- ously using no more than 16 effects within Routing A and no more than 16 effects within Routing B (if the songs sampling frequency is 44.1 or 48 kHz). This means that the available number of effects will depend on the combination of effect sizes. There is enough DSP power to process 16 sizes-worth of ef- fect programs each for Routing A and Routing B. However for a 96 kHz/24-bit song, the DSP power will process only 8 sizes-worth of effect programs for each routing. A total of eleven effects can be used within Routing A, and a total of sixteen within Routing B. A specific amount of DSP power is allocated to the insert, master, and final effects, and the breakdown for each type of effect is shown in the following table.

Number of effects and DSP power for each variety of effect

* For a 96 kHz/24-bit song, the maximum total size is 8 + 8.

Effects

Keyboard Guitar

Mic

Insert effects

Final effect

to the master bus

Master track of the recorder

Play

1 2 3 4 16

L R

L R

Rec

Each track of the recorder

21

Rec

Insert effects 18

Insert effects 916

Insert effects 1724

D32XD Routing A

Routing B

Insert effects 18

D16XD

Master effects

Variety

Maximum number of effects that can be used

simultaneously Routing A + Routing B

Maximum size assignable to one effect

Insert 8 + 16 8

Master 2 + 0 4

Final 1 + 0 4

Total 11 + 16 16 + 16 (8 +8)*

Routing A Insert 18, Master 1/2, Final

0% 100%

DSP power

Routing B Insert 924

0% 100%

DSP power

Effects of the D32XD

EFFRouting Insert 18, Master 1/2, Final

0% 100%

DSP power

Effects of the D16XD

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If you use a size-8 effect for insert effect 1, insert effects 28 will be unavailable. Use Routing B insert effects 924.

If you use a size-8 effect for insert effect 8, the master and final ef- fects will not be available. So that the master effects and final ef- fects will be available, select the size-8 effect for Routing B insert effect 9, and select a size-1 effect for insert effect 8.

When you make effect assignments, pay attention to the DSP power indicator in the Routing A or Routing B tab pag- es.

For details, refer to Effects that can be used simultaneously (p.117, 118) in the reference section.

D16XD There is enough DSP power to process 16 sizes-worth of ef- fect programs (for a 44.1/48 kHz song). However for a 96 kHz/24-bit song, the DSP power will process only 8 sizes- worth of effect programs. A total of eleven effects can be used by insert, master, and fi- nal effects, but since the sum of the all the effect sizes is lim- ited to no more than 16 (for a 44.1/48 kHz song), the number of effects that can be used simultaneously will change, de- pending on the combination of effect sizes. A specific amount of DSP power is allocated to the insert, master, and final effects, and the breakdown for each variety of effect is shown in the following table.

Number of effects and DSP power for each variety of effect

* For a 96 kHz/24-bit song, the maximum total size is 8.

If you use a size-8 effect for insert effect 1, insert effects 28 will be unavailable. If you use a size-4 effect for master effect 1, master effect 2 will be unavailable.

When assigning effects, pay attention to the DSP power indi- cator in the EFFRouting tab page to see how much DSP power is available.

For details, refer to Effects that can be used simultaneously (p.121) in the reference section.

1. Using insert effects You use insert effects by inserting them into a mixer channel to process the sound of an input source or audio track.

D32XD You can use a maximum of 24 insert effects simultaneously. In Routing A, you can use a total of 8 sizes-worth of insert ef- fect if you are using the master and final effects. Since Routing B is only for insert effects, you can use up to a total of 16 sizes-worth of effects.

If you use a size-4 effect for insert effect 1, and a size-4 effect for insert effect 5, you will be able to use the master and final effects, as well as sixteen insert effects (924) in Routing B.

If you use size-2 effects for insert effects 1, 3, and 5, and a size-8 effect for insert effect 7, you will be able to use sixteen insert effects (924) in Routing B but will not be able to use the Routing A mas- ter effects and final effect. In such cases, you should assign the size-8 effect to Routing B insert effect 9, and not assign an effect to insert effect 7; this way, the master effects and final effect will also be available.

Variety Maximum number of

effects that can be used simultaneously

Maximum size assignable to one effect

Insert 8 8

Master 2 4

Final 1 4

Total 11 16 (8)*

1 2 3 4 5 6 7 8

Number of simultaneously usable insert effects and their size

Effect program size (conceptual)

Size-1 Size-2 Size-4

1 2 3 4 5 6 7 8 Insert Master Final

1 2 Routing A

9 10 11 12 13 14 15 16

9 10 11 12 13 14 15 16 Insert

17 18 19 20 21 22 23 24 Routing B

Size-4Size-4

1 2 3 4 5 6 7 8 Insert Master Final

1 2 Routing A

9 10 11 12 13 14 15 16 Insert

17 18 19 20 21 22 23 24 Routing B

Available

Available

Size-2

1 2 3 4 5 6 7 8 Insert Master Final

1 2 Routing A

9 10 11 12 13 14 15 16 Insert

17 18 19 20 21 22 23 24 Routing B

Available

Size-8Size-2 Size-2

Insert

Master and Final are not available

Size-2

1 2 3 4 5 6 7 8 Insert

1 2 Routing A

9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Routing B

Available Size-8

Size-2 Size-2

Insert

Master Final

Available

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For a 96 kHz/24-bit song, the DSP power is limited to 8 sizes- worth for Routing A and 8 sizes-worth for Routing B; this limits the number of effects you can use. (p.56 How DSP power is allocated to the effects)

D16XD A maximum of eight insert effects can be used simultaneous- ly, and these effect programs may have a total size of no more than 8. In other words, you must assign effect programs so that their total size stays within this limit.

If you use a size-2 effect for insert effect 1, only six more insert ef- fects (38) will be available.

If you use a size-1 effect for insert effect 1, and a size-4 effect for insert effect 2, only three more insert effects (68) will be available.

In the case of a 96 kHz/24-bit song, the DSP power will proc- ess only 8 sizes-worth of effect programs, so the number of programs useable for each effect will be limited. (p.56 How DSP power is allocated to the effects)

1-1. Applying insert effects during recording

You can apply an insert effect to an audio input source con- nected to the input jack, to the audio being input from the in- ternal CD-R/RW drive, or from the built-in rhythm sounds, and record the sound processed by the effect.

For details on how to apply an insert effect on a channel in- put, refer to Quick Start. (p.24)

1-2. Applying insert effects during playback

You can apply an insert effect to the playback of a previous- ly-recorded track.

For details on how to apply an insert effect to the track play- back, refer to Quick Start. (p.29)

2. Using master effects To use a master effect, adjust the send level of each channel to send some of its signal to the effect. The master effects are typically used to apply reverb or to make the overall mix richer and better balanced. The D32XD/D16XD provides two master effects (MstEFF1 and MstEFF2), and these can be used simultaneously. How- ever if you use a size-4 effect, the available processing power of both master effects will be used, so only the master effect 1 settings will be applied.

To adjust the depth of the effect, adjust the send level from each channel. AUX send is used when applying external effects.

You can select an effect program for the master effect in the EFFECT, MstrEFF1/MstrEFF2 or the EFFECT, Routing A [*EFFRouting] tab page.

For details on how to use the master effects, refer to Quick Start. (p.30)

3. Using the nal effect The D32XD/D16XD provides one stereo-in/stereo-out final effect, which is applied to the master bus.

The final effect is used mainly with a dynamics-type effect program (such as compression) to adjust the overall level for mastering.

You can select an effect program for the final effect in the EF- FECT, FinalEFF or the EFFECT, Routing A [*EFFRout- ing] tab page.

For details on how to use the final effects, refer to Quick Start. (p.32)

1 2 3 4 5 6 7 8

Insert effect

Number of simultaneously usable insert effects and their size

Effect program size (conceptual)

Size-1 Size-2 Size-4

1 2 3 4 5 6 7 8

Size-2 Available

1 2 3 4 5 6 7 8

Size-1 Size-4 Available

Master effect 1

Number of simultaneously usable master effects and their size

Effect program size (conceptual)

Size-2 Size-4

Example 2 Assign a size-4 program to master effect 1

Master effect 2

Example 1 Assign a size-2 program to master effect 1

Size-2 Available

Master effect 1

Master effect 2

Size-4

Master effect 1

Master effect 2

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4. Editing the effects You can edit the effect programs used by the insert effects, master effects, and final effect.

Editing the effect parameters

For an insert effect (1) Access the EFFECT, InsertEFF tab page.

(2) Select the insert effect (InsEFF124 [*8]) that you want to edit. Press the insert effect cell (highlighted), and use the value dial (or the +/ keys) to select an insert effect 124 [*8].

(3) The effect program assigned to the selected insert effect will appear. Below it, icons will show the algo- rithm used by that program. To select a different program, press the popup button and make your selection.

(4) If the algorithm contains more than one effect icon, press the cell below the icon you want to edit (it will become highlighted), and a list of the parameters for that effect will be displayed. If the program consists of only one effect, the displayed parameters are all that exist.

(5) Listen to the effect settings. When you turn the ON/OFF button OFF, the effect will be bypassed, and the effect icon(s) will be grayed-out. When you turn the button ON, the effect will be applied. This way, you can listen to the difference that the effect makes and listen to the original sound as a reference.

(6) Use the control knobs located below the LCD screen to edit the parameter values. To edit the value of a parameter, turn the control knob

of the location corresponding to that knob icon. To edit the second or lower row of parameter values,

press a knob icon in that row to select it. Now the four control knobs will correspond to that row.

(7) If the program consists of two or more effects, select the icon of the effect that you want to edit, and edit its parameters in the same way.

(8) Assign a name to the effect program that you edited. Press the Rename button to access the Rename dialog

box. (p.36 1-2. Renaming a song) After you have assigned the desired name, press the

OK button.

For a master effect or nal effect (1) Access the EFFECT, MstrEFF1 (or MstrEFF2)/

FinalEFF tab page.

(2) Perform steps (3) and following of For an insert effect, above.

Storing an effect program If the song is playing, press the STOP key. Press the Store button in the effect tab page to display the

Store Program dialog box. Press the Area list button and select either User or Song

from the list.

Press the number cell to specify the store-destination (it will be highlighted), use the value dial (or the +/ keys) to select the number, and then press the Yes button to store the effect program.

When you store the effect program, it will overwrite and replace any data that had been stored in that number.

5. Controlling effects from an external device

You can use an expression pedal or external MIDI controller to control the D32XD/D16XDs effects in realtime. For details on the effect parameters that you can control, refer to Effect parameter (p.152).

For a 96 kHz/24-bit song, you cannot control effects from an ex- ternal device.

You cannot control insert effects 924 of the D32XD from an ex- ternal device.

Using a pedal or MIDI to control an effect.

(1) Connect an expression pedal such as the EXP-2 foot controller (sold separately) or an external MIDI con- troller (p.12).

(2) Access the SYSTEM, Control tab page. In this example we will use a pedal to control the effect. In the Control Change area, set the Device cell to Pedal.

If you want to use MIDI to control the effect (rather than us- ing the pedal as in this example), you must specify the type of MIDI message that you want to use. Access the SYSTEM, Control tab page, and set Control MIDI CH to the MIDI channel on which that your external MIDI device is transmitting.

(3) Select the effect that you want to control. In the Assign eld, select the effect (Insert EFF1...8/Mas- ter EFF 1, 2/Final EFF) that you want to control.

(2)

(1)

(3)

(4)

(5)

(6)

(8)

U (User): User effect program. You can store 128 effect programs which are shared by all songs.

S (Song): Song effect program. You can store 32 effect pro- grams for each song.

(2)(3)

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60

(4) Select the effect program that you want to control. Press the EFFECT key for the effect you chose in step (3), and select an effect program in the appropriate tab page.

(5) Specify the parameter and range that you want to con- trol. A control icon will be added at the end of the effect

chain of the selected program. Press (highlight) this control icon to display the control-related parameters.

Turn Control on. Use the effect knobs to specify the range.

If you want to save these settings, store the program as de- scribed on Save Now (p.137).

(6) Operate your expression pedal or external MIDI con- troller to control the effect parameter you specied.

6. Using external effects You can output an effect send signal from the AUX OUT jacks and use an external effect processor to apply effects. Then connect the output of your external effect processor to the INPUT 18 jacks and return the effect signal to the master bus.

Sending the playback signal to an external effect proces- sor, and using INPUT 3 and INPUT 4 jacks to return it to the master bus

(1) Connect your external effect processor. Connect one of the D32XD/D16XDs AUX OUT jacks to the INPUT jack of your external effect processor, and connect the OUTPUT jacks of the effect processor to the D32XD/D16XDs INPUT 3 jack and INPUT 4 jack.

(2) Send the playback signal to the external effect. Access the MIXER, SEND (EFF/AUX [*/REC]), Aux-

Send tab page. Select the knob icon of the channel that you want to

send to the external effect, and use the buttons to adjust it.

Press the button located above the knob icon to select either pre-fader (PRE) or post-fader (PST) as the loca- tion from which the signal will be sent to AUX.

(3) Input the audio signal from the external effect proces- sor. Access the MIXER, INPUT/OUTPUT/CH ASSIGN,

SubMix 1-8 tab page. Adjust the Level of each channel to set the return

level, and adjust the Pan to set the return pan (p.101).

(5)

(5)

(5)

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The D32XD/D16XD contains 265 different rhythm patterns (p.185 Rhythm Pattern List). You can use these rhythms as a guide, or join several rhythm patterns to create the drum track for an entire song.

1. Selecting and playing rhythms

(1) Access the TEMPO, SetUp tab page.

(2) Adjust the settings so that the rhythm sound will be output from the master bus. In the Rhythm area, set Assign to Master.

(3) Turn the Rhythm On button on (highlighted).

(4) Specify the tempo, time signature, and rhythm pattern. For this example, use the Tempo Source radio buttons

to select Manual. Select (highlight) the Beat cell, and use the

buttons to specify the time signature. Select (highlight) the Rhythm Pattern cell, and use

the buttons to select the rhythm pattern you want to use.

You can also press the popup button and choose from a list.

Select (highlight) the Tempo cell, and use the buttons to adjust the tempo.

(5) Listen to the rhythm pattern. Press the Prev button (highlighted) to preview the

selected rhythm pattern. Set the master fader to an appropriate position. Select (highlight) the Rhythm Vol edit cell, and use

the buttons to adjust the volume.

Instead of the buttons, you can also use the value dial or the +/ keys to adjust the setting.

2. Listening to the rhythm while recording a performance

You can listen to a rhythm pattern as a guide while recording a performance.

You cannot simultaneously record the rhythm using the proce- dure described below.

(1) Adjust the settings as described in 1. Selecting and playing rhythms.

(2) Adjust the settings so that you can hear the rhythm from your monitor system. In the Rhythm area, use the Assign radio buttons to select Monitor.

(3) Connect your input device or instrument, and begin recording a performance. For details, refer to 1. Inputting audio to the mixer (p.42). Press the REC key to enter record-ready mode, and then press the PLAY key to begin recording. You will hear the selected rhythm pattern; play along on your instrument to record your performance.

3. Recording the rhythm Heres how to record the D32XD/D16XDs internal rhythm pattern onto a track.

Recording the rhythm pattern on tracks 1 and 2

(1) Adjust the settings for recording. Turn the Rhythm On button on (highlighted). In the Rhythm area, set Assign to CH Input. Select (highlight) the Rhythm Vol edit cell, and use

the buttons to set the volume to 100.

(2) Specify the input channels. Access the MIXER, INPUT/OUTPUT/CH ASSIGN,

Ch Assign tab page. Using the buttons, set the CH1 SOURCE cell

to L ( ), and the CH2 SOURCE cell to R ( ).

(3) Record. For details, refer to 1-1. Basic recording (p.64). Press the REC key to enter record-ready mode, and press the PLAY key to begin recording.

Instead of the buttons, you can also use the value dial or the +/ keys to adjust the setting.

Rhythm

(3)

(4) (5)

(2)

(4)

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4. Setting the tempo On the D32XD/D16XD you can specify the tempo three dif- ferent ways: manual tempo, tempo map, and tempo track.

You can play the entire song at the same tempo, or make the tempo change during the song. Alternatively, you can record tempo data from an external MIDI device and play back ac- cording to the recorded tempo data.

Manual tempo Heres how to set the tempo for the entire song, as specified by the rhythm pattern setting.

(1) Select manual as the tempo source, and adjust the rhythm settings. Access the TEMPO, SetUp tab page. Use the Tempo Source radio buttons to select Man-

ual. For details, refer to 1. Selecting and playing rhythms

(p.61).

(2) When you press the PLAY key to play back the song, the rhythm pattern will sound at the specied tempo.

Tempo map Tempo maps let you change the tempo, time signature, and rhythm pattern at various measures throughout the song.

By using tempo maps to change rhythm patterns, you can create a drum track for the entire song, including an intro, breaks, fill-ins, and an ending.

If you want to record the audio of the rhythm played by the tempo map you create here, refer to 3. Recording the rhythm (p.61).

(1) Select the tempo map as the tempo source. Access the TEMPO, SetUp tab page. Use the Tempo Source radio buttons to select Tempo

Map.

(2) Specify tempo map 001 at the beginning of the song. Access the TEMPO, TempoMap tab page. From the Tempo Map list, select (highlight) tempo

map 001:...

Tempo map 001 sets the tempo at the beginning of the song, and tempo maps 002200 can be used to change the tem- po at subsequent measures.

Press the Edit button to display the Edit Map dialog box.

Set the Tempo cell to the desired tempo, the Beat cell to the desired time signature, and select the desired rhythm pattern in the Rhythm Pattern cell.

You can press the Prev button to listen to the rhythm pattern.

If you press the Link All Map button, all tempo settings of the tempo map events you created will be changed to match the current tempo.

Use the Length cell to specify the number of measures that tempo map event 001 will continue.

The starting measure of tempo map 001 cannot be changed from measure 001.

When you have nished adjusting your settings, press the OK button.

(3) If you want to change the tempo, time signature, or rhythm pattern during the song, you can add a new tempo map event. Press the New button to display the New Map dialog

box. Specify the tempo in the Tempo cell, the time signa-

ture in the Beat cell, and the rhythm pattern in the Rhythm Pattern cell.

Use the Start Meas cell to specify the starting meas- ure, and the Length cell to specify the number of measures.

Press the OK button to add the new tempo map event. When you add a tempo map event, the tempo map numbers will be renumbered in sequence starting from the beginning of the song.

By adding tempo map events to switch rhythm pat- terns, you can put together patterns to create a drum patterns for an entire song, with intro, ll-in, and end- ing.

You can preview a rhythm pattern by pressing the Prev button.

(4) Listen to the tempo map you created. For details, refer to steps (1) through (3) of 1. Selecting and playing rhythms (p.61) Move to the beginning of the song, and press the PLAY key to play back the song. The rhythm pattern and tempo will change according to the tempo maps that you created.

Editing a tempo map If you increase the number of measures, the measure num- bers of subsequent tempo maps will also increase by the cor- responding length. If you decrease the number of measures, the measure numbers of subsequent tempo maps will de- crease by the corresponding length.

(1) Select the tempo map event that you want to edit. Access the TEMPO, TempoMap tab page, and select (highlight) the tempo map event you want to edit.

(2) Edit the settings. Press the Edit button to display the Edit Map dialog

box. Edit the parameters as desired, and press the OK but-

ton.

(2)

(2) (3)

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(3) Verify that the settings are correct. Access the TEMPO, TempoMap tab page to check

the tempo map.

Inserting a rhythm pattern by adding a tempo map event To create a new tempo map event, access the New Map dia- log box and press the Insert button to turn it on (highlight- ed). This will insert a tempo map event at the specified measure. The measure number locations of subsequent tempo map events will be moved backward by the corresponding number of measures.

(1) Verify the location at which you want to insert the tempo map event. Access the TEMPO, TempoMap tab page, and verify the current tempo map event. In this example, we will insert a tempo map event at the beginning.

(2) Create the new tempo map event. Press the New button to display the New Map dialog

box. Set the parameters. Press the Insert button to turn it on (highlighted), and

then press the OK button.

(3) Verify that the tempo map event was inserted as you intended. Access the TEMPO, TempoMap tab page, and check the tempo map.

Overwriting a tempo map event If you want to add a tempo map event to switch rhythm pat- terns, make sure that the Insert button is turned off in the New Map dialog box before you create the new tempo map event. In this case, the tempo map event of the specified measures will be added, but the overall number of measures will not change.

(1) Verify the location at which you want to overwrite the existing tempo map event. Access the TEMPO, TempoMap tab page, and check the existing tempo map.

(2) Create a new tempo map event. Press the New button to display the New Map dialog

box. Set the parameters.

(3) Verify that the tempo map event was replaced as you intended. Access the TEMPO, TempoMap tab page, and check the tempo map.

Deleting a tempo map The tempo maps located after the deleted tempo map will be shifted toward the beginning of the song by the number of measures that were deleted.

This operation cannot be undone.

(1) Select the tempo map event that you want to delete. Access the TEMPO, TempoMap tab page, and select (highlight) the tempo map event that you want to delete.

(2) Delete the tempo map event. Press the Delete button. A dialog box will ask you to

conrm the operation. Press the Yes button to delete the selected tempo map

event.

If you turn on the Select All button, all tempo map events other than tempo map event 001 will be deleted, and the set- tings of tempo map event 001 will be initialized.

(3) Verify that the tempo map event was deleted as you intended. Access the TEMPO, TempoMap tab page, and check the tempo map.

If you want to edit the settings, press the Edit button to dis- play the Edit Map dialog box, and edit the parameters as de- sired.

Tempo track You can record MIDI Clock data or Tap Tempo data on the tempo track, and use the tempo track to control the tempo of the song.

Recording MIDI Clock data from an external MIDI sequencer, and using it as the tempo track MIDI Clock data from an external MIDI sequencer can be re- corded as tempo data on the tempo track. You can use this when you want to synchronize a D32XD/ D16XD song with song data created on a MIDI sequencer in which the tempo changes continuously.

If MIDI Clock data was not received correctly from your MIDI se- quencer, recording may stop in the middle of the song.

(1) Specify the time signature of the song. If the time signature of the song data created on your MIDI sequencer changes during the song, create a new tempo map that begins where the time signature changes. (p.62)

Tempo settings will play back in synchronization, but meas- ures will become incorrectly aligned if the time signature changes do not match.

(2) Connect the MIDI OUT connector of your MIDI sequencer to the D32XD/D16XDs MIDI IN connector.

(3) Set your MIDI sequencer so that it will transmit MIDI Clock messages. Refer to the owners manual of your MIDI sequencer.

(4) Specify how you want to record the tempo. Access the TEMPO, TempoTrk tab page, and choose MIDI Clock.

(5) Record MIDI Clock data. Press the RecStart button to put the D32XD/D16XD in

the record-ready state. Start your MIDI sequencer. When the D32XD/D16XD starts receiving MIDI Clock

data from your MIDI sequencer, it will indicate Receiving MIDI Clock.

(6) When your MIDI sequencer nishes playing, stop the MIDI sequencer. When the D32XD/D16XD nishes recording, it will indicate Complete. Press the OK button.

(7) Check the tempo source. When you record the tempo track, the TEMPO, SetUp tab page Tempo Source will automatically be set to TempoTrk.

(4)

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Tap tempo You can record the tempo track by pressing (tapping) the PLAY key at the beginning of each measure or on each beat while the song plays.

You can use a PS-1 foot switch (sold separately) instead of the PLAY key (p.126).

Tap tempo lets you record the tempo track after a song has already been recorded. If you record the tempo for a song for which you did not originally specify the tempo, you will be able to do the following things.

Edit tracks in units of measures Connect and synchronize external MIDI devices

(1) Specify the time signature of the song. If the time signature changes during the song, create a tempo map at the location where the time signature changes.

Tempo settings will play back in synchronization, but meas- ures will become incorrectly aligned if the time signature changes do not match.

(2) If you want to use a foot switch to input the tap tempo, connect an optional PS-1 foot switch to the FOOT SWITCH jack of the D32XD/D16XD.

(3) Specify how you want to record the tempo. Access the TEMPO, TempoTrk tab page, and choose MeasTap (tap at the beginning of each measure) or BeatTap (tap on each beat).

(4) Record the tap tempo track. Press the RecStart button to put the D32XD/D16XD in

record-ready mode. Tap tempo will be recorded from the beginning of the song.

When you press the PLAY key or a connected foot switch, the song will begin playing, and tap tempo recording will also begin.

While you listen to the playback, record the tap tempo by pressing the PLAY key or foot switch at the inter- vals you specied in step (4). The counter will be dis- played while you record the tap tempo.

When using the PLAY key to record tap tempo, do not strike the key any more forcefully than necessary. Doing so may damage the hard disk etc.

(5) After you have input the last tap, press the STOP key. For example if you are inputting four measures of a 4/4 time signature, tap four times in the case of MeasTap or sixteen times in the case of BeatTap to input up to the beginning of the fth measure. Then press the STOP key. If you input taps only until mid-way through the song, the tempo of the last-input measure or beat will be auto- matically copied to the end of the song.

(6) Check the tempo source. When you record the tempo track, the TEMPO, SetUp tab page Tempo Source will automatically be set to TempoTrk. Move to the beginning of the song, press the PLAY key to play back, and check the tempo.

The D32XD/D16XD has 32 [*16] channel tracks for each song. For each channel track, there are eight virtual tracks; A through H.

The D32XD/D16XD provides a separate master track for each song, and this master also has eight virtual tracks; A through H.

This is a two-channel track that is used for recording the final stereo mix of your song. If you want to create an audio CD, the data on the master track will be used. The following table shows the number of available tracks and the number of tracks that can be used simultaneously.

Number of simultaneously usable tracks for each Song Type

1. Recording The D32XD/D16XDs recorder can record analog or digital audio input sources assigned to mixer channels. Several types of recording are provided, as described below. You can also mix your song down to a two-track stereo mix, and record it on the master track.

1-1. Basic recording Heres how to record the audio signal that you specified in 1. Inputting audio to the mixer (p.42).

If you want to create a new song for recording, set refer to 1-1. Creating a new song (p.36).

(1) Create a new song (p.36 1-1. Creating a new song).

(2) Adjust the mixer settings (p.42 1. Inputting audio to the mixer).

(3) Apply effects to the audio input (p.56 Effects).

(4) Apply EQ to the audio input (p.48 Applying EQ to an audio input).

(5) Adjust the pan (p.48 3-2. Adjusting the pan).

(6) Check the recording mode. Access the REC/PLAY MODE, Rec/Play tab page, and set Rec Mode to Normal.

(7) Set the recording level. You can set the recording level in one of two ways. You can record at the optimum level simply by record-

ing at the level you specied in steps (1) through (4). Press the REC button to set it to PRE in the CH VIEW, Ch View tab page.

If you want to further adjust the channel fader and record at the adjusted level, set the REC button to PST in the CH VIEW, Ch View tab page.

With the PRE setting, the channel fader will send the input signal to the master bus, setting the monitor level. With the PST setting, the send level to the master bus will be the same as the recording level.

You can also make this setting in the MIXER, EQ/PHASE/ REC [*SEND (EFF/AUX/REC)], Rec Send tab page.

(8) Move to the location where you want to start record- ing. (p.38)

Song Type Recording Playback Punch recording

44.1 kHz/16-bit 16 32 [*16] 8

48 kHz/16-bit

44.1 kHz/24-bit 8 16 4

48 kHz/24-bit

96 kHz/24-bit 4 8 2

Recorder

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(9) Put the D32XD/D16XD in record-ready condition. Press the REC key (REC and PLAY keys will blink).

(10)Start recording. Press the PLAY key (REC and PLAY keys will light). Perform the part to be recorded.

(11)Stop recording. When you have nished performing, press the STOP key (REC and PLAY keys will go dark). Return to the location at which you started recording, set the REC/ PLAY key of the tracks you recorded to PLAY (key lit green). Play back, and verify that your performance was recorded correctly.

The ATT setting in the EQ/ATT (or Ch View) tab page is common to recording and playback. If you have turned down ATT substantially for recording, you may need to ad- just it for playback.

1-2. Switching virtual tracks Each song contains up to 32 [*16] tracks and one master track. In addition, each track has eight virtual tracks, labelled A H. When you record or play back, you can specify which of these virtual tracks AH will be used. This means that you can switch between virtual tracks to record multiple takes of a performance, and then choose the best take.

(1) Select the desired virtual track. In the TRACK, Vtrk132 [*Vtrk116] tab page, use the buttons to select the track that you want to record, and then use the V-Level buttons (or the value dial or +/ keys) to select the virtual track.

In the case of a 96 kHz/24-bit song, the Vtrk132 [*Vtrk1 16] tab will be named Vtrk18.

For a 44.1 kHz/24-bit or a 48 kHz/24-bit song on the D32XD, the Vtrk 132 tab page will be named Vtrk 116.

If a virtual track already contains recorded data, this is graph- ically indicated by as shown in the illustration.

(2) Record. For details, refer to 1-1. Basic recording, steps (2)(11).

1-3. Recording additional tracks while you play back (Overdub- bing)

Heres how to record additional performances while you lis- ten to the playback of previously-recorded tracks.

(1) Prepare for recording. Refer to 1-1. Basic recording (p.64), steps (1)(7).

(2) Select the tracks that you want to play back. Press the REC/PLAY key of the tracks you want to play back, to set them to PLAY (key lit green).

(3) Select the track(s) that you want to record. Press the REC/PLAY key of the tracks you want to record, to set them to REC (key lit red).

(4) Mute the tracks that you will not be using. Set the CH ON/SOLO mode key to CH ON. Press the CH ON/SOLO keys to turn off (key unlit) the tracks that you are not playing or recording, so that these tracks will be muted.

(5) Record. Refer to 1-1. Basic recording (p.64), steps (8)(11).

1-4. Trigger recording Trigger recording is a function that automatically starts re- cording when the input signal level exceeds a specified val- ue.

Trigger/RecStart Recording will start when the input signal level exceeds the specied value.

You will not be able to execute recording if MIDI SYNC is set to MTC.

Trigger/Punch In When the input level exceeds the specied threshold value while the song is playing, the recorder will switch from playback to recording.

(1) Prepare for recording. Refer to 1-1. Basic recording (p.64), steps (1)(5).

(2) Adjust the settings for trigger recording. Access the REC/PLAY MODE, Rec/Play tab page, and choose either Trigger/RecStart or Trigger/Punch In (the TRIGGER LED will light).

(3) Specify the input signal level (Threshold) at which recording will begin.

(4) If you want recording to begin from a time slightly ear- lier than the moment that the input signal exceeds the Threshold (i.e., so that the attack is recorded), you can set the PreTriggerTime. Trigger recording will cause recording to start when the threshold is exceeded, but the PreTriggerTime lets you prevent the attack of the rst note from being cut off.

Trk32 [*16]Trk1

A

B

C

D

E

F

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H

A

B

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H

Master Trk

A

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F

G

H

A

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E

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H

A

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A

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Trk2 Trk3 Trk4 Trk5

SONG

(1)

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(5) Press the REC key to put the D32XD/D16XD in record- ready condition.

Trigger/RecStart The REC key and PLAY key will blink.

Trigger/Punch In The REC key will blink.

(6) Begin recording.

Trigger/RecStart When the input signal exceeds the threshold level, recording and playback will start automatically (REC and PLAY keys will light).

Trigger/Punch In Press the PLAY key to start playback (the REC key will blink, and the PLAY key will light). At the loca- tion that you want to record, begin performing on your instrument. When the input signal exceeds the threshold level, recording will start automatically (REC and PLAY keys will light).

(7) When you have nished performing, press the STOP key to stop. (1-1. Basic recording (p.64), step (10))

1-5. Re-recording a specic area (Punch-in/out)

If you made a mistake in a recorded performance, or are not satisfied with a portion of the performance, you can use punch-in/out recording to fix just that portion without having to record the entire part over again. Punch-in/out re- cording can be done manually or automatically

Punch-in: Switches from the playback mode to the record mode. Punch-out: Switches from the record mode back to the playback mode.

Manual punch-in/out Heres how to punch-in and punch-out manually. During playback, press the REC key or an optional PS-1 foot switch to begin recording, and then press the REC key, PLAY key, or foot switch to stop recording.

(1) Prepare to record. Refer to 1-1. Basic recording (p.64), steps (1)(8).

(2) Adjust the playback level. If you want to hear the recorded sound before and after the punch-in/out region, access the MIXER, SOLO/ MONITOR, Monitor tab page, and turn Cue on. Then go to the CueLevel tab page, and adjust the LEVEL of the track that you want to re-record (p.51).

(3) Move the location to a point earlier than the point where you want to start recording. (p.38)

(4) Press the PLAY key to begin playback (the PLAY key will light). The song will play back, and you will hear the sound of the playback tracks as well as the sound of the track you will be re-recording.

(5) When you reach the point that you want to re-record, press the REC key. (The REC and PLAY keys will light.) Recording will begin (manual punch-in), and you can re- record your performance.

(6) When you reach the point at which you want to stop re-recording, press the REC key or the PLAY key. (The REC key will go dark.) Recording will stop (manual punch-out), and normal playback will resume. By repeating steps (5) and (6), you can re-record more than one section in one pass.

(7) Press the STOP key to stop. (The PLAY key will go dark.) After you stop recording, move the location to a point earlier than where you began recording, and play back to verify that the re-recording is satisfactory.

Using a foot switch for manual punch-in/out You can switch between playback and recording by pressing a PS-1 foot switch (sold separately). This lets you punch-in/out while you perform, or when the D32XD/D16XD is located at a distance.

(1) Connect a foot switch to the FOOT SWITCH jack.

(2) Access the SYSTEM, Control tab page, and specify the function of the foot switch. Set Function to PunchIn-Out.

If you are using the PS-1 foot switch, make sure that Polar- ity is set to (p.126).

(3) Perform manual punch-in/out recording. Follow the procedure described in Manual punch-in/ out. When doing so, you can press the foot switch at steps (5) and (6) to switch between punch-in and punch- out.

Auto punch-in/out Heres how to punch-in and punch-out automatically at the locations you specify beforehand.

You will not be able to execute recording if MIDI SYNC is set to MTC.

(1) Prepare to record. Refer to 1-1. Basic recording (p.64), steps (1)(5) and (7).

(2) Set the playback level. If you want to hear the recorded sound before and after the region you are re-recording, access the MIXER, SOLO/MONITOR, Monitor tab page, and turn Cue on. Then go to the CueLevel tab page, and adjust the LEVEL of the track that you want to re- record (p.51).

(3) Store the location at which you want to start recording in the IN (punch-in) locate point, and store the location at which you want to stop recording in the OUT (punch-out) locate point. For details on setting the IN and OUT locations, refer to Assigning locations to the Locate keys (p.38).

(4) Access the REC/PLAY MODE, Rec/Play tab page, select the Auto Punch button, and turn on the auto punch-in/out function. The AUTO PUNCH indicator will light.

(5) Specify the playback region before and after record- ing. Set Roll Time Unit to the desired unit: Sec (sec-

onds) or Meas (measures). Set Pre Roll Time to specify the length of playback

that will occur before recording begins. Set Post Roll Time to specify the length of playback

that will occur after recording ends.

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(6) Begin recording. When you press the REC key, the recorder will move

to a location earlier than the punch-in point, as speci- ed by the pre-roll time, and will enter the record- ready state (REC key blinking).

When you press the PLAY key, playback will begin. Playback will continue during the pre-roll time, and then recording will occur from the specied punch-in point (IN). (The REC and PLAY keys will light.)

(7) Stop recording. When you reach the punch-out point (OUT), record-

ing will end and playback will resume. (The REC key will be dark and the PLAY key will be lit.)

When the post-roll time ends, the recorder will stop.

(8) Verify the content that was recorded. Move to a location earlier than where you began record- ing (IN), and play back to verify that the recording is sat- isfactory.

Loop recording When using punch-in/out recording, you can turn the Loop Play button on so that recording will occur repeatedly over the INOUT region. When you are finished recording, you can use the Undo/Redo functions to compare different takes, and keep the best one.

(1) Adjust the settings for auto punch-in/out. Refer to Auto punch-in/out (p.66) steps (1)(5).

(2) Press the Loop Play button to turn it on (highlighted). The Loop indicator will light.

(3) Begin recording. When you press the REC key, you will move to a point

ahead of the specied IN (recording start) location as set by the pre-roll time, and the D32XD/D16XD will be in record-ready condition (REC key blinking).

When you press the PLAY key, playback will begin (PLAY key will light). Playback will continue for the pre-roll time, and recording will begin at the IN point. (The REC key will light.)

Recording will end when you reach the OUT point, and playback will continue for the post-roll time. (The REC key will go dark.)

Then you will move to the pre-roll time, and the same process will be repeated.

To stop, press the STOP key at a point outside the recording region (INOUT).

(4) Use the Undo/Redo function to compare the takes, and select the best one. Press the UNDO key to display the Undo/Redo tab

page. The Undo/Redo tab page displays the most recent recording (Level 00) and the previous recordings (Level loop-recorded takes minus 1) together with the Rec Track (track number).

Loop recordings appear in the list as Record Track, just as conventional recordings.

In the Undo/Redo tab page, use the Undo button and Redo button to select a recorded take. The selected performance will be recalled.

(5) Listen to the recorded performance. Press the PLAY button to play back, and listen to the

recording. If LoopPlay is on, the region between the IN (beginning of recording) and OUT (end of record- ing) points will continuously play back.

Repeat this process to select the best performance.

The data in the list lets you go back through the most recent sixteen levels.

1-6. Creating a master track After applying effects and EQ to each track to create the over- all balance of your song, you can then apply effects and EQ to the entire song to make the volume and tone consistent, and record the resulting two-track stereo mix onto the mas- ter track. The master track data you create here can also be copied to a channel track (p.75).

After recording or track editing, you can use the Undo function to return to the state prior to recording or editing (p.147).

If you recorded on a different virtual track, check the virtual track that is selected after executing Undo.

Mixing down the audio of tracks 132 [*16] and record- ing a master track for a 44.1 kHz/16-bit song

(1) Select the virtual tracks that you want to use in your nal mix. For each channel track, select the virtual track that you

want to include in the mix that will be recorded onto the master track (p.65).

Select a virtual track for the master track.

(2) Set the MASTER TRACK STATUS. Press the master track MASTER TRACK STATUS

key to select record mode (key lit red). All channel tracks will automatically be set to play (key lit green).

Use the CH ON/SOLO keys to turn off (key unlit) any channels that you do not want to be recorded to the master track.

(3) Apply insert effects (p.57).

(4) Apply EQ (p.48).

(5) Adjust the pan (p.48).

(6) Apply master effects (p.58).

(7) Apply a nal effect (p.58).

(8) Apply master EQ (p.48).

(9) Set the recording mode. Access the REC/PLAY MODE, Rec/Play tab page, and set Rec Mode to Normal.

(10)Adjust the recording level. Set the master fader to unity gain (0 dB). Play back the song. Use the faders to adjust the level of each channel to

create the desired volume balance for your song. The sound will be recorded onto the master track at these levels.

If the sound of the master track is clipping (distorting), lower the master fader.

(11)Return to the beginning of the song (p.38).

If you are creating an album CD project, the beginning of the master track will be the beginning of the CD track.

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(12)Begin recording. Press the REC key to enter record-ready condition,

and then press the PLAY key to begin recording. When you are nished recording, press the STOP key

to stop recording.

(13)Listen to the recorded result. Press the master track MASTER TRACK STATUS

key to set it to PLAY (key lit green). All channel tracks will automatically be muted (the REC/PLAY keys will go dark).

Move to the beginning of the song, and press the PLAY key to hear the playback.

Press the STOP key to stop.

Bounce recording Bounce recording is a way to combine the data from multiple tracks down to just one or two tracks. This is useful in creat- ing submixes that free up additional tracks for recording. By using the Master Track of the D32XD/D16XD as the bounce record destination, you can perform bounce record- ing while keeping the original tracks intact. To perform bounce recording, just play back the tracks you want to bounce, and record them onto the master track. After listening to the Bounced data on the Master Track and verifying that it is correct, simply copy (overwrite) the mas- ter track to any of the real tracks or virtual tracks. (p.144)

2. Playback This section explains the basic methods of playback used in the D32XD/D16XD.

2-1. Normal playback (1) Select the track(s) that you want to play back.

Set the CH ON/SOLO mode key to CH ON (key lit green). For each track that you want to play back, set the CH ON/SOLO key to CH ON (key lit). For each track that you want to play back, press the REC/PLAY key to select PLAY (key lit green).

(2) Move to the location at which you want to start play- back (p.38).

(3) Press the PLAY key to begin playback (the PLAY key will light).

(4) Apply insert effects (p.57).

(5) Apply EQ (p.48).

(6) Adjust the pan (p.48).

(7) Apply master effects (p.58).

(8) Apply a nal effect (p.58).

(9) Apply master EQ (p.49).

(10)Press the STOP key to stop playback (the PLAY key will go dark).

In order to play back the master track, you must set the master track MASTER TRACK STATUS key to PLAY (key lit green).

Playback will continue until you press the STOP key, even if you pass the end of the audio data that actually exists.

You can use a PS-1 foot switch (sold separately) to start and stop playback (p.126).

2-2. Loop playback Heres how you can repeatedly play back the region between the INOUT points of a song. This is a useful way to check the content of that region. You can also use loop playback in conjunction with auto-punch recording (p.67).

(1) Select the track(s) that you want to play back. For details, refer to 2-1. Normal playback step (1), above.

(2) Specify the region (INOUT) that you want to loop (p.38).

(3) Access the REC/PLAY MODE, Rec/Play tab page, and turn the Loop Play button on (highlighted).

(4) Play back the loop. When you press the PLAY key, playback will start from the IN location, and will repeatedly play the INOUT region.

During loop playback, it may take several seconds to move from OUT to IN.

(5) Press the STOP key to stop playback (the PLAY key will go dark).

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2-3. Playing back an album CD project

An album CD project lets you arrange songs in a desired or- der for playback. You can then record the output onto a DAT, MD, or cassette tape recorder.

Using the Album CD Project function to play back songs in a specified order and record them on an external recorder

(1) Use the Album CD Project function to specify the songs that you want to play back. For details, refer to Album CD Project steps (1)(4) (p.79).

When using Album CD Project, playback will stop if you move to a different screen.

(2) Connect your external recorder. Connect your external recorder to the D32XD/D16XDs MASTER OUT LR jacks or S/P DIF OUT jack.

(3) Record the output on your external recording device. Press the play button to play back the album CD

project, and adjust the recording level on your exter- nal recording device.

Return to the beginning of the album CD project, start recording on your external recording device, and then press the D32XD/D16XDs play button.

3. Track editing You can use track editing commands to copy a track, insert blank space, erase a track, delete a track, reverse a track, op- timize a track, exchange tracks, expand/compress a track, copy an entire track, exchange two entire tracks, create a fade-in/fade-out, or normalize the level.

In some cases, track editing may not be possible if there is insuffi- cient space on the song drive. You will need to allocate enough free space for the track editing operation.

Registering the edit region Specify the edit region by storing the appropriate points in the LOC1/IN through LOC4/END keys.

LOC1/IN key: IN point

LOC2/OUT key: OUT point

LOC3/TO key: TO point

LOC4/END key: END point

Use the counter or the FF, REW keys to move to the location you want to edit. Press the STORE key, and then press either LOC1/IN, LOC2/ OUT, LOC3/TO, or LOC4/END to store the location in that key. The location is stored the moment you press the key. For details, refer to Assigning locations to the Locate keys (p.38).

If you want to specify a location more precisely while viewing the waveform, press the Wave button in one of the editing screens, and use the Wave dialog box (p.139).

3-1. Track editing procedures

Copy a track (CopyTrk) This command copies the specified region (INOUT) of track data to another location (TO).

The INOUT region can be copied once, or multiple times in succession.

You can copy data from one track, or from multiple tracks simultaneously.

By using the clipboard, you can copy track data to a differ- ent song.

Here are some ways in which you can use this command. Repeatedly copy a phrase of several measures (such as a

drum pattern) to create a track that extends the entire length of song.

Copy the rst verse of a song to create the second verse. Record a favorite phrase from a track, and copy it to a dif-

ferent track.

Copying tracks within the same song

Copying the INOUT region of track 1 three times to the TO location of track 2

Select the virtual tracks of the copy-source (Source) and copy-destina- tion (Destination) before you make settings for this Copy operation.

(1) Specify the region that you want to copy. Set the following locations to specify the region for copying. Set the IN point to specify the beginning of the region

to be copied Set the OUT point to specify the end of the region to

be copied Set the TO point to specify the beginning of the copy-

destination

(2) Select CopyTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose Copy Trk and press the OK button.

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(3) Select the copy mode. Press the Mode button. In the Copy Mode dialog box, select the desired mode and press the OK button.

(4) Select the copy-source track number. For the Source cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Source Wave button, and use the Wave dialog box (p.139) to set the location.

(5) Select the copy-destination track number. For the Destination cell, select track 2.

If you specified two or more tracks as the Source, you must specify the same number of tracks in Destination.

Verify that the TO location is correct. If you want to set the location with more precision, press the Destina- tion Wave button, and make your settings in the Wave dialog box (p.139).

(6) Specify the number of time that you want to copy the data. In the Times cell, specify the number of copies as 3.

(7) Execute the editing operation. Press the Exec. button. Then in the CopyTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(8) Check the results of the editing operation. Press the LOC3/TO key, and play back from the TO loca- tion to verify that the data was copied correctly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

Using the clipboard to copy data to another song When you use the clipboard to copy data between tracks of songs that have a different sampling frequency and/or bit depth, the sampling frequency and/or bit depth will be con- verted automatically. You can specify whether dithering will be performed to make quantization noise less obtrusive when converting 24-bit data to 16-bit data.

If the sampling frequency of the song copied to the clipboard is dif- ferent from that of the copy-destination song, a certain amount of time will be required for the conversion to be performed.

Copying the INOUT region of track 1 once from the 48 kHz/24-bit song number 001 to the TO location of track 2 of the 44.1 kHz/16-bit song number 002

Before you make these copy settings, verify that the correct virtual tracks are selected for the copy-source (Source) and copy-destina- tion (Destination).

(1) Select song 001 (p.37 1-3. Selecting a song).

(2) Specify the region that you want to copy. Set the following locations to specify the region for copy- ing (p.69). Set the IN point to specify the beginning of the region

to be copied Set the OUT point to specify the end of the region to

be copied

(3) Select CopyTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose Cop- yTrk and press the OK button.

(4) Select the copy-source track number. For the Source cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Source Wave button, and use the Wave dialog box (p.139) to set the location.

(5) Select the clipboard as the copy-destination track number. For the Destination cell, select track Clip.

(6) Execute the copy. Refer to step (7) of Copying tracks within the same song.

Any data currently in the clipboard will be overwritten.

(7) Select song 002 (p.37 1-3. Selecting a song).

(8) Register the TO location. (p.69) Verify that the TO location is correct. If you want to set the location with more precision, press the Destination Wave button, and make your settings in the Wave dialog box (p.139).

(9) Select CopyTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose CopyTrk and press the OK button.

(10)Select the copy mode. Press the Mode button. In the Copy Mode dialog box, select the desired mode and press the OK button.

(11)Select the clipboard as the copy-source track number. For the Source cell, select track Clip1. The number indicates the number of tracks in the clipboard.

(12)Select the copy-destination track number. Set the Destination cell to track 2.

(13)Specify the number of times that the data will be cop- ied. Set the Times cell to 1.

If you specified two or more tracks as the Source, you must specify the same number of tracks as the Destination.

(14)Execute the operation. Press the Exec. button to display the CopyTrk dialog box. If you want dithering to be performed, turn on the Dither button. Press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(15)Check the results of the editing operation. Press the LOC3/TO key, and play back from the TO loca- tion to verify that the data was copied correctly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

OverWrite: The track data existing at the copy-destina- tion will be overwritten.

Insert: The copied data will be inserted; subsequent existing data will be moved toward the end of the song.

(5)

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OverWrite: The track data existing at the copy-destina- tion will be overwritten.

Insert: The copied data will be inserted; subsequent existing data will be moved toward the end of the song.

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Insert blank space (InsertTrk) This command inserts blank space into the specified region (INOUT) of a recorded track. Track data following the in- serted space will be shifted toward the end of the song.

You can insert space into one or more tracks simultane- ously.

For example, if you want to add a phrase in the middle of a recorded performance, insert a space of the appropriate length, and then record into that area.

Inserting blank space into the INOUT region of track 1

Before you make settings for this operation, check the virtual track of the Destination track into which you will insert blank space.

(1) Specify the region into which you want to insert blank space. Set the following locations to specify the region for blank space (p.69). Set the IN point to specify the beginning of the blank

space. Set the OUT point to specify the end of the blank

space.

(2) Select InsertTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose InsertTrk and press the OK button.

(3) Select the track number into which you want to insert blank space. For the Destination cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(4) Execute the editing operation. Press the Exec. button. Then in the InsertTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(5) Check the results of the editing operation. Press the LOC1/IN key, and play back from the IN loca- tion to verify that the editing operation has done cor- rectly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

Erase a track (EraseTrk) This command erases track data from the specified region (INOUT) of a track. The region will become blank. Unlike the Delete Track command described on the follow- ing page, this Erase Track command will not cause the data located following the OUT point to move forward. You can erase data from the INOUT region of one or

more tracks simultaneously.

Erasing the INOUT region of track 1

Before you make settings for this operation, check the virtual track of the Destination track from which you will be erasing data.

(1) Specify the region whose data you want to erase. Set the following locations to specify the region for eras- ing (p.69). Set the IN point to specify the beginning of the region

to be erased. Set the OUT point to specify the end of the region to

be erased.

(2) Select EraseTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose Era- seTrk and press the OK button.

(3) Select the track number from which you want to erase data. For the Destination cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(4) Execute the editing operation. Press the Exec. button. Then in the EraseTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(5) Check the results of the editing operation. Press the LOC1/IN key, and play back from the IN loca- tion to verify that the editing operation has done cor- rectly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

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Delete a track (DeleteTrk) This command deletes the specified region (INOUT) of a track. When an area is deleted, the subsequent data (follow- ing the OUT point) will be shifted toward the beginning of the song.

You can delete data from the INOUT region of one or more tracks simultaneously.

Deleting track data

Deleting the INOUT region of track 1

Before you make settings for this operation, check the virtual track of the Destination track from which you will be deleting data.

(1) Specify the region whose data you want to delete. Set the following locations to specify the region for delet- ing (p.69). Set the IN point to specify the beginning of the region

to be deleted. Set the OUT point to specify the end of the region to

be deleted.

(2) Select DeleteTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose Dele- teTrk and press the OK button.

(3) Select the track number from which you want to delete data. For the Destination cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(4) Execute the editing operation. Press the Exec. button. Then in the DeleteTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(5) Check the results of the editing operation. Press the LOC1/IN key, and play back from the IN loca- tion to verify that the editing operation has done cor- rectly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

Deleting all data of a track (1) In the TRACK, Vtrk132 [*Vtrk116] tab page, verify

that the track you want to delete contains data.

(2) Specify the region whose data you want to delete. Set the locations as follows (p.69). Set the IN location to the beginning of the song. Set the OUT location to the end of the song.

(3) Execute steps (2)(5) of Deleting track data, above.

Exchange tracks (SwapTrk) This command exchanges (swaps) recorded track data be- tween the specified region (INOUT) and the corresponding region of another track.

You can swap the data of one or more tracks simultane- ously.

Swapping the INOUT regions of track 1 and track 2.

Before you execute this operation, check the virtual track of the Source and Destination tracks that you want to swap.

(1) Specify the region whose data will be swapped. Set the following locations to specify the region for swapping (p.69). Set the IN point to specify the beginning of the region

to be swapped. Set the OUT point to specify the end of the region to

be swapped.

(2) Select SwapTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose SwapTrk and press the OK button.

(3) Select the track numbers whose data you want to swap. For the Source cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(4) Select the swap-destination track number. Set the Destination cell to track 2.

If you specified two or more tracks as the Source, you must specify the same number of tracks as the Destination.

(5) Execute the editing operation. Press the Exec. button. Then in the SwapTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(6) Check the results of the editing operation. Press the LOC1/IN key, and play back from the IN loca- tion to verify that the editing operation has done cor- rectly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

(2) (3)

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Reverse a track (ReverseTrk) This command copies the audio data in the specified region (IN-OUT) of the track to the TO location in reverse (i.e., so that the data will play backward). The data of the INOUT region can be copied one or more

times in succession by a single operation. You can copy just one track, or multiple tracks of data at

the same time. The existing track data at the copy-destination (TO loca-

tion) will be overwritten.

Copying the INOUT region of track 1 three times in re- verse to the TO location of track 2

Select the virtual tracks of the copy-source (Source) and copy-des- tination (Destination) before you make settings for this Copy op- eration.

(1) Specify the region that you want to copy. Set the following locations to specify the region for copy- ing (p.69). Set the IN point to specify the beginning of the region

to be copied Set the OUT point to specify the end of the region to

be copied Set the TO point to specify the beginning of the copy-

destination

(2) Select ReverseTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose ReverseTrk and press the OK button.

(3) Select the track number whose data you want to use as the reverse-source. For the Source cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Source Wave button, and use the Wave dialog box (p.139) to set the location.

(4) Select the reverse-destination track number. For the Destination cell, select track 2.

If you specified two or more tracks as the Source, you must specify the same number of tracks in Destination.

Verify that the TO location is correct. If you want to set the location with more precision, press the Destina- tion Wave button, and make your settings in the Wave dialog box (p.139).

(5) Specify the number of time that you want to copy the data. In the Times cell, specify the number of copies as 3.

(6) Execute the editing operation. Press the Exec. button. Then in the ReverseTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(7) Check the results of the editing operation. Press the LOC3/TO key, and play back from the TO loca- tion to verify that the editing operation has done cor- rectly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the INOUT region you specify.

Optimizing a track (OptimizeTrk) This operation optimizes the track data of the region (IN OUT) you specify. For details on the effect of each optimize mode, refer to Op- timizeTrk (p.142) in the reference section.

Before you execute this operation, check the virtual track of the Destination track you want to optimize.

Optimizing track data

Heres how to optimize track 1 in order to prevent Disk too busy. error messages that occur after repeated track editing or recording.

(1) Specify the region that you want to optimize. Set the locations as follows (p.69). Set the IN location to the beginning of the region you

want to optimize. Set the OUT location to the end of the region you want

to optimize.

(2) Select OptimizeTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, select Opti- mizeTrk and press the OK button.

(3) Select the optimize mode. Press the Mode button to display the Optimize Mode dialog box. For this example, select Normal and press the OK but- ton to return to the EditTrk tab page.

(4) Select the track number whose data you want to opti- mize. For this example, set the Destination cell to track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(5) Execute the editing operation. Press the Exec. button. Then in the OptimizeTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(6) Verify the results of the operation. Press the LOC1/IN key, and play back from the IN point. If necessary, you can use Undo to return to the state prior to execution (p.147).

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This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the INOUT region you specify.

Even if you have not repeatedly edited or recorded a specific track, the HDD/CD access indicator may stay lit continuously (not blinking) during recording or playback. The Disk too busy. er- ror message may appear in such cases. Execute the Optimize (normal) operation with Destination set to All, and the IN-OUT parameters set to the beginning and end of the song.

Erasing regions of silent audio data Erasing regions of recorded silence, or areas of a recorded track where no audio information is present, restores valua- ble blank space to the hard drive for increased recording ca- pacity.

Erasing regions of silent audio data from the INOUT re- gion of track 1, converting them to blank space

(1) Specify the region that you want to optimize. Set the locations as follows (p.69).

Set the IN location to a point slightly earlier than the region of silence that you want to erase.

Set the OUT location to the point after the region of silence.

(2) Select OptimizeTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, select Opti- mizeTrk and press the OK button.

(3) Select the optimize mode. Press the Mode button to display the Optimize Mode dialog box. For this example, select Erase Silence and press the OK button to return to the EditTrk tab page.

(4) Select the destination track number for optimization. For this example, set the Destination cell to track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(5) Execute the editing operation. Press the Exec. button. Then in the OptimizeTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(6) Verify the results of the operation. Press the LOC1/IN key, and play back from the IN point. If necessary, you can use Undo to return to the state prior to execution (p.147).

This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the INOUT region you specify.

Erasing noise

Erasing noise from the INOUT region of track 1

(1) Specify the region that you want to optimize. Set the locations as follows (p.69). Set the IN location to a point slightly earlier than

where the noise occurs. Set the OUT location to a point after the noise.

(2) Select OptimizeTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, select Opti- mizeTrk and press the OK button.

(3) Select the optimize mode. Press the Mode button to display the Optimize Mode dialog box.

For this example, select Erase Punch Noise and press the OK button to return to the EditTrk tab page.

(4) Select the destination track number for optimization. For this example, set the Destination cell to track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(5) Execute the editing operation. Press the Exec. button. Then in the OptimizeTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(6) Verify the results of the operation. Press the LOC1/IN key, and play back from the IN point. If necessary, you can use Undo to return to the state prior to execution (p.147).

If this does not remove the noise, use Undo to return to the previ- ous state, and in the Optimize Mode dialog box of step (3), raise the Sense value slightly (p.143).

This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the INOUT region you specify.

Expand/compress a track (ExpCmpTrk) This command expands or compresses the specified region (INOUT) of recorded track data to fit the specified region (TOEND) of another track.

The expanded or compressed data can be created in a dif- ferent track, while preserving the original data.

You can specify whether to convert the pitch. You can simultaneously convert up to two tracks of data. The converted data can be copied one or more times in

succession.

This command can be used in ways such as the following.

To convert drum loops of differing tempos to the same tempo.

To make a phrase t within a specied location.

Converting the INOUT region of track 1 into the length of the TO-END region of track 2 without changing the pitch, and copying it three times starting at the TO location of track 2

Before you execute this operation, check the virtual tracks of the expansion/compression Source and Destination.

(1) Specify the regions for expansion/compression. Set the locations as follows (p.69). Set the IN point to the beginning of the source region. Set the OUT point to the end of the source region. Set the TO point to the beginning of the destination

region. Set the END point to the end of the destination region.

(2) Select ExpCmpTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose ExpCmpTrk and press the OK button.

(3) Select the expansion/compression-source track number. For the Source cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Source Wave button, and use the Wave dialog box (p.139) to set the location.

(4) Select the expansion/compression-destination track number. For the Destination cell, select track 2.

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If you specified two or more tracks as the Source, you must specify the same number of tracks in Destination.

Check the TO and END locations. If you want to set the location more precisely, press the Destination Wave button, and make your settings in the Wave dia- log box (p.139).

(5) Specify the number of time that you want to copy the data. In the Times cell, specify the number of copies as 3.

(6) Select the expansion/compression mode. Press the Mode button to display the ExpCmp Mode dialog box, select the desired mode, and press the OK button. For details on the effect of each mode, refer to ExpCmp- Trk (p.143) A5. Mode. For this example, select Fast (priority given to process- ing speed) and Fixed (pitch remains unchanged). Then press the OK button to return to the EditTrk tab page.

(7) Execute the editing operation. Press the Exec. button. Then in the ExpCmpTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(8) Check the results of the editing operation. Press the LOC3/TO key, and play back from the TO loca- tion to verify that the editing operation has done cor- rectly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the INOUT region you specify.

Copy an entire track/Copying to a Virtual track (CopyWholeTrk) This command copies an entire recorded track (from the be- ginning to the end) to another track.

You can copy one or more tracks simultaneously. You can specify the copy-destination virtual track.

For example, you could use this operation if you wanted to copy a track to two or more virtual tracks, and then create variations of the performance in each of the those virtual tracks.

Copying to a virtual track

Copying the data of track 1 virtual track A to track 2 vir- tual track B

(1) Select the copy-source virtual track. In the TRACK, Vtrk132 [*Vtrk116] tab page, select virtual track A for track 1.

(2) Verify the copy-destination. In the TRACK, Vtrk132 [*Vtrk116] tab page, verify that virtual track B of track 2 is either empty or con- tains data you dont mind losing (i.e., data that it is OK to overwrite).

(3) Select CopyWholeTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose Cop- yWholeTrk and press the OK button.

(4) Select the copy-source track number. For the Source cell, select track 1.

(5) Select the copy-destination track number. For the Destination cell, select track 2.

If you specified two or more tracks as the Source, you must specify the same number of tracks in Destination.

(6) Select the copy-destination virtual track. In the Virtual cell, select virtual track B.

(7) Execute the editing operation. Press the Exec. button. Then in the CopyWholeTrk dia- log box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(8) In the TRACK, Vtrk132 [*Vtrk116] tab page, select virtual track B for track 2.

(9) Check the results of the editing operation. Play back from the beginning of the song to verify that the copy was performed correctly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

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Exchange two entire tracks (SwapWholeTrk) This command exchanges an entire track of recorded data (from the beginning to the end) with another track.

You can exchange one or more tracks in a single operation.

This can be used in ways such as the following.

Rearrange recorded tracks to organize them by type. Rearrange data that extends across differing virtual tracks

so that each track uses (for example) virtual track A. Place two tracks that were recorded separately into adja-

cent tracks so that they can be paired.

Swapping entire tracks

Swapping track 1 virtual track A with track 2 virtual track B

(1) Select the source track that you want to swap. In the TRACK, Vtrk132 [*Vtrk116] tab page, select track 1 virtual track A.

(2) Select the destination track that you want to swap. In the TRACK, Vtrk132 [*Vtrk116] tab page, verify that track 2 virtual track B is the track you want to swap.

(3) Select SwapWholeTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose SwapWholeTrk and press the OK button.

(4) Select the swap-source track number. For the Source cell, select track 1.

(5) Select the swap-destination track number. For the Destination cell, select track 2.

If you specified two or more tracks as the Source, you must specify the same number of tracks in Destination.

(6) Select the swap-destination virtual track. In the Virtual cell, select virtual track B.

(7) Execute the editing operation. Press the Exec. button. Then in the SwapWholeTrk dia- log box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(8) In the TRACK, Vtrk132 [*Vtrk116] tab page, select virtual track B for track 2.

(9) Check the results of the editing operation. Play back from the beginning of the song to verify that the swapping was performed correctly. In the same way, check the Source track 1 virtual track A as well. If you are not satised with the results, you can use Undo to return to the previous state. (p.147) In this case, return the track 1 virtual track selection to A.

Fade-in/fade-out (FadeTrk) This command fades-in or fades-out the specified region (INOUT) of recorded track data. By using both of these op- erations, you can create cross-fades.

You can fade-in or fade-out one or more tracks simultane- ously.

Creating a fade-in

Fading-in the INOUT region of track 1

(1) Specify the region that you want to fade-in. Set the following locations to specify the region where the fade-in will occur (p.69). Set the IN point to specify the beginning of the region

where the fade-in will occur. Set the OUT point to specify the end of the region

where the fade-in will occur.

(2) Select FadeTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose Fade- Trk and press the OK button.

(3) Select the fade-in curve. Press the Mode button to display the Fade Mode dialog box.

A.B.C: Fade-in curve D.E.F: Fade-out curve

For details on how these curves differ, refer to Fade- Trk (p.145). For this example, select the type A curve and press the OK button to return to the EditTrk tab page.

(4) Select the track number that you want to fade-in. For the Destination cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(5) Execute the editing operation. Press the Exec. button. Then in the FadeTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(6) Check the results of the editing operation. Press the LOC1/IN key, and play back from the IN loca- tion to verify that the fade-in performs correctly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the INOUT region you specify.

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Creating a fade-out

Fading-out the INOUT region of track 1

(1) Specify the region that you want to fade-out. Set the following locations to specify the region where the fade-out will occur (p.69). Set the IN point to specify the beginning of the region

where the fade-out will occur. Set the OUT point to specify the end of the region

where the fade-out will occur.

(2) Select FadeTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose Fade- Trk and press the OK button.

(3) Select the fade-out curve. Press the Mode button to display the Fade Mode dialog box.

A.B.C: Fade-in curve D.E.F: Fade-out curve

For details on how these curves differ, refer to Fade- Trk (p.145). For this example, select the type D curve and press the OK button to return to the EditTrk tab page.

(4) Select the track number that you want to fade-out. For the Destination cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(5) Execute the editing operation. Press the Exec. button. Then in the FadeTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(6) Check the results of the editing operation. Press the LOC1/IN key, and play back from the IN loca- tion to verify that the operation has done correctly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the INOUT region you specify.

Boosting the maximum volume to the specied level (Normalize: NormalizeTrk) If the recorded level of a track is lower than necessary, you can use this operation to boost the overall level of the speci- fied region (INOUT) so that its maximum volume reaches the specified level.

You can normalize one track or simultaneously normalize the data of adjacent tracks.

If you boost data that was recorded at an extremely low level, any noise in that region will also be boosted.

Normalizing the INOUT region of track 1

(1) Specify the region that you want to normalize. Set the following locations to specify the region for nor- malize (p.69). Set the IN point to specify the beginning of the region

to be normalized. Set the OUT point to specify the end of the region to

be normalized.

(2) Select NormalizeTrk. In the TRACK, EditTrk tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose Nor- malizeTrk and press the OK button.

(3) Specify the maximum level. Press the Mode button to display the Normalize Mode dialog box. Set the Normalize Gain Level value, and press the OK button.

(4) Select the track number that you want to normalize. For the Destination cell, select track 1. Check the IN and OUT locations. If you want to set

the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.

(5) Execute the editing operation. Press the Exec. button. Then in the NormalizeTrk dialog box, press the Yes button to execute the operation. When the operation is nished, the display will indicate Completed. Press the OK button.

(6) Check the results of the editing operation. Press the LOC1/IN key, and play back from the IN loca- tion to verify that the data was normalize correctly. If you are not satised with the results, you can use Undo to return to the previous state. (p.147)

This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the INOUT region you specify.

(5)

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4. Naming a track You can assign a name to each track. When you create a new song, the track name will be No Name. We recommend that you rename the track so that you can re- member which part is recorded on which track.

(1) Use the TRACK, Vtrk132 [*Vtrk116] tab page to select the track that you want to rename.

(2) Press the Rename button.

(3) Edit the name in the Rename dialog box. For details, refer to 1-2. Renaming a song (p.36).

You can use the internal CD-R/RW drive to create an origi- nal CD from any of your songs that have been mixed down to the master tracks. There are two ways to create a CD.

Track At Once With this method, you write each song individually, one at a time.

Disc At Once (Album CD Project) With this method, you arrange your completed songs in the desired playback order, and write all songs to the CD in one operation.

1. Track At Once With this method, songs are written to the CD one at a time. A two-second gap will automatically be added between songs. In order to play back the completed CD, you must finalize the disc.

No additional songs can be written to a disc once it has been final- ized.

Since some audio CD players are unable to play CD-RW discs, we recommend that you use CD-R discs.

(1) Create the master track(s) for the songs you want to write to the CD (p.67 1-6. Creating a master track).

(2) Insert a disc into the CD-R/RW drive. Use a blank disc or a disc that has not been nalized.

(3) Select the song that you want to write to the disc (p.37).

You must select a song for which a master track has been cre- ated.

(4) Access the CD, CD WRITER, CD Utility tab page, and press the Get Information button. The CD Information area will show either Blank Disc or the CD track number(s). Make sure that Free shows a duration that is longer than the song you want to write.

CD

Song A

Song B

Song C

Song D

Song E

Write the first song

Write the second song

Song E

Write the third song

Song D

Trk1

Song A

Songs you have created

Song A

Trk1 Trk2

Song E

Song A

Trk1 Trk2 Trk3

Automatically-created two-second gap

Writable area

Writable area

Writable area

Finalize

Song D

Song E

Song A

Trk1 Trk2 Trk3

Un-writable area

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(5) Write the song. Press the WriteToCD button to display the Write To

CD dialog box.

Select the writing speed.

You must use a disc that supports the selected writing speed.

A message of Obey Copyright Rules will appear. Read the owners manual section COPYRIGHT WARNING (p.iii), and press the Yes button if you accept the terms.

If the selected song is 24-bit, press the Dither button to turn it on if you want dithering to be performed.

The D32XD/D16XD will begin creating an image le.

The data will be written to CD as a 44.1 kHz song. If you se- lect a song whose sampling rate is other than 44.1 kHz, the data must be converted, and a certain amount of time will be required for the conversion to be performed before the song ap- pears in the track list.

You can abort creation of the image file by pressing the Can- cel button.

When the image le has been created, the D32XD/ D16XD will begin writing it to disc.

When writing is completed, the display will indicate Completed. If you want to create another disc with the same data, press the Yes button. Otherwise, press the No button to proceed to the next step.

If you create another disc with the same data, the process will take less time since the image file has already been created.

(6) If you want to write another song to the CD, repeat steps (2) through (5). Each song will be written following the end of the last song on disc.

(7) Finalize the disc. When you are nished writing songs to this CD, and want to be able to play the disc on an audio CD player, press the Finalize button to nalize the disc. A message will ask you for conrmation. If you are sure you want to nalize the disc, press the Yes button.

Once a disc has been finalized, no further songs can be added to it. In other words, you should finalize a disc only after you have written all the songs that you intend to write to it.

(8) When nalization is completed, the CD-R/RW drive tray will open. The LCD screen will indicate Completed. Press the OK button to return to the CD Utility tab page.

(9) Check the CD by playing it on an audio CD player. Play the CD on an audio CD player to verify that your audio CD was created correctly.

2. Disc At Once

2-1. Album CD Project If you use Album CD Project to create a CD, you can specify the amount of silence (blank space) between each track, and assign marks for each song to specify the beginning of each track. In addition, since this method writes the CD using Disc At Once, the audio CD you create can be used as a master CD for pressing. You can create one Album CD Project for each song drive, and can also back up the data to CD-R/RW (p.82).

If you use Album CD Project to write a disc, no additional data can be written to that disc.

When you create an Album CD Project, new audio data for writ- ing will be created; this will occupy additional hard disk space.

Even if you delete the original songs, the Album CD Project audio data will not be deleted.

(1) Collect all the songs you want to use for the Album CD Project into a single song drive (p.41).

(2) Select the song drive. Access the CD, CD WRITER, Album CD tab page, press the Drive button, select the song drive that con- tains the songs you want to write, and press the OK but- ton.

(3) Assign your songs to the Album CD Project track list in the same order that you want them to appear on the nished CD.

Select (highlight) TR01, and press the Add button to display the Add TR dialog box.

Select the rst track of the CD (it will become high- lighted), and press the OK button. The display will ask Are You Sure?, so press the Yes button.

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(4)

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Song A

Song B

Song C

Song D

Song E

Write all songs at once

Select the songs, specify their order, and adjust the gaps

Song D

Song E

Song A

Trk1 Trk2 Trk3

Song D

Song E

Song A

Trk1 Trk2 Trk3

Un-writable area

Post- gap

Pre- gap

Post- gap

Pre- gap

Songs you have created

Blank space according to the gaps you adjusted

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If the selected song is 24-bit, press the Dither button to turn it on if you want dithering to be performed.

The data will be written to CD as a 44.1 kHz song. If you se- lect a song whose sampling rate is other than 44.1 kHz, the data must be converted, and a certain amount of time will be required for the conversion to be performed before the song ap- pears in the track list.

The display will indicate Completed, so press the OK button.

In the same way, specify the songs for TR02 and fol- lowing.

You cannot select a song for which a master track has not been created.

You cannot select songs from a different song drive.

(4) Specify the size of the gaps between each track. Press the Gap button, specify the pre-gap and post-gap, and press the OK button. Use the Sec cell to specify the gap in terms of seconds, or the Frm cell to specify the gap in terms of frames (one second = 75 frames). You can set the gaps independently for each song.

PreGapTime: The period of silence before the song. PostGapTime: The period of silence after the song.

By default, the pre-gap is two seconds, and the post-gap is zero seconds. However, the pre-gap for the first song is zero seconds, and this cannot be changed.

For a song that fades-out, you can reduce the gaps to avoid a unwanted sense of waiting between songs.

(5) Audition the Album CD Project. Press the button in the screen to play back the album project. Listen to it through your headphones or monitor system. The album project will be played back exactly as it will sound when written to the CD.

(6) Insert a disc into the CD-R/RW drive. You must use a blank disc.

(7) Write the album to disc. Press the WriteToCD button to display the Write To

CD dialog box.

Select the writing speed.

You must use a disc that supports this writing speed.

A message of Obey Copyright Rules will appear. Read the owners manual section COPYRIGHT WARNING (p.iii), and press the Yes button if you accept the terms. The D32XD/D16XD will begin creat- ing an image le.

You can abort creation of the image file by pressing the Can- cel button.

When the image le has been created, the D32XD/ D16XD will begin writing it to disc.

You cannot abort this writing operation.

The disc will automatically be nalized. When nalization has been completed, the Write

Another CD? message will appear.

If you want to create another disc with the same data, press the Yes button. Otherwise, press the No button.

If you create another disc with the same data, the process will take less time since the image file has already been created.

(8) Check the CD by playing it back on an audio CD player. Play back the CD on an audio CD player to verify that your audio CD was created correctly. During playback, the gaps between songs will be dis- played as negative track times.

2-2. Creating a live CD Assigning a track index to each of the individual songs re- corded as part of one continuous live performance on song A (figure A), to create a live CD in which there are no gaps between tracks, and the song or dialog starts at the beginning of each track

(1) Select the song that you want to make into a live CD (p.37). [Figure A] Create a master track for this song.

(2) Assign marks at appropriate locations within the song (p.39). [Figure B]

(3) Assign Use As CD Tr marks. [Figure C] Access the MARK, EditMark tab page, assign a

mark at each location that you want to use as the beginning of a track, and press the Use As CD Tr but- ton to add a Use As CD Tr mark.

The Use As CD Tr mark will always be added to mark 001, and this cannot be deleted. (The track at mark 001 can be de- leted from the Album CD Project, if desired.)

(4) Access the CD, CD WRITER, Album CD tab page.

(5) In the track list, select the song that you want to write [Figure D].

Song you already created

Mark 1

Mark 2

Mark 3

Mark 4

Mark 5

Mark 6

Mark 7

Mark 8

Mark 9

Mark 1#

Mark 2#

Mark 3#

Mark 4#

Mark 7#

Mark 8#

Mark 9#

Assign marks

Load into the Album CD Project track list

TR01

First song

Second song Third song MC1 Fourth

songIntroduction MC2

First song

Second song Third song

Third song

MC1 Fourth songIntroduction MC2

First song

Second song

Third songFirst song

Second song

MC1

MC1

Fourth song

Fourth song

Introduction MC2

Delete unwanted tracks (TR01, TR06), and write the song

Register Use As CD Tr (register marks with #)

TR02 TR03 TR04 TR05 TR06 TR07

TR01 TR02 TR03 TR04 TR05

Song A (Live)

Song A (Live)

Song A (Live)

#: Mark with Use As CD Tr

Figure A

Figure B

Figure C

Figure D

Figure E

Master track already created

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Press the Add button, select song A, and press the OK button. The display will ask Are You Sure? Press the Yes but- ton.

If the selected song is 24-bit, press the Dither button to turn it on if you want dithering to be performed.

The data will be written to CD as a 44.1 kHz song. If you se- lect a song whose sampling rate is other than 44.1 kHz, the data must be converted, and a certain amount of time will be required for the conversion to be performed before the song ap- pears in the track list.

The display will indicate Completed. Press the OK button to return to the Album CD Project screen. The locations at which you assigned the Use As CD Tr marks will divide the song into tracks in the track list.

(6) Edit the album CD project. [Figure E] Delete unwanted tracks. The pre-gap and post-gap will both be zero between

tracks to which you assigned the Use As CD Tr mark, but you may edit this if you wish.

(7) Play back the album CD project to check it. (2-1. Album CD Project (p.80), step (5))

(8) Perform steps (6)(8) of Album CD Project.

You can also use this same method to create track indexes in- side one single long song, so that a certain section can be ac- cessed instantly.

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Whenever you switch songs or turn off the power, the D32XD/D16XDs Auto Save function will automatically save (to the hard drive) the songs or parameters that you recorded or edited. This means that you do not need to perform any particular operations to save your data (p.42 Saving a song).

You do need to save the effect settings if you have edited effect pro- grams.

The data saving operations explained in this section are used when you have created important data on the D32XD/ D16XD that you want to save on a CD-R/RW or your com- puter, or when you want to delete data from the hard disk to obtain more free space. Depending on the type of data, you can use either Backup or Export to save it. Data you back up can be used again by restoring or import- ing it.

For details on the file names, restrictions, and filename exten- sions of the data that you can backup/restore or export/im- port, refer to More about drives and files (p.173).

If you want to save data on your computer, first store the data in the PC drive of the D32XD/D16XDs hard disk, and then save that data on your computer.

The following table shows the data you can save.

Data save/load methods and types of le that can be saved

1. Backing up and restoring

1-1. Backing up You can back up data to CD-R/RW or the PC drive. The following data can be backed up.

1Song Back up one song from the selected drive and the user data.

All Data Back up all songs from the selected drive, the user data, and the album CD project.

User Data Back up only the user data (user effect programs, user EQ libraries, user comp programs).

A backed-up song cannot be played back directly. In order to play the song, you must restore it.

Backing up 1Song (1) Select the song that you want to back up (p.37).

(2) Select the type of backup. In the SYSTEM, Backup tab page, press the 1Song radio button.

(3) Select the backup-destination drive. Press the Drive button to open the Select Drive dialog box. Press either the CD or PC radio button, and then press the Yes button.

(4) If you are backing-up to CD-R/RW, insert a disc in the CD-R/RW drive. Use a blank disc or an ISO9660 format disc that has not been nalized.

(5) Edit the le name. A le name is assigned automatically (p.174). If you want to edit the le name, press the Rename but- ton. Use the Rename dialog box to edit the le name (p.36).

If the backup-destination already contains an identically- named file, you will be unable to execute the backup. Please rename the file.

Save method File types

Backup/ Restore

1Song Data for one song + User data

All Data All song data on the selected song drive + Album CD project + User Data

User Data User effect programs + User EQ librar- ies + User comp programs

Export/Import Audio le data (WAV format)

Data

D32XD/D16XD

PC drive

Song Drive A

Hard disk

CD-R/RW drive

Song Drive B

Song Drive C

Song Drive D

Backup/Audio file

Backup/Restore Export/Import

Backup/Restore Export/Import

USB Slave Mode

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(6) Execute the backup. When you press the Exec. button, the Backup conrma- tion dialog box will appear.

When backing up to CD-R/RW The screen will indicate the space required for the backup. If the data will not t on one CD-R/RW, you will need to prepare the appropriate number of discs.

Use the WriteSpeed cell to select the writing speed. If you want to make it impossible to write any further

data on this CD when you are done backing up, check the Finalize CD check box.

Press the Yes button to begin the backup. The D32XD/D16XD will begin creating an image le.

You can press the Cancel button to abort creation of the im- age file.

When the image le has been created, writing to the disc will begin.

If more than one disc is required, a dialog box will request the next disc when one disc lls up. Insert the next disc, and press the OK button.

When the backup is nished, the display will indicate Completed. Press the OK button.

When backing up to CD-R/RW, the written data is automat- ically compared to ensure that an invalid backup CD is not created.

When backing up to the PC drive The screen will indicate the space required for the backup. Press the Yes button to begin the backup. When the display indicates Completed, press the OK button. This completes the backup.

You cannot back up to the PC drive if the size of the backup is larger than the free space on the PC drive. Change the backup- destination to CD-R/RW.

Backing up All Data (1) Select the song drive that you want to back up.

In the SONG, SelectSong tab page, press the Drive button. In the Select Drive dialog box, select the drive and press the OK button.

(2) Select the type of backup. In the SYSTEM, Backup tab page, press the All Data radio button.

(3) Select the backup-destination drive. Press the Drive button to open the Select Drive dialog box. Press either the CD or PC radio button, and then press the Yes button.

(4) If you are backing-up to CD-R/RW, insert a disc in the CD-R/RW drive. Use a blank disc or an ISO9660 format disc that has not been nalized

(5) Edit the le name. A le name is assigned automatically (p.174). If you want to edit the le name, press the Rename but- ton. Use the Rename dialog box to edit the le name (p.36).

If the backup-destination already contains an identically- named file, you will be unable to execute the backup. Please rename the file.

(6) Execute the backup. Refer to the preceding section Backing up 1Song, step (6).

Backing up User Data The 1Song or All Data backup operations also back up User Data.

(1) Select the type of backup. In the SYSTEM, Backup tab page, press the User Data radio button.

(2) Select the backup-destination drive. Press the Drive button to open the Select Drive dialog box. Press either the CD or PC radio button, and then press the Yes button.

(3) If you are backing-up to CD-R/RW, insert a disc in the CD-R/RW drive.

(4) Edit the le name. A le name is assigned automatically (p.174). If you want to edit the le name, press the Rename but- ton. Use the Rename dialog box to edit the le name (p.36).

If the backup-destination already contains an identically- named file, you will be unable to execute the backup. Please rename the file.

(5) Execute the backup. Refer to Backing up 1Song, step (6).

Required space

(2)

(1)

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1-2. Restoring backed-up data Heres how to restore data that previously backed-up. When backed-up song data is restored into the D32XD/ D16XD, it will once again be playable.

(1) Select the restore-destination drive (p.37). If you are restoring song data or an album CD project, select the restore-destination song drive.

(2) Select Restore. Access the SYSTEM, Restore tab page.

(3) Select the restore-source drive. Press the Drive button to open the Select Drive dialog box, select either CD or PC, and press the Yes but- ton. If you selected CD, insert the backup disc into the CD- R/RW drive.

(4) Select the restore-source le. Press the Select File button to open the Select Restore Data File dialog box. Folders will be created depending on the type of backup. Open the folder and select the data le you want to restore. For details on the icons that are displayed, refer to More about drives and les (p.175).

From the le list, select the folder that contains the data le you want to restore, and press the Open but- ton. If you decide to select a different folder, press the Close button to return to the next higher level.

From the le list, select the data le that you want to restore, and press the OK button.

If you want to restore all les in the folder as a single operation, press the Select All button.

(5) Select the restore-destination for the le(s) you are restoring.

When restoring song data In the restore-destination cell, specify a song number. When you restore, the restored song will be inserted at

the specied song number of the current drive.

When restoring an album CD project Since the project will be restored to the current drive,

you do not need to specify the restore-destination. When you restore, the album CD project in the current

drive will be overwritten.

When restoring other data les Since these les are common to all song drives, you do

not need to specify the restore-destination. When you restore, the existing data les will be over-

written.

When restoring all data les in a folder at once You do not need to specify the restore-destination. When you restore, the song data will be written fol-

lowing the songs on the current drive, and other data will be overwritten.

(6) Execute the restore. Press the Exec. button. In the conrmation dialog box, press the Yes button to execute. If you press the No but- ton, the restore operation will be aborted.

If you are restoring a backup that spanned more than one disc, the D32XD/D16XD will ask you for the next disc when it has nished reading one disc. Insert the next disc and press the Yes button. Insert the discs in the order in which they were written during the backup operation.

(7) When the restore operation is nished, the display will indicate Completed. Press the OK button.

When restoring from the PC drive, the song effect program data will not be restored unless it has the same name as the song that is being restored.(4)

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2. Audio les Audio files saved on CD-ROM/R/RW or the PC drive can be imported (loaded) into the D32XD/D16XD and pasted into a song track. Also, any audio track data that you copied to the D32XD/D16XDs clipboard can be exported (written) to CD- R/RW or the PC drive as an audio file.

WAV audio files of the following formats are supported.

2-1. Importing an audio le Heres how to load an audio file from CD-ROM/R/RW or the PC drive.

You can use the Undo function to return to the state prior to exe- cution.

If you want to import an audio file from your computer, connect a USB cable, copy the audio file to the PC drive of the D32XD/ D16XD, and then perform the procedure described below.

If the sampling frequency and bit depth of the audio file differs from that of the import-destination song, the data will be convert- ed automatically. You can choose to perform dithering at this time.

Importing an audio track into the beginning of a track

Importing a 44.1 kHz/24-bit stereo audio file named D16XD_ST.WAV from CD, and loading it into the begin- ning of tracks 1 and 2 of a 44.1 kHz/16-bit song

(1) Insert the disc containing the audio le into the CD-R/ RW drive.

(2) Select the song into which you want to import the audio le. (p.37 1-3. Selecting a song)

(3) Select the Import command. Access the TRACK, Import tab page.

(4) Select the import-source drive. Press the Drive button to open the Select Drive dialog

box. Select CD and press the Yes button.

(5) Select the audio le that you want to import. Press the Select File button to open the Select File dia-

log box. You can preview the rst few seconds of the selected

audio le by pressing the Prev button. Select D16XD_ST.WAV and press the OK button.

(6) Select the import-destination track number. In the Import tab page, select tracks 1-2 in the Trk cell.

(7) Execute the import. Press the Exec. button to open the Import File dialog

box. Since the import-source audio le has a different bit

depth than the import-destination song, press the Dither button so that dithering will be performed.

Press the Yes button to execute the import. When the operation is nished, the display will indi-

cate Completed. Press the Yes button.

The length of time required for this operation to be completed will increase in proportion to the size of the file being import- ed.

(8) Change the location to the beginning of the song, and verify that the data was imported correctly.

Importing an audio le into the middle of a track

Importing a 44.1 kHz/16-bit stereo audio file named D16XD_ST.WAV from the PC drive, and loading it into the TO location (the location stored in the LOC3 key) of tracks 1 and 2 of a 44.1 kHz/16-bit song

(1) Select the song into which you want to import the audio le. (p.37 1-3. Selecting a song)

(2) Select the Import command. Access the TRACK, Import tab page.

(3) Select the import-source drive. Press the Drive button to open the Select Drive dialog

box. Select PC and press the Yes button.

(4) Select the audio le that you want to import. Press the Select File button to open the Select File dia-

log box. You can preview the rst six seconds of the selected

audio le by pressing the Prev button. Select D16XD_ST.WAV and press the OK button.

(5) Select the clipboard as the import-destination track number. In the Trk cell, select Clip.

Sampling frequency: 44.1 kHz, 48 kHz, 96 kHz Bit depth: 16-bit, 24-bit Number of channels: 1 (monaural), 2 (stereo)

(4)

(3)

(5)

(6) (7)

(4)

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(5)

(5) (5)

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(6) Execute the import. Press the Exec. button to open the Import dialog box, and press the Yes button to execute. When the operation is nished, the display will indicate Completed. Press the OK button.

The length of time required for this operation to be completed will increase in proportion to the size of the file being import- ed.

(7) Copy the imported audio le from the clipboard into tracks 1 and 2. Store the TO location (p.38 Assigning locations to

the Locate keys). Refer to Using the clipboard to copy data to another

song (p.70), steps (9)(14).

2-2. Exporting an audio le Heres how to export an audio file.

When exporting to CD-R/RW, use either a blank disc or an ISO9660 format disc that has not been finalized.

An audio file exported to CD-R/RW can be loaded by the D32XD/ D16XD or by a computer even if the disc has not been finalized.

A file exported to the PC drive can then be saved on your compu- ter. To do so, first save the file on the PC drive of the D32XD/ D16XDs hard disk, and then save that file onto your computer.

Exporting an audio le

Copying the audio data from the master track of a 96 kHz/24-bit song to the clipboard, and exporting it to the PC drive as a stereo audio file named D16XD_ST.WAV

(1) Select a 96 kHz/24-bit song, and copy the master track audio data to the clipboard. Refer to Using the clipboard to copy data to another

song (p.70), steps (1)(6).

(2) Select the Export command. Access the TRACK, Export tab page.

(3) Select the export-destination drive. Press the Drive button to open the Select Drive dialog box. Choose PC and press the Yes button.

(4) Rename the audio le. A name of NONAMEST.WAV will be assigned automat- ically. Press the Rename button to open the Rename dialog box, and change the name to D16XD_ST.WAV (p.36). For details on the le names you can use, refer to More about drives and les (p.173).

If the export-destination already contains an identically- named file, you will not be able to export the file.

(5) Execute the export command. Press the Exec. button. In the Export dialog box, press the Yes button to execute. When the operation is nished, the display will indicate Completed. Press the OK button.

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Exporting multiple audio les If you export four or more tracks in a single operation, all of them will be saved as monaural files.

Copying the audio data of tracks 116 from a 44.1 kHz/ 16-bit song to the clipboard, and exporting the data to CD-R/RW as sixteen monaural audio files named D16XD_01.WAVD16XD_16.WAV

(1) Insert a disc in the CD-R/RW drive.

(2) Select a 44.1 kHz/24-bit song, and copy the tracks 116 audio data to the clipboard. Refer to Using the clipboard to copy data to another

song (p.70), steps (1)(6).

(3) Select the Export command. Access the TRACK, Export tab page.

(4) Select the export-destination drive. Press the Drive button to display the Select Drive dialog box. Choose CD and press the Yes button.

(5) Rename the audio le. Here the display will show the le name of the rst track. The names NONAME01.WAVNONAME16.WAV will be assigned automatically. Press the Rename button to open the Rename dialog box, and change the le name to D16XD_01.WAV (p.36). For details on the le names you can use, refer to More about drives and les (p.173).

If an identically-named file already exists, you will be unable to execute this operation. Please change the file name.

(6) Execute the export. Press the Exec. button to open the Export File dialog

box, and specify the speed at which the data will be written to CD (p.147).

If you add a check mark to the Finalize CD check box, it will not be possible to add any further data to that disc (p.147).

When exporting to CD-R/RW, the written data is automati- cally compared to ensure that an invalid backup CD is not created.

When the operation is nished, the display will indi- cate Completed. Press the OK button.

3. Drive and data compatibility with the Digital Recording Studio series

In the Digital Recording Studio series, the D32XD and D16XD are compatible with each other, but the D32XD and D16XD are not compatible with the D12, D1200, D16, and D1600. However, you can exchange WAV format audio files with the D12, D1200, D16, and D1600.

Using D16XD and D32XD data D16XD backup data can be restored into the D32XD. Similar- ly, D32XD data can also be restored into the D16XD, but the following data will be ignored.

Data for tracks 1732 and mixer Mixer event automation data Group data Data for insert effects 924 Data for AUX3/4 Send

Using D32XD/D16XD data on a different model (1) On the D32XD/D16XD, export the data to a WAV for-

mat audio le. 2-2. Exporting an audio le (p.86)

(2) On the other device, import the WAV format audio le. (Refer to the manual for the device you are using.)

Using data from a different model on the D32XD/ D16XD (1) On the other device, export the data to a WAV format

audio le. (Refer to the manual for the device you are using.)

(2) On the D32XD/D16XD, import the WAV format audio le. 2-1. Importing an audio le (p.85)

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The D32XD/D16XDs hard disk is divided into one, two or four song drives used to record and play back songs, and a PC drive used to exchange data with a personal computer. The D32XD/D16XD also has a built-in CD-R/RW drive that lets you write backup data or the audio data for a completed song to a CD, or load audio files or backup data from a CD.

The D32XD/D16XD provides the following utility functions for managing these drives.

Partition: Divide a song drive

Drive Info: View information about a song drive, or rename a drive

Check Drive: Check the hard disk

Format: Format the hard disk

USB Slave Mode: Transfer data to or from a computer

Load System: Update the system

Erase CDRW: Erase the data from a CD-RW disc

You can also check the size of files in the PC drive, and re- name or delete them. (p.91)

1. Partitioning the hard drive into separate song drives (Partitions)

You can divide the song drive area of the hard disk into one, two, or four individual song drives, or partitions, and assign a name to each of these song drives.

When you partition the hard disk, all data in the song drive area will be erased. However, the data on the PC drive will not be erased.

(1) Access the SYSTEM, DiskUtility tab page, and press the Partition button to display the Partition dialog box.

(2) Press the Partition list button and selectthe number of hard disk partitions you wish to create.

(3) Execute the Partition operation. When you press the Yes button, the display will ask Are You Sure? Press the Yes button to begin the operation.

Partitioning will erase all data from the song drive area of the hard disk. When the operation is completed, the display will indicate Completed. Press the OK button to return to the DiskUtility tab page. The song drives are identified as A, B, C, and D.

2. Renaming a song drive Heres how you can check the capacity of each song drive, and rename a song drive.

You can also rename a song drive in the Select Drive dialog box that appears when you press the Drive button in the Select- Song or Album CD tab page.

(1) Access the SYSTEM, DiskUtility tab page.

(2) Press the Drive Info button to display the Drive Infor- mation dialog box. For each drive, the dialog box displays the total capacity, song drive name, used area, and free area.

(3) If you want to rename a drive, select that drive in the song drive list, press the Rename button, and rename it in the Rename dialog box (p.36). For details on the le names you can use, refer to More about drives and les (p.173).

Drive

D32XD/D16XD

PC drive

Drive B

Drive C

Drive D

Drive A

Hard disk

CD-R/RW drive

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3. Checking the hard disk This operation finds and fixes errors on a song drive of the hard disk. Perform this operation if Disk too busy. errors still appear even after you have executed the Optimize track editing operation. After you perform this operation, if the Disk too busy error messages no longer appear, then, you will still be able to use the song data.

You cannot check the PC drive.

(1) Access the SYSTEM, DiskUtility tab page, and press the Check Drive button to display the Check Drive dialog box.

(2) Press one of the Area list buttons to specify the area that you want to check.

Current Song Check and repair the area used by the currently selected song.

Unused Of the unused area, check and repair the next 2 GB that will be used.

Current Partition Check and repair the area of the currently selected song drive (partition).

All Partitions Check and repair all partitions and the area used by the system.

(3) Execute the check. Press the Yes button to begin checking. If you want to stop mid-way through the check, press

the Cancel button. When the operation is completed, the display will

indicate Completed. Press the OK button.

If a message such as Repaired successfully., Drive Error occurred., or Repaired, but some audio data was lost. ap- pears, refer to Various messages (p.170).

4. Formatting the hard disk Perform this procedure if you want to erase data from an en- tire song drive or the PC drive, or if the Drive Error oc- curred. display appears frequently and checking the hard disk does not improve the situation. You can format the song drive and PC drive together in a single operation, or format them separately.

When you execute the Format operation, all data on the disk will be erased. Be sure to check the contents of the disk before you for- mat it.

If a power failure or similar accident occurs during the formatting process, it is possible that the D32XD/D16XD will no longer op- erate correctly. If this occurs, please contact your Korg distributor.

(1) Access the SYSTEM, DiskUtility tab page, and press the Format button to display the Format dialog box.

(2) Press the Drive popup button, and select the drive that you want to format. A...D: the specied individual song drive PC: the PC drive A-D: all song drives ALL: the entire hard disk

(3) Select the desired method.

(4) Press the Yes button. The display will ask Are You Sure? To execute the operation, press the Yes button. If you decide not to format, press the No button. Formatting will erase all data from the selected drive. When the operation is completed, the display will

indicate Completed. Press the OK button.

Quick: Use this when you want to erase the data saved in an individual song drive or the PC drive. This operation will take only a short time. ALL approximately 7 seconds: 40 GB

Full: Use this if the Drive Error occurred error mes- sage occurs frequently, or if error messages ap- pear even after you perform the Check Drive operation. This operation will take a long time to be completed. ALL approximately 7 hours: 40 GB

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5. Exchanging data with your computer

Use USB Slave Mode to transfer data between your computer and the PC drive. For the procedure refer to USB (p.92).

6. Erasing a CD-RW disc This operation erases the data that was written on a CD-RW disc. Erasing a disc lets you use the entire capacity of the disc, just as when it was unused (blank).

When you execute this operation all data will be erased from the CD-RW disc.

This operation cannot be performed on any disc other than a CD- RW disc.

(1) Insert the CD-RW disc into the CD-R/RW drive.

(2) Access the SYSTEM, DiskUtility tab page and press the Erase CDRW button to display the Erase CDRW dialog box.

(3) Select the desired method.

(4) To execute the erasure, press the Yes button to begin. If you decide not to erase the CD-RW, press the No

button. When the operation is nished, the display will indi-

cate Completed. Press the OK button.

You can erase a disc in the same way by using the CD, CD WRIT- ER, CD Utility tab page Erase button.

(5) Access the CD, CD WRITER, CD Utility tab page and press the Get Information button. The CD Information will indicate Blank.

7. Load system This lets you easily update the operating system of the D32XD/D16XD. For the update procedure, refer to Upgrad- ing the system (p.95).

8. Drive capacity This section explains how you can make the best use of the D32XD/D16XDs song drive capacity. For explanatory pur- poses, we will assume that you have recorded a song with the following structure.

The Optimize Track operation described here does not need to be performed often. It is sufficient to perform this operation when the Disk too busy. indication appears, or when you want to recov- er disk drive capacity after completing a song.

1. You began recording on track 1 from the beginning of the song, and only played during the Intro, Break, and Ending on the first take.

In this case, silence (actually, noise-level sound) will have been recorded in the A, B, and Solo sections of track 1, unnecessarily using up valuable drive space.

To keep only the audio data that you are actually using Execute the Optimize Track operation on track 1, from the beginning of the song to the end of the song. Set the Optimize Track Mode parameter to Erase Silence, and execute. This will cause audio data to be preserved only for the actu- ally-used regions, so that only the intro, break, and ending will occupy drive space.

2. You began recording on track 1 from the beginning of the song, and played the Intro, A, B, and Break during the first take, and then recorded a second take, over- writing the original A and B with A and B.

In this case, A and B of the rst take remain beneath A and B of track 1, in order to preserve the data for Undo and also because they are a continuous piece of audio data with the Intro and Break. This means that Intro, A+A, B+B, and Break are all occupying disk space.

Quick: Erase the CD-RW disc at high speed. Full: Erase the CD-RW disc completely. Use this

method if you experience problems such as the disc failing to be recognized after being format- ted by Quick. This method requires a longer time.

Intro A B SoloBreak Ending

Intro Break EndingSilence Silence

OptimizeTrack IN OUT

Intro Data existsData exists EndingBreak

Intro EndingBreak Data erasedData erased

After execution

1st take

1st take

2nd take

Recorded second take

Intro BA Break

Intro BA Break B'A'

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To erase A and B that remain from the rst take, and recover disk space Execute the Optimize Track command on track 1 from the be- ginning to the end of the song. At this time, set the optimize track Mode to Normal. When this is executed, only the audio data of the Intro, 2nd take of A (A), 2nd take of B (B), and the Break will be kept. This means that the 1st take of A and 1st take of B data will no longer occupy disk space.

3. You recorded A and B on track 1 as the first take. As the second take, you overwrite-recorded the Intro, A, B, and Break.

In this case, the rst take A and B remain beneath A and B, but since the audio data of take 1 is not used at all once you nished recording take 2, there is no need to execute the optimize command.

Deleting the Undo data Even if you use the drive space efficiently as described above ( ), the old data will be kept on the drive for use by the Undo function. To delete this undo data, either press the Clear button in the Undo/Redo tab page (p.147), or put the D32XD/D16XD in standby mode (shut down). After restarting, all undo data will be deleted, recovering free space on the drive. Be aware that restarting the D32XD/D16XD will delete the undo data of all the songs.

Sharing event data If you use the Copy Track operation to copy track data to an- other track (e.g., virtual track) or another song, this audio data will be shared, so that the drive capacity will not de- crease. However if you execute the Optimize Track operation on the copy-destination or copy-source track, new audio data will be created, and this will mean that a greater amount of drive capacity will be used than before the operation was ex- ecuted.

In the case of 2 above, if you copy the first take to another track before you record the second time, then executing the Optimize Track operation will not delete the A and B re- gions of the first take, and new audio data for the Intro and Break regions will be created, meaning that a greater amount of drive capacity will be used.

9. PC drive The PC drive is an area used to share data with your compu- ter. Its size is fixed. You can use the SYSTEM, PC File tab page command to check, rename, or delete files on the PC drive. The PC drive contains the following folders, which contain the following files.

BACKUP folder: backup les WAV folder: audio les in WAV format D32XD folder (D16XD folder):

This folder contains system les for updating the system.

Checking, renaming, or deleting les You can check the size, rename, or delete files that are on the PC drive.

(1) Access the SYSTEM, PC File tab page. To move to a lower level, select a folder and press the Open button. To return to the next upper level, press the Close button.

(2) To rename a le, select the le, press the Rename but- ton, and rename the le (p.36). For details on the le names you can use, refer to More about drives and les (p.173).

(3) To delete a le, select the le and press the Delete but- ton. The display will ask Are You Sure? Press the Yes

button to delete the le. If you decide not to delete the le, press the No but-

ton. When the le has been deleted, the display will indi-

cate Completed. Press the OK button.

OptimizeTrack IN OUT

BAIntro Break

Intro B'A'

Break

B'A'

BA

1st take

2nd take

1st take

Intro B'A' Break

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USB stands for Universal Serial Bus, and is an interface for transferring data between a computer and peripheral devic- es.

USB peripheral devices such as hard disks or CD-R/RW drives cannot be connected to the D32XD/D16XD.

The D32XD/D16XD has a USB connector which can be con- nected directly to your computer, allowing you to save data from the PC drive to your computer, or load data from your computer to the PC drive.

1. Saving/loading Do not format the D32XD/D16XDs PC drive from your compu- ter. This may be formatted only by the D32XD/D16XD itself (p.89).

Windows users (Windows Me/2000 or later) In order to use the D32XD/D16XD with Windows 98, you must install a device driver. For details on obtaining and in- stalling the device driver, refer to the Korg website (http:// www.korg.com).

The computer screen will differ depending on your system. The screens shown here are for Windows XP.

(1) Use a USB cable to connect the D32XD/D16XD to your computer. Connect the USB cable from your computer to the D32XD/D16XDs USB connector. Make sure that the connector is oriented correctly, and press it all the way in.

Before you make this connection, turn on your computer and start up the operating system.

(2) Access the SYSTEM, DiskUtility tab page.

(3) Press the USB Slave Mode button to display the USB Slave Mode dialog box.

Do not disconnect the USB cable or turn your computer on/ off while this screen is displayed.

(4) A drive named KORG D32XD [*D16XD] will appear on your computer.

When you connect the D32XD/D16XD to your computer for the first time, a device driver will be installed.

(5) Use your computer to save the data. When you open the KORG D32XD [*D16XD] drive that appeared in step (4), you will see the contents of the PC drive area within the D32XD/D16XDs internal hard disk. Copy the desired data onto your computer. You may also copy data from your computer back to the D32XD/ D16XDs PC drive.

(6) Disconnect the D32XD/D16XD from your computer. Left-click the ( ) icon that is displayed in the right side of your computers taskbar.

From the menu that appears, left-click Stop USB disk drive (KORG D32XD [*D16XD]). Verify that you see a message of Safely remove USB Mass Storage Device. Press the Exit button of the USB Slave Mode screen. After you have exited USB Slave mode, unplug the USB cable from the D32XD/D16XD.

If you are using Windows Me, USB high capacity storage de- vice will be displayed as USB disk.

Macintosh users (Mac OS9.0.4 or later) (1) Use a USB cable to connect the D32XD/D16XD to your

computer. Connect the USB cable from your computer to the D32XD/D16XDs USB connector. Make sure that the connector is oriented correctly, and press it all the way in.

(2) Access the SYSTEM, DiskUtility tab page.

(3) Press the USB Slave Mode button to display the USB Slave Mode dialog box.

Do not disconnect the USB cable or turn your computer on/ off while this screen is displayed.

(4) A drive named KORG D32XD [*D16XD] will appear on the desktop of your computer.

When you connect the D32XD/D16XD to your computer for the first time, a device driver will be installed.

(5) Use your computer to save the data. When you open the KORG D32XD [*D16XD] drive that appeared in step (4), you will see the contents of the PC drive area within the D32XD/D16XDs internal hard disk. Copy the desired data onto your computer. You may also copy data from your computer back to the D32XD/D16XDs PC drive.

(6) Drag the added drive into the trash. When you want to disconnect the D32XD/D16XD, either drag the drive from the desktop into the trash, or select the File menu command Put Away. Press the Exit button of the USB Slave Mode screen to exit USB Slave mode, and then unplug the USB cable from the D32XD/D16XD.

USB

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ID I

MIDI stands for Musical Instrument Digital Interface, and is a world-wide standard used to exchange performance data between electronic musical instruments and computers.

1. MIDI connections Use only MIDI cables to transfer MIDI data. Connect these cables between the MIDI connectors of the D32XD/D16XD and the MIDI connectors of the external MIDI device with which you want to transfer data.

MIDI IN connector Receives MIDI messages from another MIDI device. Connect this to the MIDI OUT connector of the external device.

MIDI OUT connector Transmits MIDI messages from the D32XD/D16XD. Connect this to the MIDI IN connector of the external device.

MIDI channel settings MIDI uses sixteen channels (116) to independently convey data to multiple MIDI devices. If the transmitting device is sending data on MIDI channel 1, the receiving device must also be set to MIDI channel 1 in order to receive this data. (p.132 GlobalCh)

2. MIDI messages used by the D32XD/D16XD

Note On (Note, velocity), aftertouch, pitch-bend: The D32XD/D16XD uses these messages to control effects.

Program change: The D32XD/D16XD uses these messages to switch scenes.

Control change: The D32XD/D16XD uses these messages to control mixer and effect parameters.

MMC (MIDI Machine Control): MMC messages can be transmitted from the D32XD/ D16XD to control an external MMC-compatible sequencer or recorder. MMC messages can be transmit- ted from an external sequencer or recorder to control the D32XD/D16XD.

MTC (MIDI Time Code): The D32XD/D16XD can transmit or receive MTC mes- sages to synchronize with an external sequencer or recorder.

MIDI Clock: The D32XD/D16XD can transmit MIDI Clock. It can also receive MIDI Clock if you have selected MIDI Clock for the tempo track and are recording the tempo track.

About the MIDI implementation chart The owners manual of each MIDI device includes a MIDI implementation chart. This chart shows the types of MIDI message that the device can transmit and receive. When us- ing two MIDI devices together, compare their MIDI imple- mentation charts to verify that the devices will be able to communicate as you expect.

* A detailed explanation of the D32XD/D16XDs MIDI functionality can be found in the separate MIDI implementation. Consult your lo- cal Korg distributor for more information on MIDI Implementation.

3. Using MIDI Controlling the D32XD/D16XD from a MIDI sequencer You can use MMC messages transmitted and received from a MIDI sequencer to control D32XD/D16XD operations such as stop, play, record, and locate.

You must use a sequencer that supports MMC. These operations cannot be performed from a sequencer that does not support MMC.

(1) Use a MIDI cable to connect the two devices. Use MIDI cables to connect the MIDI IN connectors and MIDI OUT connectors of the D32XD/D16XD and your MIDI sequencer to each other.

(2) Adjust the settings on your MIDI sequencer. Set your sequencer to transmit MMC and to receive MTC (MTC Slave). For details, refer to the owners man- ual of your MIDI sequencer.

(3) Turn on MMC reception. In the MIDI/SYNC, MIDI/MMC tab page, set MMC Mode to Receive, and set MIDI Sync to MTC Master.

(4) Set the device ID to match. Set the Device ID to match the MMC device ID of your MIDI sequencer.

If you leave the Device ID set to 127, MMC commands can be exchanged with any device.

(5) Operate your external MIDI sequencer. When you perform stop, play, record, and locate opera- tions on your MIDI sequencer, the D32XD/D16XD will be controlled. (For details, refer to the manual of your MIDI sequencer.)

Synchronizing two D32XD or D16XD units Heres how you can make two D32XD or D16XD units play back in sync. One D32XD/D16XD will be the MTC master, and the other will be the MTC slave.

(1) Use a MIDI cable to connect your equipment. Use MIDI cables to connect the MIDI IN connectors and MIDI OUT connectors of the master and slave D32XD/ D16XD units to each other.

(2) Make settings on the master D32XD/D16XD. In the MIDI/SYNC, MIDI/MMC tab page, set MIDI Sync to MTC Master, and set MMC Mode to Receive. For this example, set Device ID to 10.

(3) Make settings on the slave D32XD/D16XD. In the MIDI/SYNC, MIDI/MMC tab page, set MIDI Sync to MTC Slave, and set MMC Mode to Transmit. Set Device ID to 10 to match the setting of the master device.

MIDI

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If you dont want to transmit or receive mixer control messag- es, disable control change transmission and reception (Using MIDI to control the mixer).

(4) Press the PLAY key of the slave D32XD/D16XD unit. An MMC message will be transmitted from the slave D32XD/D16XD unit. The master unit will receive this message, and will start playing. When playback begins, the master unit will transmit MTC, and when the slave unit achieves synchronization, it will begin playback.

It may take several seconds for synchronization to be achieved.

Using MIDI to control the mixer Recording D32XD/D16XD mixer operations on your ex- ternal MIDI sequencer

(1) Use a MIDI cable to connect the two devices. Use a MIDI cable to connect the D32XD/D16XDs MIDI OUT connector to the MIDI IN connector of your exter- nal MIDI sequencer.

(2) Adjust the synchronization settings on the D32XD/ D16XD and on your external MIDI sequencer. Access the MIDI/SYNC, MIDI/MMC tab page, and set MIDI Sync to MIDIClockMaster or MTC Master. Adjust the synchronization settings on your external MIDI sequencer as well. (For details, refer to the manual of your MIDI sequencer.)

(3) Enable control change transmission on the D32XD/ D16XD. In the MIDI/SYNC, MIDI/MMC tab page, turn the

MIDI parameter Control Change on. If you want scene change data and mixer parameter

changes created by event automation playback to be transmitted, turn the SCENE, Automation [*EditScene] tab page Automation parameter on, and also turn the MIDI/SYNC MIDI/MMC tab page MIDI Program Change parameter on.

The D16XD will transmit only scene change data.

(4) Put the external MIDI sequencer in record-ready mode. The D32XD/D16XDs mixer control data is transmitted on MIDI channels 116. Set your external MIDI sequencer so that it will record all sixteen MIDI chan- nels. (For details, refer to the manual of your MIDI sequencer.)

For details on the parameters, refer to the MIDI implementa- tion. Consult your local Korg distributor for more informa- tion on MIDI Implementation.

(5) Begin recording. Press the D32XD/D16XDs PLAY key to begin playback, and the external MIDI sequencer will begin synchro- nized recording. Now if you operate the mixer parame- ters (faders, pan, EQ etc.), the corresponding control change messages will be transmitted from the D32XD/ D16XD and will be recorded on the external MIDI sequencer.

(6) Stop the D32XD/D16XD. When you press the D32XD/D16XDs STOP key to stop playback, the external MIDI device will also stop record- ing. The D32XD/D16XDs mixer parameter operations have now been recorded on the external MIDI device.

Receiving the mixer operations recorded above in i.e. Recording D32XD/D16XD mixer operations ... from your external MIDI sequencer to control the D32XD/ D16XD mixer

(1) Use a MIDI cable to connect the two devices. Use MIDI cables to connect the MIDI IN connectors and MIDI OUT connectors of the D32XD/D16XD and your MIDI sequencer to each other.

(2) Adjust the synchronization settings on the D32XD/ D16XD and on your external MIDI sequencer. Access the MIDI/SYNC, MIDI/MMC tab page, and set MIDI Sync to MTC Master. Set your external MIDI sequencer to function as MTC Slave. (For details, refer to the manual of your MIDI sequencer.)

(3) Enable control change reception on the D32XD/ D16XD. In the MIDI/SYNC, MIDI/MMC tab page, turn the

MIDI parameter Control Change on. In the SCENE, Automation [*EditScene] tab page,

turn Automation off.

(4) Press the D32XD/D16XDs PLAY key. When the D32XD/D16XD starts playing, your external MIDI sequencer will also begin playing in synchroniza- tion. The previously-recorded mixer operation data will be transmitted from the MIDI sequencer, causing the set- tings of the D32XD/D16XDs mixer to change.

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1. Downloading the operating system

The most recent operating system can be downloaded from the Korg website (http://www.korg.com). For details on the procedure, refer to the Korg website.

Upgrading via CD-ROM/R/RW Insert the media containing the system file into the CD-R/ RW drive.

Upgrading via USB Use a USB cable to connect the D32XD/D16XD to your com- puter, and copy the system files to the D32XD [*D16XD] fold- er of the PC drive.

2. Upgrading the system (1) Access the SYSTEM, DiskUtility tab page.

(2) Specify the loading source for the system le. Press the Load System button to display the Load Sys- tem dialog box. Press either the CD or PC radio but- ton to specify the loading source.

(3) Press the Yes button to begin the update.

If an unexpected accident such as power failure occurs while updating the system, the D32XD/D16XD may become inca- pable of normal operation. In such cases, please contact Korg distributor.

(4) When the upgrade is nished, the D32XD/D16XD will automatically restart using the new system. If the upgrade fails, the D32XD/D16XD will display an message and will not restart. Note the contents of the message (p.170 Various messages).

If the LCD screen does not respond as you expect, or if press- ing the LCD screen selects a button or cell at a different loca- tion, you can perform this procedure to re-align the LCD screen with the touch panel.

(1) In the SYSTEM, Control tab page, press the Calibra- tion button. The Touch Panel Calibration dialog box will appear.

(2) Press the square in the upper left of the LCD. When your touch has been detected correctly the square will be highlighted.

(3) Press the square in the lower right of the LCD. When your touch has been detected correctly the square will be highlighted.

(4) Press the Done button.

If your touch was not detected correctly, an error message will appear. Please perform the procedure once again.

Upgrading the system Touch Panel Calibration

(4)

(2)

(3)

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Reference

Counter display Press the counter button, and select the desired counter dis- play method in the Time Disp Type dialog box.

1. Song display Displays the song drive name, song name, sampling fre- quency, and bit depth.

2. Information display Displays date, remaining recordable time, scene, mark, and tempo map data.

3. Counter button Press this to display the Time Disp Type dialog box.

4. Counter display Displays the current recorder location and measure.

Time Disp Type dialog box

1. Location radio buttons These select the format and type of units used in the counter display. Time display ____:____:___.___ (HMSm)

The current location is shown as absolute time from the beginning of the song. From the left, this shows Hours: Minutes: Seconds. milliseconds (1/1000 sec- onds). * Maximum value is 23:59:59.999

Frame display ___:___.___.__F (HMSF) The current location is shown as absolute time and frames from the beginning of the song. From the left, this shows Hours: Minutes: Seconds. Frames (the Frame Rate setting of p.132). * Maximum value is 23:59:59.29F (when using 30

frames/second) Measure display __:__.__ (MBT)

The current location is shown as the number of meas- ures from the beginning of the song. From the left, this shows Measures:Beats.Ticks (1/96th beat) * Maximum value is 99999:03.095 (for a 4/4 time sig-

nature)

2. Information display radio buttons These select the information that will be shown in the information display.

Date Time: Calendar display, showing the current year/month/ date and time (hours and minutes).

Free Time: Displays the amount of recording time available on the currently selected drive. From the left, this indi- cates hours, minutes, and seconds.

Scene: Displays the currently-used scene name and scene location.

Mark: Displays the currently-used mark name and mark location.

TempoMap: Displays the currently-used rhythm.

Counter

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Editing a name When the Rename button is displayed in a parameter setting tab page (such as Song, Track, Effect, Scene), you can press the button to edit the corresponding name. Alternatively, you can choose an appropriate name from the name library and then edit it. Highlight the name you want to edit, and press the Rename button. The Rename dialog box will appear, allowing you to edit the name. You can input a name of up to sixteen charac- ters. Certain limitations apply to the backup or export filena- me (p.174).

Using the name library When you press the list button beside the name, the name li- brary will appear. Use the scroll bar to display the name you want to use, and press that name to input it in the list box. For details on the name library, refer to Name Library List (p.186).

Meter Trk View This displays the level meters and a list of the virtual tracks that shows whether any of them contain audio events. By changing the Meter Trk Type settings you can switch the signal shown by the level meters, or select a Fader View that shows fader and pan values. The audio event locate points (IN, OUT, TO, END) are also displayed in this screen.

1. Display select button Press this button to display the Meter Trk Type dialog box, where you can select the information you want to view. Press the OK button to apply your selections, or press the Cancel button to discard them.

1a. Select Level Meter Position [CH-Input, PreFader, PostFader]

Moves the highlighted cursor left or right in the rename box

Inserts a space at the highlighted area

Switches between uppercase and lowercase char- acters

Deletes the character at the highlighted area

Inserts a blank at the right of the highlighted area

Erases all characters in the rename box

OK Finalizes the name that you input

Cancel Discards the name that you input

09, AZ/@ Inputs the numeral, character, or symbol at the highlighted location

Rename

Rename box List button

Name library

Ch-Input: Displays the input level of each mixer chan- nel

PreFader: Displays the pre-fader level of each mixer channel

PostFader: Displays the post-fader level of each mixer channel

1. METER

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1b. Peak Hold Time [08s, ] Species the amount of time that peaks will continue to be displayed in the level meter. 08s: 08 seconds : Continue holding the peaks This setting applies to the level meters in each page.

1c. Select View [TrackView, FaderView] Changes the content of the meter display.

2. Level meters These display the levels of the channels, sends, and mon- itor signals etc.

3. Track view window In each track, regions that contain audio data are dis- played in black. The vertical line indicates the current location. The top portion shows the locate points (p.38).

4. Time location display This bar indicates the entire song from the zero point to the end point. This gives a relative indication of the cur- rent location.

5. Track status window This area shows the name of each track and the status of its virtual tracks. Virtual tracks displayed in black are currently in use.

6. Scale buttons Use these buttons to magnify or shrink the area dis- played in the track view window.

7. Name window This displays the names of each track and of the master effects.

8. Pan/Fader view Here you can view and edit the following parameters.

Faders, CH ON, pan, EFF 1/2 Return Level, EFF 1/2 Return Balance

2-1. Ch View This displays the settings and status for a single channel. Press one of the CH SELECT keys to select the channel that will be displayed.

In this screen you can set the following parameters. Pairing (p.102) Pan (p.103, [*107]) Channel on/off (p.8) Input (p.100) Attenuator (p.109) Phase (p.110) Recording location (p.111, [*113]) Solo on/off (p.113) EQ on/off, at (p.109) Fader (p.103, [*107]) Level meter position (p.97) Group (p.103) ....... D32XD Send (p.112) EQ (p.109)

Send and EQ parameters can also be edited using the Send and equalizer knobs and keys located at the right of the display.

2-2. Channel Routing View This displays a simplified signal flow for the channel shown in the Ch View tab page. You cannot edit the settings here. Press one of the CH SELECT keys to select the channel that will be displayed.

TrackView: Shows the level meters, existence of audio events, and a list of virtual tracks

FaderView: Shows the level meters, and fader/pan/ channel-on status of each track

IN: OUT: TO: END:

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Here you can adjust the settings for the mixer section. When you press the MIXER key, the MIXER page jump menu screen will appear. Press the menu button that contains the parameters you want to edit. To return to this page jump menu screen, press the MIXER key.

D32XD

a. INPUT/OUTPUT/CH ASSIGN button Opens the INPUT/OUTPUT/CH ASSIGN page mode screen (see below)

b. PAIR/GROUP button Opens the PAIR/GROUP page mode screen (p.102)

c. FADER/PAN/AUTOMATION button Opens the FADER/PAN/AUTOMATION page mode screen (p.103)

d. EQ/PHASE/REC button Opens the EQ/PHASE/REC page mode screen (p.109)

e. SEND (EFF/AUX) button Opens the SEND (EFF/AUX) page mode screen (p.112)

f. SOLO/MONITOR button Opens the SOLO/MONITOR page mode screen (p.113)

g. ANALOG COMP button Opens the ANALOG COMP page mode screen (p.115)

D16XD

a. INPUT/OUTPUT/CH ASSIGN button Opens the INPUT/OUTPUT/CH ASSIGN page mode screen (see below)

b. PAIR button Opens the PAIR page mode screen (p.102)

c. FADER/PAN/AUTOMATION button Opens the FADER/PAN/AUTOMATION page mode screen (p.103)

d. EQ/ATT/PHASE button Opens the EQ/ATT/PHASE page mode screen (p.109)

e. SEND (EFF/AUX/REC) button Opens the SEND (EFF/AUX/REC) page mode screen (p.112)

f. SOLO/MONITOR button Opens the SOLO/MONITOR page mode screen (p.113)

g. ANALOG COMP button Opens the ANALOG COMP page mode screen (p.115)

3. MIXER

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3a. INPUT/OUTPUT/CH ASSIGN

3a-1. Channel Assign Here you can specify the input for each mixer channel 132 [*16].

When you select a digital input such as S/P DIF or ADAT, noise may occur if the digital data is not synchronized. You should turn down these faders or turn down the volume of your monitor sys- tem before you change these settings.

1. CH132 [*16] [116, CD L, CD R, L, R, Rhythm L, R, A18]

The number of assignable channels will depend on the sam- pling rate and bit depth of the current song (p.136).

You can select the input sources 916 or ADAT 18 only if the 8-channel analog input board or the ADAT I/O board op- tions are installed respectively.

Select a channel icon CH1CH32 [*16], and then select the source that will be input to this channel.

INPUT 116: The analog signal from an instrument etc. connected to the INPUT 1/GUITAR ININPUT 16 jacks will be input to the mixer channel.

CD L, R: , The audio track of audio CD inserted in the internal CD-R/RW drive will be input to the mixer channel. You can select this if Source Select CD or S/P DIF is set to CD.

S/F DIF L, R: , The digital signal from a device (e.g., DAT) connected to the S/P DIF IN jack will be input to the mixer chan- nel. You can select this if Source Select CD or S/P DIF is set to S/P DIF.

Rhythm L, R: , The rhythm selected by Rhythm Pattern will be input to the mixer channel. If the Rhythm, Assign is set to CH Input and the Rhythm On button is on, the rhythm will sound. You can record this rhythm. (p.133)

A1A8: ... The signal from an external ADAT device connected to the ADAT connector will be input to the mixer chan- nel.

You cannot assign ADAT input if the current song is 96 kHz/ 24-bit.

2. Source Select CD or S/P DIF Press the Select button to display the Source Select dia- log box. Here you can select either CD or S/P DIF as the dig- ital INPUT source. A message of Obey Copyright Rules will appear. Carefully read the section COPYRIGHT WARNING (p.iii) in the manual, and press the OK button if you accept the terms. Digital input will be enabled. If selecting S/P DIF causes a message of Audio Sync Error to appear, and/or there is something wrong with the sound, add a check mark to the Change Sync source S/P DIF check box.

If Audio Sync Error appears even when Change Sync source S/P DIF is checked, verify that in the SYSTEM, Word Clock tab page, the Word Clock frequency is the same as the sampling frequency of the current song.

If Change Sync source S/P DIF is checked, the D32XD/ D16XD will stop operating if synchronization is interrupted during recording/playback or if the synchronization frequency changes. If the D32XD/D16XD stops operating due to a syn- chronization problem during recording, please format that song drive.

3. buttons Use these up/down buttons to select the INPUT source.

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3a-2. Sub Mixer 18 These settings allow you to use the inputs as sub inputs for inputting the return from an external effect to the INPUT 1/ GUITAR ININPUT 8 jacks, or so that the sound of an instru- ment connected to these jacks can be mixed with the track playback. (p.45) After completing a song on the D32XD/D16XD, you can syn- chronize a sequencer to the D32XD/D16XD and use sub in- puts to mix the sequenced sounds with the track playback of the D32XD/D16XD. These inputs are sent to the master bus.

Use the AUX OUT jack to transmit the effect send to your exter- nal effect processor. (p.112)

1. HIGH.G [15 dB+15 dB] Sets the high-frequency gain of the sub input.

2. HIGH.Fc [21 Hz20.1 kHz] Sets the cutoff frequency at which the shelving-type EQ will adjust the high-frequency range of the sub input.

3. LOW.G [15 dB+15 dB] Sets the low-frequency gain of the sub input.

4. LOW.Fc [21 Hz20.1 kHz] Sets the cutoff frequency at which the shelving-type EQ will adjust the low-frequency range of the sub input.

5. PAN [L63CR63] Sets the panning at which the sub input will be sent to the master bus.

6. ON [ON, OFF] Species whether the sub input will be sent to the master bus (ON) or not (OFF).

7. Level [0100] Species the level at which the sub input is sent to the master bus.

8. Level meter Indicates the level of the master bus.

9. buttons Use these up/down buttons to edit the parameter values.

3a-3. Sub Mixer 916 This screen is available only if the optional 8-channel analog input board (AIB-8) is installed. For details on the parameters and values, refer to 3a-2. Sub Mixer 18. If the optional board is not installed, the message shown be- low will appear.

In the case of a 96 kHz/24-bit song, EQ is not available for sub mixer 1316.

3a-4. Sub Mixer 1724 This screen is available only if the optional ADAT I/O board (DIB-8) is installed. For details on the parameters and values, refer to 3a-2. Sub Mixer 18. If the optional board is not installed, the message shown be- low will appear.

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3a-5. ADAT Out Assign This screen is available only if the optional ADAT I/O board (DIB-8) is installed. Here you can specify the output sources for ADAT OUT.

D32XD CH18/CH916/CH1724/CH2532

Output the post-fader signal of CH18/CH916/CH17 24/CH2532.

Track18/Track916/Track1724/Track2532 Output the playback of tracks 18/tracks 916/tracks 17 24/tracks 2532 directly, without passing the signal through the mixer.

D16XD CH18/CH916

Output the post-fader signal of CH18/CH916.

Track18/Track916 Output the playback of tracks 18/tracks 916 directly, without passing the signal through the mixer.

3b. PAIR/GROUP [*PAIR]

3b-1. Channel Pair Here you can specify pairing for adjacent mixer channels. For paired channels, the following parameters will operate in tandem and will have the same values for each channel.

Fader, Pan, CH ON, PlayEQ, RecEQ, RecSend, Eff 1/2 Send, AUX 1/2/3/4 Send [*AUX 1/2 Send], ATT, REC/ PLAY, Group (only D32XD)

Channels that are paired will be controlled by the knobs and faders of the odd-numbered channels. Operating the knobs or fader of the even-numbered channel will have no effect.

1. Select Pair Ch D32XD [1 231 32] D16XD [1 215 16]

Press the 1 231 32 [*15 16] buttons to select the channels that are paired (the heart icon will be dis- played for paired channels).

2. PanMode [Indiv, Sync, Cross, Balance] Select how panning will occur.

Operation when tracks 1 and 2 are paired

Indiv: The pan of the two channels will operate inde- pendently.

Sync: The pan of both channels will be the same value. Cross: The two channels will have the opposite pan val-

ue. Balance: The pan control will function as channel balance.

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Pan 1 and 2 can be set independently.

Sync If pan 1 is R63, pan 2 will also be R63.

Balance Pan knob 1 operates as the Balance knob. Pan knob 2 has no effect.

Cross If pan 1 is L63, pan 2 will be R63.

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D32XD

3b-2. Fader Group When you operate the fader of any channel that is assigned to a group, the other faders assigned to that group will also move, preserving the balance of the linked channels. There are four groups, A through D. Each channel can beas- signed to only one of these Fader groups.

1. Group buttons [A, B, C, D] These buttons select the fader group for each channel. To select the group, press the corresponding button (it will be highlighted). Use the scroll bar/button to move the range of channels that is displayed.

2. Group on buttons [A, B, C, D] To enable fader grouping, press the corresponding button (highlighted). If these buttons are pressed, the faders will move to preserve the balance of the group when you operate any fader in that group.

When you turn on a 1. Group button to add a channel to an existing group, the level of the channel at that moment will be set as that faders balance in the group.

3b-3. Channel On Group When you turn on the CH ON key of a channel that has been assigned to a Channel On group, other channels assigned to that group will also be turned on. There are four Channel On groups; E through H. Each channel can belong to no more than one of these Channel On groups.

1. Group buttons [E, F, G, H] These buttons select the CH ON group for each channel. To select the group, press the corresponding button (it will be highlighted). Use the scroll bar/button to move the range of channels that is displayed.

2. Group on buttons [E, F, G, H] To enable CH ON grouping, press the corresponding but- ton (highlighted). If these buttons are pressed, the faders will move to preserve the balance of the group when you operate any fader in that group.

When you turn on a 1. Group button to add a channel to an existing group, the on/off status of the channel at that moment will determine the on/off status for the group.

3c. FADER/PAN/AUTOMATION

D32XD

3c-1. Fader Pan Since the D32XD has moving faders, the actual fader posi- tions will match the position of the fader icons in this tab page. If you select a fader in the screen and use the value dial or the +/ keys to modify the value, the actual fader will move correspondingly.

1. Pan [L63...C...R63] This indicates the pan position. The value is displayed below the icon.

2. Level [+6] This shows the setting of the currently selected channel fader. The value and fader group are displayed below the icon.

3. Level meter This indicates the master L/R output level.

4. Master level [...+0] This indicates the MASTER fader setting. The numerical value is shown below the icon.

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3c-2. Automation You can turn automation on and record the realtime changes you make to the mixer settings while the song plays or records. The recorded automation can then automatically change the mixer settings during playback or recording.

1. Record channel buttons [ , s] Use these buttons to select the channels for which you want to record automation. Events will be recorded for each channel whose button you press to make it indicate

(Rec) .

2. Record parameter buttons [Fader, Pan, CH ON, Send, Expression]

Use these buttons to select the parameter for which you want to record automation. You can select only one parameter at a time; press a radio button to highlight the desired parameter.

If you select Send, automation will be recorded for sends whose Send key (INTERNAL 1/2, AUX 1/2/3/4) is lit when recording begins. However, 6. Snap Shot will record all Send parameters.

If you select Expression, press the button located at the side to select (Rec) before you start recording.

3. Master Fader [ , s] If you selected Fader as the record parameter, and you want to record the operations of the MASTER fader as well, press this button to make it indicate .

4. Automation This button turns automation playback/recording on/off. OFF: Automation playback/recording will not occur. On (Play): Executes automation playback. The Automa- tion indicator will light. During song playback or recording, when the song reaches the location at which an event is recorded, that setting will be recalled, automatically changing the set- tings of the mixer. The fader will automatically move when this occurs. New automation events will not be recorded. ON (Rec): Executes automation playback and event recording. The Automation indicator will light. During song playback or recording, when the song reaches the location at which an event is recorded, that setting will be recalled, automatically changing the set- tings of the mixer. The fader will automatically move when this occurs. In addition, new events will be recorded for channels whose record channel button is set to (Rec), according to the settings of the Event Rec Mode dialog box. When the recorder stops, this setting will automatically change to ON (Play).

If automation is on and you have not stored any scene, the Default Scene will automatically be selected. If you want to edit scene-re- lated parameters, be sure to store the scene.

5. Mode When you press this button, the Event Rec Mode dialog box will appear, allowing you to select the automation recording method. Press the OK button to apply your selection, or press the Cancel button to cancel it.

5a. Recording mode Overwrite: Automation data will be overwritten from the point you begin playing/recording the song until the point where you stop. If you do not record events, all the previously-recorded events will be erased. Punch Write: Parameters you adjust between the In Time (the location where you begin recording events) and Out Time (the location where you stop) will be recorded. Previously-recorded events will remain unchanged in the areas where you do not record parameter operations. If you select Fader as the parameter to be recorded, fader data will be overwritten only while you are operating the faders (i.e., from when you touch a fader knob until you release it), regardless of the In Time and Out Time.

5b. In Time, Out Time If the recording mode is Punch Write and you selected a parameter other than Fader as the parame- ter to be recorded, these settings specify the locations at which event recording will begin and end. Use the LOC5 key to register the In Time (the location at which event recording will begin), and the LOC6 key to register the Out Time (the location at which event recording will end). (p.38)

5c. Release Time [0 ms...5 s] When the recording method is Punch Write, this species the time from when you take your nger off the fader until the level returns to the level of the already-recorded events.

6. SnapShot Pressing this button when 4. Automation is on and the recorder is stopped will record a snapshot of events for channels whose record channel button is set to (Rec).

7. Undo Press this if you want to revert the recorded automation to its prior state. You can revert to the state prior to the previous operation. If the button indicates Redo, you can use it to cancel the Undo.

You can use 3c-3. Event List to make detailed changes to the recorded events.

This data is held in common with the 8. Undo data of 3c-3. Event List. If you press the Event Lists Undo button imme- diately after recording automation, not the most recent event edit but the previously-recorded automation will be erased.

8. Free event memory amount This indicates the amount of remaining memory in which you can record events.

3c-3. Event List Here you can view or edit the events and scenes that you re- corded using automation.

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1. Set View Press this button to open the Set View dialog box. Press the OK button to apply your selections, or press the Can- cel button to cancel them.

1a. Event View Source Press a radio button to choose the parameter that will appear in the event view.

1b. Time Resolution/dot [0.05, 0.1, 0.2, 0.5, 1sec] Specify the range that will appear in the event view. The range shown will be the time you specify here 192.

2. Event view This area shows the events of the source you selected in Set View.

3. Event list Displays the events selected in the 9. Select List. To edit an event, select (highlight) it by pressing it in the list.

4. Edit Press this button to open the Edit Event dialog box.

4a. Event select button Use this to select the event you want to edit. Press this button and use the value dial (or +/ keys) to make your choice.

4b. Parameter/Parameter value [MIDI value]/Location Select (highlight) the parameter or location that you want to edit, and use the value dial (or +/ keys) to edit it. The only way to edit a scene is to change its location. The values will not be updated until you press the OK button to conrm your edits.

5. Cut Press this button to open the Cut Event dialog box. The selected event will be cut (deleted) from the event list. However, the event itself will be temporarily saved in the edit buffer (clipboard). To execute the cut, press the Yes button. To cancel, press the No button. To cut all events in the event list, press (highlight) the Select All button and then execute Cut.

6. Copy Press this button to open the Copy Event dialog box. The selected event will be copied temporarily to the edit buffer (clipboard). To execute the copy, press the Yes button. To cancel, press the No button. To copy all events in the event list, press (highlight) the Select All button and then execute Copy.

7. Paste Press this button to open the Paste Event dialog box. The event temporarily saved in the edit buffer (clipboard) will be pasted at the selected event. To execute the paste, press the Yes button. To cancel, press the No button.

If the event at the paste-destination is the same type as the event that was Cut or Copied, it will be overwritten. If the event at the paste-destination is a different type, the pasted event will be added at that location.

If you paste multiple events (Select All), they will overwrite the existing data starting at the paste-destination you selected. However, only the types of event included in these multiple events will be overwritten.

8. Undo Press this button to return to the state prior to executing Cut, Copy, or Paste. This can be used only to return to the immediately previous state. If the button indicates Redo, you can use it to cancel the Undo.

The data is held in common with the 7. Undo data of 3c-2. Automation. If you press the Automation Undo button immediately after event-editing, the last event-edit will be undone not the automation recording.

9. Select List Press this button to open the Select List dialog box. Here you can select the channel and parameter that will be dis- played in the event list. You can select one (and only one) of channels 132, Master Fader, or Expression.

3c-4. Edit Scene The mixer settings you adjust can be stored as a scene at a desired location, and automatically recalled during playback to change the mixer settings (when the 3c-2. Automation setting Automation is on). You can also recall a scene when desired as a set of general-purpose settings (p.52). You can store one hundred scenes for each song. A scene may contain the following settings.

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Channel parameters CH ON, PlayEQ, ATT, sends, insert effect assignments, fader, pan

Effects Effect program numbers and Trim of the insert, master, and nal effects.

Effect return, MASTER fader, AUX levels, master EQ

1. Scene select cell This area displays the currently selected scene (current scene).

If no scene is selected, the Default Scene will be selected.

Choose a song in the scene list and press the Recall but- ton to select it. From the left, this shows the edit icon, location, scene name, and MIDI program number. The edit icon will appear if the scene has been edited until you press the OverWrite button. If you turn off the power before pressing the OverWrite button, the edits you made will be lost, and the scene will revert to the state prior to editing.

2. Scene list This area displays the scenes that have been stored. From the left, the location, scene name, overlap warning icon , and MIDI program number will be displayed for each scene. It is possible for there to be more than one scene at the same location, but an overlap warning icon reminds you to use caution when recalling these scenes.

If Automation is on, scenes that have this overlap warning icon will not play back.

3. Disable Prm Press this button to display the Disable Param dialog box.

For each scene, you can lter specic mixer settings (parameters) so that they will not be recalled when that scene is played back. Select the mixer parameters that will be disabled. For the Fader, CH ON, Pan, EQ, EFF 1/2 sends and Aux 1/2/3/4 sends, you must also select which channels will have these parameters disabled. The EFF1/2 Return, Effect, Aux 1/2/3/4 Level, Mas- terEQ, and MasterFader parameters can be disabled without regard to the channel. If a parameter button is on (highlighted), ltering will apply to that parameter for the selected channels, so that those settings of the scene will be ignored.

If a button is off (i.e., ltering off), those settings of the scene will be applied. Filtering is applied to the selected scene as a playback lter.

Fader, CH ON, Pan, EQ, EFF1/2, and AUX1/2/3/4 filter set- tings apply only to channels that are disabled (highlighted).

If you want to enable/disable scene parameters for all the scenes in a song, use the SceneFilter tab page.

4. Recall Recalls the settings that are registered in a scene. If you recall and edit a scene, press the OverWrite button to save your edits. Otherwise, the scene will revert to the state prior to editing when you exit this screen.

5. Edit Loc Here you can change the location where the scene is stored. In the scene list, select the scene whose location you want to edit. Press the EditLoc button to display the Edit Scene Loca- tion dialog box, and edit the location at which the scene is stored. Select (highlight) the location unit (e.g., hour, minute, sec- ond) that you want to edit, and use the value dial or +/ keys to edit the location. Press the Yes button to apply your changes, or press the No button to discard your changes.

6. Rename Here you can rename the scene. In the scene list, select the current scene whose name you want to edit, and press the Rename button to display the Rename dialog box. You can assign a name of up to six- teen characters. (p.97)

7. Delete In the scene list, select the scene that you want to delete, and press the Delete button to display the Delete Scene dialog box. By turning the Select All button on (highlighted) in the dialog box, you can delete all scenes in a single operation. Press the Yes button to delete the scene(s), or press the No button to cancel the operation.

Undo is not available for this Delete operation.

8. OverWrite Overwrites the current mixer settings onto the selected scene number. Use this when you want to make ne adjustments to the scene or replace it with a different scene.

3c-5. Scene Filter These settings specify the parameters that will be modified when scenes are recalled. The enable/disable settings you make here will apply to all scenes of the song.

If you want to enable/disable parameters for a specific scene of the song, make settings in the EditScene tab page 3.Disable Prm.

Press the buttons to enable/disable the corresponding chan- nels and/or parameters. A channel/parameter whose button is turned on will not be affected by scene recall operations. EFF 1/2 Return, Effect, Aux 1/2/3/4 Level, MasterEQ, and MasterFader parameters can be disabled independently of the channel.

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Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2/3/4 filter set- tings are valid only for channels that are disabled (highlighted).

The Effect button enables/disables and Trim the effect program number and insert effect assignments.

The EFF 1/2 Return button enables/disables the Return Level and Balance settings of the master effect 1/2.

3c-6. Mixer View You can use the Mixer View screen to check the settings of a scene. Here you can view and edit the following parameters.

Faders, CH ON, pan, EQ LOW Gain/EQ MID Gain/ HIGH MID Gain/HIGH Gain, EFF1/2 Send, AUX 1/2/3/ 4 Send, AUX 1/2/3/4 LEVEL, EFF 1/2 Return Level, EFF 1/2 Return Balance

If you move the faders and pan knobs on the top panel, the screen will be updated to change the value accordingly, and the selection will move to that parameter. If you operate the EQ and send knobs, the changes will show when you return to the Mixer View tab page.

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3c-1. Fader Pan

1. Post Fader level meters These indicate the post-fader levels. The MASTER fader is shown as L/R.

2. Pan [L63CR63] Displays the pan setting. The value is displayed below the icon.

3. Master level [+0] This indicates the MASTER fader setting. The numerical value is shown below the icon.

4. Level [+6] This shows the setting of the currently selected channel fader. The numerical value is shown below the icon.

Pan/fader guide If the pan or fader value of the currently selected channel differs from the position of the pan knob or fader, a guide icon is displayed. Recording and playback will occur according to the set- tings shown in the screen. However if you want the set- tings to match the physical positions of the faders and knobs, set the SYSTEM Control parameter Fader/ Knob Control to Match (p.127), and make adjustments while watching the icons. If you set this parameter to Jump, the guide icon will disappear since the value will jump immediately to the position of the fader or knob you move.

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3c-2. Edit Scene The mixer settings you adjust can be stored as a scene at a desired location, and automatically recalled during playback to change the mixer settings (when Automation is on). You can also recall a scene when desired as a set of general-pur- pose settings (p.52). You can store one hundred scenes for each song.

A scene may contain the following settings.

Channel parameters CH ON, PlayEQ, ATT, sends, insert effect assignments, fader, pan

Effects Effect program numbers and Trim of the insert, master, and nal effects.

Effect return, MASTER fader, AUX levels, master EQ

1. Scene select cell This area displays the currently selected scene (current scene).

If no scene is selected, the Default Scene will be selected.

Choose a song in the scene list and press the Recall but- ton to select it. From the left, this shows the edit icon, location, scene name, and MIDI program number. The edit icon will appear if the scene has been edited until you press the OverWrite button. If you turn off the power before pressing the OverWrite button, the edits you made will be lost, and the scene will revert to the state prior to editing.

2. Scene list This area displays the scenes that have been stored. From the left, the location, scene name, overlap warning icon , and MIDI program number will be displayed for each scene. It is possible for there to be more than one scene at the same location, but an overlap warning icon reminds you to use caution when recalling these scenes.

If Automation is on, scenes that have this overlap warning icon will not play back.

3. Disable Prm Press this button to display the Disable Param dialog box.

For each scene, you can lter specic mixer settings (parameters) so that they will not be recalled when that scene is played back.

Select the mixer parameters that will be disabled. For the Fader, CH ON, Pan, EQ, EFF 1/2 sends and Aux 1/2 sends, you must also select which channels will have these parameters disabled. The EFF1/2 Return, Effect, Aux 1/2 Level, MasterEQ, and MasterFader parameters can be disabled without regard to the channel. If a parameter button is on (highlighted), ltering will apply to that parameter for the selected channels, so that those settings of the scene will be ignored. If a button is off (i.e., ltering off), those settings of the scene will be applied. Filtering is applied to the selected scene as a playback lter.

Fader, CH ON, Pan, EQ, EFF1/2, and AUX1/2 filter settings apply only to channels that are disabled (highlighted).

If you want to enable/disable scene parameters for all the scenes in a song, use the SceneFilter tab page.

4. Automation Turns scene playback on/off.

5. Recall Recalls the settings that are registered in a scene. If you recall and edit a scene, press the OverWrite button to save your edits. Otherwise, the scene will revert to the state prior to editing when you exit this screen.

6. Edit Loc Here you can change the location where the scene is stored. In the scene list, select the scene whose location you want to edit. Press the EditLoc button to display the Edit Scene Loca- tion dialog box, and edit the location at which the scene is stored. When you press the unit (hour, minute, second, etc.) that you want to edit, it will be enclosed by a frame, and you can use the value dial or the +/ keys to edit the value. Press the Yes button to apply your changes, or press the No button to discard your changes.

7. Rename Here you can rename the scene. In the scene list, select the scene whose name you want to edit, and press the Rename button to display the Rename dialog box. You can assign a name of up to sixteen char- acters. (p.97)

8. Delete In the scene list, select the scene that you want to delete, and press the Delete button to display the Delete Scene dialog box. By turning the Select All button on (highlighted) in the dialog box, you can delete all scenes in a single operation. Press the Yes button to delete the scene(s), or press the No button to cancel the operation.

Undo is not available for this Delete operation.

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ON: Scenes will play back. When song playback reaches the location at which a scene is registered, that scene will be recalled, and the mixer settings will auto- matically change. If this is on, the Automation indi- cator will light.

OFF: Scenes will not play back. In this case, you will be able to freely recall scenes as general-purpose set- tings regardless of their location (p.52 4-2. Re- calling a scene).

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9. OverWrite Overwrites the current mixer settings onto the selected scene number. Use this when you want to make ne adjust- ments to the scene or replace it with a different scene.

Even when scenes are disabled, selecting a song will recall the mixer settings, meaning that the mixer may be operating with set- tings that do not match the actual fader and knob positions. The mixer settings that are recalled will be the values that were current at the time the song was saved (p.137).

3c-3. Scene Filter These settings specify the parameters that will be modified when scenes are recalled. The enable/disable settings you make here will apply to all scenes of the song.

If you want to enable/disable parameters for a specific scene of the song, make settings in the EditScene tab page 3.Disable Prm.

Press the buttons to enable/disable the corresponding chan- nels and/or parameters. A channel/parameter whose button is turned on will not be affected by scene recall operations. EFF 1/2 Return, Effect, Aux 1/2 Level, MasterEQ, and Master- Fader parameters can be disabled independently of the channel.

Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2 filter settings are valid only for channels that are disabled (highlighted).

The Effect button enables/disables and Trim the effect program number and insert effect assignments.

The EFF 1/2 Return button enables/disables the Return Level and Balance settings of the master effect 1/2.

3c-4. Mixer View You can use the Mixer View screen to check the settings of a scene. Here you can view and edit the following parameters.

Faders, CH ON, pan, EQ LOW Gain/EQ MID Gain/ HIGH_MID Gain/HIGH Gain, EFF1/2 Send, AUX 1/2 Send, AUX 1/2 LEVEL, EFF 1/2 Return Level, EFF 1/2 Return Balance

If you move the faders and pan knobs on the top panel, the screen will be updated to change the value accordingly, and the selection will move to that parameter. If you operate the EQ and send knobs, the changes will show when you return to the Mixer View tab page.

3d. EQ/PHASE/REC [*EQ/ATT/PHASE]

Here you can adjust the equalizer, attenuator, EQ library, and phase settings for each channel, and adjust the master EQ settings.

3d-1. EQ/ATT Use the CH SELECT keys to select a channel and view its set- tings. For each channel you can edit the settings of the four- band equalizer and the attenuator. The equalizer is normally a peaking type, however the LOW EQ and HIGH EQ bands can be set to a shelving (Shlv) type.

You can use the switches located to the right of the display to select the four equalizer bands. The Gain/Freq/Q knobs lo- cated to the right of the display can be used to adjust the equalizer G/F/Q parameters.

Equalizer settings used here can be loaded from the EQ li- brary, or registered in the EQ library (see the section below, 3d-2. EQ Library).

1. CH D32XD [132] D16XD [116]

Use the CH SELECT keys (or this edit cell) to select the channel whose equalizer settings you want to edit. This channel is linked with CH in the EQ Library tab page.

If the selected channels PLAY/REC status is PLAY, the screen will show the PlayEQ. If REC, it will show the RecEQ.

2. IN/TR indicator This indicates either IN or TR to show whether the cur- rent EQ is the PlayEQ or the RecEQ, and also shows the current input source.

3. EQ curve graph The EQ curve produced by the settings is shown here as a graph.

4. Level meter button Each time you press the button, the position of the dis- played level meter will change.

5. ATT [63.5 dB0 dB] Here you can adjust the attenuator. Lowering this value will lower the level that is input to the EQ.

IN: Input level. The level input to the EQ is displayed. PRE: Pre-fader level. The output level of the EQ is dis-

played. PST: Post-fader level. The level after passing through the

fader is displayed.

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6. LOW G/F/Q [15 dB+15 dB/21 Hz20 kHz/0.110, Shlv]

Here you can adjust the gain, center frequency, and Q (l- ter sharpness) of the low-frequency region. If you select Shlv as the Q value, this will become a shelv- ing-type EQ; in this case the F value will be the cutoff fre- quency.

7. LOW-MID G/F/Q [15 dB+15 dB/21 Hz20 kHz/0.110]

Here you can adjust the gain, center frequency, and Q (l- ter sharpness) of the low-mid frequency region.

8. HIGH-MID G/F/Q [15 dB+15 dB/21 Hz20 kHz/0.110]

Here you can adjust the gain, center frequency, and Q (l- ter sharpness) of the high-mid frequency region.

9. HIGH G/F/Q [15 dB+15 dB/21 Hz20 kHz/0.110, Shlv]

Here you can adjust the gain, center frequency, and Q (l- ter sharpness) of the high-frequency region. If you select Shlv as the Q value, this will become a shelv- ing-type EQ; in this case the F value will be the cutoff fre- quency.

10.FLAT Sets the Gain of each equalizer band to 0 dB. The EQ set- tings for that channel will be initialized.

11.ON/OFF Switches the equalizer on/off. This allows you to listen to the signal with and without EQ quickly to check your set- tings.

12. buttons Use these up/down buttons to edit the parameter values.

3d-2. EQ Library Here you can load EQ settings from an EQ library. You can also store EQ settings in a user EQ library. There are 50 preset EQ libraries, and 50 user EQ libraries. An EQ library stores parameters 69 of the preceding section 3d-1. EQ.

1. EQ library list Press the screen to select an EQ library. The list shows the library number (P** are presets, U** are user) and library name.

2. CH [116] Press a CH SELECT (or the edit cell) to select the channel into which you will load an EQ library or whose EQ set- tings you will store in an EQ library. This channel is linked with CH of the EQ/ATT tab page.

3. EQ curve graph The EQ curve of the selected library is shown as a graph.

4. Recall Loads the selected library into the channel you selected in 2. CH.

Use the library list to select the library that you want to load. Press the button to display the Recall dialog box, verify the library and the loading-destination channel, and press the Yes button. If you decide not to load, press the No button.

5. Store This stores the EQ settings of the EQ/ATT tab page into one of the user EQ libraries. The EQ settings of the channel selected by 2.CH will be stored. A name will automatically be assigned to the stored library.

The PlayEQ of channel 8: CH08-I.EQ The RecEQ of channel 10: CH10-EQ

Verify the store-destination number and press the Yes button. If you decide not to store, press the No button.

5a. Rename You can press this button to edit the name of the library program (p.97).

5b. Program number cell Here you can select the store-destination program number. Press the cell to highlight it, and use the value dial (or the +/ keys) to make your selection.

3d-3. Phase You can invert the phase of each channel. If an audio device is input in stereo via a jack whose hot and cold conductors are reversed, their stereo position may be blurred, or portions of the sound may be cancelled. This set- ting lets you invert the phase to correct such situations.

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1. PHASE [N, R] N (NormalPhase): The phase of this channel will not be inverted. Normally you will leave this at N. R (ReversePhase): The phase of this channel will be inverted.

On the D32XD/D16XD, pin 2 is hot and pin 3 is cold (p.7). Set this to R if the connected audio device uses the opposite pin wiring.

3d-4. Master EQ Here you can adjust the equalizer settings for the master bus. This is an eight-band peaking equalizer. Bands 1 and 8 can also be set to a shelving-type (Shlv) EQ. The master EQ is used as a Rec EQ for the master track.

The switches and Gain/Freq./Q knobs located at the right of the display cannot be used to adjust the master EQ.

The master EQ cannot be used when playing back the master track or when using SoloMaster.

1. EQ curve graph This graphically displays the EQ curve specied by the parameters.

2. Band 18 EQ G/F/Q [15 dB+15 dB/21 Hz20.1 kHz/0.110, Shlv*]

These parameters adjust the gain, center frequency, and Q (lter sharpness) of each band. * By selecting Shlv as the Q value for bands 1 and 8,

you can switch them to shelving-type EQ; in this case the F value will become the cutoff frequency.

3. FLT (Flat) This sets the Gain of each band to 0 dB.

4. Level meter This indicates the level of the master bus.

If clipping occurs, adjust the MASTER fader.

5. L Selects the master EQ settings for the left channel.

6. R Selects the master EQ settings for the right channel.

7. Link Sets the left and right channels of the master EQ to the identical settings. You can adjust the settings from either the left or right channel.

8. ON/OFF Switches the master EQ on/off. This turns both channels on/off regardless of the channel (L or R) you are cur- rently editing.

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3d-5. Rec Send Here you can set the position from which signals will be sent from each mixer channel to the recording tracks. If you select the pre-fader setting (PRE), the signal will be re- corded at the level immediately before the fader, regardless of how the fader is adjusted. With the pre-fader setting, the recording level will be the same as when the post-fader (PST) setting is used with the fader level set to unity (0 dB).

1. PRE/PST This species whether the signal will be recorded at the level immediately before the fader (Pre Fader) or the level immediately after the fader (Post Fader).

PRE: Immediately before fader location PST: Immediately after fader location

2. Select All Links the PRE/PST buttons of all channels.

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3e. SEND (EFF/AUX [*/REC])

3e-1. Effect 1 Send You can adjust the send levels from each mixer channel to master effect 1. If you select the pre-fader setting (PRE), the signal will be sent to the master effect from immediately before the fader, regardless of the fader level. With the pre-fader setting, the signal is sent to the master ef- fect at the same level as when the post-fader (PST) setting is used with the fader level set to unity (0 dB).

1. PRE/PST This species whether the signal will be sent at the level immediately before the fader (Pre Fader) or the level immediately after the fader (Post Fader).

PRE: Send the pre-fader level PST: Send the post-fader level

2. SEND Adjusts the send level.

3. Select All This links the operation of all channels. It will link the PRE/PST buttons and the SEND knobs.

4. SEND LEVEL meter Indicates the level of the Effect 1 Send bus.

5. Effect 1 L/R meter Indicates the level of the Effect 1 Return L/R bus.

6. buttons Use these up/down buttons to edit the parameter values.

3e-2. Effect 2 Send Here you can adjust the send levels from each mixer channel to master effect 2. For details on the parameters, refer to the section above, 3e- 1. Effect 1 Send.

3e-3. Aux1 Send You can adjust the send levels from each mixer channel to the AUX OUT 1 jack. If you select the pre-fader setting (PRE), the signal from im- mediately before the fader will be sent to the AUX OUT jack regardless of the fader level. With the pre-fader setting, the signal is sent to the AUX OUT jack at the same level as when the post-fader (PST) setting is used with the fader level set to unity (0 dB). For details on connecting and using external effects, refer to p.60.

1. PRE/PST This species whether the signal will be sent at the level immediately before the fader (Pre Fader) or the level immediately after the fader (Post Fader).

PRE: Send the pre-fader level PST: Send the post-fader level

2. SEND Adjusts the send level.

3. Select All This links the operation of all channels. It will link the PRE/PST buttons and the SEND knobs.

4. SEND LEVEL meter Indicates the level of the AUX1 Out.

5. AUX1 Send meter Adjusts the level of the AUX1 Out.

6. buttons Use these up/down buttons to edit the parameter values.

3e-4. Aux2 Send Here you can adjust the send level that is output from each mixer channel to the AUX 2 jack. For details on the parameters, refer to the section above, 3e- 3. Aux1 Send.

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3e-5. Aux3 Send Here you can adjust the send level that is output from each mixer channel to the AUX 3 jack. For details on the parameters, refer to the section above, 3e- 3. Aux1 Send.

3e-6. Aux4 Send Here you can adjust the send level that is output from each mixer channel to the AUX 4 jack. For details on the parameters, refer to the section above, 3e- 3. Aux1 Send.

D16XD

3e-5. Rec Send Here you can set the position from which signals will be sent from each mixer channel to the recording tracks. If you select the pre-fader setting (PRE), the signal will be re- corded at the level immediately before the fader, regardless of how the fader is adjusted. With the pre-fader setting, the recording level will be the same as when the post-fader (PST) setting is used with the fader level set to unity (0 dB).

1. PRE/PST This species whether the signal will be recorded at the level immediately before the fader (Pre Fader) or the level immediately after the fader (Post Fader).

PRE: Immediately before fader location PST: Immediately after fader location

2. Select All Links the PRE/PST buttons of all channels.

3f. SOLO/MONITOR

3f-1. Solo Use this function when you want to listen to just one (or more) of the channels, or to check the audio being routed to the sends. The solo signal is output from the MONITOR OUT L/R jacks and the PHONES jacks. You can also adjust the settings so that the solo signal is out- put from the MASTER L/R jacks.

1. CH buttons [116] Use these buttons to turn the Solo function on (high- lighted) or off for each channel. When one of these but- tons is on, the D32XD/D16XD will automatically switch to Solo mode, and the CH ON/SOLO key of that channel will blink.

2. Send, Return buttons Use these buttons to turn the Solo function on (high- lighted) or off for each send or return.

EFF1 Send, EFF2 Send: Solo the send signal to effects 1 or 2

AUX1 Send, AUX2 Send, AUX3 Send, AUX4 Send [*AUX1 Send, AUX2 Send]:

Solo the send signal to external output AUX OUT 1, 2, 3 or 4 [*AUX OUT 1, 2] jacks

EFF1 Return, EFF2 Return: Solo the return signal from effects 1 or 2

To adjust the volume of each signal, use the pages or knobs that adjust each signal.

Be aware that depending on the settings, changing these selec- tions may cause a sudden change in the monitor volume.

3. SoloMaster This species whether the soloed audio will be output from the MASTER OUT L/R jacks. Use this setting if your monitor system is connected to the MASTER OUT L/R jacks and you want to listen to the soloed audio through these outputs.

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If you switch from Mix to Last, all solo settings will be turned off.

5. ClearAll Turns all solo settings off.

3f-2. Monitor Here you can select the audio signals that will be output from the monitor output (MONITOR OUT L/R jacks) and head- phone output (PHONES jack).

1. Master LR Sends the master LR bus to the monitor output. Normally you will select this.

2. Solo When you select a signal to be soloed in the Solo tab page, this will be selected automatically, and it will not be possible to select Master LR or Cue. To select these items, you must rst turn Off all soloed signals.

3. Cue Sends the signal specied by the Cue Level (see the section that follows) level and pan settings to the monitor output. If you select this when recording, you will be able to adjust the monitor volume and pan for comfortable playing, without affecting the recording level of the sig- nal.

4. Rhythm Sends the internal rhythm sound directly to the monitor output. You can use this when you want to hear the rhythm only in the headphones while you output the track playback audio from the MASTER OUT L/R jacks during a live performance. Normally you will leave this turned off.

The rhythm will not be output unless you turn on the Rhythm On button in the TEMPO, SetUp tab page.

If you turn Rhythm on here, the TEMPO, SetUptab page Assign setting will switch to Monitor. If you turn Rhythm off, the TEMPO SetUp tab page Assign parameter will au- tomatically change to CH Input.

3f-3. Cue Level When Cue is turned on in the Monitor tab page, use the settings here to adjust the audio level and pan of each mixer channel. During playback, the audio will be sent regardless of the channel on/off setting. During recording, audio will be sent only for channels whose CH ON keys are set to on.

The audio that is set to Cue will be the playback signal if a track is playing, or the signal being recorded if the track is recording.

1. Pan [L63CR63] Adjusts the panning of each channels cue signal.

2. Level [0100] Adjust the level of each channels cue signal.

Unity level is 100.

3. Level meter This bar graph indicates the cue mix output volume.

4. buttons Use these up/down buttons to edit the parameter values.

Last: Solo only the last-selected signal (multiple selec- tions are not possible)

Mix: Solo all selected signals (multiple selections are pos- sible)

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3g. ANALOG COMP

3g-1. Analog Compressor 18

Here you can set the analog compressor parameters. These settings apply compression to the analog inputs of IN- PUT jacks 1 through 8.

Fifty different compressor settings are stored as preset comp programs, and there are another fifty user comp programs that you can rewrite, giving you a total of one hundred pro- grams that you can recall by using the Recall button.

Comp channels 18 correspond to INPUT jacks 18; i.e., comp channel 1 applies to the INPUT 1 jack, and comp channel 2 applies to the INPUT 2 jack.

Due to the characteristics of analog circuitry, the displayed pa- rameter values are approximate.

1. Link Press this button to display the Select Link dialog box.

When compressing a stereo source, you can link adjacent compression channels and parameters. Press the channel buttons that you want to link, and then press the OK button. An = symbol will be displayed between comp channels that are linked.

2. THRSHLD (Threshold) [0 dB40 dB] Sets the threshold level at which the compressor begins to apply. The displayed value is relative to full scale.

3. RATIO [1.5:1inf:1] Sets the compression ratio that will be applied to an input signal when it exceeds the threshold level.

Setting this to inf ():1 will produce the operation of a limiter.

4. ATTACK [1 mS200 mS] Sets the speed (attack time) at which the compressor will begin to apply after the input signal exceeds the thresh- old level.

5. RELEASE [10 mS10 S] Sets the speed (release time) at which the compressor will stop being applied after the input signal falls below the threshold level.

Distortion may occur if the release time is too short.

6. OUTGAIN [20 dB+20 dB] Adjusts the output level of the compressor. This lets you boost a level that was attenuated by compression.

7. ON Turns the compressor on for the selected channel. When on, part of the button will be highlighted.

8. Gain reduction (GR) meter Indicates the reduction in level that is being produced by the compressor.

9. Comp channel Indicates the currently selected comp channel.

10.Comp program Indicates the number and name of the comp program used by the currently selected comp channel.

This will not be displayed unless a program has been recalled for the comp channel.

11.Level curve Displays the level curve of the currently selected comp channel.

12.IN/OUT/GR bar meters These bar meters indicate the input/output levels and gain reduction level for the currently selected comp chan- nel.

13.Recall button Changes the comp program for the selected comp chan- nel. When you press this button, the Recall dialog box will appear. Press the Yes button to change the program, or press the No button to cancel.

13a. Comp channel cell Selects the comp channel that will use this program. Press the cell to highlight it, and use the value dial (or the +/ keys) to select a comp channel.

13b. Program cell Select the program that you want to use. Press the cell to highlight it, and use the value dial (or the +/ keys) to select a comp program. Alternatively, you can press the popup button located beside the cell to display the Select Comp Program dialog box, and make your selection.

14.Store button Stores the current settings as a compressor program. Press this button to display the Store Program dialog box. Press the Yes button to store the program, or press the No button to cancel.

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14a. Rename Renames the comp program. Press the button to display the Rename dialog box, and edit the name. You can assign a name of up to eight characters.

14b. Comp channel cell Selects the comp channel whose program you want to save. Press the cell to highlight it, and use the value dial (or the +/ keys) to select the comp channel.

14c. Program number cell [U01U50] Selects the save-destination program number. Press the cell to highlight it, and use the value dial (or the +/ keys) to select the program number. The existing program at that number will be overwritten.

How THRESHOLD, RATIO, and OUT GAIN affect the in- put

How ATTACK and RELEASE operate

3g-2. Analog Compressor 916 This tab page is available if an optional 8-channel analog compressor board (ACB-8) is installed on the optional 8- channel analog input board (AIB-8). This lets you apply compression to the analog inputs from INPUT jacks 9 through 16.

Comp channels 916 correspond to INPUT jacks 916; i.e., comp channel 9 applies to the INPUT 9 jack, and comp channel 10 ap- plies to the INPUT 10 jack.

For details on the parameters and values, refer to 3g-1. An- alog Compressor 18. If the above options are not installed, this tab page cannot be selected.

D32XD

4-1. Routing A This lists the effect programs used by the insert 18, master, and final effects, and shows their status. The D32XD lets you simultaneously use up to 24 insert ef- fects, two master effects, and one final effect. Insert effects 924 can be viewed and edited in 4-2. Routing B.

The number of simultaneously usable effects will differ depending on the size of the effect programs, and on how they are assigned.

In this screen you can also select effect programs and edit some of their parameters. To select a program, use the value dial or press the Select button in the screen and choose from a list of effect programs by category.

1. CH [132] Selects the channel to which each insert effect 1 through 8 will be applied.

2. Insert effect location [IN, TR] Selects whether each insert effect 1 through 8 will be applied to the input (IN) or to the playback track (TR).

3. Insert EFF 18 Selects the program for each insert effect 1 through 8. A maximum of eight different effects can be used. The cells indicate the currently selected program number, effect name, effect size icon, control icon (only if speci- ed), and on/off icon. The letter E is displayed at the beginning of the effect number to indicate an effect that is being edited.

: Effect size icon Indicates the DSP size of the effect.

: Control icon Indicates an effect to which effect control is assigned.

/ : On/off icon Indicates the on (enabled) or off (disabled) status of the effect.

For the possible combinations and how they will operate, refer to Effects that can be used simultaneously (p.117).

Due to the input/output structure of the mixer, you cannot use a stereo program for insert effect 8.

4. MasterEFF 1, 2 Here you can select a program for master effects 1 and 2. The cells indicate the currently selected program number, effect name, effect size, control icon (only if specied), and on/off icon.

You cannot use a mono effect program for MasterEFF 1 or 2.

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5. FinalEFF Here you can select a program for the nal effect. The cells indicate the currently selected program number, effect name, effect size, control icon (only if specied), and on/off icon.

You cannot use a mono effect program for FinalEFF.

6. Navigation buttons Use these to select parameters within the page.

7. Select Choose the effect you want to use, and then press this button to display the Select EFF Category dialog box. Choose the desired category, and use the Select EFF Pro- gram dialog box to select the effect that you want to use.

7a. Cancel Returns to the Routing A tab page without selecting a category.

7b. OK After selecting an effect program, press this button to conrm your selection and return to the Routing A tab page.

7c. Cancel Returns to the Select EFF Category dialog box.

8. On/Off This is available only for a 96 kHz/24-bit song. This button switches the currently selected (highlighted) effect on/off. This will affect the amount of DSP Power that is used. If there is sufcient DSP Power, effects that are assigned but off will be turned on. If there is insufcient DSP Power so that not all of the assigned effects can be enabled simultaneously, you can use this button to enable/disable effects without chang- ing the effect assignment settings.

9. DSP Power indicator This shows the DSP Power level. This will indicate 0% if no DSP Power at all is being used, or 100% if all of the DSP Power is being used. The DSP Power is halved for a 96 kHz/24-bit song, so watch this indicator and set 8. On/Off appropriately.

10.Restrct (Restructure) This button frees up the DSP power of dead effects that are in an unusable state due to their assignments. An effect that is in an unusable state is indicated by the dead icon .

Effects that can be used simultaneously The effect programs used by the D32XDs effects are classi- fied as being different sizes according to the amount of DSP processing power they consume. Effect programs of a type for which you can use up to eight of them as Routing A insert effects are called size-one ef- fect programs. Relative to these, other effect programs are size-two and others are size-four. The size of an effect program is shown by the icon at the right of the effect name. One size corresponds to one of the on/off icons in each ef- fect cell.

In the case of a 44.1 kHz/48 kHz song, a maximum of sixteen sizes worth of effects can be used simultaneously.

In the case of a 96 kHz/24-bit song, a maximum of eight siz- es worth of effects can be used simultaneously, due to the increased amount of calculating power that must be con- sumed for effect processing.

The available effect processing power for Routing A and B is inde- pendent; for each of these, you can use sixteen sizes worth of ef- fect programs.

Techniques for assigning effects On the D32XD, effects assigned to the upper rows of effect cells will be given higher priority for being turned on. This means that depending on how programs are assigned, you may need to use the Restrct button or the On/Off buttons to make adjustments while watching the DSP Power indicator, in order to make the best use of the available effects.

The priority order also applies to the groupings of Insert, Master, and Final effect. For example if you assign a size-four program to insert effect 7, this will occupy insert effects 7 and 8 and master effect 1, meaning that you will not be able to assign a program to master effect 1.

To cancel an effect, cancel its channel assignment, and also select NO EFFECT as the effect.

Using the Restrct button First assign a size-one effect to insert effect 1, and a size- two effect to insert effect 2. Next, lets suppose that you assign a size-two program to insert effect 1. When you do so, insert effect 2 (whose priority is lower) will be masked by effect 1; you will unable to turn insert effect 2 off, and insert effect 3 will be unavailable. In this state, insert effect 2 is a dead effect. The on/off icon of the effect will change to the dead effect icon . In this case you can press the Restrct button to release the dead effect so that insert effect 3 will again be available, and the wasted DSP power will be recovered.

Using the On/Off button When assigning effects in a 96 kHz/24-bit song, the usa- ble effect sizes will be halved, and will be On in order of priority (starting from the effect cell in the top row). However, the assignment data of effects that do not get turned on will still be maintained. If an effect that you actually what to use is turned off, you can turn off one or more effects that are unintentionally on in order to allocate the necessary size, and then turn the desired effect on. When doing so, watch the DSP Power indicator as you choose the effect(s) to turn on or off.

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4-2. Routing B This lists the effect programs and used for inserts 924, and their state. In the case of a 96 kHz/24-bit song, insert effects 916 are available; 1724 cannot be used.

The number of simultaneously usable effects will differ depending on the size of the effect programs, and on how they are assigned.

In this screen you can also select effect programs and edit some of their parameters. To select a program, use the value dial or press the Select button in the screen and choose from a list of effect programs by category.

You cannot use MIDI or pedals to control the parameters of insert effects 9 through 24.

1. CH [132] Selects the channel to which each insert effect 9 through 24 will be applied.

2. Insert effect location [IN, TR] Selects whether each insert effect 9 through 24 will be applied to the input (IN) or to the playback track (TR).

3. Insert EFF 924 Selects the program for each insert effect 9 through 24. A maximum of sixteen different effects can be used. The cells indicate the currently selected program number, effect name, effect size icon, control icon (only if speci- ed), and on/off icon. The letter E is displayed at the beginning of the effect number to indicate an effect that is being edited.

: Effect size icon Indicates the DSP size of the effect.

/ : On/off icon Indicates the on (enabled) or off (disabled) status of the effect.

For the possible combinations and how they will operate, refer to Insert effects that can be used simultaneously.

Due to mixer input/output considerations, insert effect 24 (in- sert effect 16 if youre running at 96 kHz) cannot use a stereo program.

4. DSP Power indicator This shows the DSP Power level. This will indicate 0% if no DSP Power at all is being used, or 100% if all of the DSP Power is being used.

5. Restrct (Restructure) This button frees up the DSP power of dead effects that are in an unusable state due to their assignments. An effect that is in an unusable state is indicated by the dead icon .

6. Select Choose the effect you want to use, and then press this button to display the Select EFF Category dialog box. Choose the desired category, and use the Select EFF Pro- gram dialog box to select the effect that you want to use.

Insert effects that can be used simultaneously The effect programs used by the D32XDs effects are classi- fied as being different sizes according to the amount of DSP processing power they consume. Effect programs of a type for which you can use up to sixteen of them as Routing B insert effects are called size-one ef- fect programs. Relative to these, other effect programs are size-two and others are size-four. The size of an effect program is shown by the icon at the right of the effect name. One size corresponds to one of the on/off icons in each ef- fect cell.

In the case of a 44.1 kHz/48 kHz song, a maximum of sixteen sizes worth of effects can be used simultaneously.

In the case of a 96 kHz/24-bit song, a maximum of eight siz- es worth of effects can be used simultaneously, due to the increased amount of calculating power that must be con- sumed for effect processing.

The available effect processing power for Routing A and B is inde- pendent; for each of these, you can use sixteen sizes worth of ef- fect programs.

Techniques for assigning insert effects On the D32XD, lower-numbered effects will be given higher priority for being turned on. This means that depending on how programs are assigned, you may need to use the Restrct button or the On/Off buttons to make adjustments while watching the DSP Power indicator, in order to make the best use of the available effects.

To cancel an effect, cancel its channel assignment, and also select NO EFFECT as the effect.

Using the Restrct button First assign a size-one effect to insert effect 9, and a size- two effect to insert effect 10. Next, lets suppose that you assign a size-two program to insert effect 9. When you do so, insert effect 10 (whose priority is lower) will be masked by effect 9; you will unable to turn insert effect 10 off, and insert effect 11 will be unavailable. In this state, insert effect 10 is a dead effect. The on/off icon of the effect will change to the dead effect icon . In this case you can press the Restrct button to release the dead effect so that insert effect 11 will again be available, and the wasted DSP power will be recovered.

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4-3. Insert EFF You can apply insert effects to input sources during record- ing, or to tracks during playback. You can use a maximum of 24 [*8] insert effects. You can use the control knobs located below the LCD screen to edit the parameters for which a knob icon is displayed.

1. Insert effect location [IN, TR] Selects whether the insert effect will be applied to the input (IN) or to the track playback (TR).

2. CH [132 [*16]] Selects the channel to which you will apply the insert effect.

3. Insert effect select Select the insert effect (124 [*8]) that you want to edit.

You can also press the CH SELECT key to select the insert ef- fect assigned to that channel. If you select a channel to which no insert effect is assigned, the effect will not change.

4. Insert effect program Use the value dial to select an effect program, or press the popup button in the screen and choose from a category list of effect programs. If the selected program has been edited, the program numbers P (preset), U (user), or S (song) indication will change to E, indicating that the program has been edited.

5. Trim knob [0100] With a setting of 100, the level will be the same as the input level. Lower this level if an excessive input level causes distor- tion when an effect is applied.

6. Effect chain display This shows the chain of effects that make up the effect program. When you select (highlight) one of these effects, the editable parameters will appear in 7. Control knob icons.

7. Control knob icons Use these knobs to edit the parameters of each effect. The parameters and range of values will depend on the effect and parameter. You can turn the control knobs (located below the LCD screen) to edit the value of the corresponding parameter. To use the control knobs to edit a parameter in a different row, you can either select the icon in the screen, or use the cursor arrows to move that row.

8. ON/OFF This is an on/off switch for the selected effect within the effect chain. If the button is OFF, that effect will be bypassed.

9. Level meter This shows the input/output level of the effect and the GR (gain reduction) level.

10.Rename This lets you rename the effect program.

Select the effect program that you want to rename, press the Rename button to open the dialog box, and edit the name. You can assign a name of up to sixteen characters (p.97).

After renaming the program, use 11. Store to store it. The effect program name you edited will be discarded if you dont use to store it.

11.Store This stores the effect program with its edited parameters and name. The user-writable effect programs of the D32XD are 128 user effect programs that can be used by songs on any song drive, and 32 song effect programs for each song. Press the button to display the Store Program dialog box.

Press the Area list button to select U (User) or S (Song), and use the number cell to select the save-destination number.

When choosing the store-destination, choose U for programs that you intend to use in other songs as well, and choose S for programs that will not be used in other songs or that would cause problems if they were modified.

Press the Yes button to execute the save, or press the No button to cancel. When you save, the new data will overwrite the data pre- viously stored in that number, and the previous settings will be lost.

If you overwrite an effect program that was being used when you stored a scene, be aware that the playback may not sound with the settings you intended.

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4-4. Master EFF1 Master effects are used by adjusting the level of the signal be- ing sent from each channel to the master effect in order to cre- ate overall depth and balance. You can use the control knobs located below the LCD screen to edit the effect parameters displayed as knob icons.

Notes about using the master effects The master effects process the signals sent to them via the effect send control of each channel, and send the proc- essed signal to the effect bus. This means that the direct sound sent from each channel to the master bus will be mixed with the effect sound. In the case of effects such as reverb or chorus that inter- nally mix the effect sound and the direct sound together before the output, the direct sound passed through the effect will be added to the direct sound sent directly from each channel, meaning that the balance between the direct and effect sound will not be correct. In such cases, set Dry:Wet (a parameter that adjusts the balance of the effect sound and direct sound) so that the effect will output only the processed (WET) sound. With this setting, the master effect return level will correctly control the mix balance of the effect sound. If you want to use a master effect as an insert effect, set the send location of the send channel to pre-fader (Pre) and lower the fader to -innity so that no direct sound will be sent to the master bus. With this setting, the mix balance between the effect sound and dry sound will be controlled by the master effect parameter (Dry:Wet).

1. Effect program selection To select an effect program, use the value dial, or press the popup button in the screen and choose from the list of effect programs displayed by category. If the selected program has been edited, the program numbers P (preset), U (user), or S (song) indication will change to E, indicating that the program has been edited.

2. Trim knob [0100] With a setting of 100, the level will be the same as the input level. If distortion is caused by an excessively high input level when you apply the effect, use this parameter to lower the input level.

3. Effect chain display This shows the chain of effects that make up the effect program.

4. Control knob icons Use these to edit the parameters of each effect. For details, refer to 4-3. Insert EFF (p.119), 7. Control knob icons.

5. ON/OFF This is an on/off switch for the selected effect within the effect chain. If the button is OFF, that effect will be bypassed.

6. Level meter This shows the input/output level of the effect and the GR (gain reduction) level.

7. Effect return Sets the effect return level and balance.

8. Rename Use this to rename an effect program. For details, refer to 4-3. Insert EFF (p.119), 10. Rename.

9. Store Use this to store the effect program whose parameters or name you have edited. For details, refer to 4-3. Insert EFF (p.119), 11. Store.

4-5. Master EFF2 For details on the parameters, refer to the section above, 4- 4. Master EFF1.

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4-6. Final EFF The final effect is used to make final adjustments to the over- all sound in the last stage of the master bus. Here you can use one stereo effect program. You can use the control knobs located below the LCD screen to edit the parameters displayed as knob icons.

1. Effect program selection To select an effect program, use the value dial, or press the popup button in the screen and choose from the list of effect programs displayed by category. If the selected program has been edited, the program numbers P (preset), U (user), or S (song) indication will change to E, indicating that the program has been edited.

2. Trim knob [0100] With a setting of 100, the level will be the same as the input level. If distortion is caused by an excessively high input level when you apply the effect, use this parameter to lower the input level.

3. Effect chain display This shows the chain of effects that make up the effect program.

4. Control knob icons Use these to edit the parameters of each effect. For details, refer to 4-3. Insert EFF (p.119), 7. Control knob icons.

5. ON/OFF This is an on/off switch for the selected effect within the effect chain. If the button is OFF, that effect will be bypassed.

6. Level meter This shows the input/output level of the effect and the GR (gain reduction) level.

7. Rename Use this to rename an effect program. For details, refer to 4-3. Insert EFF (p.119), 10. Rename.

8. Store Use this to store the effect program whose parameters or name you have edited. For details, refer to 4-3. Insert EFF (p.119), 11. Store.

D16XD

4-1. Effect Routing This lists the effect programs used by the insert 18, master, and final effects, and shows their status. The D32XD/D16XD lets you use up to eight insert effects, two master effects, and one final simultaneously.

The number of simultaneously usable effects will differ depending on the size of the effect programs, and on how they are assigned.

In this screen you can also select effect programs and edit some of their parameters. To select a program, use the value dial or press the Select button in the screen and choose from a list of effect programs by category. For details on the parameters and value, refer to D32XD 4- 1. Routing A.

Effects that can be used simultaneously The effect programs used by the D32XD/D16XDs effects are classified as being different sizes according to the amount of DSP processing power they consume. Effect programs that allow up to eight insert effects to be used are called size-one effects. Relative to these, some ef- fect programs are size-two and others are size-four. The size of an effect program is shown by the icon at the right of the effect name. One size corresponds to one of the on/off icons in each ef- fect cell.

In the case of a 44.1 kHz/48 kHz song, a maximum of sixteen sizes worth of effects can be used simultaneously.

In the case of a 96 kHz/24-bit song, a maximum of eight siz- es worth of effects can be used simultaneously, due to the increased amount of calculating power that must be con- sumed for effect processing.

Techniques for assigning effects On the D32XD/D16XD, effects assigned to the upper rows of effect cells will be given higher priority for being turned on. This means that depending on how programs are assigned, you may need to use the Restrct button or the On/Off but- tons to make adjustments while watching the DSP Power in- dicator, in order to make the best use of the available effects.

The priority order also applies to the groupings of Insert, Master, and Final effect. For example if you assign a size-four program to insert effect 7, this will occupy insert effects 7 and 8 and master effect 1, meaning that you will not be able to assign a program to master effect 1.

To cancel an effect, cancel its channel assignment, and also select NO EFFECT as the effect.

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Using the Restrct button First assign a size-one effect to insert effect 1, and a size- two effect to insert effect 2. Next, lets suppose that you assign a size-two program to insert effect 1. When you do so, insert effect 2 (whose priority is lower) will be masked by effect 1; you will unable to turn insert effect 2 off, and insert effect 3 will be unavailable. In this state, insert effect 2 is a dead effect. The on/off icon of the effect will change to the dead effect icon . In this case you can press the Restrct button to release the dead effect so that insert effect 3 will again be available, and the wasted DSP power will be recovered.

Using the On/Off button When assigning effects in a 96 kHz/24-bit song, the usa- ble effect sizes will be halved, and will be On in order of priority (starting from the effect cell in the top row). However, the assignment data of effects that do not get turned on will still be maintained. If an effect that you actually what to use is turned off, you can turn off one or more effects that are unintentionally on in order to allocate the necessary size, and then turn the desired effect on. When doing so, watch the DSP Power indicator as you choose the effect(s) to turn on or off.

4-2. Insert EFF Refer to D32XD 4-3. Insert EFF (p.119)

4-3. Master EFF1 Refer to D32XD 4-4. Master EFF1 (p.120)

4-4. Master EFF2 Refer to D32XD 4-4. Master EFF1 (p.120)

4-5. Final EFF Refer to D32XD 4-6. Final EFF (p.121)

Here you can use the internal CD-RW drive to create or play audio CDs.

Some audio CD players may be unable to play a CD-R/RW disc.

Some audio CD players are unable to play the first 100 msec of an audio track. To avoid this, we recommend that when creating an audio CD, you leave a blank of about 300600 msec at the begin- ning of the song for track 1. (p.123 5-1. Album CD Project, 6. Gap)

Music discs utilizing copy-protection technology that does not comply with the Compact Disc (CD) specification cannot be played back.

When you press the CD key, this page jump menu will ap- pear. Press either the CD PLAYER button or the CD WRIT- ER button. You can return to this page jump menu by pressing the CD key.

5. CD

Playback Writing

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CD PLAYER

1. CD Monitor When this is on (highlighted), the audio output of the internal CD-R/RW drive will be sent to the monitor bus. If this is off, the output will not be sent to the monitor bus. This setting is valid only in this page; it will automati- cally be turned off when you switch pages.

If CD Monitor is on, other signals will not be output to the monitor bus.

If the audio output of the internal CD-R/RW drive is assigned in the MIXER, INPUT/OUTPUT/CH ASSIGN, Ch As- sign tab page to a mixer channel, you will be able to listen to the CD even if CD MONITOR is off. In this case, the sound will be routed through the mixer (including EQ and effects).

2. Information window The upper line displays the track number and messages. The lower line shows the state (playing, stopped, etc.) of the CD player, the elapsed time, and the level meter.

3. Control buttons Use these buttons to access the playback controls and to select tracks on the audio CD.

You cannot eject the CD while paused. If you switch to another page while paused, the CD player will change from Pause to Stop.

CD WRITER

5-1. Album CD Project Album CD Project lets you create an audio CD using Disc At Once. The data will be written to the CD-R/RW as 16-bit/ 44.1 kHz data in audio CD format.

The disc is written using the Disc At Once method, including fi- nalization. No further data can be written to the disc afterward.

The CD-R/RW cannot be written if there is a track less than four seconds long. Adjust your settings so that the PostGapTime and the track time add up to at least four seconds.

1. Track list This displays a list of the songs that will be written to the CD-R/RW disc as an album CD. The list shows the track numbers, song name (mark name), time, pre-gap, and post-gap of the tracks you reg- istered for the album CD. At the bottom of the window, the duration of the selected (highlighted) track and the total time of the album are displayed.

2. Preview player These buttons let you play back the songs shown in the list.

You cannot use these buttons if the list contains no songs.

3. Add This button adds a song to the list of songs that will be written to the CD-R/RW disc. Select the track number and press the button to display the Add TR dialog box. Select the desired song from the song list. The song number, song name, mark icon, sampling fre- quency/bit-depth, protect icon, and date of each song will be displayed. The song data that will be written to the CD-R/RW will be the song data as of when you pressed Add button. If you edit that song after pressing the Add button, you will need to add that song to this list once again if you want to write the updated data.

: Plays the track. : Stop the track. : Pauses the track. : Moves to the preceding track each time you press this

button. If you press this during playback, you will move to the beginning of the currently-playing track.

: Rewinds the track. : Fast-forwards the track. : Moves to the next track each time you press this but-

ton. If you press this during playback, you will move to the beginning of the next track.

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: Plays the song. : Stops the song. : Moves to the preceding song each time you press

this button. If you press this during playback, you will move to the beginning of the currently-playing song.

: Moves to the next song each time you press this but- ton. If you press this during playback, you will move to the beginning of the next song.

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Cancel button Returns to the Album CD tab page without adding the selected song to the list.

OK button Adds the selected song to the list. When you press this button, the display will ask Are you sure? Press Yes to conrm your settings (or No to discard them) and return to the Album CD tab page.

You cannot add a song whose master track contains no data.

If you select a song that is other than 44.1 kHz/16-bit, press the Dither button to turn it on (highlighted), and the sampling frequency and bit-depth will be converted. The converted data will consume additional disc capac- ity. If the song has a different sampling frequency, con- version will be performed; this will take a certain amount of time to complete.

Only the data to be burned to the CD-R/RW disc will be converted; the song data itself will remain in its original sampling frequency and bit-depth.

4. Delete Deletes a song from the track list. In the list, choose the song that you want to delete and press this button to dis- play the Delete dialog box. Press the Yes button to delete the song from the list. Subsequent song tracks will be moved back one track. If you want to delete all songs from the list, press the Select All button and then press the Yes button.

5. Drive Selects the drive that contains the songs you want to write to the CD-R/RW disc. When you press this button, the Select Drive dialog box will appear. The dialog box will display the total capacity of the inter- nal drive, and a list of the song drives. For each song drive, the display will show the drive name, partition size, partition name, amount used, and remaining space.

The songs to be written to one CD-R/RW disc must all be on one song drive.

6. Gap This lets you specify a duration of silence that will be inserted before and after a song. When you press the but- ton, the Edit Gap dialog box will appear. In this dialog box, Frm refers to a CDDA Frame, where 75 Frm = one second.

6a. PreGapTime [059 (sec), 075 (Frm)] Species the duration of silence to be inserted before the track (song). The default is two seconds.

The default setting will be 0 seconds for the song added to TR1 (track 1) or for a track divided by album CD track marks (p.148).

6b. PostGapTime [059 (sec), 074 (Frm)] Species the duration of silence to be inserted after the track (song). The default is 0 seconds.

7. Write To CD Executes writing to the CD-R/RW. When you press this button, the Write to CD dialog box will appear, displaying a message of Obey Copyright Rules. Carefully read the section COPYRIGHT WARN- ING (p.iii), and use this function only if you accept the terms. When you press the Yes button, the Write to CD dia-

log box will appear. Use the Write Speed list button to specify the speed

at which the data will be written to CD-R/RW. When you press the Yes button, the D32XD/D16XD

will begin creating the image le. You can press the Cancel button to abort this process.

When the image le has been created, the D32XD/ D16XD will begin writing the disc. This cannot be aborted.

The disc will automatically be nalized. When the disc has been written a message of Write

Anoter CD? will appear. If you want to create another identical CD, press the

Yes button. If not, press the No button. If you press the Yes button, a message of Insert Next Disc. After Insert, Press OK. will appear, and the CD- R/RW drive tray will open. Insert another CD and press the OK button. If you successively write another disc, the D32XD/ D16XD will not need to create the image le again, so the process will take less time.

A CD-R/RW disc written using Album CD Project will be finalized automatically.

Changing the writing speed will not affect the time that is re- quired to create the temporary image file that is created before writing an audio CD.

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5-2. CD Utility Here you can write an audio CD Track using the Track At Once method, erase a CD-RW disc, or finalize a disc. Additional data can be written to a disc until the disc is final- ized.

1. Erase This erases all the data that has been written to a CD-RW disc. When you press this button, the Erase CD-RW dialog box will appear. Use Option to select the method of eras- ure, and press the Yes button to erase the disc.

This operation cannot be performed on a CD-R disc. Data that is erased by this operation cannot be recovered.

2. Track cell This shows the song number, song name, and recording time of the song whose track you will write to the CD.

3. Write To CD This button writes the song shown in the track cell to the CD-R/RW disc. When you press this button, the Write to CD dialog box will appear, displaying a message of Obey Copyright Rules. Carefully read the section COPYRIGHT WARN- ING (p.iii), and use this function only if you accept the terms. When you press the Yes button, the Write to CD dia-

log box will appear. Use the Write Speed to specify the speed at which

the data will be written to CD-R/RW.

If the selected song is 24-bit, press the Dither button to turn it on if you want dithering to be performed.

When you press the Yes button, the D32XD/D16XD will begin creating the image le. You can press the Cancel button to abort this process.

The data will be written to CD as a 44.1 kHz song. If you select a song whose sampling rate is other than 44.1 kHz, the data must be converted, and a certain amount of time will be re- quired for the conversion to be performed before the song ap- pears in the track list.

When the image le has been created, the D32XD/ D16XD will begin writing to the disc. This cannot be aborted.

When the disc has been written a message of Write Anoter CD? will appear.

If you want to create another identical CD, press the Yes button. If not, press the No button.

If you press the Yes button, a message of Insert Next Disc. After Insert, Press OK. will appear, and the CD- R/RW drive tray will open. Insert another CD and press the OK button. If you successively write to another disc, the D32XD/ D16XD will not need to create the image le again, so the process will take less time.

4. Get Information When you press this button, the type of disc inserted in the CD-R/RW drive, the remaining writable time, the already-written time, and the number of tracks will be read and displayed in the screen.

Disc type NoDisc: No disc is inserted. Alternatively, the disc cannot be recognized. CDR: An unnalized (writable) CD-R CDRW: An unnalized (writable) CD-RW Illegal: The disc cannot be recognized

If nothing is displayed, the disc is not writable (e.g., a commercial audio CD or a nalized CD-R/RW).

Disc content Blank: A blank disc containing no data Audio: A disc containing audio data Data Disc: A disc containing backup data, WAV etc. Other: A disc containing data other than audio or backup data.

Disc capacity usage

If the disc content is Audio Free: Remaining recordable time Used: Recorded time and total number of tracks

If the disc content is Data Disc Free: Remaining storage capacity (MB) Used: Used storage capacity (MB)

If the disc content is Other nothing will be displayed.

5. Finalize This button nalizes the disc. In order for a CD-R/RW disc created by the D32XD/ D16XD to be played in an audio CD player, you must execute this Finalize operation. A disc can be nalized only once. The Finalize dialog box will appear when you press this button. Press the Yes button to execute.

This can be used only to finalize a Track At Once audio CD that was written in this screen.

Once a disc has been finalized, no further songs can be written to it. This means that you must first write all of the desired songs to the disc, and then press the Finalize button to finalize the disc.

You cannot play back a disc that has not been finalized.

Quick: Erase the disc quickly. Full: Erase the disc completely. Use this if you experi-

ence problems such as if a disc erased using Quick cannot be recognized. This method will require more time.

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6-1. Control

1. Polarity [, +] Species the polarity of the foot switch. Connect a foot switch (separately sold option: PS-1 or equivalent) to the front panel FOOT SW jack, and set this parameter so that the symbol lights when you press the foot switch.

2. Function [PunchIn-Out, Mark, PlayStop] Selects the function that will be controlled by the foot switch.

PunchIn-Out Perform manual punch-in and punch-out recording (i.e., switch between recording and playback). Set the PLAY/REC key of the desired track to REC, and begin playback. Recording will begin the moment you press the foot switch, and will end when you press the foot switch once again.

Mark When you press the foot switch, a mark will be regis- tered at that location. While this tab page is displayed, the foot switch is used to detect the polarity, and will not perform the assigned function. While you are recording tap tempo, the foot switch will perform tap input regardless of the setting here.

Play/Stop Switch between playback start and stop. Press the foot switch to start playback, and press it again to stop playback.

3. Control Change Assign [Off, InsertEFF18, MasterEFF1, 2, FinalEFF]

Here you can select the effect that you want to control. The effect you select here can be controlled by 5. Device.

Off: No effect will be controlled.

InsertEFF18: Control an insert effect 1, 2, 8 respectively.

MasterEFF 1, 2: Control master effect 1 or 2.

FinalEFF: Control the nal effect.

If the effect program you are using has no control function, it cannot be controlled. Nor is control possible unless Ctrl is turned on (p.119) in the effect chain display for the effect program.

Insert effects 924 of the D32XD cannot be controlled even if you select an effect that has control functions.

4. Control MIDI CH [116] Species the channel that will be used to control the internal effect via MIDI.

Set this to the MIDI channel that you are using for control.

5. Device [Pedal, After Touch, Pitch Bend, Velocity, Note Number, CC#000119] Selects the external device that will control one of the D32XD/D16XDs internal effects. The effect you specify in 3. Control Change Assign can be controlled in realtime.

Pedal: An expression pedal will control the effect. Connect an expression pedal (such as the separately sold XVP-10 or EXP-2) to the EXPRESSION PEDAL jack, and move the pedal to control the effect.

After Touch, Pitch Bend, Velocity, NoteNumber: MIDI aftertouch, pitch bend, velocity, or note number data will control the effect. Connect the MIDI OUT of an external MIDI device to the D32XD/D16XDs MIDI IN connector, and trans- mit the appropriate MIDI data from the external MIDI device to control the effect.

CC (Control Change) #000119: A MIDI control change number will control the effect. Connect the MIDI OUT of an external MIDI device to the D32XD/D16XDs MIDI IN connector, and trans- mit the appropriate MIDI control change message from the external MIDI device to control the effect.

6. Beep If Touch is checked, a beep tone will sound when you press a button in the touch panel or select an edit cell. If Alert is checked, a beep tone will sound when CD- R/RW writing is completed or when an operating error occurs.

A sustained beeeep indicates successful completion; a bip bip bip ... indicates an error.

If you want to silence the beep tone, uncheck both of these options.

7. Calibration When you press this button, the Touch Panel Calibration dialog box will appear. If you are unable to perform input in the LCD screen as you expect, or if pressing the LCD screen selects a button or cell in a location other than where you pressed, per- form this adjustment to correct any discrepancy between the LCD screen and the touch panel. For details, refer to Touch Panel Calibration (p.95) in the Operation section.

8. Calendar Set This activates the 9. Date and 10. Time settings you specied. The settings will take effect the moment you press this button.

9. Date This displays (and lets you set) the current date, dis- played as Month:Date:Year (four digits).

10.Time This displays (and lets you set) the current time, dis- played in 24-hour time as Hours:Minutes:Seconds.

D32XD 11.Fader Touch Sens [199]

This adjusts the faders sensitivity to touch. Higher settings make the faders more sensitive. Adjust this parameter so that the icon appears when youre touching the fader knob and the icon appears when youre not touching it.

The touch sensitivity is affected by the temperature and hu- midity of the environment, and by the dryness of the finger that operates the fader.

If the sensitivity is set too low, the D32XD will not detect that you have touched the fader knob. If the sensitivity is set too high, the D32XD may falsely detect that youve touched a fad- er (and operate accordingly) when you havent.

6. SYSTEM

D16XD

D32XD

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D16XD 12.Fader/Knob Control [Match, Jump]

After you have used the value dial (or the +/ keys) to edit fader or pan values, or after scene settings have been loaded, the parameter values may not match the posi- tions of the physical faders or pan knobs. In such cases, the setting you select here will determine the way in which the parameter values will be made con- sistent with fader or pan knob movements.

6-2. Disk Utility Here you can format a drive, create partitions, and check a drive.

1. Drive list (HDD, CD) This displays information about the drive (capacity, drive name).

2. Partition [14] Here you can make partition settings. When you press this button, the Partition dialog box will appear. Specify the number of partitions you want to cre- ate, and press the Yes button to execute the settings. If you decide not to execute, press the No button.

When you execute the Partition operation, the data on that drive will be lost.

3. Drive Info Here you can view information about the hard disk. When you press this button, the Drive Info dialog box will appear. Press the Exit button to return to the DiskUtility tab page.

3a. Song drive list This displays the song drives. The partition drive name (AD), total capacity, song drive name, used capacity, and free capacity are dis- played.

3b. PC drive This displays the PC drive. The total capacity, used capacity, and free capacity are displayed.

3c. Rename In the song drive list, select the song drive that you want to rename, and press this button. Use the Rename dialog box to edit the name (p.97). Press the Yes button to execute the settings. If you decide not to execute, press the No button.

4. Check Drive This checks and repairs errors in the songs on the hard disk. Execute this operation if the Disk too busy. error message appears frequently. After executing this, you can continue using the song data unless there was a major error on the drive.

Press the Area button to display the list.

Current Song Check and repair the area used by the currently selected song.

Unused Check and repair the rst 2 GB of the currently- unused area.

Current Partition Check and repair the area of the currently selected partition.

All Partition Check and repair all partitions and the area used by the system.

Specify the desired Area, and press the Yes button to exe- cute the Check Drive operation. If you decide not exe- cute, press the No button.

Match: After the fader or pan knob reaches the value stored for that parameter, then the value will smoothly change to reflect the current knob or fader position.

Jump: Parameter values will jump to the fader or pan knob location the instant the fader or pan knob is moved.

HDD: Hard Disk Drive The upper area shows the total capacity of the hard disk. The middle area shows the partition drive names (AD), the capacities, and the song drive name. The lower area shows the 2.0 GB PC (USB) area. This drive is referred to as the PC drive.

CD: Indicates the type of CD, CD-R, or CD-RW.

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Executing the Edit Track operation OptimizeTrk (p.142) will also improve the state of tracks that produce Disk too busy. errors. Use the Check Drive command if ex- ecuting OptimizeTrk does not eliminate the Disk too busy. errors.

Check Drive requires a substantial length of time for execu- tion. If the hard disk has a capacity of 40 GB, executing this command for All Partition will require approximately 7 hours.

5. Format This formats the hard disk. When you press the button, the Format dialog box will appear. Select the drive you wish to format and the desired option, and press the Yes button to execute for- matting. If you decide not to format, press the No button.

When you execute the Format operation, the data on that drive will be lost.

You cannot cancel this operation once formatting has begun.

5a. Drive Select the drive that you want to format.

5b. Option Select the type of formatting. Quick:

Since only the system area will be formatted, this will not require very much time. ALL approximately 7 seconds for 40 GB

Full: Execute this if the Drive Error occurred. message appears frequently during playback. Use this method if you still experience problems after per- forming a Quick format, such as the drive failing to be recognized. This will require a substantial length of time. ALL approximately 7 hours for 40 GB

6. USB Slave Mode Places the D32XD/D16XD in USB Slave mode. When the D32XD/D16XD is in this mode, data can be transferred between the D32XD/D16XDs internal PC drive and your personal computer. To execute this mode, perform the Safely Remove Hardware (p.92) operation on your computer, and then press the Exit button in the USB Slave dialog box.

7. Load System This loads system les to update the operating software. When you press this button, the Load System dialog box will appear. Use Source to select the system le that you want to load, and press the Yes button to begin the update. For details, refer to Upgrading the system (p.95).

8. Erase CDRW This lets you erase all data from the CD-RW inserted in the CD-R/RW drive. When you press this button, the Erase CDRW dialog box will appear. Press an Option button to select the desired method, and press the Yes button to erase the disc. If you decide not to execute, press the No button.

You cannot execute this on a CD-R disc. Erased data cannot be recovered.

AD: an individual song drive AD: all song drives PC: the PC drive ALL: the entire hard disk

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Quick: Erases the data of the CD-RW disc at high speed. Full: Completely erase the CD-RW disc. Use this meth-

od if you still experience problems after perform- ing a Quick erase, such as the disc failing to be recognized. This method will require more time.

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6-3. Edit PC File Here you can view, delete, and rename the folders and files in the PC drive. By connecting the D32XD/D16XDs USB connector to your personal computer, you can save data from the PC drive onto your computer.

You can save the following data on the PC drive.

Song data This is data for each track, mixer settings, and effect set- tings. Since this data is in a proprietary Korg format, it cannot be played back or edited as audio data on any device other than the D32XD/D16XD, such as a computer. In order to play this data, you must Restore it into the D32XD/D16XD.

User data This is user-editable data such as user effect program data and compressor program data. Since this data is in a proprietary Korg format, it cannot be edited on a compu- ter or other device. In order to use this data, you must Restore it into the D32XD/D16XD.

Audio files Audio les are 44.1/48/96 kHz, 16-bit/24-bit WAV for- mat data. For details on creating audio les, refer to 2-2. Exporting an audio le (p.86).

For details regarding limitations on files, refer to More about drives and files (p.174).

Do not delete files named AUTORUN.INF or KORG02.ICO [*KORG01.ICO], since these contain settings.

1. File list This area lists the les. Upper area: PC folder names (:folder names) Lower area: folders/le names

2. Close Moves to the next higher folder level.

3. Open If a folder is selected, opens that folder.

4. Rename Renames a le (p.97). For details regarding limitations on le names, refer to More about drives and les (p.173).

5. Delete Deletes the selected le.

6-4. Backup This operation saves back-up data to CD-R, CD-RW, or the PC drive.

For details regarding limitations on files, refer to More about drives and files (p.173).

1. Backup [1Song, All Data, User Data] Select the type of data that you want to back up.

1Song From the selected drive, back up the data for one song, and the user data.

All Data Back up all song data on the selected drive, the user data, and the Album CD Project.

User Data Backup only the user data (user effect programs, user EQ library, user comp programs)

Song Effect Programs are backed up as song data (1 Song, All Data); they are not included in User Data.

2. Backup source This displays the drive etc. for the song you selected in the SONG, SelectSong tab page (p.135). Depending on the contents of the backup, the backup- source drive, song number, song name, user effect data, and the size of the backup data will be displayed.

3. Backup destination This displays the backup-destination drive and the name of the le in which the data will be saved.

4. Drive [CD, PC (USB)] This selects the backup-destination drive. The Select Drive dialog box will appear when you press this button. Use the radio buttons to select a drive, and press the Yes button.

5. Rename This lets you rename the backup le. Press this button to display the Rename dialog box. Edit the le name and press the OK button. For details on the allowable le names, refer to More about drives and les (p.173).

6. Exec. This executes the backup. Press this button and the Backup dialog box will appear, showing the space required for the backup. If you are backing up to the PC drive, check the free

space and press the Yes button. If you are backing up to CD, prepare the necessary

number of CD-R/RW media to accommodate the backup, specify the writing speed, and press the Yes button.

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6-5. Restore This operation restores song and user data that you previ- ously saved using the Backup operation. From a 1Song backup file you can restore that one song and user data.

From an All Data backup file, you can restore either one selected song, or all song data, User Data and album CD project data.

From a User Data backup file, you can restore user effect program, user EQ library, and user comp program data.

For details regarding limitations on files, refer to More about drives and files (p.173).

1. Drive [CD, PC (USB)] This selects the backup-source drive. Press this button to display the Select Drive dialog box. Use the radio but- tons to select a drive, and press the Yes button.

2. Restore le This displays the le that will be restored. If you are restoring from the CD drive, insert the disc containing the backup into the drive.

3. Select File Press this button to display the Select Restore Data File dialog box, and select the data that you want to restore. Select the data that you want to restore, and then press the OK button.

3a. Restore-source display This area displays the restore-source drive and folder name.

3b. File list This area lists the folders, les, and data contained in the restore-source.

3c. Close Moves to the next higher folder.

3d. Open If the selected item is a folder, opens that folder.

3e. Select All Press this if you want to restore all the data displayed in the le list.

4. Restore destination This displays the restore-destination drive, and lets you select the song number. If you are restoring 1Song, the data will be restored to the song number you select here. The restore-destination drive will indicate the drive of the song selected in the SONG, SelectSong tab page.

5. Exec. Press this to execute the restore operation. The restore- source song and/or user data will be restored to the restore-destination drive.

Song data When you restore one or more songs, the restored song(s) will be inserted at the specied song number of the cur- rent drive. Songs following the restore-destination number will be renumbered higher by one. They will not be overwritten.

Album CD Project When you restore Album CD Project data, the album CD project data of the current drive will be overwritten.

Other data les When you restore other types of data, the corresponding data les will be overwritten.

Restoring all data les in the le list at once When you restore, the song data will be loaded following the songs of the current drive, and other data les (such as user data and album CD project data) will be overwrit- ten.

The restore-destination capacity will be checked before restor- ing 1Song or All Songs. If there is insufficient capacity, the op- eration will not be executed.

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6-6. Word Clock The Word Clock tab page displays the current word clock source and frequency, and lets you make synchronization settings for the audio data clock.

You may hear noise if synchronization cannot be achieved. Before you change these settings, please turn down the faders or turn down the volume of your monitor system.

1. Clock Source Press this button to display the Clock Source dialog box. Select a clock source, and press the OK button to display the Working dialog box. If you decide not to change the clock source, press the Cancel button. Synchronization to 44.1 kHz, 48 kHz, and 96 kHz is supported, but 96 kHz is not supported for ADAT.

Internal: Synchronize to the internal clock. S/P DIF: Synchronize to the S/P DIF clock. External Word Clock: Synchronize to the word clock. ADAT: Synchronize to the ADAT clock.

When the clock calculation is nished, the display will indicate Completed. Press the OK button, and the Word Clock tab page will indicate the frequency of the clock source. If the display indicates Error, check the Clock Source settings and the connections of your devices.

You can select Word Clock or ADAT only if the optional ADAT I/O board (DIB-8) is installed.

If the digital input audio sounds wrong, or if Audio Sync Er- ror is displayed, check the Clock Source setting or the connections from your other equipment.

If you have selected other than Internal as the Word Clock Source, the D32XD/D16XD will stop operating if the clock is interrupted during recording/playback or if the clock frequency changes. If the D32XD/D16XD stops operating due to a clock problem during recording, please format that song drive.

The clock source setting is not saved. Clock Source will al- ways be set to Internal when you select a song or when you turn on the power.

7-1. MIDI/MMC On the D32XD/D16XD you can use MIDI to do the following things. Control effects (p.59) MTC Synchronizing with a sequencer or other MIDI

device (p.93) Switch scenes (p.53) Use control changes to control mixer parameters

The D32XD/D16XD can transmit and receive MMC (MIDI Machine Control) messages. This means that when synchronizing two D32XD/D16XD units, or when using the D32XD/D16XD with a MMC-com- patible MIDI sequencer, you can control operations such as song playback, and stop from the master device.

You can use MIDI Time Code to synchronize the D32XD/ D16XD with an external MIDI sequencer or other device, so that the D32XD/D16XDs track audio will play back in syn- chronization with external MIDI source sources. The D32XD/D16XD can operate in synchronization with an external MIDI device by using MTC (MIDI Time Code) syn- chronization. The device that outputs the synchronization clock is called the master, and the device that receives this clock is called the slave. The D32XD/D16XD can function either as the master or slave.

Some MIDI devices may not support the MMC functionality of the D32XD/D16XD. For details on the MMC functionality of the D32XD/D16XD, refer to the MIDI implementation.

MIDI Clock can be received if you select MIDI Clock in the TEM- PO Tempo Track tab page and record the tempo track.

1. Control Change Here you can turn control change message reception/ transmission on (highlighted) or off. When you operate mixer parameters, the D32XD/D16XD will transmit corresponding messages. These messages can be recorded on an external MIDI sequencer, and the re-transmitted back to the D32XD/D16XD to control the corresponding mixer parameters. For details on the parameters you can control, refer to the MIDI implementation.

MIDI control of effects can be used regardless of the Control Change on/off setting.

These messages will be received only if Automation (p.104, [*108]) is turned off.

2. Program Change Here you can turn program change message reception/ transmission on (highlighted) or off. When you switch scenes, the D32XD/D16XD will trans- mit a corresponding program change message. These

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program change messages can be recorded on an external MIDI sequencer, and re-transmitted back to the D32XD/ D16XD to select the corresponding scene.

These messages will be received only if Automation (p.104, [*108]) is turned off.

3. Global Ch [0116] This sets the Global MIDI Channel. If you want to use program change messages to transmit and receive scene changes, use a MIDI cable to connect your external MIDI device to the D32XD/D16XD, and set the MIDI channel of your connected device to the same MIDI channel as the D32XD/D16XDs Global Ch so that MIDI messages can be transmitted and received.

4. MMC Device ID [000127] Species the device ID that will be used to transmit and receive MMC. In order to transmit or receive MMC, you must use a MIDI cable to connect the D32XD/D16XD and the exter- nal MIDI device, set the two devices to the same Device ID, and make the appropriate setting in MMC Mode.

If this is set to 127, the D32XD/D16XD can transmit and re- ceive MMC commands to and from units of any device ID set- ting.

5. Mode [Transmit, Receive, Off] This sets the MMC transmission/reception mode.

6. Frame Rate This selects the frame rate that is used when MIDI Sync is set to MTC Master or MTC Slave. Set this to the same frame rate as used on the external device with which you are synchronizing. 30: 30 fps (30 frames per second, non-drop) 29NDF: 29.97 fps (29 frames per second, non-drop) 29DF: 29.97 fps (29 frames per second, drop) 25: 25 fps (25 frames per second, non-drop) 24: 24 fps (24 frames per second, non-drop)

7. Time Code Offset [00:00:00.00F23:59:59.27F] (for frame rate 30) This species an offset value that will be reected in the counter. The offset value you specify here will be the starting value for the counter. This will apply when the counter is set to display frames and MTC/MMC is enabled.

8. MIDI Sync [MIDIClockMaster, Off, MTC Master, MTC Slave]

This selects the synchronization mode used when syn- chronizing via the MIDI IN/OUT connectors.

9. Chase Mode [ON, OFF] This is available if MIDI Sync is set to MTC Slave.

If you are synchronizing with a device other than the D32XD/ D16XD as the MTC master, incompatibilities between the de- vices may cause synchronization problems unless you play back from the beginning of the song.

Transmit: MMC will be transmitted. In this case, the MIDI Sync setting will automatically be set to MTC Slave.

Receive: MMC will be received. In this case, the MIDI Sync setting will automatically be set to MTC Master.

Off: MMC will not be used.

MIDIClock Master: MIDI clock data will be transmitted. Off: Synchronization messages will not be transmitted or received. MTC Master: The D32XD/D16XD will operate as the

master device. At this time if the MMC Mode is set to Transmit, the Mode setting will automatically be turned Off.

MTC Slave: The D32XD/D16XD will operate as the slave device. At this time if the MMC Mode is set to Receive, the Mode setting will automatically be turned Off.

ON: When MTC synchronization begins, playback will chase the MTC messages. After playback begins, if two seconds or more elapse without a MTC mes- sage being received, and there is a discrepancy of two seconds or more between the MTC messages and the current location of the D32XD/D16XD, playback will stop and wait for MTC synchroniza- tion to resume.

OFF: MTC messages will be chased during playback only when MTC synchronization begins. Once playback begins, it will continue even if the re- ceived time code no longer matches the internal time code or if time code stops arriving.

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Here you can make settings for the tempo, time signature, and rhythm (metronome) of the song. If the counter is displaying MBT (measure, beat, 1/96th beat), the counter (p.96) will operate according to the spec- ified tempo.

8-1. SetUp

1. TempoSource [Manual, TempoMap, TempoTrack] Species the tempo source.

Manual The current Tempo and Beat settings will be used. It will not be possible to automatically change the tempo, time signature, and rhythm pattern during the song.

TempoMap The tempo, time signature, and rhythm pattern will change automatically during the song, according to the tempo maps you create. Use the TempoMap tab page to create tempo maps.

If you want to add or edit tempo map events in the Tem- poMap tab page, select TempoMap as the tempo source.

TempoTrack The tempo will be determined by the recorded tap tempo or MIDI clock. Use the TempoTrack tab page to record tap tempo or sequencer tempo, and then select TempoTrack here. The time signature will follow the settings you created in the TempoMap tab page. (p.135)

TempoTrack can be selected after the data is created.

If you create a tempo track in the TempoTrack tab page, the tempo source will automatically be switched to Tempo Track.

2. Tempo [40240, (***)] Species the tempo when TempoSource is set to Manual. If TempoSource is set to TempoMap, this area will indi- cate the tempo for the current time location as specied by the tempo maps you created in the TempoMap tab page. If TempoSource is set to TempoTrack, this area will indicate ***. The range is =40240.

3. Beat [1/416/16)] Species the time signature when TempoSource is set to Manual. If TempoSource is set to TempoMap or TempoTrack, this area will indicate the time signature for the current time location as specied by the tempo maps you created in the TempoMap tab page.

4. Assign [CH Input, Master, Monitor] Here you can assign the output of the rhythm.

CH Input: Outputs the rhythm as a channel input source.

Master: Outputs the rhythm to the master bus.

Monitor: Outputs the rhythm to the monitor bus.

If you select CH Input, use the Ch Assign tab page (p.100) to assign the rhythm to the desired channel.

5. Prev Turn this on (highlighted) if you want to preview the rhythm. This is valid only in this tab page; it will automatically be switched off if you play back the recorder or move to another page.

6. Rhythm On Turn this on (highlighted) if you want to play the rhythm.

7. Vol [000100] Adjusts the volume of the rhythm.

8. Rhythm Pattern When TempoSource is set to Manual, press the popup button to open the Rhythm Pattern dialog box, select a rhythm from the list, and press the OK button. You can also make your selection by selecting (highlighted) the Rhythm Pattern cell and using the value dial (or the +/ keys). The rhythms you can select will depend on the Beat (p.185). In the case of TempoMap or TempoTrack, this will show the rhythm for the current location created in the TempoMap tab page.

In the case of a 96 kHz song, you will be able to select only Metro, Hihat, and Blank.

9. buttons Use these up/down buttons to edit the parameter values.

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8-2. Tempo Map You can set the tempo map to automatically change the tem- po, time signature, and rhythm pattern during recording or playback. Here you can also create an original tempo map.

Tempo map data is specified in units of one measure.

1. Tempo map window [001200] Here you can select a tempo map event. This area shows the tempo map event number, starting measure, ending measure, tempo, time signature, rhythm pattern name, and the number of measures in the pattern.

2. Prev Turn this on (highlighted) if you want to preview the rhythm that is selected in the tempo map window. This setting is valid only in this page, and will automati- cally be switched off when you play back the recorder or move to another page.

3. New Creates a new tempo map event. To add a new tempo map event, press this button. The New Map dialog box will appear.

3a. Insert [On, Off] If this is on (highlighted), tempo map event editing will occur in Insert mode, and the tempo map event you edit will be inserted. If this is off, tempo map editing will occur in Over- write mode, and your edits will overwrite the existing tempo map event.

3b. Start Meas [00019999] Species the location at which the tempo map event will be created (begun, inserted, overwritten), in units of measures.

3c. Length [00019999] Species the number of measures for the tempo map event. Beside this is displayed the number of meas- ures in the pattern, and the number of repeats.

3d. Tempo [40240] Species the tempo in a range of =40240.

3e. Link All Map If this is on, the tempo of all tempo map events will be edited simultaneously.

3f. Beat [01/0416/16] Species the time signature.

3g. Rhythm Pattern Species the rhythm Press the popup button to display the Rhythm Pattern dialog box, select a rhythm from the list, and press the OK button. Alternatively, you can select (highlight) the Rhythm Pattern cell and use the value dial (or the +/ keys) to make a selection. The rhythms that you can select will depend on the Beat (p.185). If you want to create a period of silence, choose a rhythm (such as 001 Blank 04) that contains silence.

3h. Prev Turn this on if you want to preview the rhythm.

4. Edit Edits the settings of a tempo map event. Select this if you want to modify an existing tempo map event. Select (highlight) the tempo map event you want to modify, and press this button to display the Edit Map dialog box where you can edit the parameters. (See the preceding section, 3. New)

5. Delete Deletes a tempo map event. In the tempo map window, select the tempo map event you want to delete and press this button to open the Delete dialog box.

Press the Yes button to delete the tempo map event. If you decide not to delete it, press the No button. When you execute this operation, the selected tempo map event will be deleted, and subsequent tempo map events will be moved forward. If you want to delete all tempo map events in a single operation, turn the Select All button on (highlighted). The tempo map event number will be displayed as ***.

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8-3. Tempo Track Here you can record the tempo track. You can do this in one of two ways. Recording MIDI clock messages

You can synchronize to an external MIDI sequencer by recording the MIDI Clock messages received from the external MIDI sequencer so that this data will deter- mine the tempo of the song.

Recording tap tempo You can specify the tempo by tapping (either the PLAY key or a foot switch) while the song plays back. If you use this method to specify the tempo of a song whose tempo is unknown (such as a song recorded from a CD), you will then be able to edit the tracks in units of measures.

For the recording procedure refer to Tempo track (p.63).

The above two methods of recording the tempo track store their data in the same area; only the last-recorded data is maintained. It is not possible to have two tempo tracks of data.

If the memory becomes full while recording tempo data, recording will end automatically.

1. Tempo Track [MIDIClock, MeasTap, BeatTap] Selects the type of tempo track to be recorded.

MIDIClock: The tempo track will be created by recording MIDI clock data from a song created on an external sequencer.

MeasTap: The tempo track will be created by tapping at the beginning of each measure.

BeatTap: The tempo track will be created by tapping at the beginning of each beat.

2. RecStart This button displays the record-ready dialog box. If you are recording MIDI clock messages, recording will begin when the D32XD/D16XD receives MIDI clock mes- sages from your external MIDI sequencer. If you are recording tap tempo, press the PLAY key or the foot switch. Tap tempo will be recorded according to the intervals at which you press the key or foot switch.

The tempo will be recorded from the beginning of the song.

The tempo at the measure or beat where you stop tempo record- ing will be automatically copied all the way to the end of the song.

9-1. Select Song

1. Select Song window Here you can select a song. When you select a song, the song name will be highlighted. The top line shows the song to which your recording, playback, and editing operations will apply (i.e., the current song). The EDIT symbol will appear when you record or edit the song. When you save the recorded or edited content, the EDIT symbol will disappear (p.42). The display shows the song number:, song name, sam- pling frequency, bit depth, protect setting, and date the song was last modied. If you want to select songs from another drive, press the Drive button and select a drive.

2. Drive [I, AD] Here you can choose the current drive. When you press this button, the Select Drive dialog box will appear.

In the drive window, press a drive name to select it. Press the OK button to conrm your selection. If you decide not to change drives, press the Cancel button.

If you want to rename the song drive, press the Rename button to display the Rename dialog box, and edit the song drive name. You can input a name of up to sixteen characters. (p.97)

3. Select Press this button to load the song you highlighted in the song list (i.e., to make it the current song).

4. New Press this button to create a new song in the currently selected drive. The new song will be created following the last song in the current drive. The New Song dialog box will appear when you press this button. Use the radio buttons to specify the sampling frequency and bit depth for the new song, and press the OK button.

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4a. Song Type [44.1 kHz/16 bit, 48 kHz/16 bit, 44.1 kHz/24 bit,

48 kHz/24 bit, 96 kHz/24 bit] Specify the sampling frequency and bit depth for the newly created song. The type you select will determine the minimum of tracks that can be simultaneously recorded, played, or punch-recorded.

Maximum number of simultaneous tracks by Song Type

You can change the Song Type (sampling frequency/bit depth) only when creating a new song.

It is not possible to continuously record for more than 12 hours (more than 6 hours at 96 kHz).

5. Rename This lets you edit the song name that is highlighted in the song select window. Press the button to display the Rename dialog box, and edit the song name. You can input a name of up to sixteen characters. (p.97)

9-2. Edit Song You can use these operations to edit the current song.

1. Song cell Information about the current song is displayed here. The display shows the drive name, song number: song name, sampling frequency, bit depth, protect setting, and date of last modication.

2. Copy This operation copies the current song to another song number in the drive you specify. When you press this button, the Copy Song dialog box will appear.

Press the Yes button to execute the copy, or press the No button to cancel. When the copy operation is nished and the display indicates Completed, press the OK button.

This Copy operation cannot be undone.

2a. Copy-destination song number cell This shows the copy-destination drive, and lets you select the song number. You can select a number in the range of 001 through existing song numbers + 1. When you execute the copy, the song will be copied to the copy-destination song number. If the copy-desti- nation is an existing song number, it will not be over- written; that song and subsequent songs will be renumbered upward by one as shown in the diagram below.

2b. Copy-destination drive If you want to copy the song to a song drive other than the current drive, press this button to open the Select Drive dialog box. Select the desired drive and press the OK button.

3. Move This operation moves the selected song to another song number of the drive you specify. When you press this button, the Move Song dialog box will appear. Press the Yes button to execute the move, or press the No button to cancel. When the move operation is nished and the display indicates Completed, press the OK button.

This Move operation cannot be undone.

3a. Move-destination song number cell This shows the current drive, and lets you select the song number. If you are moving a song within the current drive, you can choose from the existing song numbers. If you are moving a song between different song drives, you can select a number in the range of 001 through exist- ing song numbers + 1. When you execute the move, no data will be overwrit- ten. If the move-destination number you selected is higher than the move-source number, preceding song numbers will be renumbered forward. If the move- destination number is lower than the move-source number, subsequent song numbers will be renum- bered down by one.

Song Type Recording Playback Punch recording

44.1 kHz/16-bit 16 32 [*16] 8

48 kHz/16-bit

44.1 kHz/24-bit 8 16 4

48 kHz/24-bit

96 kHz/24-bit 4 8 2

4a

2 3 4 5

1

6

2a 2b

Before copying

ABC CDR 3 41

AAA ZZZ 2Song number

Song name

After copying

Song number Song name

Copy to song number 3

ABC CDR 4 51

AAA ZZZ 2 3

AAA

Moved backward

3a 3b

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3b. Move-destination drive If you want to move the song to a drive other than the drive shown in the song cell, press this button to open the Select Drive dialog box. Select the drive and press the OK button.

When you move a song from another drive, song numbers will be adjusted in the same way as for the Copy operation.

4. Delete This operation deletes the current song. When you press this button the Delete Song dialog box will appear. Press the Yes button to delete the song, or press the No button to cancel. When you execute this operation, the selected song will be deleted and subsequent songs will be renumbered for- ward. When the song has been deleted and the display indi- cates Completed, press the OK button.

This Delete operation cannot be undone.

5. Protect Writing, deletion, or editing of the current song can be prohibited (protect on) or allowed (protect off). When protect is on, it will not be possible to rewrite the parameters or data of that song; e.g., an error message will appear if you attempt to record. The song will automatically be saved when you turn this protect setting on. When you press this button, the Protect dialog box will appear. Press the ON button to turn protect on, or press the OFF button to turn protect off. When the protect set- ting has been applied and the display indicates Com- pleted, press the OK button. When protect is on, a protect symbol ( ) will appear fol- lowing the sampling frequency indication of the song.

If protect is on, adjustments to the faders or EQ will be reflect- ed during editing, but will not be recorded.

6. Save Now This operation immediately saves the current song in its present state. Press the Yes button to execute the save, or press the No button to cancel. When the song has been saved and the display indicates Completed, press the OK button. Since the D32XD/D16XD automatically saves song data and parameters when you shut down the power or when you select a song, it is not absolutely necessary that you perform this operation in order to save data. However if the power should be interrupted by a power failure or other accident, the data that has been recorded or edited since the most recent power-on (or since a song was selected) will be lost. We recommend that you use this command to save the data periodically after recording or editing for an extended period, or if you are using the D32XD/D16XD in an environment where the power supply is unreliable.

The song is saved when the following operations occur. When you select the current song When you execute the Protect Song operation When you execute Save Now When you shut down

10-1. Virtual Track 132 [*116] Here you can select a virtual track for each channel track.

1. Virtual track selection Select a track 132 [*16], and specify a virtual track for each track. Each track has eight virtual tracks; AH. Recording or playback operations will be performed using the vir- tual track you select here.

2. Rename This button lets you edit a track name. Select the track that you want to rename, press this but- ton to display the Rename dialog box, and edit the name. You can input a name of up to sixteen characters. (p.97)

3. Select All [On, Off] If you want to select the same virtual track number for every track (tracks 132 [*16]), turn this button on (high- lighted) and then select the desired virtual track. The same virtual track number will be selected for all tracks.

4. V-Level [AH] Here you can select one of the eight virtual tracks A H. For virtual tracks that contain data, one corner of the icon will be folded down.

5. buttons Use these up/down buttons to select a track.

EFF 3

Before moving

ABC CDR 4 51

AAA ZZZ 2

Renumbered forward

Song number Song name

Song number Song name EFF

3

After moving

ABC CDR 4 51

AAA ZZZ 2

Move to song number 4

Audio events Virtual track

Active Ready

Audio exists

No audio exists

10. TRACK

1

5

2 3 4

D16XD

1 5

2 3 4

D32XD

137

138

10-2. Master Track Here you can select a virtual track for the master track. This track will be used as the mixdown-destination track. This is also the track that will be used when creating an audio CD.

1. V-Level [AH] Here you can select one of the eight virtual tracks A H. For virtual tracks that contain data, one corner of the icon will be folded down. Recording or playback operations will be performed using the virtual track you select here.

10-3. Edit Track Here you can edit tracks. Editing operations will apply to the currently selected tracks 116. The other virtual tracks (i.e., the virtual tracks that are not se- lected) will not be affected by your editing. (However, Cop- yWholeTrk and SwapWholeTrk are exceptions to this.) Some of these editing operations will consume additional space on the drive, but there are ways in which you can in- crease the available free space (p.142). The locations stored in the LOC1/IN through LOC4/END keys determine the region(s) that will be edited (p.38).

LOC1/IN key: IN location LOC2/OUT key: OUT location LOC3/TO key: TO location LOC4/END key: END location

After executing one of these editing operations, you can use the Undo operation to cancel the results.

You cannot make settings that would cause the INOUT region or the TOEND region to be longer than 12 hours (for 96 kHz, longer than 6 hours).

1. Edit type [CopyTrk, InsertTrk, EraseTrk, DeleteTrk, SwapTrk, ReverseTrk, OptimizeTrk, ExpCmpTrk, CopyWholeTrk, SwapWholeTrk, Fade Trk, NormalizeTrk] When you press this button, the Edit Trk Type dialog box will appear. Select the desired editing operation and press the OK button to return to the EditTrk tab page.

The screen display of area A will change depending on the edit type you select here.

2. ZOOM buttons Use these buttons to expand or shrink the area displayed in the track view window.

3. Track view window Audio events in the track are displayed as bold lines. The vertical line is the current location. Locate points (p.38) are shown in the upper part of this area.

At the right are displayed the name of each track and the virtual track usage status.

1

1

A

4

3

2

IN: OUT: TO: END:

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4. Exec. When you press this button, a dialog box will appear, allowing you to conrm the editing operation you have specied. Press the Yes button to execute, or press the No button to cancel.

Separate explanations are given below for each editing operation you select in 1. Edit Type.

CopyTrk This operation copies the audio data in the INOUT range of the copy source track (Source) to the TO location of the copy destination track (Destination), repeating the specified number of times. You can use the clipboard to copy data to a track of a differ- ent song.

A1. Source D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL, Clip#*1]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL, Clip#*1]

Select the copy source track. ML and MR are master track L and R, MST is the master track, and ALL is tracks 116 and the master track.

*1: You can select Clip# only if the clipboard contains data. # indicates the number of tracks in the clipboard. You can use Clip# to copy from a track of a different song.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32, 1-16, 17-32, 1-32, ALL, Clip]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL, Clip]

Select the copy destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

Using Clip You can use the clipboard to copy data to a track of a dif- ferent song. If you copy between songs that have a different sampling frequency and/or bit depth, the CopyTrk dialog box will appear, and the sampling frequency and/or bit depth will be converted. If the song has a different sampling fre- quency, conversion will be performed; this will take a cer- tain amount of time.

2a. Dither If you turn this button on, dithering will be performed on the data when the operation is executed. This will minimize the quantization noise that may occur when 24-bit data is converted to 16-bit data.

A3. Times [199] Species the number of times that the data will be copied.

A4-1. Wave

A4-2. Wave You can press these buttons to view the waveform of the track audio. This allows you to set the editing locations (IN, OUT, TO, END) more accurately. Press the A4-1 button if you want to edit IN and OUT, or press the A4-2 button if you want to edit TO and END.

You will find it convenient to set IN (LOC1), OUT (LOC2), TO (LOC3), and END (LOC4) to their approximate locations before you use this function.

A5. Mode When you press this button, the Copy Mode dialog box will appear. Select the desired mode and press the OK button.

OverWrite: Track data previously at the copy-destination will be overwritten.

Insert: The copied data will be inserted, and subsequent track data will be shifted toward the end of the song.

Wave dialog box To open this dialog box, press the Source Wave button if you are setting the Source region, or press the Destina- tion Wave button if you are setting the Destination region.

IN OUT

TO

SourceTrack

DestTrack TIMES

A4-1

A5

A1 A2 A3

A4-2

5c

5a

5b

5d

5e

5f

139

140

5a. Track selection Press the popup button, press a radio button in the Select Track dialog box to select the track whose loca- tion you want to specify, and press the OK button. If you press (highlight) the Stereo button, the wave- forms of two adjacent channels will be displayed in the upper and lower parts of the waveform window.

5b. Preview playback buttons

5c. Search Zero You can press this button and turn the value dial to move to the next or previous zero-cross point.

A zero cross point is a point where the waveform level crosses the 0 amplitude (the center line in the waveform window).

5d. Waveform window This displays the waveform of the selected track.

5e. Locate Use the radio buttons to select the location (IN, OUT, TO, END) you want to edit, and turn the value dial to set the location while you listen to the track audio (soloed). The current location is shown by the vertical bar in the waveform window.

5f. ZOOM Use these buttons to adjust the size of the waveform display and the playback speed.

When you press the OK button, the locations you speci- ed will be overwritten to the corresponding key (LOC1/ IN, LOC2/OUT, LOC3/TO, LOC4/END). If you press the Cancel button, your changes will be discarded.

InsertTrk This operation inserts a blank in the INOUT range of the in- sert destination track (Destination). When this is executed (Exec.), any track data that followed the inserted blank will be shifted toward the end of the song.

A1. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the insert destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Wave This area displays the audio data of the track as a wave- form. Here you can set the editing locations (IN, OUT) more precisely. (p.139 Edit Type: CopyTrk, Wave dia- log box)

EraseTrk This operation erases the track data in the INOUT range of the erase destination track (Destination). When this is executed (Exec.), the INOUT range will contain silence.

A1. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the erase destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

stops playback plays approximately two seconds from the location (Play From) plays approximately two seconds ending at the lo- cation (Play To) plays the location (from In to Out) plays as a loop

vertically expands the waveform display. vertically shrinks the waveform display. horizontally expands the waveform display. horizontally shrinks the waveform display.

D32XD

D16XD

IN OUT

Blank

DestTrack

DestTrack

A1

A2

IN OUT

Blank

DestTrack

DestTrack

A1

A2

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For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Wave This displays the audio data of the track as a waveform. Here you can set the editing locations (IN, OUT) more precisely. (p.139 Edit Type: CopyTrk, Wave dialog box)

DeleteTrk This operation deletes the track data from the INOUT range of the delete destination track (Destination). When this is executed (Exec.), the data of the INOUT range will be discarded, and any track data that followed the delet- ed range will be shifted toward the beginning of the song.

A1. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the track(s) from which data will be deleted.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Wave This displays the audio data of the track as a waveform. Here you can set the editing locations (IN, OUT) more precisely. (p.139 Edit Type: CopyTrk, Wave dialog box)

SwapTrk This operation exchanges (swaps) the track data of the IN OUT range of the swap source track (Source) with the track data in the INOUT range of the swap destination track (Destination). When this is executed (Exec.), the data in the INOUT ranges of the Source and Destination will be exchanged.

A1. Source D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the swap source track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the swap destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A3. Wave This displays the waveform of the track audio, allowing you to set the editing locations (IN, OUT) more accu- rately. (p.139 Edit Type: CopyTrk, Wave dialog box)

IN OUT DestTrack

DestTrack

A1

A2

SourceTrack

DestTrack

IN OUT

SourceTrack

DestTrack

IN OUT

A

B

B

A

A3

A1 A2

141

142

ReverseTrk This operation copies the track data of the INOUT range of the reverse source track (Source) to the TO location of the destination track (Destination) in reverse (flipped back-to- front). You can specify the number of times that the data will be copied. When this is executed (Exec.), the copied data will be re- versed, so that the playback will be backward.

The specified range of the reverse destination track will be over- written.

A1. Source D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the reverse source track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the reverse copy destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A3. Times [199] Specify the number of times that the data will be copied.

A4. Wave This displays the audio data of the track as a waveform. Here you can set the editing locations (IN, OUT, TO, END) more precisely. (p.139 Edit Type: CopyTrk, Wave dialog box)

OptimizeTrk Optimizes the track data in the INOUT region of the opti- mize-destination track (Destination).

A1. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Selects the track that will be optimized.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Wave This displays the audio data of the track as a waveform. Here you can set the editing locations (IN, OUT) more precisely. (p.139 Edit Type: CopyTrk, Wave dialog box)

A3. Mode [Normal, Erase Silence, Erase Punch Noise] Selects the type of optimization that will be performed.

Normal This operation re-creates the audio events in the IN OUT region to prevent Disk too busy. errors from occurring. If there are no gaps between one audio event and the next, or if the gap is small, the data will be combined into a single event. If there are extended gaps between audio events, the data will be re-created in a way that avoids wasting space.

By setting the INOUT region to the beginning and end of the song, and executing the Optimize Track operation, you can re- create the data in a form that will be ideal for hard disk access.

Erase Silence In an extended recording that contains signicant amounts of silence, this operation erases the silent regions, and divides the areas containing sound into separate events.

Levels lower than 36 dB will be considered as silence.

A B C ...

A B C ... A B C ... A B C ...

IN OUT

TO

SourceTrack

DestTrack TIMES

A4

A1 A2 A3

A3

A1

A2

IN OUT SourceTrack

DestTrack

IN

Before execution

After execution

OUT

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Erase Punch Noise This minimizes pop noises. Set the IN and OUT locations before and after the area where the noise occurs. You can also erase multiple occurrences of noise. The Sens value species the sensitivity at which noise will be detected. Normally, you should start by executing this command with a setting of 1. Increase the setting if noise still remains.

ExpCmpTrk This operation expands or compresses the track data of the INOUT range of the expansion/compression source track (Source), places it in the TOEND range of the expansion/ compression destination track (Destination), and copies it the specified number of times beginning at the TO location.

When this is executed (Exec.), the expansion/compression desti- nation track will be overwritten.

The available ratio of expansion/compression is limited, and if the INOUT duration is drastically different than the TOEND du- ration, an error message will appear when this is executed. In gen- eral, the TOEND time can be changed to 50200% of the IN OUT time.

A1. Source D32XD [1...32, ML, MR, 1-2...31-32, MST]

D16XD [1...16, ML, MR, 1-2...15-16, MST] Select the expansion/compression source track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST]

D16XD [1...16, ML, MR, 1-2...15-16, MST] Select the expansion/compression copy destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A3. Times [199] Specify the number of times that the data will be copied.

A4. Wave This displays the audio data of the track as a waveform. Here you can set the editing locations (IN, OUT, TO, END) more precisely. (p.139 Edit Type: CopyTrk, Wave dialog box)

A5. Mode Select how the expansion/compression will be proc- essed. This will appear when you press the ExpComp Mode button.

5a. Mode [Fast, Mid, Best] Specify the conversion mode for expansion/compres- sion.

However if 5b.Pitch is set to Variable, this setting will have no effect.

5b. Pitch [Fixed, Variable] Select the pitch at which the data will play back after expansion/compression has been performed.

When you press the OK button, expansion/compression will be executed with the conversion mode that you selected. Press the Cancel button to cancel without exe- cuting.

IN OUT

Before execution

After execution

A B C ...

A B C ...A B C ...A B C ...

IN OUT

TO

SourceTrack

DestTrack TIMES

END

A4

A5

A1 A2 A3

Fast: Processing speed will be given priority Mid: Mid-way between Fast and Best Best: Audio quality will be given priority

Fixed: The pitch will remain the same Variable: The pitch will be change

5a

5b

143

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CopyWholeTrk This operation copies the track data from the beginning to the end of the copy source track (Source; the currently select- ed virtual track) to the specified virtual track of the copy des- tination track (Destination). When this is executed (Exec.), the copy destination track will be overwritten.

A1. Source D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the copy source track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the copy destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A3. DestVTrack [AH] Select the virtual track of the copy destination track (Des- tination) to which the data will be copied.

SwapWholeTrk This operation exchanges (swaps) the track data from the be- ginning to the end of the swap source track (Source; the cur- rently selected virtual track) with the specified virtual track of the swap destination track (Destination). Use this operation when you wish to reorder the recorded tracks. When you have finished recording a song, this opera- tion also provides a useful way to move the final data so that virtual track a is used for all tracks. When this is executed (Exec.), all data of the Source and Destination will be exchanged.

A1. Source D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the swap source track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the swap destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A3. DestVTrack [AH] Select the virtual track of the swap destination track (Destination) to which the data will be swapped.

SourceTrack

DestVTrack (a...h)

A1 A2 A3

SourceTrack

DestVTrack (A...H)

SourceTrack

DestVTrack (A...H)

A1 A2 A3

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FadeTrk This operation fades-in or fades-out the track data in the IN OUT range of the fade-in destination track (Destination). When this operation is executed, the audio data in the IN OUT range will be smoothly faded to the level of the OUT time location. When this is executed (Exec.), the fade-in (fade-out) destina- tion track will be overwritten.

A1. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32, 1-8...24-32,

1-16, 17-32, 1-32, ALL]

D16XD [1...16, ML, MR, 1-2...15-16, MST, 1-4...13-16, 1-8...9-16, 1-16, ALL]

Select the track to be edited.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Wave This displays the audio data of the track as a waveform. Here you can set the editing locations (IN, OUT) more precisely. (p.139 Edit Type: CopyTrk, Wave dialog box)

A3. Mode Press this button to display the Fade Mode dialog box. Use Fade Curve to select the desired fade-in or fade- out curve.

SelectFadeMode [AF]

Press the OK button to nalize the selected fade type, or press the Cancel button to cancel the setting.

NormalizeTrk If the recorded level is low, you can use this operation to boost the specified region (INOUT) of the track data to the specified volume. The normalize-destination track will be overwritten.

A1. Destination D32XD [1...32, ML, MR, 1-2...31-32, MST]

D16XD [1...16, ML, MR, 1-2...15-16, MST] Select the normalize-destination track.

For a 96 kHz/24-bit song, you can choose only up to tracks 1 8.

For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only tracks 1-16 can be selected.

A2. Wave This displays the waveform of the track audio, allowing you to set the editing locations (IN, OUT) more accu- rately. (p.139 Edit Type: CopyTrk, Wave dialog box)

A3. Mode [0 dB63.5 dB] Press this button to display the Normalize Mode dialog box, and set Normalize Gain Level to specify the level. Press the OK button to set the selected normalize level, or press the Cancel button to discard your settings.

IN OUT IN OUT

A3

A1

A2

A. : This curve is ideal for conventional fade-in. B. : This curve is ideal for creating cross-fades

where two tracks are faded-in/out at the iden- tical time location.

C. : This curve inverts the A curve, lengthening the sound that is heard.

D. : Fade-out using the A type curve. E. : Fade-out using the B type curve. F. : Fade-out using the C type curve.

IN OUTIN OUTNormalize Gain Level

Normalize Gain Level

A3

A1

A2

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10-4. Import File An audio file from the D32XD/D16XDs PC drive or CD-R/ RW drive can be pasted into the beginning (location 0) of a track (p.85). By using the clipboard you can paste the audio file at a loca- tion other than the beginning of a track. You can use this operation to import WAV format audio files of 44.1/48/96 kHz sampling frequency, 16/24-bit depth, and 1 (mono) or 2 (stereo) channels.

If you are importing from CD media, WAV format files stored on ISO9660 Level 1 format CD-ROM, CD-R, or CD-RW are sup- ported.

When you execute (Exec.), the import-destination track will be overwritten.

1. File name cell Displays the name of the import-source audio le. This will be the le name you chose by pressing the Select File button.

2. Drive [CD, PC (USB)] Selects the import-source drive. When you press this but- ton, the Select Drive dialog box will appear. Select a drive and press the Yes button.

3. Select File Selects the audio le that will be imported. When you press this button, the Select File dialog box will appear. Select a le and press the OK button. If you press the Cancel button, your selection will be discarded.

3a. Upper level This area indicates the directory level that is one level above the currently selected folder.

3b. File window This area shows the folder structure of the current level. Folders and the les that can be imported are displayed here.

3c. Close Moves upward to the next higher folder.

3d. Open If the selected item is a folder, opens that folder.

3e. Prev Plays back the rst six seconds (for 44.1 kHz/16-bit data) of the selected audio le.

You cannot play back while loading the file.

4. Trk D32XD [1...32, ML, MR, 1-2...31-32, MST, Clip]

D16XD [1...16, ML, MR, 1-2...15-16, MST, Clip] Select the import-destination track. ML and MR are the master track L and R, and MST is the stereo master track

5. Exec. When you press this button, the Import File dialog box will appear. Press the Yes button to execute the import, or press the No button to cancel. If you import a song whose sampling frequency and bit depth differs from that of the current song, the sampling frequency and bit-depth will be converted. If the song has a different sampling frequency, conversion will be performed; this will take a certain amount of time.

5a. Dither By pressing this button when importing a 24-bit le into a 16-bit song, you can minimize the quantization noise that may occur when the bit depth is converted.

1

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10-5. Export File Audio track data copied to the D32XD/D16XDs clipboard can be exported as an audio file to the PC drive or CD-R/RW drive (p.86). The audio file will be exported as a WAV format file of the same sampling frequency and bit depth as the data in the clipboard.

1. Clip# Indicates the state of the clipboard. # is the number of tracks in the clipboard. If you export four or more tracks in a single operation, all will be saved as mono les.

2. Drive [CD, PC (USB)] Selects the export-destination drive. When you press this button, the Select Drive dialog box will appear. Select the desired drive, and press the Yes button.

3. File name Displays the le name that will be saved on the export- destination. If you want to edit this name, press the Rename button.

4. Rename When you press this button, the Rename dialog box will appear, allowing you to rename the le. For details on the allowable le names, refer to More about drives and les (p.174).

5. Exec. When you press this button, the Export File dialog box will appear. Press the Yes button to export the data, or press the No button to cancel. If you want to abort an export operation while it is being performed, press the Cancel button. When the export has been completed, the display will indicate Completed. Press the OK button. Before exporting to a CD, you can specify the writing speed and whether the disc will be nalized. Finalize the disc if you will not be writing any further data to it.

It is not possible to perform just the Finalize operation here. Finalization will be performed after the export is executed.

After executing the operations listed below, you can use the Undo function to return the data to the state it was in prior to performing that operation. If desired, you can then use the Redo function to restore the most recent edit. Recording Track editing

CopyTrack, InsertTrack, EraseTrack, DeleteTrack, SwapTrack, ReverseTrack, OptimizeTrack, Exp/ CompTrack, CopyWholeTrack, SwapWholeTrack, FadeTrack, NormalizeTrack

Audio le import

1. Current undo level This area indicates the current state, which you can revert to prior states.

2. Undo list [0116] This lists the operations that can be undone. When you execute Undo, you will return to the state prior to executing the selected operation. The undo list saves up to the 16 most recent operations.

Use the Redo or Undo buttons to select undo levels in the undo list. You cannot select these directly by pressing the screen.

3. Redo Executes a Redo operation.

4. Undo Executes an Undo operation.

5. Clear You can press this button to erase the undo data that is preserved, thereby recovering more free space on the disk.

The D32XD/D16XD preserves up to sixteen levels of record- ing and editing history, and lets you use the Undo function to revert to prior states. For this reason, old data that no longer exists in the tracks may still remain on the disk without being erased. This data will occupy space on the disk, and may cause the available recording time to be less than you would other- wise expect.

2

3

5

4

1

11. UNDO

Current state

1 operation ago

2 operations ago

3 operations ago

: press the Undo button

: press the Redo button

Undo and Redo operations

16 operations ago

1

4 2 3

5

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This stores the current location so it can be saved as a loca- tion, mark or scene.

When you press the STORE key, the location at that moment is preserved, and you can assign that location to a locate, scene, or mark point by pressing the appropriate key. If you press the STORE key once again instead of pressing a key to specify the assignment, the stored location will be discarded. For details on registering and using locations, refer to Locate (p.38), Scene (p.52), or Mark (p.39).

Refer to 3c. FADER/PAN/AUTOMATION (p.105, [*108]), Edit Scene.

You can register marks at a variety of locations, and then in- stantly change the current location of the song to the location registered to a mark. You can also assign a name to each mark, and use them to indicate sections within a song. (p.39) If you add the Album CD Track Marks to a mark, the mark will be recognized as a track division for a CD you create.

You can also use a PS-1 foot switch (sold separately) instead of the MARK key. (p.126)

You can register up to one hundred marks in each song. Mark 001 is automatically created at the counter 0 location with a name of Song Top Mark.

1. Current Mark [001100] This is the mark at or immediately before the current location. The mark name, location, and the Album CD Track Marks are displayed beside the mark number.

2. Mark list [001100] Here you can select the mark number that you want to recall, edit, rename, or delete. The mark name, location, and the Album CD Track Marks are displayed beside the mark number. Mark numbers are reassigned automati- cally in order of their location.

3. Recall When you press this button, the mark selected in the mark list will be recalled, and the current song location will change to that location.

4. EditLoc When you press this button, the Edit Mark Location dia- log box will appear. Edit the location of the mark selected in the mark list, and press the Yes button to apply the change. To discard the change, press the No button.

You cannot edit the location mark 001.

5. Rename This lets you rename the mark selected in the mark list. Press the button to display the Rename dialog box, and edit the name of the mark. You can input a name of up to sixteen characters. (p.97)

6. Delete Press this button to open the Delete dialog box, and delete the mark. If you turn the Select All button on (highlighted), all marks will be selected for deletion. To delete the marks, press the Yes button. If you decide not to delete, press the No button.

You cannot delete mark 001.

Deletion of a mark cannot be Undone.

7. Use As CD Tr When you want to write a continuous live recording or a long song to a CD and create track indexes to mark cer- tain sections or individual movements, you can use this setting to assign the selected mark as a track divider on the CD. When you select a mark in the mark list and press the Use As CD Tr button, a CD Track Mark icon will be displayed for that mark, and it will be assigned as a track divider. You can cancel this assignment by pressing the Use As CD Tr button once again.

Album CD Track Marks are used only when you write an Al- bum CD Project. If you write using Track At Once, the Album CD Track Marks are ignored, and the song will be written as one track (song).

This lets you scrub the audio data in order to register or edit locate points or mark locations more precisely.

Press the SCRUB key to display the Scrub page. To exe- cute the Scrub function, press any other page mode key.

The Scrub function lets you play back the track data by turn- ing the value dial, so that you can find a desired location in the song while listening to the sound. This is analogous to manually turning a vinyl record on a turntable to find the beginning of a song while listening to the sound. The waveform window will show the waveform of the se- lected track.

13. SCENE

14. MARK

12. STORE

1 3

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6 7

15. SCRUB

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1. Track selection Press the popup button, use the buttons in the Select Track dialog box to select the track in which you want to nd a location, and press the OK button. If you press the Stereo button, the waveforms of two adjacent channels will be displayed in the upper and lower part of the waveform window.

2. Preview playback buttons

3. Search Zero If this button is pressed, you can turn the value dial to nd the next or previous zero-cross point.

A zero-cross point is a location where the waveform level crosses the 0 point (the horizontal line in the center of the waveform window).

4. Waveform window This displays the waveform of the selected track.

5. Loc (Location) [000:00.000] This displays the current location. The current location is also shown by the vertical bar in the waveform window. You can turn the value dial to move this while hearing the audio and watching the waveform location.

6. ZOOM Adjusts the size of the waveform display and the play- back speed:

These keys are used to store locations within the song. LOC1/ INLOC6 are used in the following ways.

Locate points (p.38) You can move to a registered location by pressing the corresponding key.

In/Out points for loop playback (p.68) In/Out points for auto-punch recording (p.66) Editing points for track editing (p.69)

To register a location, press the STORE key and then press the desired LOC16 key.

Locate functions The location that you register for the LOC1/IN key is used for the following purposes. Locate point 1 (IN location) Punch-in location for auto-punch recording Playback start location for loop playback The following locations for track editing operations

Starting location of the copy-source for CopyTrk Starting location of the inserted silence for Insert- Trk Starting location of the erased region for EraseTrk Starting location of the deleted region for DeleteTrk Starting location of the swap-source and swap-desti- nation for SwapTrk Starting location of the data to be reversed for ReverseTrk Starting location for OptimizeTrk Starting location of the data to be expanded/com- pressed for ExpCmpTrk Starting location for FadeTrk Starting location for NormalizeTrk

The location that you register for the LOC2/OUT key is used for the following purposes. Locate point 2 (OUT location) Punch-out location for auto-punch recording Playback end location for loop playback The following locations for track editing operations

Ending location of the copy-source for CopyTrk Ending location of the inserted silence for Insert- Trk Ending location of the erased region for EraseTrk Ending location of the deleted region for DeleteTrk Ending location of the swap-source and swap-desti- nation for SwapTrk Ending location of the data to be reversed for ReverseTrk Ending location for OptimizeTrk Ending location of the data to be expanded/com- pressed for ExpCmpTrk Ending location for FadeTrk Ending location for NormalizeTrk

The location that you register for the LOC3/TO key is used for the following purposes. Locate point 3 (TO location) The following locations for track editing operations

Starting location of the copy-destination for CopyTrk Starting location of the reverse-copy destination for ReverseTrk Starting location + copy-destination location of the expanded/compressed data for ExpCmpTrk

Plays back approximately two seconds starting from the current location (the Play From function). Plays back approximately two seconds ending at the current location (the Play To function).

vertically expands the waveform display. vertically shrinks the waveform display. horizontally expands the waveform display. horizontally shrinks the waveform display.

D16XD

D32XD

16. LOC1/IN, LOC6

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The location that you register for the LOC4/END key is used for the following purposes. Locate point 4 (END location) The following location for a track editing operation

Ending location of the expanded/compressed data for ExpCmpTrk

The location that you register for the LOC5 key is used for the following purposes. Locate point 5 Punch-in location (In Time) for D32XDs mix automa-

tion event editing (p.104 5b. In Time, Out Time)

The location that you register for the LOC6 key is used for the following purposes. Locate point 6 Punch-out location (Out Time) for D32XDs mix auto-

mation event editing (p.104 5b. In Time, Out Time)

By pressing the ENTER key, you can finalize a parameter se- lection or turn it on/off.

Each time you press these keys, you will move to the location of the previous or next mark. Refer to Using the MARK JUMP keys to move (p.39).

Here you can make settings for trigger, loop, and auto- punch.

1. Loop Play If this is on, the region between LOC1/IN and LOC2/ OUT will play back repeatedly. (p.68) The LOOP indicator will light at this time.

Loop Play is not available if the MIDI Sync setting (p.132) is MTC Slave.

2. Normal Recording will occur normally.

3. Trigger recording [Trigger/RecStart, Trigger/Punch In] Trigger recording will be used. Recording will be started (triggered) when the volume of the input signal exceeds the threshold level (Threshold) you specify (p.66). If you press either of these radio buttons, the Trigger indicator will light.

Recording will not start if the volume of the input signal does not reach the threshold level (specified by Threshold). In this case, press the STOP key to cancel record-ready mode, and change the Threshold setting.

Trigger/RecStart recording

Trigger/Punch-In recording

Trigger/RecStart: Press the REC key (REC and PLAY keys will blink) to enter record-ready mode. When the signal being input to a channel whose REC/ PLAY key is set to REC exceeds the threshold level, recording will begin automatically. While in record-ready mode, you can press the STOP key or REC key to cancel record-ready mode.

Trigger/Punch-In: Press the REC key (the key will blink) to enter record- ready mode. Press the PLAY key to play back the playback track(s). When the signal being input to the currently-playing channel exceeds the threshold level, recording will begin automatically. While in record-ready mode, you can press the STOP key or REC key to cancel record-ready mode.

4. Threshold [, 90.330.8 dB] Species the threshold level for the input signal at which recording will be triggered when the trigger recording function is used. Recording will begin when the input level exceeds this setting.

Normally you should set this as low as possible without allow- ing recording to be triggered by noise. The appropriate level will depend on the input source. Re-adjust this setting if re- cording begins too early or too late.

5. PreTriggerTime [0600ms] Species the length of sound prior to the record-start time that will be captured when using trigger recording. Trigger recording will start recording when the input sig- nal exceeds the Threshold level, but depending on the threshold setting and on the type of source, the initial attack of the rst note may be lost. In such cases, you can set the PreTriggerTime so that the lower-level portion of the sound that precedes the actual start of recording will also be recorded.

This is not valid at the beginning of the song. Also, if you use trigger recording to continue recording after the end of a pre- viously-recorded track, a PreTriggerTime setting other than 000 ms will cause the corresponding length of the previous- ly-recorded sound to be lost.

17. ENTER

18. MARK JUMP

19. REC/PLAY MODE

3

1

2

6

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PreTriggerTime

Threshold

Trigger

Record-start location

Stopped Recording

Record-start location

RecordingPlaying PreTriggerTime

Threshold

Trigger

Start playback

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6. AutoPunch Auto punch-in/out recording is a function that automati- cally initiates recording (punch-in) and stops recording (punch-out) at the locations that you specify beforehand. When AutoPunch is on, the AUTO PUNCH indicator will be lit. When you record, punch-in/out recording will be performed. When you record, playback will begin from a location that is the pre-roll length before the registered IN point. Recording will occur over the specied region (INOUT), and then playback will continue and then stop at the post-roll point.

7. Roll Time Unit Select the units for the pre/post roll times. You can select either seconds or measures.

8. Pre Roll Time 9. Post Roll Time

Specify the pre-roll and post-roll. When using auto punch recording, you can specify a pre-roll time so that you can be ready to start recording at the punch-in (IN) point. Set the post-roll time so that you can conrm the transition from the end of recording (OUT) to the material that fol- lows.

If you perform auto punch-in/out recording when Loop Play is on, recording will occur repeatedly, and each pass or take will be preserved in the undo list.

When recording the master track, the only Rec Mode you can use is Normal and Auto Punch.

The number of simultaneously-recordable tracks is limited when using punch-recording. For details about limitations on the number of tracks, refer to Song Type (p.136). If you attempt to record more than the allowable number of tracks, recording cannot be executed.

If MIDI Sync is set to MTC, you cannot execute Trigger/Rec- Start or Auto Punch.

If MIDI Sync is set to MTC Slave, Loop Play will be ignored even if it is turned on.

PLAY key Press this button to begin playback (key lit). This key will blink during fast-forward, rewind, MTC Slave, or Trig Rec Start.

REC key Arms the record mode. Recording is possible only if at least one track is set to REC. When you press this key, the D32XD/D16XD will enter record-ready mode (key blink- ing), and recording will begin when you then press the PLAY key (key lit).

The conditions for initiating recording will differ depending on the RecMode, MMC, and MTC settings.

If the foot switch function is set to Punch In Out, you can use the foot switch instead of the REC key.

STOP key Stops recording or playback. By holding down the STOP key and pressing the MARK JUMP () key you can move to the beginning of the song. By holding down the STOP key and pressing the MARK JUMP () key you can move to the end of the song.

FF key Fast-forward will occur while you hold down the FF key during playback. If you press the FF key while stopped, fast-forward will continue until you press the STOP, PLAY, LOC, or MARK JUMP keys. The key will light while fast-forward is occurring.

REW key Rewind will occur while you hold down the REW key during playback. If you press the REW key while stopped, fast-forward will continue until you press the STOP, PLAY, LOC, or MARK JUMP keys. The key will light while rewind is occurring.

If the REC/PLAY MODE setting Loop Play is on, perform- ing fast-forward/rewind will cause fast-forward/rewind to continue until you press the STOP, PLAY, LOC, or MARK JUMP keys.

LOC 1 LOC 2Pre Roll Time Post Roll Time

Stop recordingBegin recording

Auto punch-in/out recording Loop recording (this region will be repeated)

Playback PlaybackRecording

20. Transport keys

151

152

Effect parameters

Algorithm list STEREO TYPE

MONO TYPE

Effect program list STEREO TYPE

Category: Reverb&Delay 20

Category: Modulation&Pitch 11

Category: Dynamics&Filter 24

Category No. Name Size Reverb&Delay 1 Reverb Hall 2

2 Smooth Hall 2 3 Reverb Wet Plate 2 4 Reverb Dry Plate 2 5 Reverb Room 2 6 Bright Room 2 7 Eary Reection 2 8 L/C/R Delay 2 9 Stereo/Cross Delay 2

10 St.MultiTapDelay 2 11 St.Modulation Dly 2 12 St.Dynamic Delay 2 13 Auto Panning Delay 2

Modulation&Pitch 14 Stereo Chorus 2 15 Stereo Flanger 2 16 Stereo Phaser 2 17 Stereo Vibrato 2 18 Stereo Tremolo 2 19 St.Pitch Shifter 2

Dynamics&Filter 20 Stereo Compressor 2 21 Stereo Expander 2 22 Stereo Limiter 2 23 Stereo Gate 2 24 Stereo Filter 2 25 Stereo Wah 2 26 Multiband Limiter 4

SFX&Etc 27 St.Analog Record 2 28 Talking Modulator 2 29 St.Ring Modulator 2 30 Rotary Speaker 2

Category No. Name Size Reverb&Delay 31 Mono Reverb Hall 1

32 Mono Reverb Plate 1 33 Mono Reverb Room 1 34 Mono ER 1 35 Mono Delay 1 36 Mn.Multitap Delay 1

Modulation&Pitch 37 Mono Chorus 1 38 Mono Flanger 1 39 Mono Phaser 1 40 Mono Tremolo 1 41 Mn.Pitch Shifter 1

Dynamics&Filter 42 Mono Compressor 1 43 Mono Limiter 1 44 Mono Expander 1 45 Mono Gate 1 46 Mono Filter 1 47 Mono Wah 1

SFX&Etc 48 AnalogRecord 1 49 Mn.Ring Modulator 1 50 Tube Pre Amp Sim 1 51 Mic Simulator 2

Multi 52 GuitarMulti 8

No. Program Name Algorithm No. Name

1 Reverb Hall 1 Reverb Hall 2 Smooth Hall 2 Smooth Hall 3 Wet Plate Reverb 3 Reverb Wet Plate 4 Dry Plate Reverb 4 Reverb Dry Plate 5 Reverb Room 5 Reverb Room 6 Bright Room 6 Bright Room 7 Eary Reection 7 Eary Reection 8 ARENA 1 Reverb Hall 9 Cathedral 2 Smooth Hall

10 Dark Plate 3 Reverb Wet Plate 11 Bright Plate 4 Reverb Dry Plate 12 Club 4 Reverb Room 13 Listening Room 6 Bright Room 14 Garage 6 Bright Room 15 L/C/R Delay 8 L/C/R Delay 16 St/Cross Delay 9 Stereo/Cross Delay 17 St.MultiTapDelay 10 St.MultiTapDelay 18 St.Mod Delay 11 St.Modulation Dly 19 St.Dynamic Delay 12 St.Dynamic Delay 20 St.AutoPan Delay 13 Auto Panning Delay

No. Program Name Algorithm No. Name

21 Stereo Chorus 14 Stereo Chorus 22 High Band Chorus 14 Stereo Chorus 23 Stereo Flanger 15 Stereo Flanger 24 High Band Flange 15 Stereo Flanger 25 Stereo Phaser 16 Stereo Phaser 26 Analog Phaser 17 Stereo Phaser 27 Stereo Vibrato 17 Stereo Vibrato 28 Vibrato/Chorus 17 Stereo Vibrato 29 Stereo Tremolo 18 Stereo Tremolo 30 Vintage Tremolo 18 Stereo Tremolo 31 St.Pitchshifter 19 St.Pitch Shifter

No. Program Name Algorithm No. Name

32 StereoCompressor 20 Stereo Compressor 33 Stereo Expander 21 Stereo Expander 34 Stereo Limiter 22 Stereo Limiter 35 Stereo Gate 23 Stereo Gate 36 Stereo Filter 24 Stereo Filter 37 Stereo Wah 25 Stereo Wah 38 MultiBandLimiter 26 MultiBandLimiter 39 Studio Compessor 20 Stereo Compressor 40 Tube Compressor 20 Stereo Compressor 41 Mastering Comp 20 Stereo Compressor 42 Studio Limiter 22 Stereo Limiter 43 Analog Limiter 22 Stereo Limiter 44 Hard Limiter 22 Stereo Limiter

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Category: SFX&Etc 7

MONO TYPE

Category: Reverb&Delay 10

Category: Modulation&Pitch 10

Category: Dynamics&Filter 17

Category: SFX&Etc 14

Category: Multi 15

45 Master CD 26 MultiBandLimiter 46 Remaster L.A 26 MultiBandLimiter 47 Remaster Pop 26 MultiBandLimiter 48 Remaster Dance 26 MultiBandLimiter 49 Two Mix 60s 26 MultiBandLimiter 50 Two Mix 70s 26 MultiBandLimiter 51 Two Mix 80s 26 MultiBandLimiter 52 Two Mix Girl Pop 26 MultiBandLimiter 53 Two Mix Dance 26 MultiBandLimiter 54 Two Mix HipHop 26 MultiBandLimiter 55 Digital Rock 26 MultiBandLimiter

No. Program Name Algorithm No. Name

56 St.Analog Record 27 St.Analog Record 57 TalkingModulator 28 Talking Modulator 58 St.RingModulator 29 St.Ring Modulator 59 Rotary Speaker 30 Rotary Speaker 60 Old Record 27 St.Analog Record 61 Talking Delay 28 Talking Modulator 62 Jet Ring 29 St.Ring Modulator

No. Program Name Algorithm No. Name

63 Hall 31 Mono Reverb Hall 64 Plate 32 Mono Reverb Plate 65 Room 33 Mono Reverb Room 66 Small Hall 31 Mono Reverb Hall 67 Light Plate 32 Mono Reverb Plate 68 Studio Room 33 Mono Reverb Room 69 EaryReftections 34 Mono ER 70 Delay 35 Mono Delay 71 Analog Delay 35 Mono Delay 72 3 Tap Delay 36 Mn.Multitap Delay

No. Program Name Algorithm No. Name

73 Chorus 37 Mono Chorus 74 Analog Chorus 37 Mono Chorus 75 Flanger 38 Mono Flanger 76 Bass Flanger 38 Mono Flanger 77 Phaser 39 Mono Phaser 78 Vintage Phaser 39 Mono Phaser 79 Tremolo 40 Mono Tremolo 80 Vintage Tremolo 40 Mono Tremolo 81 Pitchshifter 41 Mn.Pitch Shifter 82 Octave Voice 41 Mn.Pitch Shifter

No. Program Name Algorithm No. Name

83 Compressor 42 Mono Compressor 84 Limiter 43 Mono Limiter 85 Expander 44 Mono Expander 86 Gate 45 Mono Gate 87 Filter 46 Mono Filter 88 Wah 47 Mono Wah 89 Kick Compressor 42 Mono Compressor 90 SNR Compressor 42 Mono Compressor 91 Bass Compressor 42 Mono Compressor 92 Vocal Compressor 42 Mono Compressor 93 Vocal Limiter 43 Mono Limiter 94 TomTom Limiter 43 Mono Limiter 95 Cutting Expander 44 Mono Expander 96 SNR Expander 44 Mono Expander 97 Cymbal Gate 45 Mono Gate 98 Noise Gate 45 Mono Gate 99 Chemical Filter 46 Mono Filter

No. Program Name Algorithm No. Name

100 Analog Record 48 Mn.Analog Record 101 Ring Modulator 49 Mn.Ring Modulator 102 Tube Mic PreAmp 50 Tube Pre Amp Sim 103 Old Mic PreAmp 50 Tube Pre Amp Sim 104 DriveTubePreAmp 50 Tube Pre Amp Sim 105 RadioTone 50 Tube Pre Amp Sim 106 Mic Simulator 51 Mic Simulator 107 Vintage Dyna Mic 51 Mic Simulator 108 Vintage Tube Mic 51 Mic Simulator 109 Studio Mic & Pre 51 Mic Simulator 110 Drums Dyna Mic 51 Mic Simulator 111 Purcussion Mic 51 Mic Simulator 112 OverTop Mic 51 Mic Simulator 113 Bass Drum Mic 51 Mic Simulator

No. Program Name Algorithm No. Name

114 VOX AC15 52 GuitarMulti 115 VOX AC30 52 GuitarMulti 116 VOX AC30TB 52 GuitarMulti 117 BLACK 2X12 52 GuitarMulti 118 TWEED 1X12 52 GuitarMulti 119 TWEED 4X10 52 GuitarMulti 120 BOUTIQUE CLEAN 52 GuitarMulti 121 BOUTIQUE OD 52 GuitarMulti 122 UKBLUES 52 GuitarMulti 123 UK'70S 52 GuitarMulti 124 UK'80S 52 GuitarMulti 125 UK'90S 52 GuitarMulti 126 UK MODERN 52 GuitarMulti 127 RECTO 52 GuitarMulti 128 US HIGAIN 52 GuitarMulti

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About the effect algorithms The effect algorithms can be broadly divided into mono and stereo types. For an insert effect, you can select a program that uses either type of algorithm. For a master effect and final effect, you cannot select pro- grams that use a mono algorithm.

Example

Values shown in parentheses ( ) are for 96 kHz operation.

Parameters marked by an * in front of the screen parameter name can be controlled by an external device such as an ex- pression pedal.

Stereo-type

Category: Reverb&Delay Reverb/delay-type effects

These effects simulate acoustic ambience such as the rever- beration of a hall.

This hall-type reverb simulates the reverberation of mid-size concert halls or ensemble halls.

This hall-type reverb simulates the reverberation of larger halls and stadiums, and creates a smooth release.

This plate reverb simulates warm (dense) reverberation.

This plate reverb simulates dry (light) reverberation.

: Pre Delay [msec], : Pre Delay Thru [%] The Pre Delay sets the delay time to the reverb input, allow- ing you to control spaciousness. Using the Pre Delay Thru parameter, you can mix the dry sound without delay, emphasizing the attack of the sound.

This room-type reverb emphasizes the early reflections that make the sound tighter. Changing the balance between the early reflections and reverb sound allows you to simulate nu- ances, such as the type of walls of a room.

This room-type reverb emphasizes the early reflections that make the sound brighter

Algorithm number: Algorithm name

Parameter name shown on screen Range of parameter (parameter name) Explanation

8: St.Modulation Delay

R TimeR (Delay Time) 0...2.500sec (1.250sec) Sets the delay time for the right channel

*LFO Speed 0.02...20.00Hz Sets the LFO speed

Category No. Name Size Reverb&Delay 1 Reverb Hall 2

2 Smooth Hall 2 3 Reverb Wet Plate 2 4 Reverb Dry Plate 2 5 Reverb Room 2 6 Bright Room 2 7 Eary Reection 2 8 L/C/R Delay 2 9 Stereo/Cross Delay 2

10 St.MultiTapDelay 2 11 St.Modulation Dly 2 12 St.Dynamic Delay 2 13 Auto Panning Delay 2

Modulation&Pitch 14 Stereo Chorus 2 15 Stereo Flanger 2 16 Stereo Phaser 2 17 Stereo Vibrato 2 18 Stereo Tremolo 2 19 St.Pitch Shifter 2

Dynamics&Filter 20 Stereo Compressor 2 21 Stereo Expander 2 22 Stereo Limiter 2 23 Stereo Gate 2 24 Stereo Filter 2 25 Stereo Wah 2 26 Multiband Limiter 4

SFX&Etc 27 St.Analog Record 2 28 Talking Modulator 2 29 St.Ring Modulator 2 30 Rotary Speaker 2

1: Reverb Hall

2: Smooth Hall

3: Reverb Wet Plate

4: Reverb Dry Plate

Rev Time (Reverb Time) 0.1...10.0sec Sets the reverberation time

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

PreDelay (Pre Delay) 0...200msec Sets the delay time from the dry sound

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

EQ Trim 15...+15dB Sets the equalizer trim level

LEQ Gain (Pre LEQ Gain) 15...+15dB Sets the gain of Low EQ

HEQ Gain (Pre HEQ Gain) 15...+15dB Sets the gain of High EQ

P.DlyThru (Pre Delay Thru) 0...100% Sets the mix ratio of non-delay sound

5: Reverb Room

6: Bright Room

Rev Time (Reverb Time) 0.1...3.0sec Sets the reverberation time

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

PreDelay (Pre Delay) 0...200msec Sets the delay time from the dry sound

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

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: ER Level, : Reverb Level These parameters set the early reection level and reverb level. Changing these parameter values allows you to simulate the type of walls in the room. That is, a larger ER Level simulates a hard wall, and a larger Reverb Level simulates a soft wall.

This effect is only the early reflection part of a reverberation sound, and adds presence to the sound. You can select one of the four decay curves.

: Type This parameter selects the decay curve for the early reection.

This multitap delay outputs three Tap signals to the left, right, and center respectively. You can also adjust the left and right spread of the delay sound.

: High Damp, : Low Damp These parameters set the damping amount of high range and low range. The tone of the delayed sound becomes darker and lighter as it feeds back.

: Spread This parameter sets the pan width of the effect sound. The stereo image is widest with a value of 50, and the effect sound of both channels is output from the center with a value of 0.

This is a stereo delay, and can by used as a cross-feedback de- lay effect in which the delay sounds cross over between the left and right by changing the feedback routing.

The left and right Multitap Delays have two taps respective- ly. Changing the routing of feedback and tap output allows you to create various patterns of complex effect sounds.

EQ Trim 15...+15dB Sets the equalizer trim level

LEQ Gain (Pre LEQ Gain) 15...+15dB Sets the gain of Low EQ

HEQ Gain (Pre HEQ Gain) 15...+15dB Sets the gain of High EQ

P.DlyThru (Pre Delay Thru) 0...100% Sets the mix ratio of non-delay sound

Rev Level (Reverb Level) 0...100% Sets the reverberation level

ER Level 0...100% Sets the level of early reflections

7: Eary Reection

Type Sharp, Loose, Modulated, Reverse Selects the decay curve for the early reflection

ER Time 10...800msec Sets the time length of early reflection

Predly (Pre Delay) 0...200msec Sets the time taken from the original sound to the first early

reflection EQ Trim 15...+15dB

Sets the equalizer trim level LEQ Gain (Pre LEQ Gain) 15...+15dB

Sets the gain of Low EQ HEQ Gain (Pre HEQ Gain) 15...+15dB

Sets the gain of High EQ Dry:Wet Dry, 1:99...99:1, Wet

Sets the balance between the effect and dry sounds

8: L/C/R Delay

L Time (L Delay Time) 0...2.730sec (1.360sec) Sets the delay time of TapL

C Time (C Delay Time) 0...2.730sec (1.360sec) Sets the delay time of TapC

R Time (R Delay Time) 0...2.730sec (1.360sec) Sets the delay time of TapR

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

L LevelL (Delay Level) 0...100% Sets the output level of TapL

C LevelC (Delay Level) 0...100% Sets the output level of TapC

R LevelR (Delay Level) 0...100% Sets the output level of TapR

Spread 0...100% Sets the width of the stereo image of the effect sound

Fdback (C) (Feedback (C Delay)) 100...+100% Sets the feedback amount of TapC

Fb.LoDamp (Feedback Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

Fb.HiDamp (Feedback High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

In Level (Input Level) 0...100% Sets the input level to the effect

9: Stereo/Cross Delay

L Time (L Delay Time) 0...2.730sec (1.360sec) Sets the left delay time

R Time (R Delay Time) 0...2.730sec (1.360sec) Sets the right delay time

Type (Stereo/Cross) Stereo, Cross Switches between stereo delay and cross-feedback delay

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

L Fdback (L Feedback) 100...+100% Sets the feedback amount for the left channel

R Fdback (R Feedback) 100...+100% Sets the feedback amount for the right channel

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

Spread 0...100% Sets the width of the stereo image of the effect sound

In Level (Input Level) 0...100% Sets the input level to the effect

10: St. Multitap Delay (Stereo Multitap Delay)

Tap1Time 0...2.730sec (1.360sec) Sets the delay time of Tap1

Tap2Time 0...2.730sec (1.360sec) Sets the delay time of Tap2

Type Normal, CrossFdback, CrossPan1, CrossPan2 Switches the left and right delay routing

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Tap1Level 0...100% Sets the output level of Tap1

Tap2Level 0...100% Sets the output level of Tap2

T1.Fdback (Tap1 Feedback) 100...+100% Sets the Tap1 feedback amount

Spread 0...100% Sets the width of the stereo image of the effect sound

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: Type The left/right panning of the delay can be modied by chang- ing the connections of the left and right delay. Be aware that dif- ferent sounds must be input to the left and right channels in order for this parameter to be effective.

This stereo delay uses an LFO to sweep the delay time. The pitch also varies. You will obtain a delay sound with swell and shimmering. You can also control the delay time using a modulation source.

: L LFO Phase [degree], : R LFO Phase [degree] L LFO Phase and R LFO Phase specify the phase differ- ence between the two LFOs when they are reset. This allows the pitch change of the sweep to be set independently for left and right.

This stereo delay controls the level of delay according to the input signal level. You can use this as a ducking delay that applies delay to the sound only when you input signals at a high velocity or only when the volume level is low.

: Control Target This parameter selects no level control, delay output control (effect balance), or feedback amount control.

: Polarity, : Threshold, : Offset, : Attack, : Release The Offset parameter species the value for the Control Target parameter (when level control is not being applied), expressed as a ratio relative to the parameter setting. If Polarity is set to [+] Plus, Control Target will be the value of the parameter multiplied by the Offset when the input signal is lower than the Threshold, or will be the value of the parameter when the input signal is above the Thresh- old. If Polarity is set to [] Minus, Control Target will be the value of the parameter when the input signal is lower than the Threshold, or will be the value of the parameter multiplied by the Offset when the input signal is above the Thresh- old. The Attack and Release parameters specify attack time and release time of delay level control.

This stereo delay effect pans the delay sound left and right using the LFO.

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

In Level (Input Level) 0...100% Sets the input level to the effect

11: St.Modulation Dly (Stereo Modulation Deley)

L Time (L Delay Time) 0...2.500sec (1.250sec) Sets the left delay time

R Time (R Delay Time) 0...2.500sec (1.250sec) Sets the right delay time

*LFO Speed 0.02...20.00Hz Sets the LFO speed

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

*L Depth 0...200 Sets the depth of the left LFO modulation

*R Depth 0...200 Sets the depth of the right LFO modulation

LFO Wave (LFO Waveform) Triangle, Sine Selects LFO Waveform

LFO Shape 100...+100% Determines how much the LFO waveform is changed

L Fdback (L Feedback) 100...+100% Sets the feedback amount of left delay

R Fdback (R Feedback) 100...+100% Sets the feedback amount of right delay

L Phase (L LFO Phase) 180...+180deg Sets the phase obtained when the left LFO is reset

R Phase (R LFO Phase) 180...+180deg Sets the phase obtained when the right LFO is reset

12: St.Dynamic Delay (Stereo Dynamic Delay)

L Time (L Delay Time) 0...2.730sec (1.360sec) Sets the left delay time

R Time (R Delay Time) 0...2.730sec (1.360sec) Sets the right delay time

Feedback 100...+100% Sets the feedback amount

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Threshold 0...100 Adjusts the level at which compression

Attack 0...1.00sec Sets the attack time of level control

Release 0...10.0sec Sets the release time of level control

Offset 0...100% Sets the offset of level control

Control (Control Target) None, WetLevel, Feedback Selects from no control, output, and feedback

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

Spread 0...100% Sets the width of the stereo image of the effect sound

Polarity [+]Plus, []Minus Reverses level control

13: Auto Panning Delay

L Time (L Delay Time) 0...2.730sec (1.360sec) Sets the left delay time

R Time (R Delay Time) 0...2.730sec (1.360sec) Sets the right delay time

*Speed (Panning Speed) 0.02...20.00Hz Sets the panning speed

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

L Fdback (L Feedback) 100...+100% Sets the feedback amount for the left channel

R Fdback (R Feedback) 100...+100% Sets the feedback amount for the right channel

*Depth (Panning Depth) 0...100 Sets the panning width

L-R Phase (LFO L-R Phase) 180...+180deg Sets the LFO phase difference between the left and right

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

LFO Shape 100...+100% Determines how much the LFO waveform is changed

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Category: Modulation Modulation-type effects

This effect adds thickness and warmth to the sound by mod- ulating the delay time of the input signal. You can control the spaciousness of the sound by offsetting the phase of the left and right LFOs from each other.

: L Pre Delay [msec], : R Pre Delay [msec] Setting the left and right delay time individually allows you to control the stereo image.

This effect gives a significant swell and movement of pitch to the sound. It is more effective when applied to a sound with a lot of harmonics. This is a stereo flanger. You can add spread to the sound by offsetting the phase of the left and right LFOs from each other.

: LFO Shape Changing the LFO waveform shape controls the peak sweep of anging effects.

: Feedback, : Dry:Wet The peak shape of the positive and negative Feedback value is different. The harmonics will be emphasized when the effect sound is mixed with the dry sound if you set a positive value for both Feedback and Dry:Wet, and if you set a negative value for both Feedback and Dry:Wet.

: Feedback High Cut This parameter sets the amount of damping of the feedback in the high range. Increasing the value will cut high-range har- monics.

This effect creates a swell by shifting the phase. It is very ef- fective on electric piano sounds. This is a stereo effect, and you can control the spaciousness of the sound by offsetting the phase of the left and right LFOs from each other.

: Resonance, : Dry:Wet The peak shape of the positive and negative Feedback value is different. The harmonics will be emphasized when the effect sound is mixed with the dry sound, if you set a positive value for both Resonance and Dry:Wet, and if you set a negative value for both Resonance and Dry:Wet.

: Resonance High Cut This parameter sets the amount of damping of the resonance in the high range. Increasing the value will cut high-range har- monics.

This effect cyclically varies the pitch of the input signal. You can use an envelope to control the width of the modulation.

14: Stereo Chorus

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

*Depth 0...100 Sets the depth of LFO modulation

L-R Phase (LFO L-R Phase) 180...+180deg Sets the LFO phase difference between the left and right

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

L PreDly (L Pre Delay) 0.0...50.0msec Sets the left delay time

R PreDly (R Pre Delay) 0.0...50.0msec Sets the right delay time

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

Spread 0...100% Sets the width of the stereo image of the effect sound

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

15: Stereo Flanger

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

*Depth 0...100 Sets the depth of LFO modulation

Fdback (Feedback) 100...+100% Sets the feedback amount

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

LFO Shape (LFO Shape) 100...+100% Determines how much the LFO waveform is changed

Fb HiCut (Feedback High Cut) 53Hz...20.0kHz, THRU Sets the feedback damping amount in the high range

L-R Phase (LFO L-R Phase) 180...+180deg Sets the LFO phase difference between the left and right

Delay 0...50.0ms Sets the left/right delay time

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

16: Stereo Phaser

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

Depth 0...100 Sets the depth of LFO modulation

Resonance 100...+100% Sets the resonance amount

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Manual 0...100 Sets the frequency to which the effect is applied

LFO Shape 100...+100 Determines how much the LFO waveform is changed

Reso HiCut (Resonance High Cut) 53Hz...20.0kHz, THRU Sets the resonance damping amount in the high range

L-R Phase (LFO L-R Phase) 180...+180deg Sets the LFO phase difference between the left and right

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

Type Blue, U-VB Selects the type of phaser

17: Stereo Vibrato

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

Depth 0...100 Sets the depth of LFO modulation

Env.Control (Envelope Control) 0...100% Sets the amount of depth that will be controlled by the envelope Dry:Wet Dry, 1:99...99:1, Wet

Sets the balance between the effect and dry sounds Thresold 48.0...0.0dB Sets the level at which the envelope control effect will be applied Attack 0...1.00sec

Sets the attack time for level control

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This effect modulates the volume level of the input signal. The effect is stereo, and offsetting the LFO of the left and right phases from each other produces a tremolo effect be- tween left and right.

: LFO Waveform This parameter selects the LFO waveform.

: LFO Phase This parameter determines the difference between the left and right LFO phases. A higher value will simulate the auto-pan effect in which the sound is panned between left and right.

This is a stereo pitch shifter.

: Feedback Position, : Feedback If Feedback Position is set to Pre (Pitch), the output of the pitch shifter will be fed back into the input of the pitch shifter; this means that by raising the Feedback value you can create an effect in which the pitch of the feedback continues to rise (or fall) each time the feedback delay is repeated.

If Feedback Position is set to Post (Dly), the sound that is fed back will not be sent through the pitch shifter again; this means that if you raise the Feedback value, the pitch-shifted sound will repeat at that same pitch.

Category: Dynamics&Filter Dynamics/Filter-type effects

This effect compresses the input signal to regulate the level and give a punchy effect. This is a stereo compressor. You can link left and right channels, or use each channel separate- ly.

: Envelope Select This parameter selects whether the left and right channels are linked to control both signals simultaneously, or whether each channel is controlled independently.

: Response Adjusts the response speed at which the envelope is detected. Select the setting that is appropriate for the input material; choose Fast for brief sounds like percussion instruments, Medium for vocals, or Slow for long-sustaining sounds.

This effect attenuates input signals that are below a specified level, adding punch to the sound and improving the S/N ra- tio by reducing the level between performances.

Release 0...10.0sec Sets the release time for level control

L-R Phase (LFO L-R Phase) 180...+180deg Sets the LFO phase difference between the left and right

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

LFO Shape 100...+100% Determines how much the LFO waveform is changed

18: Stereo Tremolo

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

*Depth 0...100 Sets the depth of LFO modulation

Waveform (LFO Waveform) Triangle, Sine, Square, Saw up, Saw down

Selects LFO Waveform Dry:Wet Dry, 1:99...99:1, Wet

Sets the balance between the effect and dry sounds LFO Shape 100...+100%

Determines how much the LFO waveform is changed L-R Phase (LFO L-R Phase) 180...+180deg

Sets the LFO phase difference between the left and right

19: St.Pitch Shifter (Stereo Pitch Shifter)

PitchShift 24...+24/2tone Sets the pitch shift amount in steps of a semitone

Fine 100...+100cent Sets the pitch shift amount in steps of one cent

Lo/Hi Cut (Low/High Cut) Lo:50%..., Flat, ...Hi:50% Sets the damping amount in the low/high range

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Feedback 100...+100% Sets the feedback amount

L Time (L Delay Time) 0...1.360sec (680msec) Sets the left delay time

R Time (R Delay Time) 0...1.360sec (680msec) Sets the right delay time

Fb.Position (Feedback Position) Pre (Pitch), Post (Dly) Switches the feedback connection

In Level (Input Level) 0...100% Sets the input level to the effect

Spread 100...100% Sets the width of the stereo image of the effect sound

20: Stereo Compressor

Threshold 30.0...0.0dB Sets the level at which compression begins to apply

Ratio 1.00:1...20.0:1 Sets the compression ration of the signal

Attack 0...1.00sec Sets the attack time

Release 0...10.0sec Sets the release time

Env.Select (Envelope Select) L/R Mix, L/R Indiv Switches the left/right channels between linked or independent

operation Responce Slow, Medium, Fast

Selects the response speed Tube Sat (Tube Satulation) 0...100

Sets the depth of vacuum tube distortion Out Gain (Output Gain) 24.0...+24.0dB

Adjusts the output level gain

21: Stereo Expander

Threshold 48.0...0.0dB Sets the level at which compression begins to apply

Ratio 1.00:1...20.0:1 Sets the compression ration of the signal

Attack 0...1.00sec Sets the attack time

Release 0...10.0sec Sets the release time

Env.Select (Envelope Select) L/R Mix, L/R Indiv Switches the left/right channels between linked or independent

operation Responce Slow, Medium, Fast

Selects the response speed Out Gain (Output Gain) 24.0...+24.0dB

Adjusts the output level gain

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This effect applies the Limiter to the low range, mid range, and high range of the input signal. You can control dynamics for each range to adjust the sound pressure of the low range, mid range, and high range in a different way from the EQ.

This effect lowers the level of input signals that are below a specified level.

: Pre Delay Time This parameter sets the delay time of the Gate input. If the sound has a very fast attack, increase the delay time so that the signal will be input after the Gate is opened.

This is a filter with frequency control. It can be controlled by a envelope or LFO.

This is a wah effect that can be controlled by an envelope or LFO.

:Manual By selecting Manual as the Control Source, you can create the effect of an actual wah pedal left in a xed position. Alternatively, if you assign an expression pedal to control Man- ual, you can operate the expression pedal to control the sound just like an actual wah pedal.

22: Stereo Limiter

Threshold 48.0...0.0dB Sets the level at which compression begins to apply

Attack 0...1.00sec Sets the attack time

Release 0...10.0sec Sets the release time

Out Gain (Output Gain) 24.0...+24.0dB Adjusts the output level gain

Env.Select (Envelope Select) L/R Mix, L/R Indiv Switches the left/right channels between linked or independent

operation Responce Slow, Medium, Fast

Selects the response speed Tube Sat (Tube Satulation) 0...100

Sets the depth of vacuum tube distortion

23: Stereo Gate

Threshold 48.0...0.0dB Sets the level at which compression

Attack 0...1.00sec Sets the attack time

Release 0...10.0sec Sets the release time

Range inf, 48...0.0dB Compression level

Env.Select (Envelope Select) L/R Mix, L/R Indiv Switches the left/right channels between linked or independent

operation Responce Slow, Medium, Fast

Selects the response speed PreDelay (Pre Delay Time) 0...200ms

Sets the delay time Out Gain (Output Gain) 24.0...+24.0dB

Adjusts the output level gain

24: Stereo Filter

Fc Bottom (Control Fc Bottom) 53Hz...20.0kHz Sets the lower limit of the frequency to be controlled

Fc Top (Control Fc Top) 53Hz...20.0kHz Sets the upper limit of the frequency to be controlled

Resonance 0...100% Sets the resonance amount

Trim 0...100% Adjusts the filter level

FilterType HPF, BPF, LPF Selects the filter type

Control (Control Source) Envelope, LFO Switches the control source

Polarity [+]Plus, []Minus Inverts the control

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Waveform (LFO Waveform) Triangle, Sine, Saw Selects LFO Waveform

*LFO Speed 0.02...20.00Hz Sets the LFO speed

LFO Step 0...256 Selects the LFO step

L-R Phase (LFO L-R Phase) 180...+180deg Sets the LFO phase difference between the left and right

Env.Select (Envelope Select) L/R Mix, L/R Indiv Links or de-links the left/right channels for envelope control

Env.Resp (Envelope Responce) Slow, Medium, Fast Selects the response speed of envelope control

Env.Sens (Envelope Sensitivity) 0...100% Sets the sensitivity of envelope control

25: Stereo Wah

Control (Control Source) Envelope, LFO, Manual Switches the control source

Env.Select (Envelope Select) L/R Mix, L/R Indiv Links or de-links the left/right channels for envelope control

Env.Resp (Envelope Responce) Slow, Medium, Fast Selects the response speed of envelope control

Env.Sens (Envelope Sensitivity) 0...100% Sets the sensitivity of envelope control

Waveform (LFO Waveform) Triangle, Sine, Saw Selects LFO Waveform

*LFO Speed 0.02...20.00Hz Sets the LFO speed

LFO Step 0...256 Selects the LFO step

LFO Phase (LFO L-R Phase) 180...+180deg Sets the LFO phase difference between the left and right

Wah.Type (Wah Type) Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX

Selects the wah type *Manual (Manual Control) 0...100

Sets the control position manually DirectMix (Direct Mix Level) 0...100%

Adjusts the mix level of the direct sound Wah Level 0...100

Sets the wah level

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This is a stereo multi-band limiter. It is ideal for mastering.

Category: Special Effect Special Effect

ClickAngle: This sets the angle of the scratch. The spacing of the click noise for one revolution will depend on the angle.

Vinyl Noise Type: The Vinyl Noise will also depend on the amount by which the record is warped.

This effect gives the input signal a character similar to a hu- man voice. It can create the impression of a talking guitar or synthesizer

This effect creates a metallic sound by applying the oscilla- tors to the input signal.

26: Multiband Limiter

Hi.Thresh (High Band Threshold) 48.0...0.0dB Adjusts the level at which compression begins for the high-

frequency range Hi.Attack (High Band Attack) 0...1.00sec

Adjusts the attack time for the high-frequency range Hi.Release (High Band Release) 0...10.0sec

Adjusts the release time for the high-frequency range Hi.OutGain (High Band Output Gain) 24.0...+24.0dB

Adjusts the output gain for the high-frequency range Md.Thresh (Middle Band Threshold) 48.0...0.0dB

Adjusts the level at which compression begins for the mid- frequency range

Md.Attack (Middle Band Attack) 0...1.00sec Adjusts the attack time for the mid-frequency range

Md.Release (Middle Band Release) 0...10.0sec Adjusts the release time for the mid-frequency range

Md.OutGain (Middle Band Output Gain) 24.0...+24.0dB Adjusts the output gain for the mid-frequency range

Lo.Thresh (Low Band Threshold) 48.0...0.0dB Adjusts the level at which compression begins for the low-

frequency range Lo.Attack (Low Band Attack) 0...1.00sec

Adjusts the attack time for the low-frequency range Lo.Release (Low Band Release) 0...10.0sec

Adjusts the release time for the low-frequency range Lo.OutGain (Low Band Output Gain) 24.0...+24.0dB

Adjusts the output gain for the low-frequency range Mon.Band (Monitor Band) Off, Low, Middle, High

Selects the band to monitor Lo.Xover (Low Cross over Frequency) 53Hz...1.00kHz

Sets the frequency of the crossover between the low and mid- frequency bands

Hi.Xover (High Cross over Frequency) 1.10kHz...16.0kHz Sets the frequency of the crossover between the mid and high-

frequency bands Satulation (Tube Satulation) 0...100%

Sets the depth of vacuum tube distortion

27: St.Analog Record (Stereo Analog Record)

RPM 33 1/3, 45, 78 Sets the r.p.m. of a record

Wah (Wah Flutter) 0...100% Sets the depth by which the record is warped

Bend 0...100% Sets the width by which the record is warped

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

ClickLevel (Click Noise Level) 0...100% Sets the level of click noise

ClickAngle 0...100 Sets the angle of the scratch on the surface of the record

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

ClickPoint 0...100 Sets the distance of the scratch from the warped area

WhiteLevel (White Noise Level) 0...100% Sets the level of white noise

NoiseLoCut (Noise Low Cut) THRU, 21Hz...8.00kHz Sets the low-cut frequency for the noise

NoiseHiCut (Noise High Cut) 53Hz...20.0kHz, THRU Sets the high-cut frequency for the noise

Vinyl Level (Vinyl Noise Level) 0...100% Sets the level of noise produced by the needle scraping the vinyl Vinyl Type (Vinyl Noise Type) 0...3

Selects the type of vinyl noise

28: Talking Modulator

V.Bottom (Voice Bottom) [A], [E], [I], [O], [U] Selects a vowel sound at the bottom end of control

V.Centr (Voice Center) [A], [E], [I], [O], [U] Selects a vowel sound in the center of control

V.Top (Voice Top) [A], [E], [I], [O], [U] Selects a vowel sound at the top end of control

Drive (Drive Gain) 0.0...+36dB Sets the amount of gain for the distortion

Control (Control Source) Envelope, LFO, Manual Switches the control source

*LFO Speed 0.02...20.00Hz Sets the LFO speed

Env.Resp (Envelope Responce) Slow, Medium, Fast Selects the response speed of envelope control

Env.Sens (Envelope Sensitivity) 0...100% Sets the sensitivity of envelope control

L Delay (L Delay Time) 0...2.730sec (1.360sec) Sets the left delay time

R Delay (R Delay Time) 0...2.730sec (1.360sec) Sets the right delay time

*Manual (Manual Control) 0...100 Sets the control position manually

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Wet Trim (Wet Level Trim) 0...100 Sets the effect level trim

29: St.Ring Modulator (Stereo Ring Modulator)

Oscilator (Oscilator Frequency) 0...12.00kHz Sets the oscillator frequency

*LFO Speed 0.02...20.00Hz Sets the LFO speed of the oscillator frequency modulation

*LFO Depth 0...100% Sets the depth of LFO modulation for the oscillator frequency

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: Oscillator Frequency [Hz] This parameter sets the oscillator frequency.

This effect simulates a rotary speaker, and obtains a more re- alistic sound by simulating the rotor in the low range and the horn in the high range separately. The effect also simulates the stereo microphone settings.

: Horn Acceleration, : Rotor Acceleration On a real rotary speaker, the rotation speed is accelerated or decelerated gradually after you switch the speed. The Horn Acceleration parameter sets the speed at which the rotation is accelerated or decelerated.

: MicDistance, : MicSpread This is a simulation of stereo microphone settings.

Monaural type effects

MONO TYPE

Category: Reverb&Delay Reverb/delay-type effects

L-R Phase (LFO L-R Phase) 180...+180deg Sets the LFO phase difference between the left and right

L Delay (L Delay Time) 0...2.730sec (1.360sec) Sets the left delay time

R Delay (R Delay Time) 0...2.730sec (1.360sec) Sets the right delay time

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

L Fdback (L Feedback) 100...+100% Sets the feedback amount for the left channel

R Fdback (R Feedback) 100...+100% Sets the feedback amount for the right channel

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

In Level (Input Level) 0...100% Sets the input level to the effect

30: Rotary Speaker

Speed Sw (Speed Switch) Slow, Fast Switches the speaker rotation speed between slow and fast

HornRatio (Horn Ratio) Stop, 0.50...2.00 Adjusts the (high-range side) horn rotation speed. Standard

value is 1.00. Selecting Stop will stop the rotation RotorRatio (Rotor Ratio) Stop, 0.50...2.00 Adjusts the (low-range side) rotor rotation speed. Standard value

is 1.00. Selecting Stop will stop the rotation Rotor:Horn (Horn:Rotor Balance) Rotor, 1:99...99:1, Horn

Sets the level balance between the high-range horn and low- range rotor

Rotate Sw (Rotate Switch) Rotate, Stop Switches between speaker rotation and stop

HrnAccel (Horn Acceleration) 0...100 How quickly the horn rotation speed in the high range is

switched RtrAccel (Rotor Acceleration) 0...100

Determines how quickly the rotor rotation speed in the low range is switched

MicDistance 0...100 Sets the distance between the microphone and rotary speaker

MicSpread 0...100% Sets the angle of left and right microphones

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Category No. Name Size Reverb&Delay 31 Mono Reverb Hall 1

32 Mono Reverb Plate 1 33 Mono Reverb Room 1 34 Mono ER 1 35 Mono Delay 1 36 Mn.Multitap Delay 1

Modulation&Pitch 37 Mono Chorus 1 38 Mono Flanger 1 39 Mono Phaser 1 40 Mono Tremolo 1 41 Mn.Pitch Shifter 1

Dynamics&Filter 42 Mono Compressor 1 43 Mono Limiter 1 44 Mono Expander 1 45 Mono Gate 1 46 Mono Filter 1 47 Mono Wah 1

SFX&Etc 48 AnalogRecord 1 49 Mn.Ring Modulator 1 50 Tube Pre Amp Sim 1 51 Mic Simulator 2

Multi 52 GuitarMulti 8

31: Mono Reverb Hall

32: Mono Reverb Plate

Rev Time (Reverb Time) 0.1...10.0sec Sets the reverberation time

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

SideRct (Side Reection) 0...100% Sets the amount of reflections from the side walls

BackRct (Back Reection) 0...100% Sets the amount of reflection from the back wall

33: Mono Reverb Room

Rev Time (Reverb Time) 0.1...3.0sec Sets the reverberation time

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

SideRct (Side Reection) 0...100% Sets the amount of reflections from the side walls

BackRct (Back Reection) 0...100% Sets the amount of reflection from the back wall

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Category: Modulation Modulation-type effects

34: Mono ER

Type Sharp, Loose, Modulated, Reverse Selects the decay curve for the early reflection

ER Time 10...800msec Sets the time length of early reflection

Predly (Pre Delay) 0...200msec Sets the time taken from the original sound to the first early

reflection Dry:Wet Dry, 1:99...99:1, Wet

Sets the balance between the effect and dry sounds LoDamp (Low Damp) THRU, 21Hz...8.00kHz

Sets the damping amount in the low range HiDamp (High Damp) 53Hz...20.0kHz, THRU

Sets the damping amount in the high range

35: Mono Delay

Time (Delay Time) 0...2.730sec (1.360sec) Sets the delay time

Feedback (Feedback) 100...+100% Sets the feedback amount

In Level (Input Level) 0...100% Sets the input level to the effect

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

Analog (Analog Satulation) 0...100% Sets the amount of analog distortion

36: Mn.Multitap Delay (Mono Multitap Delay)

Tap1Time 0...2.730sec (1.360sec) Sets the delay time of Tap1

Tap2Time 0...2.730sec (1.360sec) Sets the delay time of Tap2

Tap3Time 0...2.730sec (1.360sec) Sets the delay time of Tap3

WetLevel 0...100% Sets the level of the effect sound

Tap1Level 0...100% Sets the output level of Tap1

Tap2Level 0...100% Sets the output level of Tap2

Tap3Level 0...100% Sets the output level of Tap3

DryLevel 0...100% Sets the level of the direct sound

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

37: Mono Chorus

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

*Depth 0...100 Sets the depth of LFO modulation

PreDly (Pre Delay) 0.0...50.0msec Sets the delay time

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

Analog (Analog Satulation) 0...100% Sets the amount of analog distortion

38: Mono Flanger

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

*Depth 0...100 Sets the depth of LFO modulation

Feedback 100...+100% Sets the feedback amount

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

LFO Shape 100...+100% Determines how much the LFO waveform is changed

Fb HiCut (Feedback High Cut) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

Delay 0...50.0ms Sets the left/right delay time

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

39: Mono Phaser

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

Depth 0...100 Sets the depth of LFO modulation

Resonance 100...+100% Sets the resonance amount

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Manual 0...100 Sets the frequency to which the effect is applied

LFO Shape 100...+100 Determines how much the LFO waveform is changed

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Category: Dynamics&Filter Dynamics/Filter-type effects

Reso HiCut (Resonance High Cut) 53Hz...20.0kHz, THRU Sets the resonance damping amount in the high range

Type Blue, U-VB Selects the type of phaser

Waveform (LFO Waveform) Triangle, Sine Selects LFO Waveform

40: Mono Tremolo

*Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

*Depth 0...100 Sets the depth of LFO modulation

Waveform (LFO Waveform) Triangle, Sine, Square, Saw up, Saw down

Selects LFO Waveform Dry:Wet Dry, 1:99...99:1, Wet

Sets the balance between the effect and dry sounds LFO Shape 100...+100%

Determines how much the LFO waveform is changed

41: Mn.Pitch Shifter (Mono Pitch Shifter)

PitchShift 24...+24/2tone Sets the pitch shift amount in steps of a semitone

Fine 100...+100cent Sets the pitch shift amount in steps of one cent

Lo/Hi Cut (Low/High Cut) Lo:-50%..., Flat, ...Hi:-50% Sets the damping amount in the low/high range

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Feedback 100...+100% Sets the feedback amount

In Level (Input Level) 0...100% Sets the input level to the effect

42: Mono Compressor

Threshold 30.0...0.0dB Sets the level at which compression begins to apply

Ratio 1.00:1...20.0:1 Sets the compression ration of the signal

Attack 0...1.00sec Sets the attack time

Release 0...10.0sec Sets the release time

Responce Slow, Medium, Fast Selects the response speed

Tube Sat (Tube Satulation) 0...100 Sets the depth of vacuum tube distortion

Out Gain (Output Gain) 24.0...+24.0dB Adjusts the output level gain

43: Mono Expander

Threshold 48.0...0.0dB Sets the level at which compression begins to apply

Ratio 1.00:1...20.0:1 Sets the compression ration of the signal

Attack 0...1.00sec Sets the attack time

Release 0...10.0sec Sets the release time

Responce Slow, Medium, Fast Selects the response speed

Out Gain (Output Gain) 24.0...+24.0dB Adjusts the output level gain

44: Mono Limiter

Threshold 48.0...0.0dB Sets the level at which compression begins to apply

Attack 0...1.00sec Sets the attack time

Release 0...10.0sec Sets the release time

Out Gain (Output Gain) 24.0...+24.0dB Adjusts the output level gain

Responce Slow, Medium, Fast Selects the response speed

Tube Sat (Tube Satulation) 0...100 Sets the depth of vacuum tube distortion

45: Mono Gate

Threshold 48.0...0.0dB Adjusts the level at which compression

Attack 0...1.00sec Sets the attack time

Release 0...10.0sec Sets the release time

Range inf, 48...0.0dB Compression level

Responce Slow, Medium, Fast Selects the response speed

PreDelay (Pre Delay Time) 0...200ms Sets the delay time

Out Gain (Output Gain) 24.0...+24.0dB Adjusts the output level gain

46: Mono Filter

Fc Bottom (Control Fc Bottom) 53Hz...20.0kHz Sets the lower limit of the frequency to be controlled

Fc Top (Control Fc Top) 53Hz...20.0kHz Sets the upper limit of the frequency to be controlled

Resonance 0...100% Sets the resonance amount

Trim 0...100% Adjusts the filter level

FilterType HPF, BPF, LPF Selects the filter type

Control (Control Source) Envelope, LFO Switches the control source

Polarity [+]Plus, []Minus Inverts the control

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Category: Special Effect Special Effect

This effect simulates a vacuum tube preamp. You can make independent settings for two vacuum tubes connected in se- ries, producing a distinctive and warm sound.

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Waveform (LFO Waveform) Triangle, Sine, Saw Selects LFO Waveform

LFO Speed 0.02...20.00Hz Sets the LFO speed

LFO Step 0...256 Selects the LFO step

Env.Resp (Envelope Responce) Slow, Medium, Fast Selects the response speed of envelope control

Env.Sens (Envelope Sensitivity) 0...100% Sets the sensitivity of envelope control

47: Mono Wah

Control (Control Source) Envelope, LFO, Manual Switches the control source

Wah.Type Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX Selects the wah type

Env.Resp (Envelope Responce) Slow, Mediumd, Fast Selects the response speed of envelope control

Env.Sens (Envelope Sensitivity) 0...100% Sets the sensitivity of envelope control

Waveform (LFO Waveform) Triangle, Sine, Saw Selects LFO Waveform

*LFO Speed 0.02...20.00Hz Sets the LFO speed

LFO Step 0...256 Selects the LFO step

*Manual (Manual Control) 0...100 Sets the control position manually

DirectMix (Direct Mix Level) 0...100% Adjusts the mix level of the direct sound

Wah Level 0...100 Sets the wah level

48: Mn.Analog Record (Mono Analog Record)

RPM 33 1/3, 45, 78 Sets the r.p.m. of a record

Wah (Wah Flutter) 0...100% Sets the depth by which the record is warped

Bend 0...100% Sets the width by which the record is warped

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

ClickLevel (Click Noise Level) 0...100% Sets the level of click noise

ClickAngle (Click Angle) 0...100 Sets the angle of the scratch on the surface of the record

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

ClickPoint 0...100 Sets the distance of the scratch from the warped area

WhiteLevel (White Noise Level) 0...100% Sets the level of white noise

NoiseLoCut (Noise Low Cut) THRU, 21Hz...8.00kHz Sets the low-cut frequency for the noise

NoiseHiCut (Noise High Cut) 53Hz...20.0kHz, THRU Sets the high-cut frequency for the noise

49: Mn.Ring Modulator (Mono Ring Modulator)

Oscilator (Oscilator Frequency) 0...12.00kHz Sets the oscillator frequency

*LFO Speed 0.02...20.00Hz Sets the LFO speed of the oscillator frequency modulation

*LFO Depth 0...100% Sets the depth of LFO modulation for the oscillator frequency

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

Delay (Delay Time) 0...2.730sec (1.360sec) Sets the delay time

Feedback 100...+100% Sets the feedback amount

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

In Level (Input Level) 0...100% Sets the input level to the effect

50: Tube Pre Amp Sim (Tube PreAmp Simulator)

Tube1.Gain 24.0...+24.0dB Sets the gain of tube circuit 1

Tube1.Sat (Tube1 Satulation) 0...100% Sets the amount of saturation for tube circuit 1

Tube2.Gain 24.0...+24.0dB Sets the gain of tube circuit 2

Tube2.Sat (Tube2 Satulation) 0...100% Sets the amount of saturation for tube circuit 2

Tb1.LoCut (Tube1 Low Cut) THRU, 21Hz...8.00kHz Sets the amount of low-frequency attenuation for tube circuit 1

Tb1.HiCut (Tube1 High Cut) 53Hz...20.0kHz, THRU Sets the amount of high-frequency attenuation for tube circuit 1 Tb2.LoCut (Tube2 Low Cut) THRU, 21Hz...8.00kHz

Sets the amount of low-frequency attenuation for tube circuit 2 Tb2.HiCut (Tube2 High Cut) 53Hz...20.0kHz, THRU Sets the amount of high-frequency attenuation for tube circuit 2 Tube1Bias 0...100%

Sets the bias for tube circuit 1 Tb1.Phase (Tube1 Phase) Normal, Inverted

Sets the output phase of tube circuit 1 Tube2Bias 0...100%

Sets the bias for tube circuit 2 Out Level (Output Level) 48.0...0.0dB

Sets the output level

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This effect simulates a wide variety of microphones. You can also adjust the preamp.

Category: Multi Effect Multi Effect

This is a multi-chain effect for guitar.

Chain: [Wah]-[Comp]-[Mod]-[Amp]-[Dly] Parameters for the effects in the chain

Wah (Wah Wah)

Comp (Compressor)

Mod (Modulation)

Amp (AmpCabModeling) This effect models a guitar amp cabinet.

Dly (Long Delay)

51: Mic Simulator

MicType (Microphone Type) Vntg.Dy, Multi.Cn, Prcs.Cn, Whale, Vo.Cn, Vo.Tube, BDr.Dy

Selects the type of mic MicPosition (Microphone Position) Close, On, Off, Far

Selects the position of the mic PreAmp G (Pre Amp Gain) 24.0...+24.0dB

Sets the gain of the tube preamp TubeSat (Tube Satulation) 0...100%

Sets the amount of tube saturation TubeBias 0...100

Vacuum tube bias adjustment amount LowCut THRU, 21Hz...8.00kHz

Sets the damping amount in the low range HiCut (High Cut) 53Hz...20.0kHz, THRU

Sets the damping amount in the high range OutLevel (Outpur Level) 48.0...00dB

Sets the output level

52: GuitarMulti

Control (Control Source) Envelope, Manual Switches the control source

Wah.Type Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX Selects the wah type

Env.Resp (Envelope Responce) Slow, Medium, Fast Selects the response speed of envelope control

Env.Sens (Envelope Sensitivity) 0...100% Sets the sensitivity of envelope control

*Manual (Manual Control) 0...100 Sets the control position manually

DirectMix (Direct Mix Level) 0...100% Adjusts the mix level of the direct sound

Wah Level 0...100 Sets the wah level

Threshold 48.0...0.0dB Sets the level at which compression begins to apply

Attack 0...1.00sec Sets the attack time

OutGain (Output Gain) 24.0...+24.0dB Adjusts the output level gain

ModType (Modulation Type) Chorus, Flanger, Tremolo Selects the modulation type

Speed (LFO Speed) 0.02...20.00Hz Sets the LFO speed

Shape (LFO Shape) 100...+100% Determines how much the LFO waveform is changed

Depth 0...100 Sets the depth of LFO modulation

AmpType (AmpType) AC15, AC30, AC30TB, BLK2x12, TWD1x12,

TWD4x10, BTQ CL, BTQ OD, UKBUES, UK70S, UK80S, UK90S, UK MDN, RECTO, US HI-G

Selects the type of amplifier DRIVE (Drive Level) 1...100

Sets the amount of distortion VOLUME (Volume Level) 1...100

Sets the volume level CabType (CabinetType)

1x12TWD, 2x10BLK, 2x12BLK, 1x12VOX, 2x12VOX, 4x10TWD, , AD412, UK-H30, UK-T75, US-V30, OFF

Selects the type of cabinet BASS 0...100

Sets the low-frequency level MIDDLE 0...100

Sets the mid-frequency level TREBLE 0...100

Sets the high-frequency level PRESENCE 0...100

Sets the level of the high region NR.Thrsh (NoiseReduction Threshold) 0...100

Level at which noise reduction begins to apply

Time (Delay Time) 0...10.365sec (1.360sec) Sets the delay time

Feedback 100...+100% Sets the feedback amount

In Level (Input Level) 0...100% Sets the input level to the effect

Dry:Wet Dry, 1:99...99:1, Wet Sets the balance between the effect and dry sounds

LoDamp (Low Damp) THRU, 21Hz...8.00kHz Sets the damping amount in the low range

HiDamp (High Damp) 53Hz...20.0kHz, THRU Sets the damping amount in the high range

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166

Appendices

Troubleshooting

Power does not turn on Is the power cable connected to an outlet? (p.1) Is the rear panel POWER ON (power supply) switch turned on? (p.1)

Nothing appears in the display Is the top panel power on key lit? (p.1) Is the contrast adjusted correctly? (p.10)

Vertical lines are visible in the display Depending on the content of the display, vertical lines may be visible in the display, but this is not a malfunction. If the screen is difficult to read, adjust the contrast and

angle (p.10).

TouchView response is poor Press the SYSTEM key, and use the Control tab page item Touch Panel Calibration to calibrate the touch panel (p.95).

No sound Is the power of the D32XD/D16XD or a connected device turned off? (p.1) Is the MASTER fader, MONITOR LEVEL knob, or PHONES 1, 2 VOLUME knobs set to low? Is the channel volume level set to low? The actual volume level may not match the fader posi- tions if pairing has been used and then switched off, or after automation has been used. Go to the MIXER, FADER/PAN/AUTOMATION,

Fader Pan tab page, and raise and lower the fader to match the fader position to the actual volume. Then adjust the fader to an appropriate level.

Is the Solo function activated? If Solo is being used, you will not hear channels that

are not being soloed.

Cant hear the playback If the REC/PLAY key set to PLAY? (p.8) Is the CH ON key turned on? (p.9) Has solo been turned on, so that other tracks are not heard? (p.9, 97) If you have selected Cue, could the cue level of the channels be lowered? Access the MIXER, SOLO/MONITOR, CueLevel

tab page and raise the cue level. (p.51) Could the Trim level be turned down in the EFFECT, InsertEFF tab page? If a channel is assigned to an insert effect, the volume

of that channel is determined by the Trim setting even if the insert effect is set to NO EFFECT.

Is CD Monitor set to on? (p.123) Is the 116/1732 key set correctly? (p.10)

Input sound is inaudible or too soft Is the TRIM knob raised to an appropriate level? After connecting your audio source to an input jack, did you assign it to a mixer channel? In the MIXER, INPUT/OUTPUT/CH ASSIGN, Ch

Assign tab page, assign the source to a mixer channel. (p.42)

Verify that audio is being input. Press the METER key, and in Meter Trk View, set

Select Level Meter Position to CH-Input. Watch the meters to verify that audio is being input to each mixer channel (p.42).

Are you using the analog compressor? (p.46) Is the REC/PLAY key set to REC? (p.8) Are the monitor settings appropriate? In the MIXER, SOLO/MONITOR, Monitor tab

page, select the signal that you want to monitor (nor- mally, turn MasterLR On). If you have turned Rhythm or Cue On, raise their volume levels. (p.50)

Is the CH ON key turned on? (p.9) Is the PAD key on? Are you using INPUT1 and GUITAR IN simultaneously? INPUT1 and GUITAR IN are shared. If a guitar is con-

nected to GUITAR IN, you cannot use INPUT1. If cue is selected, the cue level of each channel may have been lowered. In the MIXER, SOLO/MONITOR, CueLevel tab

page. (p.51) Is the 116/1732 key set correctly? (p.10) Could the Trim level be turned down in the EFFECT, InsertEFF tab page? If a channel is assigned to an insert effect, the volume

of that channel is determined by the Trim setting even if the insert effect is set to NO EFFECT.

Cant hear an audio CD inserted in the CD-R/RW drive

Is the output of the internal CD-R/RW drive correctly assigned to the mixer channels? Go to the MIXER, INPUT/OUTPUT/CH ASSIGN,

Ch Assign tab page, and assign the CD output to the appropriate mixer channels.

Was the D32XD/D16XD subjected to vibration or impact? The D32XD/D16XDs CD-R/RW drive is a removable drive. Verify that the CD-R/RW drive is installed correctly.

(p.181 Checking the internal CD-R/RW drive)

Cant hear sound other than the audio CD Is the CD, CD PLAYER CD Monitor button on? If the CD Monitor button is on, all sounds other than

the internal CD drive will be muted. Turn this button off except when you want to use the internal CD drive to monitor an audio CD. (p.123)

No sound from AUX OUT Cant apply external effect (AUX OUT) (p.168)

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1

Cant hear rhythm sound Rhythm sound is not output (p.168)

Cant hear scrub playback The incorrect track may be selected in the scrub page. Select the correct track.

Faders dont work or dont move

Fader does not work When pairing is on, the even-numbered faders of channels 132 [*116] will not function. The audio level of paired channels is controlled by the fader of the odd-numbered channel at the left. If you switch pairing off after channels were paired, or if you recall a scene, the audio level of a channel may not match the position of the fader. (D16XD only) Raise or lower the fader so that it matches the actual

volume level.

Faders dont move, dont stop, or vibrate (D32XD) If the touch sensitivity is not adjusted correctly, the D32XD may not be able to detect that youve touched a fader knob, or may falsely detect that youve touched a fader (and operate accordingly) when you havent. Adjust the touch sensitivity. (p.126)

Cant record Are the D32XD/D16XDs channel fader(s) lowered? Is the recording-destination tracks REC/PLAY key set to REC? Is the CH ON key turned on? (p.9) Is there enough space on the drive? Set the counter display to FreeTime, and check the

available recording time. (p.38, 96) Increase the free space on the song drive by deleting

unwanted songs or songs you have already backed up. (p.41, 82)

Is the input source you want to record assigned to a mixer channel? In the MIXER, INPUT/OUTPUT/CH ASSIGN, Ch

Assign tab page, assign the input source to a mixer channel. (p.42)

Is the REC/PLAY MODE appropriate? (p.64, 150)

Cant use digital input If you want to use S/P DIF input, access the MIXER, INPUT/OUTPUT/CH ASSIGN, Ch Assign tab page, and set Source select to S/P DIF. Then specify digital input as the input for the channel you want to assign (p.43). Is the S/P DIF input format incorrect? Connect an instrument or digital audio device that

complies with the S/P DIF format. Do the sampling frequency and bit depth of the current song match that of the input?

Cant use digital output Is the ADAT output assignment appropriate? Make the appropriate ADAT output assignment

(p.47).

Playback level is lower than the level during recording

If you lowered the attenuator during recording while using the input EQ, could you have forgotten to reset the attenuator for playback? Have you set the recording level to PST (post-fader) during recording, recorded at a level below unity gain, and then played back with these same settings? If you want to play back at the recorded level, set the

channel fader to unity gain.

The input or recorded sound is noisy or dis- torted

Is the TRIM knob set appropriately? The sound will be distorted if the TRIM knob is set too high, and there will be more noise if it is set too low. To optimally set the TRIM knobs of the INPUT 1IN-

PUT 8 jacks (INPUT 1 INPUT 16 jacks if the optional board is installed), press the METER key to access Meter Trk View, and set Select Level Meter Posi- tion to CH-Input. Then adjust the TRIM knobs as high as possible without allowing the CLP indicator to appear in the level meter.

Are you using effects? Some effects add distortion or noise. Verify that there

is no distortion or noise when you are not using an ef- fect.

If the effect input or output is still distorted, make the following adjustments.

Input

Insert effect: While you watch the meters in the EFFECT Insert- EFF tab page, use the TRIM knob to adjust the input volume so that CLP does not light.

Master effect: While you watch the meters in the MIXER, SEND (EFF/AUX [*/REC]), EFF1Send/EFF2Send tab page, adjust the send volume so that CLP does not light.

Final effect: While you watch the meters in the EFFECT, Final- EFF tab page, adjust the volume of each channel so that CLP does not light.

Output

Insert effect: Adjust the effect parameters or TRIM knob, and listen for any distortion.

Master/nal effect: While you watch the meters in the EFFECT, Master- EFF/FinalEFF tab page, adjust the effect parame- ters so that CLP does not light.

If the sound is distorting in the EQ, make the following adjustments. Adjust the EQ gain values (p.48). Adjust the attenuator (p.48). Could you be using the analog compressor? Adjust the compressor parameters. (p.46) Did you use Cue during or after recording? Make sure that the channel fader and channel Cue lev-

el are not both raised (p.51).

Effects do not apply You may have selected effect program number 00. Set EffectNumber to other than 000 (=NO EF-

FECT).

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Insert effects do not apply Is the effect inserted at the appropriate location? In the EFFECT, Routing A/Routing B [*EFFRout-

ing] tab page, select IN if you want to apply the in- sert effect to the input, or TR if you want to apply it to the playback. (p.58)

Go to the EFFECT, Routing A/Routing B [*EFFRout- ing] tab page and verify that the effect assign channel (track) is correct. (p.24)

Cant apply master effects Is the send level from each channel set to zero or nearly zero? Raise the send levels in the MIXER, SEND (EFF/AUX

[*/REC]), EFF1Send/EFF2Send tab pages. Is the return level set to zero or nearly zero? Go to the EFFECT, MasterEFF tab page, and raise

the Return Level setting. If you are monitoring the sound from the MONITOR OUT L/R jacks, the monitor LR bus output may be turned off. In the MIXER, SOLO/MONITOR, Monitor tab

page, press the MasterLR button to turn it On.

Cant apply the nal effect If you are monitoring the sound from the MONITOR OUT L/R jacks, the master LR bus output may be turned off. In the MIXER, SOLO/MONITOR, Monitor tab

page, press the MasterLR button to turn it On.

Cant use the expression pedal or MIDI to control an effect

In the SYSTEM, Control tab page, is the effect selected by Control Change Assign enabled? Go to the EFFECT, Routing A/Routing B

[*EFFRouting] tab page and verify that the effect is enabled.

Are you using the correct device to control the effect? Control the effect using the device specified by the

Control Change Device setting in the SYSTEM, Control tab page. (p.126)

Is the selected effect set to effect program number 000 (=NO EFFECT) or to an effect program number that does not include a control function? If you are controlling via MIDI, does the MIDI channel number of the D32XD/D16XD match the MIDI channel of the transmitting MIDI device? (p.131) Is the effect programs Ctrl setting turned on? (p.121)

Cant apply external effect (AUX OUT) Is the external send level setting set to zero or nearly zero? Go to the MIXER, SEND (EFF/AUX [*/REC]), AUX1

Send/AUX2 Send tab page, and raise the external send level.

Is the output of your external effect connected to the INPUT 1INPUT 8 jacks (INPUT 1INPUT 16 jacks if the optional board is installed), and input to the mixer channels? Go to the MIXER, INPUT/OUTPUT/CH ASSIGN,

Ch Assign tab page and make the appropriate as- signments.

Have sub input settings been made correctly? (p.45, 101)

Rhythm

Rhythm sound is not output In the TEMPO, SetUp tab page, could the Rhythm On button be turned off? Turn on the Rhythm On button. Is the rhythm assign setting appropriate? If the rhythm is assigned to a CH Input, input the

rhythm to a mixer channel. Is the recorder stopped? Press the PLAY key to play back. The rhythm will

sound while the recorder is recording or playing, If you want to preview the rhythm while the recorder is stopped, go to the TEMPO, SetUp tab page and turn the Prev button on. You may have selected a silent rhythm pattern. The rhythm volume may be too low. In the TEMPO, SetUp tab page, use Vol. to adjust

the volume.

Cant hear the rhythm Is the Rhythm On button off? (p.61) Is rhythm assign set to Monitor or Master?

Cant select rhythm Could a 96 kHz/24-bit song be selected? For a 96 kHz/24-bit song you can select only Metro,

Hihat, and Blank.

A key does not function when pressed Some keys do not function while the recorder is playing or recording. Stop the recorder, and then perform the operation. Some keys do not function while Scrub is on. Turn off Scrub, and then perform the operation.

(p.40, 148) Is a dialog box open? Press either the Yes, No button to close the dialog box.

The 116/1732 key does not work (D32XD) In the case of a 24-bit song, only sixteen channels are available, so this key will not function. This key is disabled while you are touching a channel fader knob. If the touch sensitivity is not set correctly, the D32XD

may falsely detect that youre touching a fader even if you are not. (p.126)

Cant edit PAN, EQ, or SEND When pairing is on, you cannot edit even-numbered channels 132 [*16]. To edit an even-numbered channel, edit the odd-num- bered channel to its left.

Cant make group settings (D32XD) You cannot make group settings while you are touching a channel fader knob. If the touch sensitivity is not set correctly, the D32XD

may falsely detect that youre touching a fader even if you are not. (p.126)

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MIDI

MIDI sequencer wont synchronize/MIDI control is not possible

Are the MIDI cables connected correctly? (p.14) A MIDI cable may be broken.

Cant synchronize using MTC or MIDI Clock Are the master and slave settings correct? (p.93) Does the synchronization signal being output by the D32XD/D16XD match the synchronization signal your MIDI sequencer is receiving? Go to the MIDI/SYNC, MIDI/MMC tab page and

check the MIDI Sync setting. (p.131) If Tempo Source is set to Tempo Track, is MIDI clock or tap tempo data recorded in the tempo track? (p.63) Are the synchronization settings of your MIDI sequencer appropriate? Refer to the owners manual of your MIDI sequencer.

The D32XD/D16XD doesnt receive MMC In the MIDI/SYNC, MIDI/MMC tab page, is MMC Mode set to Receive? In the above page, is MMC Device ID set to match the MMC device ID setting of your MIDI sequencer? (p.131) For some MIDI sequencers, the MMC device ID setting

may differ. Is your MIDI sequencer set to transmit MMC? Refer to the owners manual of your MIDI sequencer.

Cant use MIDI to control scenes Do the MIDI channels of the D32XD/D16XD and your MIDI sequencer match? Go to the MIDI/SYNC, MIDI/MMC tab page and

check the Global Ch setting. (p.131) Are program changes turned off? Check the settings in the MIDI/SYNC, MIDI/MMC

tab page. (p.131)

The D32XD/D16XD does not synchronize as a slave If the D32XD/D16XD is set as an MTC slave, it may

take several seconds for synchronization to occur. Do the Frame Rate settings match? (p.131) If you are using MTC to synchronize, the MIDI se-

quencer to which you are synchronizing must support MTC.

Cant control another device via MMC In the MIDI/SYNC, MIDI/MMC tab page, is MMC Mode set to Transmit? Is the MMC slave device set so that it will receive MMC? Does the D32XD/D16XDs MMC Device ID match the external MIDI devices MMC Device ID?

Cant use MIDI to control mixer parameters Is the device that is receiving the control changes set to record all MIDI channels 116? Are control changes turned off? Check the settings in the MIDI/SYNC, MIDI/MMC

tab page. (p.131)

CD-R/RW

Cant write No further data can be written to a CD-R/RW disc that has been finalized. (p.123) No data can be written to a CD-RW disc that contains data written by another device. Failed while writing to CD. Select an appropriate speed for writing to CD-R/RW.

If you failed while writing at the highest speed, try a slower speed. In some cases if you are using a disc that is optimized for high-speed writing, you may be una- ble to write at low speeds.

Try a different disc. Cant select some speeds when writing to CD. The speeds that you can select will differ depending on

the type of disc. Cant create an audio CD. Use a blank disc.

Cant play back on an audio CD player Did you finalize the disc? In the CD, CD WRITER, CD Utility tab page, press

the Finalize button to finalize the disc. (p.125) Did you use CD-R disc? Some CD players are unable to play back CD-RW disc.

We recommend that you use CD-R disc. Have you tried using a different type of disc? Even when the recommended media is used, some CD

players are unable to play back certain types of CD-R/ RW disc. You may be able to play back successfully if you use a different type of CD-R/RW disc.

Audio les

Cant preview Is the audio file format supported? Preview a WAV file of a supported format. (p.85,

146)

USB

Computer does not recognize the D32XD/D16XD Is the USB cable connected correctly? (p.13) Is the D32XD/D16XD set to USB Slave mode? (p.92)

Error occurred when you disconnected the D32XD/ D16XD from the computer

Use the correct procedure to disconnect. (p.92)

When you connected the D32XD/D16XD, the com- puter asked you to install software or a device driver

Does the operating system of your computer support the D32XD/D16XD? (p.92)

ADAT

ADAT.Out tab page is not displayed Is the optional ADAT I/O board (DIB-8) installed? Could you have selected a 96 kHz/24-bit song?

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Various messages The message dialog box will disappear when you press the OK button.

Auto-Punch is not available in MTC Slave/Master mode. Auto-punch recording cannot be performed if the MIDI Sync setting is set to MTC Slave or MTC Master.

Battery voltage for Calender is low. The calendar battery has insufficient voltage.

Replace the battery as described in Replacing the calendar battery (p.179).

Cannot have more than 100 Songs. You cannot exceed maximum of 100 songs on one song drive.

Delete unneeded songs. Be sure to back up any data you wish to save before deleting it from the hard drive.

Check Sum Error occurred. The system update has failed.

Try the update procedure once again from the beginning. If this message still appears, please contact your Korg distributor.

Clock source changed to internal because S/P DIF Error occurred.

Because the S/P DIF clock could not be detected correctly, the Word Clock setting Clock Source has been switched to Internal.

Make sure that the signal is being output correctly from the external device.

Make sure that the D32XD/D16XD is correctly connected with the external device.

Make sure that the optical digital cable is not faulty.

Clock source changed to internal because the sampling frequencies do not match.

Because the external sampling frequency does not match the sampling frequency of the current song, the Word Clock setting Clock Source has been switched to Internal.

Completed. The operation has been completed successfully.

Continuous recording time limit exceeded. The maximum continuous recording time is 12 hours (6 hours at 96 kHz). It is not possible to continuously record for longer than this.

Directory Path is too long. Access is not possible because the directory path is too long.

The D32XD/D16XD cannot access a path that is longer than 64 characters. Do not create a directory path longer than 64 characters.

Disc is not CD-RW. The disc currently in the drive is not a CD-RW.

Insert a CD-RW disc.

Disk too busy. This message will appear if repeated punch-in/out recording or track editing operations have fragmented the data on the disk, slowing down access to the hard drive.

In the TRACK, EditTrk tab page, execute the OptimizeTrk operation with Mode set to Normal. If this error message still appears even after you execute OptimizeTrk, go to the SYSTEM, DiskUtility tab page and execute CheckDrive.

If Disk too busy. appears during playback, execute Check Drive with Current Song selected. If the message appears during recording, execute Check Drive with Current Parti- tion selected.

In some cases, ultra-low frequencies played back in the studio may cause Disk too busy. messages to appear. In this case, elimi- nate the problem by relocating the D32XD/D16XD before you ex- ecute the Check Drive operation.

If the Song Type is 48 kHz/24-bit and you record multiple tracks (four or more tracks) simultaneously, there is a increased possibil- ity that the state of the hard disk recording area (i.e., fragmenta- tion) will cause the Disk too busy. message to appear. We recommend that you always execute OptimizeTrk (p.73) af- ter recording or editing multiple tracks simultaneously in a 48 kHz/24-bit song.

Drive Error occurred. An error has occurred while accessing the drive.

If this message appears while you are working on a song drive, execute Check Drive. If the message still appears after executing this, format the drive.

If this message appears while you are working on the PC drive, format the PC drive.

If this message appears while you are working on the CD drive, use a different disc. If the message still appears, it is possible that the CD-R/RW drive has malfunctioned. Please contact your Korg distributor.

Exceeds drive capacity. There is not enough free space on the drive.

If this message appears while you are working on a song drive, you can either delete the Undo data or delete unneeded songs. Alternatively, you can use a different song drive.

If this message appears while you are working on the PC drive, delete unneeded files or folders.

Exp/Cmp ratio is out of range. The expansion/compression ratio used in the ExpCmpTrk track edit operation is beyond the allowable range. The maximum expansion is double, and the maximum compression is half. Change the settings of the TO and END locations.

Failed to receive MIDI data. Reception of MIDI data has failed.

Failed to write CD. Writing to the CD-R/RW disc has failed.

Refer to the Troubleshooting section on CD-R/RW.

Failed to write System. System updating has failed.

It is possible that the D32XD/D16XD has malfunctioned. Please contact your Korg distributor.

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File List data error. There is an error in the audio data, and the song cannot be selected or saved.

Format the affected song drive.

Frame Rate does not match. The frame rate of the incoming time code does not match the frame rate of the current song.

Illegal Range. In = Out or Out < In. The operation cannot be executed because there is a problem with the IN and OUT locations specified for track editing or loop playback.

The IN and OUT locations are the same, or the OUT location is earlier than the IN location.

Illegal Range. To = End or End < To. The operation cannot be executed because there is a problem with the TO and END locations specified for track editing or loop playback.

The TO and END locations are the same, or the END location is earlier than the TO location.

In ~ Out is out of range. The operation cannot be executed because there is a problem with the IN and OUT locations specified for track editing or auto-punch recording.

Set the IN-OUT region not to exceed 12 hours (6 hours at 96 kHz) in length.

Insert next disc and press OK. Insert the next disc.

Insufcient space available on the CD. This CD-R/RW disc does not contain enough free space to write the selected data.

Maximum number of tracks is 99. A maximum of 99 tracks can be written to one CD.

No audio events on the master track. The master track does not contain any audio events.

No REC-READY tracks. None of the tracks have been set to the record ready mode.

Not enough Memory. The current recording or track editing operation would exceed the amount of memory space available.

Delete unneeded track data from the song.

In the TRACK, EditTrk tab page, execute OptimizeTrk with Mode set to Normal. If error messages still appear after you execute OptimizeTrk, go to the SYSTEM, DiskUtility tab page and execute CheckDrive.

Number of tracks does not match. When executing a track edit operation, the number of tracks before and after the operation does not match.

Operation canceled. The operation was canceled.

Repaired successfully. When the hard drive was checked, errors found on the disk were repaired successfully. The audio data has also been completely recovered.

Repaired, but some audio data was lost. When the hard drive was checked, errors were found on the disk. The drive was repaired, but some audio data could not be completely repaired. You may hear some pops in the sound.

You can minimize the pops by executing OptimizeTrk.

Root Directory is full. You have reached the maximum number of files or folders that can be saved in the root directory of the PC (USB) drive.

Delete unneeded folders or files.

Sampling Frequency does not match. The external sampling frequency clock does not match the sampling frequency of the current song.

Scrub Location exceeded song end. The scrub function controlled by the SCRUB key is able to display the waveform in a range from the beginning to the end of the song. If you press the SCRUB key at a location that is later than the end, this message will appear, and then the location will return to the end of the song.

Song Data error. The song data contains an error, and cannot be selected or saved.

Delete the song that cannot be selected or saved.

Format the affected song drive.

Song End out of range. Executing the track editing operation would cause the ending location of the song to exceed the allowable song length.

A song cannot be more than 23:59:59.999 in length.

Song List data error. The song list data contains an error, and the song cannot be selected or saved.

Format the affected song drive.

S/P DIF Error occurred. An error has occurred in the S/P DIF digital connection.

Make sure that the external device is correctly connected to the D32XD/D16XD.

Make sure that the optical digital cable is not faulty.

Tempo too fast. When recording tempo, recording failed because the tempo was too fast.

If you are recording MIDI Clock data, set the MIDI output device to a slightly slower tempo.

If you are recording tap tempo, tap more slowly.

Tempo too slow. When recording tempo, recording failed because the tempo was too slow.

If you are recording MIDI Clock data, set the MIDI output device to a tempo of =40 or faster.

If you are recording tap tempo, tap more quickly.

The data is unchanged. The operation was executed, but the results are identical to the previous state.

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The location cannot be stored. The current location cannot be stored.

This CD is not playable. The CD cannot be played because is not an audio CD or because it has not been finalized.

This le name is already in use. An identically-named file already exists.

Change the file name.

This format is not supported. The inserted disc is in a format that the D32XD/D16XD is unable to read.

This is a blank CD. You have inserted a blank disc.

This operation is not available. It is currently not possible to perform this operation.

To ~ End is out of range. The track editing operation cannot be executed because there is a problem with the TO and END locations you specified.

The TO-END region must not exceed 12 hours (6 hours at 96 kHz).

Too many les in this drive. No more audio data files can be saved on the song drive.

Either erase the Undo data, or delete unneeded songs. Alternatively, use a different song drive.

Too many REC-READY tracks for Punch Rec. The number of tracks selected for recording exceeds the allowable number of tracks for punch-recording.

Refer to Recorder (p.64).

Track length is under 4 seconds. When using Disc At Once to create an audio CD, the data contained a track that is shorter than four seconds.

The minimum time for a track (the total of the song to be written and the post-gap) is four seconds.

Trigger/RecStart is not available in MTC Master mode. In order to perform Trigger/RecStart recording, the MIDI Sync setting cannot be set to MTC Master.

Trigger/RecStart is not available in MTC Slave mode. In order to perform Trigger/RecStart recording, the MIDI Sync setting cannot be set to MTC Slave.

Trigger recording is not available for the master track. You cant perform trigger recording if the MASTER TRACK STATUS key is set to REC.

Undo Data error. The song cannot be selected or saved because there is an error in the Undo data.

Delete the song that cannot be selected or saved.

Format the affected song drive.

Wrong disc. The wrong disc is inserted for the operation you are attempting to execute.

Conrmation messages

Info: **** This will appear when there is information to be conveyed to the user.

Press the OK button and continue operation.

Serious error messages

Fatal: **** This will appear if a problem or malfunction has occurred on the D32XD/D16XD.

If this type of message appears, write down the contents of **** and contact your Korg distributor.

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More about drives and les

Drives The files that can be handled by the CD-R/RW drive and PC (USB) drive are explained below.

CD-R/RW drive This drive can handle the following types of discs.

By erasing a CD-RW, you can once again use it as a blank disc.

When writing to a disc, you can specify the speed at which data will be written. Choose a speed that the disc you are using supports.

There are two ways to write a CD.

Disc At Once Creating an audio CD using Album CD Project This performs the entire process from writing through nalization in a single step. No additional writing will be possible.

Track At Once Creating an audio CD track by track Backing up Exporting audio les Additional data can be written up to 99 times, as long as there is free space on the disc. To prevent additional data from being written, nalize the disc.

When writing additional data, writing will be more reliable if you use the same writing speed as when writing the previous data.

PC (USB) drive You can transfer files between this drive and a song drive or your personal computer. Within the PC (USB) drive, you can view, delete, or rename files and folders. This drive has a capacity of 2 GB, and will be recognized by your computer with a name of KORG D32XD [*KORG D16XD].

The PC (USB) drive has the following structure.

BACKUP folder

WAV folder

AUTORUN.INF, KORG01.ICO The les contain settings.

Do not delete the AUTORUN.INF or KORG01.ICO files.

D32XD [*D16XD] folder This folder is used for updating the system.

The above folders and setting files are created when you format the PC (USB) drive on the D32XD/D16XD. Do not format the PC (USB) drive from your computer.

For details on operations between your computer and the PC (USB) drive, refer to USB (p.92).

Media type Purpose

CD (audio CD) read only

CD-ROM (data CD) read only

CD-R read/write

CD-RW read/write/erase

Supported le Supported format Operations

Audio CD CD-DA (Red book compliant) playback, writing

Backup le ISO 9660 Level 1 backup, restore

WAV format audio le ISO 9660 Level 1 import, export

Supported le Operations

Backup le backup, restore

WAV le import, export

PC le Edit PC File

Supported format

FAT16 le system; long le names are not supported, and double-byte characters (such as Japanese) are not supported.

When backing up back up to the BACKUP folder. When restoring the BACKUP folder will be refer-

enced, but you can choose from any folder.

When exporting back up to the WAV folder When importing the WAV folder will be referenced,

but you can choose from any folder.

PC: KORG (folder) AUTORUN.INF (file)

PC: KORG BACKUP (folder) WAV (folder) KORG01.ICO (file) D32XD [*D16XD] (folder)

Root

Folder/le structure

173

174

Audio CDs and les

Audio CDs

Playing an audio CD Use CD, CD Player to play back an audio CD. You cannot play back a CD-R/RW that has not been final- ized.

You cannot play back discs that do not conform to the Compact Disc (CD) specification, such as music discs utilizing copy-pro- tection technology.

Creating an audio CD

Using Disc At Once This method lets you edit the length of the gaps between songs, or divide a single song into several tracks. You can also use this type of a disc as a pressing master for mass production. Since the disc will be nalized when it is written, no further data can be written to it. Maximum number of tracks 99 Pre-gap time [059 seconds/74 frames], default value

2 seconds *1 Post-gap time [059 seconds/74 frames], default value

0 seconds Minimum track duration 4 seconds

*1 The pre-gap for track 1 is fixed at 0 seconds. The default pre-gap is 0 seconds for tracks that are divided by album CD track marks.

Using Track At Once Use this method when you want to write one track at a time. You can continue writing additional tracks until you nalize the disc. Finalize the disc if you want to play it back on a CD player. Maximum number of tracks 99 Silence between songs 2 seconds Minimum track duration 4 seconds

Files

Writing You can write the following files from the D32XD/D16XD to the internal drive.

Backup les (data specic to the D32XD/D16XD) WAV les

(16-bit/44.1 kHz, 16-bit/48 kHz, 24-bit/44.1 kHz, 24- bit/48 kHz, 24-bit/96 kHz; monaural and stereo are supported)

The characters that can be used in a le name are single- byte uppercase alphabetical characters AZ and numerals 19, and the underline character _.

When renaming a file, you cannot change the extension.

Backup les The amount of space required for the backup is displayed when you make settings for the backup.

CD-R/RW drive You can back up les across more than one disc if nec-

essary. You will need to provide the necessary number of

discs for the backup. (The discs do not have to be blank.)

If the disc is not blank, it must have a certain amount of free space in order to be used for backup. If the disc does not have enough free space, an error message will appear.

PC (USB) drive An error message will appear if the drive does not have enough free space.

Backup data filenames The following names are automatically assigned accord- ing to the type of backup.

1 Song

XXXXXX + YY + extension (.DBK) XXXXXX will be the rst six characters of the song name, and YY will be a number in the range of 0199 indicating the backup disc number.

If you are backing up a song named New MySong and this is the first disc of the backup, the default filename will be NEW_MY01.DBK.

If the song name contains a character that cannot be used in a filename, or a space, that portion will be replaced by an underline character _, and lowercase characters will be replaced by uppercase characters.

All Data

ALLDAT + YY + extension (.DBK) YY will be a number in the range of 0199 indicating the backup disc number. (0199 is the number of the backup disc used)

The default filename for the third backup disc is ALLDAT03.DBK.

User Data

USERDATA + extension (.DUR) The default lename is USERDATA.DUR.

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WAV-format audio les You can use the Export command to write WAV-format au- dio files. An error message will appear if there is insufficient space. Various messages

You can copy data to the clipboard and export it. If the clipboard contains data for one track, a monau-

ral le will be created. If it contains two tracks, a stereo le will be created. If it contains four or more tracks, the corresponding number of monaural les will be created.

Filenames for audio data

For example if you export an audio file whose original track number is 04, the file name will be NONAME04.WAV.

Loading You can load the following files into the D32XD/D16XD.

Backup les (data specic to the D32XD/D16XD) WAV les

(44.1kHz/16bit, 48kHz/16bit, 96kHz/16bit, 44.1kHz/ 24bit, 48kHz/24bit, 96kHz/24bit; monaural and stereo are supported)

PC les

Backup les You can load these files into the D32XD/D16XD by perform- ing the Restore operation. If the restore-destination song drive has insufficient space, an error message will appear. Various messages

File icons that you can view and select

: Folder icon Indicates a folder. Select it to display the contents.

: Song data icon Indicates song data. Select it to display the contents.

: Divided song data icon Indicates song data that was divided into more than one backup volume. You cannot open this.

: User data icon Indicates user data. Select this to display the contents.

: Song icon Indicates song data.

: Effect data icon Indicates user effect data.

: EQ library icon Indicates user EQ library data.

: Comp data icon Indicates user comp data.

:Album CD project icon Indicates album CD project data.

A backup that spans more than one CD-R/RW disc must be re- stored in the order in which it was backed up. The last two characters of the file name will be a number that indicates the backup order; restore the discs in this order.

If the song name contains characters other than alphanumeric characters and the underline _, such characters will be con- verted into an underline _. Lowercase characters will be converted into uppercase.

WAV-format audio les You can load these files into the D32XD/D16XD by perform- ing the Import operation.

If the import-destination song drive has insufficient space, an er- ror message will appear. Various messages

File icons that you can view and select

: Folder icon Indicates a folder. Select it to display the contents.

: WAV icon Indicates a WAV le. Only supported WAV les will be displayed.

Files on the PC (USB) drive (PC les) If a file on the PC (USB) drive is in a supported format, you can use Edit PC File to view, delete, or rename the file/folder. Edit PC File (p.129)

File icons that you can view and select

: Folder icon Indicates a folder. Select it to display the contents.

: File icon (PC le) Indicates a le.

: Song data icon Indicates song data.

: Divided song data icon Indicates song data that was divided into more than one backup volume. You cannot open this.

: User data icon Indicates user data.

: WAV icon Indicates a WAV le.

: Song icon Indicates song data.

: Effect data icon Indicates user effect data.

: EQ library icon Indicates user EQ library data.

: Comp data icon Indicates user comp data.

:Album CD project icon Indicates album CD project data.

Track content of the

clipboard ST or MN Extension No. of

characters Default

lename

2 tracks stereo WAV 6 characters + ST NONAMEST

Other than 2 tracks monaural WAV 6 characters

+ [0116] NONAME+ [0116]

Master track L monaural WAV 6 characters + ML NONAMEML

Master track R monaural WAV 6 characters + MR NONAMEMR

Master track L/R stereo WAV 6 characters

+ MT NONAMEMT

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176

Installing the options Please read this before you begin instal- lation

Safety precautions

Warnings Before installing an option, be sure to disconnect the

power supply cable and the connecting cables to any peripheral devices. Failure to do so could cause electrical shock or may damage the device.

When installing, repairing, or replacing an option, you must perform only those actions that the owner s manual directs, and no other.

Do not apply excessive force to the electronic compo- nents or connectors on the circuit board(s) of an option, or attempt to disassemble them.

This could cause electric shock, re, or malfunction.

Cautions Before touching the option, touch a metal component of

the device into which it will be installed, to discharge any static electricity that may be present in your body. Static electricity may damage the electronic components.

Be careful of any sharp edges or pointed metal parts on the option or the device into which the option is being installed. Sharp edges or points may cause injury.

Danger of explosion if battery is incorrectly replaced. Replace only the same or equivalent type.

When handling an option, never touch parts that are not related to the installation. Doing so may cause electrocution or malfunctions.

When handling an option, be careful not to touch the leads on the back side of the circuit board (the side oppo- site that on which the components are mounted). The sharp points may cause injury.

Do not allow the option or other device being installed to become wet, and do not allow objects to be placed on top of it. Doing so could cause malfunction.

When installing an option, be careful that screws or other parts do not fall into the device into which it is being installed. Doing so could cause malfunction.

Please note when installing an option board (ACB-8, AIB-8 and DIB-8) So that static electricity in your body does not damage

the electronic components, touch the ground wire of a grounded device or an unpainted metallic component to discharge any static electricity in your body before installing an option board or memory. Internal compo- nents of the D32XD/D16XD and of the option boards may be damaged by static electricity.

Follow the installation procedure, and be sure that each part is installed correctly and in the correct orientation.

Please use care in handling option boards. Dropping them or applying pressure to them may damage the com- ponents.

Avoid touching exposed metal edges of the circuit board, or portions that need not be handled during installation.

Be careful not to lose the screws that you remove. Do not use screws other than those that are installed in

the option board and the D32XD/D16XD. Using screws of a different shape or length may damage the unit or cause it to malfunction.

Be sure to rmly tighten the screws used for attachment. Be sure that the option board is inserted correctly into the

connector or locking pins. After installation, be sure to check that the board is installed correctly. If the board is not inserted all the way, faulty contact or power supply shorts can occur, making the unit malfunction.

Be careful not to drop parts or the option board into the inside of the instrument. If you are unable to retrieve a screw or part that was dropped inside the instrument, please contact your local Korg distributor.

You will need a Philips (+) screwdriver. Use a screwdrive of the appropriate size for the screws. The screw heads may be damaged if you use a screw- drive of the wrong size.

Korg Inc. takes no responsibility for any malfunctions or damage that may occur from improper use or modication of this product. Nor will Korg Inc. be responsible for any damages resulting from the loss or destruction of data.

Before you begin working

Did you disconnect the power cable? You must turn off the main power switch of the D32XD/ D16XD, and then disconnect the power cable.

Has 30 minutes passed since you turned off the power?

The interior of the D32XD/D16XD reaches a high tem- perature during operation. Wait until the interior has cooled before you begin the installation.

Did you back up your data? An installation error or other problem may cause saved data to be lost. Back up your important data on a CD be- fore you perform the installation.

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Installing the 8-channel analog input board (AIB-8) and 8-channel analog compressor board (ACB-8) An 8-channel analog input board (AIB-8) can be installed to add analog input channels INPUT 916. An 8-channel analog compressor board (ACB-8) can also be installed for INPUT 9 16 channels.

Installation procedure 1. You will need a Philips (+) screwdriver.

2. Turn off the power of the D32XD/D16XD, and discon- nect all cables.

The interior of the D32XD/D16XD reaches high temperatures during operation. Before you perform this operation, turn off the power and wait at least 30 minutes for the interior to cool down.

3. Use the screwdriver to remove the four screws that fas- ten the AIB-8 cover. Be careful not to lose the screws you removed.

4. Remove the AIB-8 cover.

If you are installing the ACB-8 on the AIB-8, perform steps a and b.

a. Align the three holes of the ACB-8 with the lock- ing pins and connector of the AIB-8, and press it in.

b. Press in until the two locking pins A and one lock- ing pin B are locked. When doing so, apply pres- sure to areas where no components are mounted.

5. Insert the AIB-8s at cable into the connector. Make sure that the cable is oriented correctly, and push it rmly all the way in.

6. Install the AIB-8 in the D32XD/D16XD. Insert the edge containing the AIB-8s TRIM knobs into the opening that had been covered by the AIB-8 cover, so that the at cable is folded inside the D32XD/D16XD.

7. Fasten the AIB-8 in place, using the screw driver to fas- ten the four screws you removed.

8. When you are nished, turn on the power and verify that the AIB-8 is installed correctly. (p.181 Checking after installation)

AIB-8 cover

Pin A

Pin A

Pin B

Locking pin insertion holes

AIB-8 panel

Connector

ACB-8Locked Not locked

AIB-8Pin A Pin B Pin A Pin B

Protrusions

Tab

177

178

Installing the ADAT I/O board (DIB-8) An ADAT I/O board (DIB-8) can be installed in the D32XD/ D16XD to add eight channels and word clock in/out of dig- ital input.

Installation procedure 1. You will need a Philips (+) screwdriver.

2. Turn off the power of the D32XD/D16XD, and discon- nect all cables.

3. Use the screwdriver to remove the two screws that fas- ten the DIB-8 cover. Be careful not to lose the screws you removed.

4. Remove the DIB-8 cover.

5. Install the DIB-8, making sure that the vertical and hor- izontal alignment are correct. The side with the components mounted faces up, and the side with the connector is at the rear.

6. Press the DIB-8 in until its panel touches the rear panel. Press it down so that the tab at the bottom is below the bottom panel.

7. Fasten the DIB-8 cover using the two screws that you removed.

8. When you are nished, turn on the power and verify that the DIB-8 is installed correctly. (p.181 Checking after installation)

Parts of the DIB-8 and their functions

1. ADAT output jack This jack outputs an ADAT format (ADAT Type I/II for- mat) digital signal of the same sampling frequency and bit depth as the current song.

96 kHz output is not supported.

2. ADAT input jack This jack inputs an ADAT format (ADAT Type I/II for- mat) digital signal of the same sampling frequency and bit depth as the current song.

96 kHz input is not supported.

3. Word clock output jack This jack outputs the internal clock as a word clock sig- nal.

4. Word clock input jack This jack inputs a word clock signal from an external device.

5. 75 switch This switches the 75 word clock terminator on/off. Turn the switch On if this is the end of the connection, or Off if the connection is branched.

Word clock connection When using the D32XD/D16XD as the word clock master and connecting multiple word clock slave devices to it, use T-type BNC branching connectors to distribute the word clock. When using the D32XD/D16XD as a word clock slave, you will need to set the 75 switch appropriately. Turn this switch on for the last connected device, and off for devices from which the word clock is being branched.

If the D32XD/D16XD is transmitting the word clock (Master)

If the D32XD/D16XD is receiving the word clock (Slave)

D32XD/D16XD bottom panel

DIB-8 panel

Tab

D32XD/D16XD rear panel

4 51 2 3

INININ

D32XD [*D16XD]

Master

OUT

Slave device A Slave device B Slave device C

75 switch: off 75 switch: off 75 switch: on

T-type BNC connector

INININ

Slave device D32XD [*D16XD]

Master device

OUT

Slave device A

75 switch: off 75 switch: off 75 switch: on

T-type BNC connector

Slave device D32XD [*D16XD]

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Cautions when replacing the calendar battery So that static electricity in your body does not damage

the electronic components, touch the ground wire of a grounded device or an unpainted metallic component to discharge any static electricity in your body before installing an option board or memory. Internal compo- nents of the D32XD/D16XD and of the option/memory boards may be damaged by static electricity.

Follow the installation instructions, being careful not to reverse the polarity of the battery.

Avoid touching exposed metal edges of the circuit board, or portions that need not be handled during installation.

All screws (and washers) that are removed will be used, so be careful not to misplace them.

Do not use screws other than those that are installed in the D32XD/D16XD. Using screws of a different shape or length may damage the unit or cause it to malfunction.

Be sure to rmly tighten the screws used for attachment. When installing the battery, do not use excessive force.

Pressing the battery too hard or using excessive force may cause malfunctions or damage.

Make sure that the battery is completely inserted into the battery holder. After installation, check to make sure that the battery is rmly in place.

When installing the battery, be careful not to drop it inside the device. If you drop the battery inside the device and are unable to retrieve it, please contact your Korg distributor.

You will need a Philips (+) screwdriver. Use a screwdrive of the appropriate size for the screws. The screw heads may be damaged if you use a screw- drive of the wrong size.

Replacing the calendar battery The calendar battery maintains the date and time that are used to time-stamp data when it is saved. Use a CR2043 bat- tery. Before you replace the battery, be sure to read Please read this before you begin installation and Before you be- gin working on p.176.

The following CR2032 batteries may be used with the D32XD/D16XD

Sony CR2032 batteries

Replacement procedure 1. You will need a Philips (+) screwdriver and a stack of

magazines or similar objects (used to prevent damage to the keys and knobs, as shown in step 3 below).

2. Turn off the power of the D32XD/D16XD, and discon- nect all cables.

3. As shown in the illustration below, place stacks of mag- azines at the four corners to prevent damage to the D32XD/D16XDs knobs and keys, and place the D32XD/ D16XD upside down, supported by the stacks of maga- zines.

4. Use the screwdriver to remove the four screws that hold the HDD cover. Be careful not to lose the screws you removed.

The hard disk is attached to the HDD cover. Do not subject it to impact or vibration.

View from below

Place at each corner to avoid the key or knobs

HDD cover

179

180

5. Remove the HDD cover.

6. Notice where the calendar battery is located.

7. Remove the worn-out calendar battery. Press on the battery at the location shown below to remove it from the tab of the battery holder, and lift up the battery to remove it. Be careful not to drop the battery into the interior of the D32XD/D16XD.

8. Install the new calendar battery. With the + side of the battery upward, insert it diago- nally into the battery holder and press it into place.

9. Close the HDD cover by reversing the procedure with which you opened it.

10.When you have nished, turn on the power and verify that the message Battery voltage for Calender is low. no longer appears.

You must perform this checking step immediately after step 9.

11.Reset the calendar to the correct time and date. (next item Setting the calendar clock)

If excessive force was applied to the hard disk harness or connector while replacing the battery, a drive-related error message will ap- pear.

Setting the calendar clock When a song is saved, the file is time-stamped with the date and time provided by the internal calendar. Perform the following procedure before you first use the D32XD/D16XD for the first time, after you have replaced the calendar battery (p.179), or if you need to change the calen- dar date and time for any other reason.

When the D32XD/D16XD is shipped, the calendar time will not have been set.

1. Press the SYSTEM key.

2. Press the Control tab.

3. Press the year area of the Date eld to highlight it.

4. Use the value dial or the +/ keys to set the year.

5. Press the month area of the Date eld to highlight it, and set it in the same way.

6. In the same way, set the day, hour (in 24-hour format), minute, and second areas of the Date eld.

7. Press the Set button to nalize the setting.

The internal calendar will continue operating even if the D32XD/ D16XDs power is off. This means that once you set the internal calendar, you will not need to set it again except in special circum- stances, such as after replacing the calendar battery.

Calendar battery

Press this area of the battery

Release the catch and lift up

Insert a new battery

4 5 6

1

7

6

2

3 45 6

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Checking after installation When you turn on the D32XD/D16XD, the currently-in- stalled option boards will be shown in the LCD screen.

After installing an option board, be sure to turn on the power and verify that the icon for the option board you installed ap- pears in the LCD screen when you turn on the power.

If the icon does not appear, you may have installed the board incorrectly. Immediately turn off the power, and check that you installed the board correctly.

If the calendar battery is not installed correctly, or if it has run low, the LCD screen will display a message of Battery volt- age for Calender is low. when you turn on the power and the D32XD/D16XD has started up. Once again make sure that you are using a battery that has not run down, and that the battery is installed correctly.

If you have questions about installation, contact your Korg distributor.

Checking the internal CD-R/RW drive When shipped from the factory, a removable CD-R/RW drive is installed in the D32XD/D16XD. When moving or transporting the D32XD/D16XD, you should be careful to avoid subjecting it to vibration or impact. If the CD-R/RW drive icon fails to appear after the D32XD/ D16XD has been moved or transported, or if error messages appear frequently, use the following procedure to check that the CD-R/RW drive is installed correctly.

Before performing this procedure, you must turn off the power of the D32XD/D16XD and disconnect the power cable.

1. You will need a Philips (+) screwdriver and a stack of magazines or similar objects.

2. Turn off the power of the D32XD/D16XD, and discon- nect all cables from it.

3. As described in the preceding section Replacing the calendar battery, lay the D32XD/D16XD on its face with stacks of magazines etc. supporting its four cor- ners so that the knobs and keys are not damaged.

4. From the bottom of the D32XD/D16XD, remove the sin- gle screw that fastens the internal CD-R/RW drive.

5. Slide the removal switch in the direction of the arrow, and the CD-R/RW drive will be pushed out of the D32XD/D16XD.

If you are simply checking that the drive is installed, it is suf- ficient for the drive to be pushed out by this distance. You do not need to pull the drive out any farther.

6. Push the CD-R/RW drive in until the front panel of the drive is aligned with the front panel of the D32XD/D16XD. Press the location indicated by the arrow until you hear a click, so that the internal connector is rmly connected.

7. Fasten the screw that you removed in step 4.

AIB-8 icon

ACB-8 icon (For Input 916)

DIB-8 icon Analog compressor icon (For Input 18)

CD-R/RW drive icon

CD-R/RW drive

181

182

Specications

Main sections

Operating temperature: +5 +35 C (do not allow condensation)

Number of tracks: D32XD 272 tracks (including virtual tracks)

Simultaneous playback 32 tracks, simultaneous recording 8 tracks @ 48 kHz/44.1 kHz, 16-bit (If the AIB-8 is installed, 16 tracks of simultaneous recording)

Simultaneous playback 16 tracks, simultaneous recording 8 tracks @ 48 kHz/44 kHz, 24-bit

Simultaneous playback 8 tracks, simultaneous recording 4 tracks @ 96 kHz, 24-bit

D16XD 144 tracks (including virtual tracks)

Simultaneous playback 16 tracks, simultaneous recording 8 tracks @ 48 kHz/44.1 kHz, 16-bit (If the AIB-8 is installed, 16 tracks of simultaneous recording)

Simultaneous playback 16 tracks, simultaneous recording 8 tracks @ 48 kHz/44 kHz, 24-bit

Simultaneous playback 8 tracks, simultaneous recording 4 tracks @ 96 kHz, 24-bit

Recording format: 24-bit/16-bit uncompressed, 44.1 kHz/48 kHz/96 kHz

Recording time: 44.1 kHz, 16-bit: maximum 119 hours 96 kHz, 24-bit: maximum 27 hours * when using a 40 GB hard disk

Number of songs: 100 songs per drive

Locate points: Six points per song

Mark points: 100 points per song (marks can be named)

Metronome/Rhythm patterns: 265

MMC functions: Transmitted and received

Synchronization: MTC transmission/reception, MIDI Clock transmission

Tempo map (200 events per song)

Sync track (one track per song)

Tempo recording

CD-R/RW functions: Internal CD-R/RW, audio CD writing (Track At Once, Disc At Once), backup/ restore, audio file (WAV format) import (ISO 9660), system load

USB functions: Backup/restore, audio file (WAV format) import/export (FAT16), system load

PC (USB) drive capacity: 2 GB

Track editing: Copy (overwrite/insert), erase, delete, swap, reverse, optimize (normal/erase silence/erase punch noise), expand/ compress, fade, normalize

Song editing: Copy, move, delete, rename, protect, save now

Display format: Calendar time, HDD remaining capacity, scene, mark, tempo map

Locate format: Hour/Min/Sec.ms, Hour/Min/Sec.Frame, Meas/Beat/Tick

MIDI functionality: Mixer control, effect control, MMC transmission/reception, MTC transmission/reception, MIDI Clock transmission

Internal processing:69-bit

Inputs: D32XD 56 channels (32 recorder channels, 24 sub-in)

D16XD 40 channels (16 recorder channels, 24 sub-in)

Buses: D32XD 14 buses 2 Eff Send buses, 4 AUX buses, 2 SOLO buses (stereo), 2 CUE buses (stereo), 2 MASTER buses (stereo), 2 MONITOR buses (stereo)

D16XD 12 buses 2 Eff Send buses, 2 AUX buses, 2 SOLO buses (stereo), 2 CUE buses (stereo), 2 MASTER buses (stereo), 2 MONITOR buses (stereo)

Equalizer: D32XD Recorder channels 132 4-band full parametric EQ

Sub Mixer channels 124 2-band shelving EQ

Master track 8-band full parametric EQ

D16XD Recorder channels 116 4-band full parametric EQ

Sub Mixer channels 124 2-band shelving EQ

Master track 8-band full parametric EQ

Dynamics: analog compressor maximum 16 channels (when the ACB-8 is installed)

Scene memories: 100 scene per song

Internal processing:56-bit

Structure: D32XD Insert 24 (maximum) Master 2 (maximum) Final 1 All usable simultaneously at 44.1/48 kHz

D16XD Insert 8 (maximum) Master 2 (maximum) Final 1 All usable simultaneously at 44.1/48 kHz

Programs: 128 preset, 128 user, 32 song

Algorithms: 52

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Principal specications

Analog/digital input and output spec- ications

Display: 320 240 pixel, four-level grayscale Movable LCD with backlight and touch panel

Power supply: AC Local Voltage

Power consumption: D32XD: 98 W

120 W (AIB-8, ACB-8, DIB-8 is installed) D16XD: 56 W

70 W (AIB-8, ACB-8, DIB-8 is installed)

Dimensions: 682 mm (W) 474 mm (D) 185 mm (H) 26.85" (W) 18.66" (D) 7.28" (H) (including protrusions)

Weight: D32XD 13.5 kg/39.76 lbs 14 kg/30.86 lbs (when the AIB-8, ACB-8 and DIB-8 is installed)

D16XD 12 kg/26.46 lbs 12.5 kg/27.56 lbs (when the AIB-8, ACB-8 and DIB-8 is installed)

Frequency response: 10 Hz 20 kHz 1 dB @ fs 44.1 kHz, +4 dBu, 10 k load

10 Hz 22 kHz 1 dB @ fs 48 kHz, +4 dBu, 10 k load

10 Hz 44 kHz 1 dB @ fs 96 kHz, +4 dBu, 10 k load

S/N: 103 dB (typical)

Dynamic range: 103 dB (typical)

THD+N: 0.02% (typical) 20 Hz20 kHz +16 dBu,10 k load

A/D conversion: 24-bit 64 times oversampling

D/A conversion: 24-bit 128 times oversampling

Sampling frequency Internal: 44.1 kHz, 48 kHz, 96 kHz External: 44.1 kHz6%, 48 kHz6%, 96 kHz6%

Record/Playback bit: 16-bit, 24-bit

Connectors: XLR-3-31 type (+48 V phantom power, switchable), 1/4" TRS phone jack (balanced)

Input impedance: 4 k (XLR-3-31), 10 k (TRS phone jacks)

Nominal level: 60 dBu to 12 dBu @ TRIM=max. min. PAD OFF

34 dBu to +14 dBu @ TRIM=max. min. PAD ON

Maximum level: 48 dBu to 0 dBu @ TRIM=max. min. PAD OFF

22 dBu to +26 dBu @ TRIM=max. min. PAD ON

Source impedance: 600

* If the 8-channel analog input board (AIB-8) is installed

Connectors: 1/4" TRS phone jack (balanced)

Input impedance: 10 k

Nominal level: 60 dBu to 12 dBu @ TRIM=max. min. PAD OFF

34 dBu to +14 dBu @ TRIM=max. min. PAD ON

Maximum level: 48 dBu to 0 dBu @ TRIM=max. min. PAD OFF

22 dBu to +12 dBu @ TRIM=max. min. PAD ON

Source impedance: 600

Threshold level: 0 to 40 dB

Ratio: 1.5:1 to inf:1

Attack time: 1 to 200 mS

Release time: 10 mS to 10 S

Out gain: 20 dB

Connector: 1/4" phone jack (unbalanced)

Input impedance: 1 M

Nominal level: 60 dBu to 12 dBu @ TRIM=max. min. PAD OFF

34 dBu to +14 dBu @ TRIM=max. min. PAD ON

Maximum level: 48 dBu to 0 dBu @ TRIM=max. min. PAD OFF

22 dBu to +12 dBu @ TRIM=max. min. PAD ON

Source impedance: 600

Connectors: 1/4" phone jack (balanced)

Output impedance: 150

Nominal level: +4 dBu

Maximum level: +16 dBu

Load impedance: 10 k or higher

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Included items

Separately sold options

* Appearance and specications of this product are subject to change without notice. (07, 2003)

Connectors: 1/4" phone jack (balanced)

Output impedance: 150 or higher

Nominal level: +4 dBu

Maximum level: +16 dBu

Load impedance: 10 k or higher

Connectors: 1/4" phone jack (unbalanced)

Output impedance: 150

Nominal level: 10 dBu

Maximum level: +2 dBu

Load impedance: 10 k or higher

Connector: 1/4" stereo phone jack

Output impedance: 100

Maximum level: 50 mW @ 32

Connector: optical

Format: 24-bit S/P DIF (IEC60958)

Connector: Type B

Format: Slave, USB 1.1 compliant

Supported OS: Window Me, Windows 2000 or later Mac OS 9.0.4 or later

* If using the D32XD/D16XD with Windows 98, please refer to the Korg website or contact your Korg distributor.

* If the ADAT I/O board (DIB-8) is installed

Connectors: Optical

Format: ADAT Type I/II format

* If the ADAT I/O board (DIB-8) is installed

Connectors: BNC

Format: TTL/75

Connectors: DIN 5-pin 2

Connector: 1/4" phone jack (use separately sold PS-1)

Connector: 1/4" stereo phone jack (use separately sold XVP-10 or EXP-2)

AC cable

Owners manual

PS-1 pedal switch

XVP-10 EXP/VOL pedal

EXP-2 foot controller

8-channel analog compressor board (ACB-8)

8-channel analog input board (AIB-8)

ADAT I/O board (DIB-8)

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1

Various lists

Rhythm Pattern List For 96 kHz/24-bit songs, you can select only (Blank), Metro, and HiHat. For Beat settings other than 3/4, 4/4, and 6/8, only (Blank), Metro, and HiHat can be selected. For Beat settings of 3/4, 4/4, and 6/8, the following rhythm patterns can be selected in addition to (Blank), Metro, and HiHat. [I], [F], and [E] indicate Intro, Fill, and Ending patterns. The Length and Tempo values in this list are the number of measures in each rhythm, and the recommended tempo.

Beat:4/4 (242pattern) Beat:3/4 (11pattern)

Beat:6/8 (12pattern)

Name Tempo 8bt Rock1 120 8bt Rock2 120 8bt Rock3 120 8bt Rock4 120 8bt Rock5 120 8bt Rock6 120 8bt Rock7 120 8bt Rock8 120 [I] 8bt Rock1 120 [I] 8bt Rock2 120 [I] 8bt Rock3 120 [F] 8bt Rock1 120 [F] 8bt Rock2 120 [F] 8bt Rock3 120 [F] 8bt Rock4 120 [F] 8bt Rock5 120 [E] 8bt Rock1 120 [E] 8bt Rock2 120 8beat 1 120 8beat 2 120 8beat 3 120 8beat 4 120 8beat 5 120 8beat 6 120 8beat 7 120 8beat 8 120 8beat 9 120 8beat 10 120 [I] 8beat1 120 [I] 8beat 2 120 [F] 8beat 1 120 [F] 8beat 2 120 [F] 8beat 3 120 [E] 8beat 1 120 [E] 8beat 2 120 16bt Rock1 100 16bt Rock2 100 16bt Rock3 100 [I] 16bt Rock1 100 [I] 16bt Rock2 100 [F] 16bt Rock1 100 [F] 16bt Rock2 100 [F] 16bt Rock3 100 [E] 16bt Rock1 100 16beat 1 100 16beat 2 100 16beat 3 100 16beat 4 100 16beat 5 100 16beat 6 100 16beat 7 100 16beat 8 100 16beat 9 100 16beat10 100 16beat11 100 [I] 16beat 100 [I] 16beat 100 [F] 16beat 1 100 [F] 16beat 2 100 [F] 16beat 3 100

Name Tempo [E] 16beat 1 100 [E] 16beat 2 100 Shuff 1 130 Shuff 2 130 Shuff 3 130 Shuff 4 130 Shuff 5 130 Shuff 6 130 Shuff 7 130 Shuff 8 130 Shuff 9 130 [I]Shuff 1 130 [I] Shuff 2 130 [F] Shuff 1 130 [F] Shuff 2 130 [F] Shuff 3 130 [E] Shuff 1 130 [E] Shuff 2 130 HalfTime1 150 HalfTime2 150 [I] HalfTime 150 [F] HalfTime 150 [E] HalfTime 150 RockBld 1 90 RockBld 2 90 [I] RockBld 1 90 [I] RockBld 2 90 [F] RockBld 1 90 [F] RockBld 2 90 [E] RockBld 1 90 [E] RockBld 2 90 R&Funk 1 98 R&Funk 2 98 R&Funk 3 98 R&Funk 4 98 R&Funk 5 98 R&Funk 6 98 R&Funk 7 98 R&Funk 8 98 R&Funk 9 98 R&Funk10 98 [I] R&Funk 1 98 [I] R&Funk 2 98 [F] R&Funk 1 98 [F] R&Funk 2 98 [F] R&Funk 3 98 [E] R&Funk 1 98 [E] R&Funk 2 98 JAZZ 1 100 JAZZ 2 100 [I] JAZZ1 100 [F] JAZZ1 100 [F] JAZZ2 100 [E] JAZZ 100 Motown 120 [I] Motown 120 [F] Motown 120 [E] Motown 120 SurfRock 169 [I] SurfRock 169

Name Tempo [F] SurfRock 169 [E] SurfRock 169 Twist 165 [I] Twist 165 [F] Twist 165 [E] Twist 165 Reggae 95 [F] Reggae 95 HipHop 1 90 HipHop 2 90 HipHop 3 90 HipHop 4 90 HipHop 5 90 HipHop 6 90 HipHop 7 90 HipHop 8 90 HipHop 9 90 HipHop10 90 [I] HipHop 1 90 [F] HipHop 1 90 [F] HipHop 2 90 [E] HipHop 1 90 Rap1 95 Rap2 95 [I] Rap 95 House 1 130 House 2 130 House 3 130 House 4 130 [I] House 1 130 [I] House 2 130 [F] House 1 130 [F] House 2 130 [E] House 1 130 [E] House 2 130 Jungle 1 160 Jungle 2 160 Jungle 3 160 Jungle 4 160 [I] Jungle 160 [F] Jungle1 160 [F] Jungle 2 160 [E] Jungle 160 Techno 1 130 Techno 2 130 Techno 3 130 Techno 4 130 Techno 5 130 Techno 6 130 Techno 7 130 [I] Techno 1 130 [I] Techno 2 130 [F] Techno 1 130 [F] Techno 2 130 [E] Techno 1 130 [E] Techno 2 130 Bossa nova1 132 Bossa nova2 132 [I] Bossa 132 [F] Bossa 132

Name Tempo Beguine1 120 Beguine2 120 [F] Beguine 120 Mambo1 100 Mambo2 100 [I] Mambo 100 [F] Mambo1 100 [F] Mambo2 100 [E] Mambo 100 Salsa 90 [I] Salsa 90 [F] Salsa1 90 [F] Salsa2 90 [E] Salsa 90 Samba1-1 95 Samba1-2 95 Samba1-3 95 [I] Samba1 95 [F] Samba1 95 [E] Samba1 95 Samba2-1 95 Samba2-2 95 [I] Samba2 95 [F] Samba2 95 Gipsy1 120 Gipsy2 120 [I] Gipsy 120 [F] Gipsy 120 [E] Gipsy 120 Analog 1 100 Analog 2 100 Analog 3 120 Analog 4 90 Analog 5 100 Agogo1 120 Agogo2 120 Bongo 120 Clave1 120 Clave2 120 Conga1 120 Conga2 120 Guiro 120 Shaker1 120 Shaker2 120 Tambourin 120 Timbales 120 Triangle1 120 Triangle2 120 CLICK1 120 CLICK2 120 CLICK3 120 CLICK4 120 CLICK5 120 CLICK6 120 CLICK7 120 CLICK8 120 CLICK9 120 CLICK10 120 CLICK11 120 CLICK12 120 CLICK13 120 CLICK14 120

Name Tempo 3/4 150 [I] 3/4 150 [E] 3/4 150 JazzWaltz 1 150 JazzWaltz 2 150 [I] JazzWaltz 150 [F] JazzWaltz 150 Waltz 150 [I] Waltz 150 [F] Waltz 150 [E] Waltz 150

Name Tempo 6/8 Var1 120 6/8 Var2 120 6/8 Var3 120 6/8 Var4 120 6/8 Var5 120 6/8 Var6 120 [I] 6/8 1 120 [F] 6/8 1 120 [F] 6/8 2 120 [F] 6/8 3 120 [E] 6/8 1 120 [E] 6/8 2 120

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Comp Program List

EQ Library List

Name Library List Data Name Library: You can choose these names when renaming AnalogComp, EQ Library, Drive, Effect, Scene, Mark, Song, or Track. File Name Library: You can choose these names when renaming PcFile, BackupFile, or WavFile.

Data Name Library File Name Library

Demo Song List

No. Name 1 BassDr.Tight 2 BassDr.Loose 3 BassDr.Fat 4 SnareDr.Tight 5 SnareDr.Loose 6 SnareDr.Fat 7 Tom-Tom1 8 Tom-Tom2 9 Tom-Tom3 10 Cymbal1

No. Name 11 Cymbal2 12 High Hat1 13 High Hat2 14 Percussion1 15 Percussion2 16 Finger Bass 17 Slap Bass 18 Pick Bass 19 Wood Bass 20 Syn.Bass1

No. Name 21 Syn.Bass2 22 Piano1 23 Piano2 24 A.G.Strum 25 A.G.Arpegio 26 Nylon Guitar 27 Jazz Guitar 28 E.G.Lead 29 E.G.Rhythm 30 Male Vocal1

No. Name 31 Male Vocal2 32 Female Vocal1 33 Female Vocal2 34 Rock Vocal 35 Pop Vocal 36 Ballade Vocal 37 Soul Vocal 38 Rap Vocal 39 Chorus 40 Sax

No. Name 41 Trumpet 42 Brass 43 Pipe 44 Violin 45 Strings 46 Digital Drms 47 Dance Mix 48 Total Comp1 49 Total Comp2 50 Total Comp3

No. Name 1 Bass Drum1 2 Bass Drum2 3 Snare Drum1 4 Snare Drum2 5 Tom-Tom 6 Cymbal 7 High Hat 8 Percussion 9 E.Bass1 10 E.Bass2

No. Name 11 Syn.Bass1 12 Syn.Bass2 13 Piano1 14 Piano2 15 E.G.Clean 16 E.G.Crunch1 17 E.G.Crunch2 18 E.G.Dist1 19 E.G.Dist2 20 A.G.Strum1

No. Name 21 A.G.Strum2 22 A.G.Arpegio1 23 A.G.Arpegio2 24 Brass Section 25 Male Vocal1 26 Male Vocal2 27 Female Vocal1 28 Female Vocal2 29 Chorus&Harmony 30 Total EQ1

No. Name 31 Total EQ2 32 Total EQ3 33 Bass Drum3 34 Snare Drum3 35 Tom-Tom2 36 Piano3 37 Piano Low 38 Piano High 39 Fine-EQ Casset 40 Narration

No. Name 41 FM Radio 42 Old Record 43 Telephone 44 Bright 45 Dark 46 Heavey Low 47 Fat Middle 48 Heavy Low 49 50Hz HumCut 50 60Hz HumCut

Name Vocal Guitar Bass Chorus Kick HiHat Snare Tom RimShot Cymbal Ride Crash Percuss Key Piano Strings Organ SFX Count

Name Intro Fill A Melo B Melo Solo Ending Take Track Dance Groove Rock Pop Jazz Fusion Loop Live Studio Event

Name VOCAL GUITAR BASS CHORUS KICK HIHAT SNARE TOM RIMSHOT CYMBAL RIDE CRASH PERCUSS KEY PIANO STRINGS ORGAN SFX COUNT

Name INTRO FILL A_MELO B_MELO SOLO ENDING TAKE TRACK DANCE GROOVE ROCK POP JAZZ FUSION LOOP LIVE STUDIO EVENT

D32XD 001: Feelin Free 002: Take Me Away

D16XD 001: Innocense 002: Take Me Away

Feelin Free Composed, arranged and performed by: Larry Dunn (Malaya Music), Foley (Foleys Music) and Sheldon Reynolds (Reyshel Music) copyright 2003

Innocense, Take Me Away produced by Huston Singletary, written and performed by OVER OCTOBER WWW.HUSTONMUSIC.COM WWW.OVEROCTOBER.COM

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Glossary 16-bit

Bit depth

24-bit Bit depth

ADAT Stands for ALESIS Digital Audio Tape recorder. A digital multi-track recorder produced by the ALESIS Corpora- tion, and the recording and signal format that it used.

Algorithm Effect algorithm

Assign To specify the source/destination (or placement) of a channel or effect.

Attenuator, ATT A device or circuit that reduces the level of a signal.

Audio CD CD-DA (Compact Disc Digital Audio). Commonly called music CDs. A CD that contains only music data.

Auto punch in-out A function that automatically punches-in (begins record- ing) when playback reaches a pre-specied location, and punches-out (resumes playback) when recording has continued to a different pre-specied location.

Automation A function that records and reproduces the operations or settings of mixer knobs and faders according to the pas- sage of internal time code or of externally-input MTC data.

AUX Inputs or outputs used to connect high-impedance line level signals. AUX OUT jacks send signals to an external recorder or effect processor, and AUX IN jacks receive signals from a recorder or electronic musical instrument.

Backup To copy program data or recorded audio data les onto another storage medium for safekeeping.

Balanced connection A connection using a cable with three conductors; two conductors sending the hot (positive phase signal) and cold (negative phase signal), and the third conductor being the ground. Balanced cables have the advantage of being less susceptible to hum or noise even when carry- ing low-level signals.

Bit depth The number of bits used to express gradations in the amplitude of an analog signal when converting it to dig- ital form. Normally 16 bits or 24 bits are used. The greater the number of bits, the more precisely the original sound can be recorded.

Blank disc A disc on which nothing has yet been written.

Bypass To send a signal without passing it through a specic cir- cuit. By temporarily bypassing an effect, you can hear how it is modifying the sound.

Channel/CH/ch. A unit of signal routing capacity; the path taken by a sig- nal that is input to the mixer section as its volume and pan are adjusted before being output.

Cue A mixing balance or volume balance adjustment that allows the performer to hear their own performance (e.g., through headphones) while they play.

Current drive The drive that is currently selected and is the object of editing operations.

Current song The song that is currently selected and is the object of editing operations.

Default settings The factory-set state that appears when the power is turned on the rst time after purchasing the unit. Also called factory settings.

Dialog box A window (containing buttons or check boxes etc.) that asks the user for instructions.

Digital input/output Inputting or outputting audio data in digital form. The D32XD/D16XD comes with S/P DIF input/output as standard, but you can install an optional ADAT I/O card (DIB-8) to support ADAT input/output as well.

Disc At Once A method by which the data to be recorded is converted into a complete disc image and then written to CD-R/RW in a single operation. Once this type of writing is per- formed, no further data can be written to that CD-R/RW even if it contained unused space.

Dither Processing that is applied to minimize the noise that occurs when converting the bit depth of a digital audio signal as it is output.

Drive A device used to store and reproduce data; e.g., a hard disk or CD-R/RW drive.

DSP Stands for Digital Signal Processor. A digital signal processing LSI optimized for processing audio or video. DSPs are built into recent recorders and effect processors. Their signal processing can be varied by software to per- form a variety of operations.

Dynamic range The range of volume level between silence and the maxi- mum volume, expressed in dB (decibels). This is one of the elements that determines the accuracy with which a device can handle audio signals.

Effect algorithm The calculation method that is the basis of an effect. The set of calculations that implement a certain type of signal processing.

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Effect program A program that species a set of parameters for use by an effect algorithm. The D32XD/D16XD provides preset programs that contain factory settings, and user pro- grams that can store your own edited settings.

Equalizer, EQ A device that modies the frequency response to change the tonal character. There are various types, including parametric equalizers, graphic equalizers, and shelving equalizers.

Export To output or write data for use by another system or pro- gram.

Expression pedal A pedal used to control the volume or parameters of an instrument or effect.

Fade-in/fade-out Fade-in means to gradually raise the volume to a desired level, and fade-out means to gradually lower the volume to silence.

Fader A linear control that adjusts the volume of input channels and outputs.

Final effect On the D32XD/D16XD, the effect processor that is applied to the master bus as the nal stage of mixdown.

Finalize To apply processing to a CD-R/RW disc that has been recorded using the Track At Once method, so that no fur- ther data can be written to it even though space may remain on the disc.

Foot controller A term covering various foot-operated control devices such as foot switches and foot pedals.

Foot switch A switch operating by pressing it with the foot.

Format To prepare a storage medium (such as a hard disk) so that data can be written to it.

Frame rate The number of frames that occupy one second of lm; describes the type of time-code format used when syn- chronizing with video equipment.

Frequency band A specic portion or region of the range from low to high frequencies.

Gain Positive (+) boosts a signal, and negative () gain attenu- ates it.

Hard disk A storage device containing one or more metal disks with magnetic recording surfaces. Also called hard drive or hard disk drive.

Hiss A type of noise that is output at a constant level regard- less of the recording level, typical of magnetic recording tape.

Icon A small graphic that visually indicates content or func- tion.

Image le Before writing data to a CD-R/RW, the data is converted into the form in which it will actually be written. This is the image le. An image le must be created before writ- ing to CD-R/RW, but if the same song is to be written to another disc, the image le need not be re-created. This means that it will take less time to write the second disc because the image le can be reused.

Impedance The alternating-current resistance to an audio signal. This generally indicates the added resistance of an audio sig- nal input or output.

Import To obtain or load data created by another system or pro- gram.

Insert effect An effect used by inserting it into a mixer channel.

Library A collection of multiple sets of data for a specic pur- pose. The D32XD/D16XD provides EQ libraries and name libraries.

Locate A marker function that lets you store a desired location in a song, and move instantly to that location when desired.

Location The distance from the beginning of the song, expressed as an absolute time, number of frames, or number of meas- ures.

Mark A point that can be assigned to a song to indicate a loca- tion that you want to use or store for later access.

Master A device that controls another device (e.g., via MIDI). The device being controlled is called the slave.

Master effect On the D32XD/D16XD, refers to two effects that are applied to signals sent from the effect sends of each track. The output of each master effect is sent to the master bus.

Master track A track that holds the stereo two-channel data for the completed song.

Mastering The process of making nal adjustments to the balance and overall tone of mixed-down two-track master data.

MIDI MIDI (Musical Instrument Digital Interface) is a world- wide data transfer standard for sending a wide variety of performance-related data between electronic musical instruments and computers. If you are interested in learning more about MIDI, please refer to one of the many published books that provide helpful and in-depth explanations of MIDI.

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MIDI Clock A MIDI message used to synchronize the tempo between electronic musical instruments. Each beat is divided into 24 clock messages.

Mix down Also called track-down. The process of adjusting and combining multiple tracks into a fewer number of tracks, usually to a two-track stereo mix.

MMC MMC (MIDI Machine Control) is a specication that allows recorder control signals such as Play, Stop, or Record to be transmitted via MIDI.

Monitor The speaker system or headphones used to listen to the playback output, or the act of listening to this playback.

MTC MTC (MIDI Time Code) is a specication that allows time location data to be transmitted via MIDI to allow syn- chronization between MIDI devices, MTRs, VTRs, and sequencers.

Mute To silence a sound.

Optical Refers to a connector that transfers a digital audio signal in the form of pulses of light sent over an optical ber.

Optimize To adjust hardware (e.g., a hard disk), software, or data so that it can achieve the maximum possible perform- ance.

Overdubbing A multi-track recording technique in which previously- recorded performances are played back while a per- former records additional material on other tracks.

Pad An attenuator that can be applied to an input signal entering a mixer in order to prevent the input amp stage from being overloaded by an excessively loud input sig- nal.

Pair A function that allows the settings of an adjacent odd- numbered and even-numbered channel to be edited in tandem, so that editing a value on one channel will cause a corresponding change on the other channel. This allows mixer settings to be made simultaneously for both chan- nels of a stereo track.

Pan The left/right position of a sound object in the stereo eld or panorama.

Partition A method by which a single hardware drive is made to appear and function as multiple drives. Partitioning is normally performed when formatting a drive.

Peak hold A function in which the maximum value reached by a meter is held for a specied duration (or until it is manu- ally reset).

Phantom power +48V power supply provided via a mic cable in order to power condenser microphones.

Phase The phase of a signal. If signals are at different phases rel- ative to each other, their volume may be incorrect when the signals are combined because the signals are partially canceling each other. Phrase reversal can occur if the pos- itive (+) and negative () wires are accidentally switched, causing the signals to cancel to silence when they are added.

Post fader The state of a signal after it passes through the fader.

Post gap A blank space left after a song when creating a music CD.

Pre gap A blank space left before a song when creating a music CD.

Pre-fader The state of a signal before it passes through the fader.

Preset A program or a set of data for a device that is xed at the factory and cannot be changed by the user.

Protect To temporarily prohibit changes to a saved program or setting.

Punch-in/punch-out When you want to re-record just a specic portion of a performance, you punch-in at the point where you want to begin re-recording, and punch-out at the point where you want to stop recording and resume playback.

Q A term that refers to the narrowness of the frequency band controlled by a lter. Higher Q results in a nar- rower bandwidth, causing the frequency response curve to be a steeper hill or valley.

Redo After using Undo to cancel an operation, Redo can be used to undo the undo, reinstating the effect of the original operation.

Restore To reload backed-up data so that it can once again be used.

S/N Signal/Noise ratio. This is a numerical value indicating the ratio of the desired signal (audio signal) to the unwanted noise, and indicates the amount of residual noise produced by a device when it should be silent, in units of dB (decibels). A higher S/N value means less noise.

S/P DIF Stands for Sony/Philips Digital audio Interface. The of- cial name for this specication is IEC60958, but it is more commonly called S/P DIF. It is a format for transferring digital audio signals, and can convey two channels (one stereo pair) of audio.

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Sampling rate Also called sampling frequency. The frequency at which an analog input sound is converted into digital data. A sampling rate of 48 kHz means that the analog level is converted into digital form 48,000 times each second. The higher the sampling rate, the broader the frequency range that can be converted into digital data.

Sampling rate converter A device that converts the sampling rate of a digital audio signal. For example, this allows the playback from a DAT recorder (48 kHz sampling rate) to be recorded directly to CD or MD (44.1 kHz sampling rate).

Scene A complete set of parameters for the mixer section. The D32XD/D16XD can store 100 scenes for each song.

Scene memory A function that stores a scene. A stored scene can be recalled at any time to reproduce those mixer settings.

Scrub A function that allows track data to be played by operat- ing the value dial. Since the track is played back accord- ing to the direction and speed with which the dial is operated, this is a useful way to precisely identify a spe- cic location.

Send A signal that is sent to another circuit or device. The D32XD/D16XD provides effect sends that are sent to master effects 1 and 2, AUX sends that are sent to the AUX OUT 1 and 2 jacks, and REC sends that are sent to the recorder tracks. The D32XD adds AUX OUT 3 and 4.

Sequencer An automatic playback device that plays back stored MIDI data to control an electronic musical instrument such as a synthesizer.

Slave A device being controlled (e.g., via MIDI) by another device, called the master.

Solo A function that lets you hear only the sound of a selected channel during mixdown, etc.

Song A unit of performance data. On the D32XD/D16XD, a song contains thirty two (sixteen on the D16XD) tracks of performance data, stereo master track data, mixer data, and effect settings.

Synchronize To cause two or more electronic devices (such as musical instruments or recorders) to match their playback tempo and link operations such as start or stop. The device that controls the tempo etc. is called the master, and the device(s) that are being controlled are the slaves.

System le A set of data containing software to operate hardware. New functionality can be added to a device by updating the system le.

Tap tempo A method of specifying the tempo by the interval at which a key is pressed.

Tempo map A set of events arranged by time, that specify a tempo, time signature, and rhythm pattern in units of measures. You can use the tempo map to switch tempo, time signa- tures, and rhythm patterns at specied measures.

Tempo source The source by which the tempo is determined. On the D32XD/D16XD, you can choose one of three tempo sources; Manual which lets you specify the tempo directly, Tempo Map which uses the settings that you programmed in the tempo map, or Tempo Track which uses the tempo data recorded in the tempo track.

Tempo track A memory area that records tap tempo data or MIDI Clock data received from an external MIDI sequencer.

Threshold level A specied value which causes some operation to occur when it is exceeded by an input level.

Time code Time information that is exchanged in order to synchro- nize recorders, rhythm machines, and sequencers etc.

Track At Once A method by which individual tracks can be written to a CD one by one at different times, as long as free space remains on the disc.

Track status The current state of a track (e.g., recording or playing).

Track/trk/tr Something that can record, store, and play back an indi- vidual audio signal.

Trigger recording A method by which recording is initiated when the input exceeds a specied threshold level.

TRS phone jack A 1/4" stereo phone jack with separate conductors for the Tip, Ring, and Sleeve. In addition to conveying a stereo signal, this type of jack is also used for balanced connec- tions.

Unbalanced connection A connection using a cable that contains two conductors; one hot (the signal) and the other ground. It has the disadvantage that hum noise can easily contaminate the signal.

Undo After executing an operation, the act of returning to the state prior to execution.

Unity gain To output an input signal at the same volume.

USB Universal Serial Bus, a specication for connecting peripherals devices to a computer.

Virtual track Each channel track and the master track of the D32XD/ D16XD actually consists of eight separate areas called virtual tracks that can each hold a separate perform- ance. For each track, you can select one of its virtual tracks for playback and recording.

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WAV The lename extension for a Wave le, the audio le for- mat used mainly on Windows computers.

Word clock A synchronization signal that unies the timing at which digital audio data is transferred. If two or more devices are digitally connected, failure to synchronize the word clock will cause noise to be heard in the digital audio, or even make it impossible to transfer the digital audio sig- nal.

XLR jack The three-pin balanced connector used for most mic con- nections.

Zero cross point A location at which the waveform level crosses 0.

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Index A ACB-8 177 ADAT I/O board 178 ADAT OUT 47, 102 ADAT Out Assign 102 Adjusting the volume 48 AIB-8 177 Album CD Project 69, 79, 123 Analog Compressor 46, 115 Analog compressor board 177 Analog input 7, 42 Analog input board 177 ATT 109 Attenuator 109 Audio CD 174 Audio files 175 Auto punch-in/out 66 AUTOMATION 10 Automation 54, 104 AUX OUT 14 AUX send 58 Aux1 Send 112 Aux2 Send 112 Aux3 Send 113 Aux4 Send 113

B Backup 82, 129 Backup files 174, 175 Block diagram 195 Bounce 68

C Calendar 3, 126, 179, 180 Calendar battery 179 CD 78, 122 CD Monitor 123 CD PLAYER 123 CD Utility 125 CD WRITER 123 CD-R/RW

Disc removal 13 Inserting a disc 12 Removing a disc 13

CD-R/RW drive 12, 173, 181 Ch On Group 103 CH ON/SOLO 8 CH ON/SOLO mode 9 CH SELECT 8 CH VIEW 98 Change

Counter display 38 File name 91 Name a song drive 88 Song drive 37 Song neme 36

Track name 78 Channel Assign 100 Channel EQ

Input 25 Track 29

Channel faders 9 Channel Pair 102 Channel Routing View 98 Check Drive 127 Checking the hard disk 89 Checking the internal CD-R/RW drive 181 Comp Program List 186 Compatible 87 Connect mic 7 Connection

Cautions 3 Digital 3 Example 3 MIDI 93 Word clock 178

Connection example 3 CONTRAST 10 Control 126 Control change 93, 131 Control knobs 10 CopyTrk 69, 139 CopyWholeTrk 75, 144 Counter 38, 96 Create

CD 78, 123 Live CD 80 Master Track 67 Song 36

Creating a live CD 80 Cue 51 Cue Level 114 Cursor 11

D Data 82 Delete

Mark 39 Scene 52 Song 41 Track 72

Delete Track 72, 141 DeleteTrk 72, 141 Deleting files 91 Demo song 20 Demo Song List 186 DIB-8 178 Digital connection 3 Digital input 44 Disc At Once 79, 174 Disk Utility 127 DISPLAY UP/DOWN 9 Displays the settings channel 98 Download 95 Drive 88

CD-R/RW 173

PC (USB) 173, 175 Drive capacity 90 Drive Info 127

E Edit

Event 55 Track 69, 138

Edit PC File 129 Edit Scene 105, 108 Edit Song 136 Edit Track 138 Editing a name 97 Effect

Can be used simultaneously 56, 117, 118, 121

External 60 Final 32, 58, 121 Input sound 24 Insert 29, 57, 119 Master 30, 58, 120 Playback 29

Effect 1 Send 112 Effect 2 Send 112 Effect Routing 118, 121 ENTER 12, 150 EQ 25, 48, 109 EQ Library 49, 110 EQ Library List 186 EQ/ATT 109 EQ/ATT/PHASE 109 EQ/PHASE/REC 109 Equalizer 109

Channel 25, 48 Input sound 25, 48 Knobs 10 Master 33, 49, 111 Playback 29, 49

Erase CD-RW 125, 128 Undo data 91

Erase Track 71, 140 EraseTrk 71, 140 Erasing a CD-RW disc 90 Error message 170, 172 Event

Editing 55 Playing back 55 Recording 54

Event automation 54 Event List 104 Exchanging data 90 Exchanging data with your computer 92, 128 Expand/compress a track 74, 143 ExpCmpTrk 74, 143 Export 86, 147 Export File 147 EXPRESSION PEDAL 12, 59

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F Fade Track 76, 145 Fader

Channel 9 MASTER 9

Fader Group 103 Fader Pan 103, 107 FadeTrk 76, 145 Features 4 FF key 151 File

Audio 85, 175 Backup 174, 175

Final EFF 121 Final Effect 32, 58, 121 Finalize 125 Finding a precise location 40, 148 Foot controller 59 FOOT SW 12 Foot switch 12, 66, 126 Format 89, 128 Formatting the hard disk 89 Frame Rate 132

G Glossary 187 Group 50, 103 Guitar 12 GUITAR IN 12

H Hard disk

Check 89 Format 89

Headphone 12

I Import 85, 146 Import File 146 Info: **** 172 INPUT 7 Input

ADAT 45 CD (external) 44 CD (internal) 43 DAT 44 Guitar 42 Sub 45

Input level 8 Insert EFF 119 Insert Effect 29, 119 Insert Track 71, 140 InsertTrk 71, 140

L LCD 3 Level Meter 97 Load system 90 Loading 175 LOC 149

Locate 11, 36 Locate keys 38, 149 Locate point 149 Location 38, 96 Loop

Playback 68 Recording 67

M Macintosh 92 Main power switch 1, 13 Manual punch-in/out 66 Manual tempo 62 MARK 11, 39, 148

Delete 39 Name 39 Register 39

MARK JUMP 11, 39 Master EFF1 120 Master EFF2 120 Master Effect 30, 58, 120 Master EQ 33, 49, 111 MASTER fader 9 MASTER OUT 14, 47 Master Track 34, 67, 138 MASTER TRACK STATUS 9 Mastering 29 METER 10, 97 MIDI 93, 131 MIDI channel 126, 132 MIDI implementation chart 197 MIDI IN 14 MIDI messages 93 MIDI OUT 14 MIDI/MMC 131 Mixdown 29 MIXER 42, 99 Mixer Assign 22 Mixer channel 42 Mixer input 22, 42 Mixer View 107, 109 MMC 93 Monitor 50, 114 MONITOR LEVEL knob 8 MONITOR OUT 14, 47 Move

Counter 38 FF, REW keys 38 Locate keys 38 Mark 39

Moving to the beginning of the song 38 Moving to the end of the song 38 MTC 93 Mute 51

N Name

Mark 39 Scene 52 Song 36 Song drive 88 Track 78

Name Library 37, 97 Name Library List 186 Normalize Track 77, 145 NormalizeTrk 77, 145

O OptimizeTrk 73, 142 Optimizing 73 Overdubbing 28, 65

P PAD 8 Page mode 10 PAIR 49, 102 PAIR/GROUP 102 PAN 9, 10, 30, 48

Knobs 9, 10 Partition 88, 127 Partitioning separate song drives 88 PC (USB) drive 91, 129, 173, 175 Phantom power 14 Phase 110 PHONES 12 PLAY key 151 Playback

Channel Track 27, 68 Loop 68

PostGap 80 Power-off 1 Power-on 1, 19 PreGap 80 Program change 93, 131 Protect 42 Protect song 42 Punch-in/out 66

R REC key 151 Rec Send 111, 113 REC/PLAY 8 REC/PLAY MODE 11, 150 Recorder 64 Recording 64

Auto punch 66 Bounce 68 Channel 26 Loop 67 Manual punch 66 Master Track 34 Mode 150 Overdubbing 28 Rhythm 61 Trigger 65

Recording mode 150

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Redo 10, 91, 147 Rename 97 Replacing the battery 179 Re-recording 66 Restore 84, 130, 175 Restoring backed-up data 84 Reverse Track 73, 142 ReverseTrk 73, 142 REW key 151 Rhythm

Recording 61 Select 61 Tempo 62

Rhythm Pattern List 185 Routing 116, 118, 121

S S/P DIF IN 14 S/P DIF OUT 14, 47 Save

Comp Program 46 Computer 92 Data 82 Effect 59 EQ library 49 Song 35, 42, 137

SCENE 10, 52 Scene automation 54, 108 Scene edit 105, 108 Scene Filter 106, 109 SCRUB 11, 40, 148 Select

Rhythm 61 Tempo 62

Select Song 135 Send 112 SEND (EFF/AUX) 112 SEND (EFF/AUX/REC) 112 Setting the tempo 62, 133 SetUp 133 Shutdown 2 SOLO 9, 51, 113 SOLO/MONITOR 113 SONG 135 Song

Copy 41, 136 Create 21, 36 Delete 41, 137 Edit 41, 136 Name 21, 36 Save 35, 42, 137 Select 37, 135

Song editing 41 Copy 41, 136 Delete 41, 137 Move 41, 136 Protect 41, 137

Specifications 182 Specify the input 42, 100 STOP key 151 STORE 10, 148

Mark 39

Scene 52 Sub input 45 Sub Mixer 101 Sub Mixer 18 101 Sub Mixer 1724 101 Sub Mixer 916 101 Swap Track 72, 141 Swap Whole Track 76, 144 SwapTrk 72, 141 SwapWholeTrk 76, 144 Synchronization 93, 131 SYSTEM 126

T Tab page

ADAT.Out 102 Album CD 123 Automation 104 Aux1Send 112 Aux2Send 112 Aux3Send 113 Aux4Send 113 Backup 129 CD Utility 125 Ch Assign 100 Ch Pair 102 Ch Routing 98 Ch View 98 ChOnGroup 103 Comp18 115 Comp916 116 Control 126 CueLevel 114 DiskUtility 127 EditScene 105, 108 EditSong 136 EditTrk 138 Eff1Send 112 Eff2Send 112 EFFRouting 121 EQ Library 110 EQ/ATT 109 EventList 104 Export 147 Fader Pan 103, 107 FaderGroup 103 FinalEFF 121 Import 146 InsertEFF 119 Master EQ 111 MasterTrk 138 MIDI/MMC 131 Mixer View 107, 109 Monitor 114 MstrEFF1 120 MstrEFF2 120 PC File 129 Phase 110 RecSend 111, 113 Restore 130 Routing A 116 Routing B 118 SceneFilter 106, 109 SelectSong 135 SetUp 133 Solo 113

SubMix18 101 SubMix1724 101 SubMix916 101 TempoMap 134 TempoTrk 135 Undo/Redo 147 Vtr116 137 Vtr132 137 WordClock 131

Tap tempo 64 TEMPO 62, 133

Manual 62 Tap 64

Tempo Map 62, 134 Tempo Track 63, 135 Time 38, 126 Touch Panel 3, 9, 95 Touch Sens 2 TouchView

Examples of operation 18 TouchView LCD 3 TRACK 137 Track

Clipboard 70 Copy 69, 139 Copy an entire 75, 144 Delete 72, 141 Erase 71, 140 Erasing noise 74 Erasing regions of silent 74, 142 Exchange 72, 141 Exchange two entire 76, 144 Expand/compress 74, 143 Fade-in 76, 145 Fade-out 77, 145 Insert blank space 71, 140 Name 78 Normalize 77, 145 Optimize 73, 142 Reverse 73, 142

Track At Once 78, 174 Track editing 69, 138 Transport keys 11, 151 Trigger recording 65, 150 TRIM knobs 8

U UNDO 10, 91, 147 Unity gain 48 Upgrading the system 95 USB 13, 92

V Value dial 12 Virtual Track 65, 137 VOLUME 12, 32

W WAV 175 Wave dialog box 139 Windows 92 Word Clock 131, 178 Writing 174

Block diagram

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MIDI implementation chart

Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.

asic hannel

Function

Transmitted

MIDI Implementation Chart Recognized Remarks

Default Changed

Date: 2003.8.20odel D32XD/D16XD

ftertouch

itch bender

Polyphonic (Key) Monophonic (Channel)

0 119

rogram hange Variable Range

ystem eal Time

Clock Command

ystem Exclusive

ystem ommon

Quarter frame Song Position Song Select Tune

ode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO : Yes ode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO : No

ux essages

otes

Local On/Off All Notes Off Active Sense Reset

ontrol

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elocity Note On Note Off

ote umber: True Voice

ode Memorized Messages Altered

0 127

*5

*7

*3

*4

*3

*1

*1

*1

*1

*8

*8 *9

*6

igital Recording Studio]

*1 *2

EffectControl (Received) ControlChange #000119 are Recognized. MixerControl (Transmitted/Received) Mixer Ch116 (Ch1732) Parameters

7 (39) Fader 8 (40) Pair Switch 9 (41) Channel OnOff

10 (42) Pan 1213 (4445) EffSend1/2 1415 (4647) AuxSend1/2 1627 (4859) EQ Low/LMid/HMid/High 28 (60) Channel EQ Switch 29 (61) Attenuator

3031 (6263) AuxSend3/4 *10 96102 (3238) Rec/Eff/Aux SendPosition 7579 MasterEQ Parameters 80 MasterEff1/2 Return Level 81 MasterEff1/2 Return Balance

8586 Aux1/2 Master Level 8788 Aux3/4 Master Level *10 89 Master Level

103111 SubMixer Ch116 Parameters 112119 SubMixer Ch1724 Parameters

*2

*1:Received as the EffectControl when it is selected in [SYSTEM] Control. *2:Transmitted/Received as the MixerControl when ControlChange is enabled in [MIDI].

(Consult your local Korg distributor for more information about MixerControl.) *3:Transmitted/Received when ProgramChange is enabled in [MIDI]. *4:Transmitted when MMC Transmitor MTC Master is selected in [MIDI]. *5:Received when MMC Receive or MTC Slave is selected in [MIDI].

*6:Transmitted when MTC Master is selected in [MIDI]. *7:Received when MTC Slave is selected in [MIDI]. *8:Transmitted when MIDIClockMaster is selected in [MIDI]. *9:Received when MIDIClock is selected in [TEMPO]

TempoTrk to record the tempo. *10:Only for D32XD

0 1000 100

KORG INC. 15 - 12, Shimotakaido 1 - chome, Suginami-ku, Tokyo, Japan.

2003 KORG INC. 1605 CTH Printed in Japan

IMPORTANT NOTICE TO CONSUMERS This product has been manufactured according to strict specifications and voltage requirements that are applicable in the country in which it is intended that this product should be used. If you have purchased this product via the internet, through mail order, and/or via a telephone sale, you must verify that this product is intended to be used in the country in which you reside. WARNING: Use of this product in any country other than that for which it is intended could be dangerous and could invalidate the manufacturers or distributors warranty. Please also retain your receipt as proof of purchase otherwise your product may be disqualified from the manufacturers or distributors

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