Contents

KORG ELECTRIBE-MX-SD Owner's Manual PDF

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Summary of Content for KORG ELECTRIBE-MX-SD Owner's Manual PDF

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Owners Manual

Precautions

Location Using the unit in the following locations can result in a malfunction. In direct sunlight Locations of extreme temperature or humidity Excessively dusty or dirty locations Locations of excessive vibration Close to magnetic fields

Power supply Please connect the designated AC/AC power supply to an AC outlet of the correct voltage. Do not connect it to an AC outlet of voltage other than that for which your unit is intended.

Interference with other electrical devices Radios and televisions placed nearby may experience reception interference. Operate this unit at a suitable distance from radios and televisions.

Handling To avoid breakage, do not apply excessive force to the switches or controls.

Care If the exterior becomes dirty, wipe it with a clean, dry cloth. Do not use liquid cleaners such as benzene or thinner, or cleaning compounds or flammable polishes.

Keep this manual After reading this manual, please keep it for later reference.

Keeping foreign matter out of your equipment Never set any container with liquid in it near this equipment. If liquid gets into the equipment, it could cause a breakdown, fire, or electrical shock. Be careful not to let metal objects get into the equipment. If something does slip into the equipment, unplug the AC/AC power supply from the wall outlet. Then contact your nearest Korg dealer or the store where the equipment was purchased.

THE FCC REGULATION WARNING (for U.S.A.) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and

receiver. Connect the equipment into an outlet on a circuit different

from that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician

for help. Unauthorized changes or modification to this system can void the users authority to operate this equipment.

CE mark for European Harmonized Standards CE mark which is attached to our companys products of AC mains operated apparatus until December 31, 1996 means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC). And, CE mark which is attached after January 1, 1997 means it conforms to EMC Directive (89/ 336/EEC), CE mark Directive (93/68/EEC) and Low Voltage Directive (73/23/EEC). Also, CE mark which is attached to our companys products of Battery operated apparatus means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).

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Table of Contents 1. Introduction ...................... 7

Main features ................................. 7 Saving your data on the EMX-1 ................................ 8 About the vacuum tubes ........................................... 8

What is ? ................................... 8 What is ? (Multi Modeling Technology) ............. 8

2. Parts and their functions .... 9

Top panel ........................................ 9 Common section ........................................ 10 Edit section ................................................ 11 Part select section ....................................... 12 Step key section ......................................... 12 Arpeggiator section .................................... 13

Rear panel .................................... 14

Front panel ................................... 14 Card section .............................................. 14

Items and functions in the display .. 15

3. Basic operation ............... 17

Preparations ................................. 17 Connections ............................................... 17 Turning the power on/off ............................ 17

To turn the power on .............................................. 17 To turn the power off .............................................. 17

Playing a Demo song .................... 18 To pause playback ................................................. 18 To resume playback ................................................ 18 To stop playback .................................................... 18

Demo Song List .......................................... 18

4. Pattern mode .................. 19

Playing patterns ............................ 19 What is a Pattern? ................................................. 19

Playing a pattern ....................................... 19 To Start playback ................................................... 19 To pause playback ................................................. 19 To resume playback ................................................ 19 To stop playback .................................................... 19

Selecting a pattern ..................................... 20 To check which patterns playing .............................. 20 To force playback to restart at the beginning of the

pattern .......................................................... 20

About the timing of changing patterns ..................... 20

Setting the playback tempo ......................... 20 Using the dial to set the tempo. ............................... 20 To set the tempo more precisely ............................... 20 Using the TAP key to set the tempo........................... 21 Auto BPM Scanning ............................................... 21 Keeping a constant tempo as you change patterns

(TEMPO LOCK) .............................................. 21

Playing the sound of a part ........... 22 What is a Part? ...................................................... 22 Drum parts (15, 6A-B, 7A-B) ............................ 22 Synth parts (15) ............................................... 22 Accent parts (drum, synth) .................................. 22

Listening to the sound of a part ................... 22 Listening to the sound of a drum part ....................... 22 Listening to the sound of a synth part (the Keyboard

function) ........................................................ 22

Selecting a part ......................................... 23 Drum part ............................................................. 23 .... To select a part during playback without causing it to

sound ............................................................ 23 Synth part ............................................................. 23 Accent part ............................................................ 23

Muting a part ............................................ 23 Soloing a part ........................................... 23 Adding accents to a part ............................ 24

Specifying the accent locations and strength ............. 24 Specifying the parts that will be accented ................. 24

Transposing a phrase (Transpose) ................ 24 Making a pattern swing ........................... 25

Specifying the amount of swing ............................... 25 Specifying the parts that will swing .......................... 25

Applying a roll to a part ............................. 25 Selecting a part and turning on the roll effect ........... 25 Setting the roll type ................................................ 25

Assigning the output of each part ................ 26 Adding distortion to increase the impact of the sound ........................................................ 26

Using the arpeggiator ................... 27 Performing with the arpeggiator .................. 27

To arpeggiate a drum part ...................................... 27 To arpeggiate a synth part ...................................... 27 Specifying the center note ....................................... 27 Changing the scale of the arpeggiator ..................... 28 ARPEGGIO SCALE List .......................................... 28

Editing sounds .............................. 29 Editing the sound of a drum part ................. 29

Assigning a wave .................................................. 29 Editing the Part Common parameters ....................... 29 Modulation ............................................................ 30

Editing the sound of a synth part ................. 31 Synth oscillator ...................................................... 31 Synth filter ............................................................. 31 Part Common parameters ....................................... 32 Modulation ............................................................ 33

Adjusting the tuning of a synth part ............. 33

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Oscillator type list ......................... 34 Drum PCM List ........................................... 39 Synth PCM List ........................................... 40

Effects ........................................... 41 Using the effects ......................................... 41

To apply an effect ................................................... 41

To edit an effect ......................................... 41 Effect types ................................................ 42

1. Stereo ............................................................... 42 2. Mono mix .......................................................... 42 3. Stereo cross ....................................................... 42

Effect parameters .......................... 43

Recording a phrase ....................... 47 Realtime recording ................................................. 47 Step recording ....................................................... 47

Recording a phrase during playback (Realtime Recording) ................................................. 47

To record a drum part ............................................ 47 To record a synth part ............................................ 47 To record during playback ...................................... 48 To erase unwanted triggers during playback (Erase) . 48

Step recording ........................................... 48 To record a rhythm for a drum part ......................... 48 To record a phrase for a synth part .......................... 49 To input a rest or tie ................................................ 49 To move the target step ........................................... 49

Editing sequence data ................... 50 Editing a phrase pattern (Note Edit) ............. 50

Selecting the step you want to edit ........................... 50 Editing the trigger locations (the location of the notes) 50 Editing the note number (pitch) ................................ 51 Editing the gate time ............................................... 51

Specifying the length and time signature of a pattern ...................................................... 52

To check the length and beat ................................... 52 Setting the length ................................................... 52 Setting the beat ...................................................... 52 Setting the last step ................................................. 53

Moving data within a pattern ...................... 54 To move data ......................................................... 54 To copy data repeatedly ......................................... 54 To move data randomly .......................................... 54

Transposing the pitch of a synth phrase part . 55 Shifting the pitch of note data ................................. 55 Randomly shifting the note data of a synth part ........ 55

Copying a part .......................................... 56 Copying only the sound of a part ................ 56 Erasing the sequence data of a part ............ 56

To erase all of a part's performance data ................. 56 To erase trigger data while recording or playing back 57

Erasing all data from a pattern.................... 57 Comparing the currently-edited pattern with the saved pattern (COMPARE) .......................... 57

Motion sequence ........................... 58 What is a motion sequence? ................................... 58 Effects (FX1, FX2, FX3) ........................................... 58 Drum parts (17B) .................................................. 58

Synth parts (15) ................................................... 58 Accent parts .......................................................... 58

Recording a motion sequence ..................... 58 Playing a motion sequence ......................... 59 Checking motion sequence data .................. 59

If a motion sequence is recorded for ... The following key will light ........................................................ 59

Editing motion sequence data ..................... 60 Selecting the motion sequence that you want to edit .. 60 Editing motion sequence parameter values ............... 60

Erasing a motion sequence for a part or effect . ................................................................61

Pattern Set .................................... 62 What is Pattern Set? ............................................... 62

Performing with a Pattern Set ...................... 62 Using Chain Play with Pattern Set ................ 62 Assigning a pattern to a Pattern Set ............. 63

Saving a pattern ........................... 64 If you decide not to save a pattern you create ........... 64

Saving by overwriting an existing pattern .... 64 To overwrite onto a different pattern ........................ 64

Saving a pattern under a different name ...... 64

5. Song mode ..................... 65 What is a Song? .................................................... 65 What is the Position? .............................................. 65

Playing a song .............................. 66 To pause playback ................................................. 66 To resume playback ................................................ 66 To stop playback .................................................... 66 Fast-forwarding or rewinding the playback .............. 66

Selecting a song.........................................66 Switching songs ..................................................... 66 To play back from the beginning of the current position

or song .......................................................... 66 To continue playing another a song ......................... 66

Setting the playback tempo ......................... 66 Using the dial to set the tempo ................................ 66 Using the tap tempo key to set the tempo ................. 67 Locking the tempo of a song ................................... 67

Creating a song ............................ 68 Specifying a pattern for each position .......... 68

To play back the completed song from the beginning 68

Transposing the pitch of a Pattern for a specific Position .....................................................68

Editing a song ............................... 70 Inserting a pattern ...................................... 70 Deleting a pattern ...................................... 70 Erasing data from a song ...........................71

If you erase song data by accident .......................... 71

Changing the pattern in a specific position ... 71 Maintaining the part mute settings even when the pattern changes .................................... 71 Playing back songs in succession ................. 71

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Event recording ............................. 72 Recording song event data.......................... 72

To record using Event Recording .............................. 72 To erase event data from a song .............................. 72 To check the event data in a song ............................ 72

Saving a song ............................... 73 To simply save the song .......................................... 73 To overwrite onto a different song ........................ 73 To rename and save the song .................................. 73

6. Global mode ................... 75 Setting the metronome ................................ 75 Matching the tuning with another instrument 75 Protecting the data in memory ..................... 75 Exchangeing the arpeggiator functions ........ 75 Saving your Global mode settings ............... 76

Using SmartMedia ..................... 76 About cards ........................................................... 76 Handling precautions ............................................. 76

Formatting SmartMedia .............................. 77 Saving data to SmartMedia (Save All) ......... 77 Loading all data from SmartMedia into the EMX-1 ...................................................... 77 Loading a single pattern from SmartMedia (Load Pattern) ............................................ 78 Deleting an EMX-1 file from SmartMedia (Delete File) ............................................... 78

7. MIDI mode ...................... 79 About MIDI channels .............................................. 79

Using the EMX-1 as a sound module ........... 79 If you connect a multi-track MIDI sequencer to the EMX-1

..................................................................... 79

Setting the MIDI channel of each part .......... 79

MIDI Utility .................................... 80 Making MIDI filter settings .......................... 80 Assigning the drum note numbers................ 80

About note-on/note-off .......................................... 81

Assigning a MIDI Control Change Number to a knob ......................................................... 81

Transmitting sound settings and other data ....................................... 82

Transmitting/receiving a data dump ............ 82 Transmission .......................................................... 82 Reception .............................................................. 82

Switching patterns ...................................... 82 Setting the pitch bend range ....................... 83

Setting the pitch bend range ................................... 83

Synchronizing playback with an external MIDI device ................ 83

To use the EMX-1 as the master, and synchronize an external MIDI device to it ................................ 83

To use the external MIDI device as the master, and synchronize the EMX-1 to it ............................. 83

Playing back in sync with other Electribe models ................................................................84

To make the ES-1 play in synchronization to the tempo of the EMX-1 .................................................. 84

To make the EMX-1 and ES-1 play back the identically- numbered pattern in synchronization ............... 84

About the MIDI messages used for synchroniza- tion ........................................................... 84

Timing Clock .......................................................... 84 Start ...................................................................... 84 Continue, Stop ....................................................... 84

About synchronization in Song mode .......... 85 Song Select ............................................................ 85 Song Position Pointer .............................................. 85

Editing sounds .............................. 85 Editing via NRPN ....................................... 85 About system exclusive messages ................ 85

Universal system exclusive messages ........................ 85

8. Appendix........................ 87

Troubleshooting ............................ 87 Cant control the EMX-1 via MIDI! ............... 87 Sound is distorted! ..................................... 87

Error messages ............................. 88 CardFull ....................................................88 Restoring the factory settings ....................... 89

Specifications ................................ 89

Pattrn name list ............................. 90 Knob/Sw - MIDI List ................................... 92

Index ............................................ 93

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1. Introduction

1. Introduction Thank you for purchasing the ELECTRIBE MX (subsequently referred to as the EMX-1). The EMX-1 Music Production Station can be used by anyone - from beginner to professional - to cre- ate stunningly original music. The panel knobs and keys allow you to edit sounds intuitively and easily, and to create rhythms and phrase patterns without the need to use any other equipment. The EMX-1 is the ideal tool for the mu- sician, DJ, sound creator, or desktop-music user who wants an easy way to add originality to their music. It's also an ideal compliment to any of the other models in the ELECTRIBE series.

Main features

The ideal tool for producing dance and many other types of music

The EMX-1 provides nine drum parts and five synth parts. Since song arrangement editing is uni- fied with the sound editing for each part, song pro- duction is quick and easy.

MMT (Multiple Modeling Technology) tone generator system

The synth engine of the EMX-1 features Korgs lat- est technology MMT (Multiple Modeling Tech- nology). This system builds on the know-how that was developed for the DSP technology used in the Z1, MS2000, and Electribe series to create a wide range of timbral variations with a few simple op- erations. The oscillator section provides a total of sixteen different synthesis models that include not only standard analog synthesizer models such as Wave- form, Sync, Cross Mod, and Ring Mod; but also new types not previously available, such as a Chord type that can produce a full chord from a single note, a Unison type that lets you detune the pitch of up to six oscillators to create an extremely thick sound, and a Waveshape type that mixes two oscillators and then modulates the result to generate complex waveforms. The carefully selected parameters of the filter and modulation sections boast a greatly improved range, speed, and sound quality. In addition to four filter types that can dramatically vary the sound generated from the oscillator, the new Drive con- trol can create the distinctive sound of analog dis-

tortion for sharp and powerful analog synth sounds. For totally far-out sounds, weve added BPF+ (Band Pass Filter Plus) with adjustable peak- ing, plus you can use other parameters in conjunc- tion with modulation from the LFO or EG.

207 drum waves for immediate use in your dance music The EMX-1 features 207 built-in drum waves that have been pre-processed to sound their best in your music, immediately.

Analog synthesizer-style ease of editing The front panel provides knobs and switches for important sound parameters, allowing you to edit sounds in realtime while you perform, and letting you create sounds in the same way as on an analog synthesizer.

Three simultaneous stereo effects processors The EMX-1 provides three stereo effect processors, each featuring 16 cutting-edge effect types. You can use the Chain function to modify the way in which the effects are connected to each other.

192 internal patterns programmed for many genres of dance music

The EMX-1 can hold 256 patterns in memory. Each one lets you store a sound and sequence (of up to 128 steps) for each part. When shipped, 192 of the internal patterns are pre-programmed specifically for dance music and other modern music styles.

64 songs A sequence of patterns, mute data, and knob move- ments can be saved as a song in each of the 64 song memories.

Intuitive pattern programming The sixteen step keys on the front panel allow you to enter data into pattern quickly, easily and intu- itively. Of course, you can also use realtime record- ing or step recording.

Motion sequencing The EMX-1s Motion Sequence feature lets you record and loop knob movements and switch op- erations, letting you create time-varying changes in the tone during playback.

Newly-developed VALVE FORCE vacuum tube circuit The EMX-1 features Korgs newly-developed VALVE FORCE technology, a completely analog circuit that contains two actual vacuum tubes and can be used as a mastering effect to enhance the overall sound level. It delivers a rich, warm, and clearly-defined sound that cannot be replicated by digital technology alone. Use the TUBE GAIN knob

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to adjust the level of the EMX-1s output signal being sent through the vacuum tubes, controlling the smooth distortion and rich overtone structure that vacuum tubes add to the sound. Even at lower volume levels, you can adjust the TUBE GAIN to enjoy great tube-quality sound in any situation.

Process external audio sources You can connect an audio source to the audio in jack, and process that sound using the internal fil- ter and on-board effects.

Two-channel individual output jacks In addition to the L/MONO and R main stereo audio outputs, you can route any combination of parts to the two independent audio outputs.

Auto BPM detection The EMX-1 can automatically detect the tempo of an audio source connected to the audio in jack, and apply that tempo to the current pattern. Of course, you can also use tap tempo to input the tempo, or synchronize to an external MIDI clock.

SmartMedia slot Patterns and songs you create on the EMX-1 can be saved on SmartMedia.

Arpeggiator Use the ribbon controller and slider for intuitive and hands-on control of automatically generated arpeggios.

Display The large back-lit LCD keeps you informed of the operating status and provides other information.

Pattern writing on-the fly If you unexpectedly come up with a cool pattern or riff while playing patterns, you can write and save the pattern without stopping your perfor- mance.

Saving your data on the EMX-1 The patterns and songs you edit and create on the EMX-1 will be lost (the patterns and songs will re- turn to their un-edited state) if you select a new pattern or song, or turn off the power before sav- ing your changes. If you want to save a pattern or song that you cre- ated or edited, or changes you made to global data, you must perform the Write operation. You can always restore all songs and patterns to the factory settings if desired (p.89 Restoring the factory settings).

About the vacuum tubes Do not attempt to remove, replace or change the tubes in the EMX-1. The tubes are not a user ser- viceable part.

What is ?

VALVE FORCE is KORGs proprietary vacuum tube audio technology. The VALVE FORCE sys- tem provides the smooth distortion and rich overtone structure that is uniquely characteris- tic of analog tube circuitry. By providing the tube circuit with its own gain control, the VALVE FORCE system delivers excellent tonal quality in any situation.

What is ? (Multi Modeling Technology) KORGs new cutting-edge MMT (Multi Mod- eling Technology) engine is based on the vast knowledge aquired from years of DSP devel- opment development that created the Proph- ecy, Z1, MS2000, OASYS PCI and Electribe se- ries. This technology provides amazingly ad- vanced sound possibilities while maintaing the simple operation that has been the hallmark of the Electribe series.

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2. Parts and their functions

2. Parts and their functions

Top panel

1. MASTER VOLUME This knob adjusts the output volume of the line out jacks and the headphone jack. The master vol- ume does not adjust the volume of the individual out jacks.

2. TUBE GAIN This knob adjusts the level of the EMX-1s output signal that is being sent through the vacuum tubes. As you increase this level, the vacuum tubes will produce more distortion. Normally you will leave this set to the minimum level.

The effect of the vacuum tubes applies to the line

out jacks (L/MONO, R) and headphone jacks.

3. AUDIO IN LEVEL This knob adjusts the input level of the audio in- put.

4. Display (p.15) This shows the name of the currently selected pat- tern, and displays information such as parameter values and messages.

5. Common section (p.10) The controls grouped in the Common section al- low you to switch modes, to use the display to edit parameters, and to control playback and record- ing.

6. Edit section (p.11) Using these controls, you can edit the sound of each part and edit the effect settings.

7. Part select section (p.12) Here you can select each of the drum and synth parts.

8. Step key section (p.12) Here you can view and edit the triggers of the rhythm or phrase pattern. You can also use the step keys as a keyboard to play the sounds of the synth parts.

9. Arpeggiator section (p.13) This section lets you sound each part automati- cally.

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Common section

10. RESET, ERASE key Pressing this key will immediately reset the cur- rent pattern or song back to the beginning. Dur- ing playback, you can hold down the shift key and press this key to erase data from the current part.

11. REC key Use this key to record rhythms, phrases, or knob movements. During playback or recording, you can use this key to toggle recording on and off.

12. STOP/CANCEL key Use this key to stop playback of a song or pattern, or to cancel execution of an operation.

13. PLAY/PAUSE key Use this key to begin, pause or resume the play- back of a pattern or song.

14. TAP key You can set the tempo by pressing this key at quar- ter-note intervals of the desired tempo.

15. PART MUTE, REST/TIE key During playback, hold down this key and press a part key to mute that part. When you mute a part, this key will turn on (lit), and the muted part key will go dark. During step recording, use this key to input a rest or tie.

16. SOLO, TRANSPOSE key During playback, hold down this key and press a part key to solo that part (i.e., you will hear only that part). When you solo a part, this key will turn on (lit). If you want to solo more than one part, hold down the solo key and select each part that you want to solo. Press this key once again to turn it off (dark) and defeat the solo function. Also, you can hold down this key and turn the dial or use the step keys to transpose a phrase. (p.24 Trans- pose)

1. AUDIO IN THRU key Selecting this key will send the sound from the au- dio in jack directly to the line output jacks and headphone jacks unchanged.

This key will have no effect for a synth part whose

oscillator type is set to AUDIO IN + COMB, since

turning this key on would simply thru the audio

input signal unaffected.

2. TEMPO LOCK key If this key is on, the tempo will stay at its current value, even when you switch patterns.

3. AUTO BPM SCAN key If this key is on, the tempo will be detected from the music connected to the audio in jack.

4. WRITE/RENAME key This key allows you to save the changes you make in each mode, and to save any pattern set data you edit. By holding down the SHIFT key and pressing this key, you can rename a pattern or song.

5. BEAT LED This LED blinks at quarter-note intervals of the current tempo.

6. Dial Use this dial to edit the value shown in the dis- play.

7. / (cursor keys) Use these keys to select a parameter from the ma- trix menu. The currently selected parameter will be shown in the display.

8. Matrix menu The matrix menu lists the parameters that are available in each mode. Use the cursor keys to se- lect a parameter.

9. Mode keys Use these keys to select either the PATTERN mode, PART EDIT mode, STEP EDIT mode, SONG mode, GLOBAL mode, or MIDI mode.

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2. Parts and their functions

Edit section

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1. EFFECT In this section you can select the type of effect and adjust various parameters. : supports motion se- quence.

TYPE (effect type): Selects the type of effect. FX EDIT1 (effect edit 1) : Adjusts the effect. The

actual parameter being controlled will depend on the effect type.

FX EDIT2 (effect edit 2) : Adjusts the effect. The actual parameter being controlled will depend on the effect type.

FX CHAIN (effect chain): On the EMX-1, the output of one effects processor can be fed to the input of another. The connection will change each time you press this, and the connection that is lit will be used.

EDIT SELECT: Chooses which effects processor is currently being edited.

MOTION SEQ. (motion sequence): Records and plays back movements of the FX EDIT1 and FX EDIT2 knobs. This will alternate between on (lit) and off (dark) each time it is pressed.

2. PART COMMON These are the parameters that are common to the drum parts and to the synth parts. : supports motion sequence.

MOTION SEQ. (motion sequence): Turning this function on will allow you to record and playback knob movements for each part. This key will change successively be- tween on (SMOOTH lit), on (TRIG HOLD lit), and off (dark) each time it is pressed.

PITCH/GLIDE : For a drum part, this knob sets the pitch. For a synth part, it specifies the time it takes for the pitch to change smoothly between two legato notes.

EG TIME : Adjusts the envelope time (the time it takes for the note to decay) for each part.

PAN (panpot) : This controls the position of the part in the stereo field for the line out- puts (L/MONO, R) or headphones. If a part is set to the individual (3/4) output bus (p.26: Output bus) this control will adjust the panning to the individual out- puts (INDIV. OUT 3, 4).

LEVEL : Adjusts the volume of each part. For an accent part, this will adjust the strength of the accent.

AMP EG : Selects the amp envelope shape for each part. The envelope will alternate be- tween (decay) or (non-decay) each time you press this.

ROLL : For each part, this will switch the roll ef- fect on (lit) or off (dark).

FX SELECT (effect select) : Selects which effect processor will be applied to each part. If FX SEND is on, the selected effect will be applied. This setting is ignored for parts whose output bus (p.26: Output bus) setting is 3/4.

FX SEND (effect send) : Selects whether the sound of the current part will be sent to the se- lected effect. This will alternate between on (lit) and off (dark) each time it is pressed. This setting is ignored for parts whose output bus (p.26: Output bus) setting is 3/4.

3. MODULATION These are the parameters such as LFO and EG that create time-varying changes in the sound. : sup- ports motion sequence.

SPEED : Adjusts the modulation speed. DEPTH : Adjusts the modulation depth. TYPE (modulation type) : Selects the type of

modulation. DEST (destination) : Selects which parameter will

be affected by the modulation. BPM SYNC : Turning this on (lit) will cause the

modulation to be in sync with the cur- rent tempo.

4. SYNTH OSCILLATOR This section produces the waveform that is the basis of the synth part. : supports motion se- quence.

TYPE (oscillator type): Selects the synthesis model being used by the oscillator.

OSC EDIT1 (oscillator edit 1) : Modifies the os- cillator waveform. The actual parameter being adjusted will depend on the oscil- lator model.

OSC EDIT2 (oscillator edit 2) : Modifies the os- cillator waveform. The actual parameter being adjusted will depend on the oscil- lator model.

These parameters have no effect on drum parts.

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5. SYNTH FILTER These parameters modify the tonal character of the synth part. : supports motion sequence.

CUTOFF : Adjusts the cutoff frequency of the fil- ter.

EG INT (EG intensity) : Adjusts the depth of the filter envelope.

Part select section 1 2 3 4

3. KEYBOARD key When this key is on (lit), you can use the sixteen step keys as a keyboard to play a synth part (p.22: Keyboard function). This key will alter- nate on/off each time it is pressed.

4. [ ][ ] (select keys) These keys are used to control the current posi- tion in the lower row (red) of select LEDs. These LEDs indicate different information - pattern set group, keyboard octave, step key position - in con- junction with other keys. (p.13: Select LEDs) In Song mode, you can use these keys as fast-for- ward / rewind keys.

RESONANCE : Adjusts the resonance of the fil- ter.

DRIVE : Adjusts the amount of distortion being introduced by overdriving the filter.

TYPE (filter type) : Selects the type of filter.

These parameters have no effect on drum parts.

1. (DRUM PART) 1...5, 6A-6B, 7A-7B (drum part keys) These keys select drum parts. By pressing these keys you can hear the sound that is assigned to each part.

2. (DRUM PART) ACCENT (drum accent part key) This key selects the drum accent part.

Step key section 1 2 3 4 5

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3. (SYNTH PART) 1...5 (synth part keys) These keys select synth parts.

4. (SYNTH PART) ACCENT (synth accent part key) This key selects the synth accent part.

1. SHIFT key This key is used in conjunction with other keys. Hold down this key and press another key to ac- cess the secondary function of that key.

SHIFT+RESET key: Erase data from a pattern. SHIFT+step key: Execute the function printed be-

low the step key. SHIFT+dial: Make larger or finer changes in the value.

(This will depend on the selected part.) SHIFT+PATTERN key: Compare patterns.

For details on using the shift key with other keys, refer to the explanation of each parameter.

2. PATTERN SET key By holding down this key and pressing the STEP key, you can switch to the pattern that was regis- tered for that step key (p.60: Pattern Set).

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2. Parts and their functions 5. Select LEDs

The upper row of LEDs (green) indicates the loca- tion within the currently-playing pattern (length 1 through 8). The lower row of LEDs (red) indicates the posi- tion shown by the step keys (length 1 through 8). When the Keyboard function is on, these LEDs indicate the octave position. When the Pattern Set function is on, these LEDs indicate the pattern set group registered to the step keys.

6. Step keys 1...16 These keys can be used to enter data into a pat- tern, and will light to show the position or timing where each part will sound. When the KEYBOARD key is on (lit), you can use these keys as a keyboard to play a synth part. When the Pattern Set function is on (blinking), you can use these keys to select patterns, as well as as- signing patterns to the individual keys.

Arpeggiator section

21

1. Ribbon controller When you touch the ribbon controller, the selected part will begin sounding automatically. When used with a synth part, 16th notes will be sounded, and the gate time will change depending on where you touch the ribbon controller. When a drum part is selected, the note resolution will depend on where you touch the ribbon controller.

2. Slider Moving this slider will change the pitches played by the arpeggiator. If a drum part is selected, the slider will have no effect.

The GLOBAL mode ARP CONTROL setting lets

you exchange the functions of the ribbon control-

ler and the slider. (p.75)

14

Rear panel

1. ~AC 9V Connect the included AC/AC power supply to this connector.

2. STANDBY, ON (power switch) Pressing this switch will alternate between power- on and standby conditions.

3. MIDI connectors IN This connector receives MIDI data. Use

this when you want to control the EMX- 1 from an external MIDI device, or to re- ceive a data dump.

OUT This connector transmits MIDI data. Use this when you want to use the EMX-1 to control another MIDI device, or to trans- mit a data dump.

THRU This connector re-transmits MIDI data that was received at the MIDI IN con- nector. Use this when you want to send the same data to two or more MIDI de- vices.

4. MIC, LINE gain select switch This switches the gain level of the audio in jack. Set this to the MIC position if you are connecting a mic, or to the LINE position if you are connect- ing a synthesizer or audio device.

5. AUDIO IN jack This jack lets you use an external audio source as an oscillator. When the synth oscillator is set to AUDIO IN+COMB, the sound that is input here will be used as the oscillator sound. This is a mon- aural jack.

6. INDIV.OUT 3, 4 (individual out) jacks These are individual output jacks. If the output bus of a part is set to 3/4, the sound of that part will be output from these jacks.

For all of the factory-set sounds, the output bus is

set to the line out jacks (L/R).

7. OUTPUT L/MONO, R (line out) jacks Connect audio cables from these jacks to your mixer or powered monitor (amplified speaker) system. If you are using a monaural connection, use the L/MONO jack.

8. Headphone jack You can connect a set of stereo headphones (phone plug) to this jack.

Front panel

1 2 3 4 5 6 7 8

1

Card section

1. SmartMediaTM slot You can insert a SmartMedia card here and use it to store or load EMX-1 data.

15

2. Parts and their functions

Items and functions in the display

1. Parameter display This area displays pattern names, song names, and parameter names.

2. Value display This area displays the selected parameters value.

3. PATTERN, SONG, WAVE indicator When the number of a pattern or song is shown in the value display, this will indicate the corre- sponding mode.

4. SmartMedia indicator This indicator lights when data is being read or written to the SmartMedia.

Never remove the SmartMedia or turn off the

power while this indicator is lit. Doing so may dam-

age the data.

5. Input level meter This meter shows the level of the signal connected to the audio in jack. If the input level is too high, the CLIP indicator will light. Adjust the AUDIO IN LEVEL knob so that the CLIP indicator does not light.

6. Knob indicator When you turn a knob, data for that knob will ap- pear in the parameter display and value display, and this indicator will light. After a time, it will go dark and the previous display will reappear.

7. Original value indicator This will light when the value of the currently- operated knob is the same as the value stored in the pattern (i.e., the original value).

8. Part status indicator This shows the status of the following parameters for each part. PLAY: Indicates the mute status of each part.

On (lit): This part is not muted. Off (dark): This part is muted.

SWING: Indicates which parts have the Swing function enabled. To change or view this setting, use SWING SW in Part Edit mode.

On (lit): Swing is enabled for this part. Off (dark): Swing is disabled for this part.

ACCENT: Indicates which parts will be accented. To change or view this setting, use ACCENT SW in Part Edit mode.

On (lit): Accent is enabled for this part. Off (dark): Accent is disabled for this part.

OUTPUT L/R: Indicates the output jack assign- ment for each part. To change or view this setting, use OUTPUT BUS in Part Edit mode.

On (lit): This part is being sent to the line out jacks (L/MONO, R).

Off (dark): This part is being sent to the individual out jacks (INDI.OUT 3,4).

1

2

4 5

3 6 7 8

16

17

3. Basic operation Preparations

Connections

PHONES

MIXER etc.

AC MIC1

BAL OR

UNBAL

LINE IN 1 LOW CUT

75Hz 18dB/OCT

TRIM +10dB -40dB

10 60

U

-10dBV

MIC GAIN

LINE IN 7-8

L

R

BAL OR

UNBAL

MONO

+4 -10

LEVEL

LINE IN 9-10

L

R

BAL OR

UNBAL

MONO

+4 -10

LEVEL

LINE IN 11-12

L

R

BAL OR

UNBAL

MONO

+4 -10

LEVEL

LINE IN 13-14

L

R

BAL OR

UNBAL

MONO

+4 -10

LEVEL

STEREO AUX RETURNS 1

2

1

2

AUX SEND

LEFT(1/MONO) RIGHT ALL BAL/UNBAL

L

R

TAPE

INPUT

TAPE

OUTPUT

MAIN OUTS L

R

BAL/UNBAL

PHONES

MICRO SERIES 1402-VLZ 14-CHANNEL MIC/LINE MIXER

MIC2

BAL OR

UNBAL

LINE IN 2 LOW CUT

75Hz 18dB/OCT

TRIM +10dB -40dB

10 60

U

-10dBV

MIC GAIN

MIC3

BAL OR

UNBAL

LINE IN 3 LOW CUT

75Hz 18dB/OCT

TRIM +10dB -40dB

10 60

U

-10dBV

MIC GAIN

MIC4

BAL OR

UNBAL

LINE IN 4 LOW CUT

75Hz 18dB/OCT

TRIM +10dB -40dB

10 60

U

-10dBV

MIC GAIN

MIC5

BAL OR

UNBAL

LINE IN 5 LOW CUT

75Hz 18dB/OCT

TRIM +10dB -40dB

10 60

U

-10dBV

MIC GAIN

MIC6

BAL OR

UNBAL

LINE IN 6 LOW CUT

75Hz 18dB/OCT

TRIM +10dB -40dB

10 60

U

-10dBV

MIC GAIN

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

1 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

2 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

3 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

4 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

5 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

6 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

78 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

910 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

1112 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

U

+15

U

+15

AUX 1

MON/ EFX

2 EFX

U

+15

U

+12

-15

-12

U

+15-15

PAN

SOLO

1314 MUTE A LT 3 4

EQ HI

12kHz

MID 2.5kHz

LOW 80Hz

L R

dB 10

5

U

5

10

20

30

40 50

60

dB 10

5

U

5

10

20

30

40 50

60

dB 10

5

U

5

10

20

30

40 50

U

+10

U

+20

U

+20

1

2 AUX 1 MASTER

PRE POST

NORMALLED

AUX 1 SELECT

EFX TO MONITOR

AUX RETURNS

SOURCE

MAIN MIX

LEFT RIGHT

CLIP+28

+10

+7

+4

+2

0

-2

-4

-7

-10

-20

-30

0dB=0dBu

RUDE SOLO LIGHT

ALT 3-4

TAPE

ASSIGN TO MAIN MIX

NORMAL(AFL) LEVEL SET(PFL)

SOLO MODE

PHANTOM POWER

CONTROL ROOM / PHONES MAIN MIX

1. Connect the included AC/AC power supply to the EMX-1s ~AC 9V connector, and plug the AC/AC power supply to an AC outlet.

2. Connect audio cables from the EMX-1s line out jacks (L/MONO, R) to your mixer or powered monitor system (amplified speakers). If you are using a monaural connection, use the L/MONO jack.

3. If you are using headphones, plug them into the headphone jack. Sound will still be output from the line out jacks even if headphones are plugged in.

Turning the power on/off

To turn the power on 1. Check the connections 2. Turn on the power switch. 3. Slightly turn up the EMX-1s master volume, and touch the drum

part keys to produce sound so that you can check that the connec- tions are correct.

4. Adjust the EMX-1s master volume, and the gain and faders of your mixer or powered monitor system to an appropriate listening level. After you turn on the power, it will take approximately one minute

before the vacuum tubes reach a stable state of operation. During

this time, the output sound may be distorted even if the TUBE GAIN

knob is turned down.

To turn the power off 1. Turn down the master volume to the minimum position.

Also minimize the volume on your connected equipment. 2. Make sure that the card indicator in the display is not lit. 3. Set the power switch to the standby position.

If you will not be using the EMX-1 for an extended period of time, unplug the AC/AC power supply from the AC outlet.

You must first connect the AC/AC power

supply to the EMX-1, and then plug it into

the AC outlet.

You must turn off the power before mak-

ing any connections. Careless operation

can damage your speaker system or other

equipment, and may cause malfunctions.

18

The factory-set preset data has been cre-

ated so that the optimal tone is produced

when the TUBE GAIN knob is at the "0"

position.

Playing a Demo song The EMX-1 contains several demo songs. Heres how you can listen to the demo songs to get an idea of the EMX-1s sound and potential.

1. Press the SONG key. The SONG key will light. 2. The display will show the current song name and number.

If it does not, press the SONG key a second time. 3. Turn the dial to select a song. 4. Press the PLAY/PAUSE key to play back the song (the key will light).

When the song ends, playback will stop automatically (the key will go dark).

To pause playback Press the PLAY/PAUSE key (the key will blink).

To resume playback Press the PLAY/PAUSE key once again (the key will light).

To stop playback Press the STOP/CANCEL key.

Demo Song List S.01 Tales of the Epic / KORG S.02 Garage / Oliver Munyak S.03 Knob Twister / James Bernard S.04 Smooth MX / James Sajeva S.05 Butterflyz / Chris Petti S.06 Jack! / Oliver Munyak

All Patterns and All Songs 2003 KORG Inc. All rights reserved.

19

4. Pattern mode

Part(p.22)

Playing patterns What is a Pattern?

A pattern is a short segment of a performance that consists of rhythm patterns created by drum parts (drum sounds) and phrase patterns (melodic lines) created by synth parts. The EMX-1 lets you create and store 256 patterns. Each pattern con- sists of 16 parts. In addition to the sound of each part, a pattern contains effect settings and phrases, and can also record knob move- ments.

Accent 128 Part2 Part2 Part2 Part2

Wave (101)

Part1

Pattern

----------Motion sequence data------- ---

Part2

Edit

Wave (21) ----------Motion sequence data------- ---

Part1

Edit

Drum Part

Synth Part

128

128

128

Pattern name Tempo Arp Scale

Fx1Fx1Fx1

Effect

Playing a pattern

To Start playback 1. Press the PATTERN key (the key will light). 2. Press the [ ] cursor key until the display indicates (patter n name ). 3. Press the PLAY/PAUSE key to play the pattern (the key will light).

When the pattern ends, playback will return to the beginning of the pattern and will continue to loop. While the pattern plays, you can use the Keyboard function to play along using the step keys, play drum sounds using the drum part keys, or operate the knobs and keys to modify the sound. By using the various functions of Pattern mode as part of your perfor- mance technique, you can create a wide range of expressive variety.

To pause playback Press the PLAY/PAUSE key (the key will blink).

To resume playback Press the PLAY/PAUSE key once again (the key will light).

To stop playback Press the STOP/CANCEL key.

1

STOP/CANCEL PLAY/PAUSE

2

20

Selecting a pattern 1. Press the PATTERN key (the key will light). 2. Press the [ ] cursor key until the display indicates (patter n name ). 3. Turn the dial to select a pattern.

You can use the dial to select from a total of 256 patterns: A.01A.64, B.01B.64, C.01C.64, D.01D.64. You can also select patterns while the EMX-1 is playing.

To check which patterns playing When the PATTERN key is lit, press the PATTERN key and the dis- play will show (pattern name ).

To force playback to restart at the beginning of the pattern During playback, you can press the RESET key to force the pattern to play back from the beginning. If you want to perform in synchronization with an external audio source, you can use the TAP key to match the tempo, and then press the RESET key at the beginning of each phrase to synchronize your performance without using MIDI.

About the timing of changing patterns If you change patterns during playback, the currently-playing pat- tern will finish playing first, and then the newly selected pattern will begin to play. The name of the pattern waiting to be played next will blink in the display until the change occurs. If you change patterns during playback, you may hear noise or un-

wanted sounds at the transition due to the ef fect or delay settings, or

in some cases the effect sound may drop out.

If the patterns before and after the change use the same ef fect but

with dif ferent settings, the result will sound the same as if you had

turned those knobs.

Setting the playback tempo

TEMPO ................................................................ 20.0...300.0

Using the dial to set the tempo. 1. Press the PATTERN key (lit). 2. Use the [ ]/[ ] cursor keys until the display indicates Tempo. 3. Turn the dial to adjust the tempo. 4. If you want to save this tempo setting, write it into memory. (p.64

Saving a pattern ) The tempo of the pattern will return to its original setting if you select

another pattern without writing the new tempo .

If the TEMPO LOCK key is of f (dark), and you change patterns, the

tempo will change to the tempo stored with the new pattern.

To set the tempo more precisely By holding down the shift key and turning the dial you can adjust the tempo in units below the decimal point (i.e.: 120.4).

Pattern A.01

Pattern A.01

1

2

3 4

21

4. Pattern mode Using the TAP key to set the tempo

While a pattern is playing, press the TAP key twice or more at quar- ter-note intervals of the desired tempo. The intervals at which you press the key will be detected and the tempo will be set accordingly. You can set the tempo this way even when the EMX-1 is stopped or paused.

Auto BPM Scanning Detecting the tempo from the input of the AUDIO IN jacks Heres how you can automatically detect the tempo of an audio sig- nal input to the AUDIO IN jacks, and specify it as the EMX-1s tempo.

1. Press the AUTO BPM SCAN key to begin detection. (The key will light.) The parameter display will indicate AutoBPM. At this time the tempo setting will remain unchanged.

2. When detection is completed, the AUTO BPM SCAN key will blink. The display will show the detected tempo value. If automatic detection is unable to determine the tempo, the tempo value display will disappear, and will indicate .-

3. Press the AUTO BPM SCAN key to finalize the tempo; the detected tempo will be specified as the TEMPO setting. If you decide not to apply the detected tempo value, press the TAP key or the TEMPO LOCK key. The tempo value will remain at the setting prior to automatic detection. Alternatively, you can cancel the setting by pressing the [ ][ ] cursor keys or a different mode key.

Keeping a constant tempo as you change patterns (TEMPO LOCK) When the TEMPO LOCK key is on (lit), the current tempo will be used for each pattern you select, regardless of the tempo that was saved in memory with the pattern. With the TEMPO LOCK key off (dark), the tempo saved with each pattern will be used. When the TEMPO LOCK key is on, the tempo will be held even if you stop playback. If you want to return to the tempo that is stored in each pattern, turn the TEMPO LOCK key off (dark), and then re-select the pattern. The state of the TEMPO LOCK key is not saved as part of the pat-

tern data.

Twice or more

22

Playing the sound of a part What is a Part?

A part is the smallest unit within a pattern. Each part contains a sound, a rhythm or phrase pattern, effect on/off settings, and mo- tion sequence data. For each individual part, you can edit the sound, store a rhythm or phrase pattern, and store motion sequence data (p.29 Editing sounds).

The EMX-1 uses three types of parts, for a total of sixteen parts.

Drum parts (15, 6A-B, 7A-B) Each of the drum parts contains a drum sound, rhythm pattern (note timing), and motion sequence data.

Synth parts (15) Each of the synth parts contains a synth sound, phrase pattern (trig- ger, note number, gate time), and motion sequence data.

Accent parts (drum, synth) Accent parts do not contain any sound data. Instead, they can add extra volume to particular beats or steps in a pattern. Each of the accent parts contains an amount of volume emphasis (accents), and motion sequence data.

Listening to the sound of a part You can listen to the sound of each part by pressing the drum part keys, or by selecting a synth part and pressing the step keys with the KEYBOARD key turned on. The sound of the part will differ depending on the pattern. Turn the dial to select various patterns, and try out the wide variety of sounds.

When you press a drum part key , the keyboard function of the step

keys will be cancelled; however , the keyboard function will automati-

cally return to its previous setting when you once again select a

synth part.

Listening to the sound of a drum part Press a drum part key 1 through 7B and you will hear the sound assigned to each key. Pressing the drum accent part key will not produce any sound.

Drum parts 6A and 6B cannot sound at the same time . The same is

true for parts 7A and 7B.

Listening to the sound of a synth part (the Keyboard function) 1. Press one of the synth part keys 15 (the key will light). 2. Press the KEYBOARD key (the key will light). 3. Use the step keys as a keyboard to play the part. Use the select keys

to change the octave.The select LEDs (lower row, red) will light to indicate the pitch range. Pressing the synth part accent key will not produce any sound.

You cannot turn the KEYBOARD key on/of f unless one of the synth

part keys 15 is selected.

Since each synth part is a monophonic synthesizer , it cannot sound

two or more notes simultaneously (polyphonically).

Drum Part

Synth Part 1 2 3 4 5 6 7 8 128

C4 F4G4

---------------Motion sequence data----------------

128

---------------Motion sequence data----------------wave (207)

Edit

wave (76)

Edit

1 2 3 4 5 6 7 8

A5...C7 A6...C8

A-1...C1 Pitch Range A0...C2

A1...C3 A2...C4

A3...C5 A4...C6

23

4. Pattern mode

Selecting a part Use the part keys to select the part that you want to edit.

Drum part When you press a drum part key, the assigned sound will play and that part will be selected (the part key will light). The step keys will light to indicate the trigger locations for that part within the rhythm pattern. During playback, the currently-playing step will also light. When you press a drum part key to make it sound, it will sound at its

accented volume.

To select a part during playback without causing it to sound Hold down the shift key and press a drum part key.

Synth part When you press a synth part key, the key will light and that part will be selected. With the KEYBOARD key lit, you can play the part using the step keys as a keyboard The way in which the step keys will light at this time will depend on the status of the KEYBOARD key.

On (lit): The keys corresponding to each pitch will light successively during playback to indicate the pitch that is sounding at that moment.

Off (dark): The keys will light at the trigger locations of the phrase pat- tern for that part.

Accent part When you press an accent part key, the key will light and that part will be selected. At this time, the step keys will light to indicate the accented locations of that accent pattern.

Muting a part Here's how to mute (temporarily silence) a part. 1. Hold down the PART MUTE key and press the part key that you

want to mute. (The PART MUTE key will light.) 2. While you hold down the PART MUTE key, the part status indicator

will show the mute status of each part. Unmuted part keys will light, and muted part keys will be dark. You can mute more than one part if desired.

3. To defeat all mute settings, press the SOLO key. To defeat muting for individual parts, press the part key that you want to un-mute.

Soloing a part 1. Hold down the SOLO key and press the part key that you want to

solo. You will hear only that part. (The SOLO key and part key will light.)

2. While the SOLO key is lit, you can press another part key to solo that part.

3. If you want to solo two or more parts, hold down the SOLO key and select the parts that you want to solo. Alternatively, hold down the SOLO key (or PART MUTE key) while the SOLO key is already lit and press a part key to add it to the soloed parts.

4. When you press and then release the SOLO key, the Solo function and Mute function will be defeated (the key will go dark). By holding down the SHIFT key and pressing one of the part keys, you can turn all keys of that part (drum or synth) on/off.

PART MUTE

Part key

SOLO

24

Adding accents to a part

Specifying the accent locations and strength You can apply an accent (volume emphasis) independently to the drum parts and to the synth parts. If accent is on, notes at the accented location (step) will be empha- sized.

1. Press either the drum part ACCENT key or the synth part ACCENT key; the step keys will indicate the accented locations.

2. Each time you press a step key, the accent will be turned on/off for that location, letting you specify the accent pattern.

3. Use the level knob in the Part Common section to adjust the amount of accent. Turning the knob toward the right will produce a greater difference between the accented and un-accented sounds. If you turn the knob all the way to the left, there will be no difference between the accented and un-accented sounds. Pressing the accent part key will not produce any sound. Also, when

you press a part key to play its sound, the sound will play at the

accented level.

By playing back the pattern while you make this adjustment you can

hear the results.

Accent settings will not af fect a part whose ACCENT SW is turned

off.

Specifying the parts that will be accented

ACCENT SW ...............................................................On, Off You can enable/disable the accent function separately for each part.

1. Press the PART EDIT key (it will light). 2. Use the [ ]/[ ] cursor keys until the parameter display shows Ac-

cent Sw. The symbols at the bottom of the screen will show the accent status (enabled/disabled) of each part. Press a part key, and turn the dial to switch the accent function on (lit) or off (dark) for that part. When you execute Pattern Clear, the accent switch will be turned on

for all parts.

Transposing a phrase (Transpose)

TRANSPOSE ............................................................... -24...24 Use this function to transposea the pitch of synth parts 15.

1. While you hold down the TRANSPOSE key, the display will indi- cate the current transpose setting.

2. Hold down the TRANSPOSE key and turn the dial to transpose the phrases in semitone steps. A setting of 1 transposes the pitch by one semitone, 2 by a whole step, 7 by a fifth, and 12 by one octave. If transposition is being used, the TRANSPOSE key will blink. When you set the value to 0 the key will go dark. You can also hold down the TRANSPOSE key and use the step keys and select keys to specify the transpose amount. If you hold down the TRANSPOSE key and press a step key to trans- pose, step key 4 will correspond to the normal pitch of C." If you transpose while soloing a part, the key will remain lit (not blink-

ing). It will blink when you defeat the Solo setting.

The transpose setting is not remembered. It is reset to 0 when you

turn on the power .

If a wave of the PCM Chord Set category ( p.40) is selected for the

synth part, the chord or octave may change if you edit the transpose

setting.

127

100

30

Accent Level

Level(Velocity)

Accent On

Accent Off

on off

TRANSPOSE

25

4. Pattern mode

Making a pattern swing

Specifying the amount of swing

SWING ....................................................................... 50...75 The Swing setting modifies the timing at which certain steps are played. You can use this to transform a straight 16-beat rhythm by giving it a slight shuffle character. You can adjust the amount of swing in a range of 50 to 75 (%), and this will affect the timing of the even- numbered steps. A setting of 50 will produce a straight 16-beat rhythm, and a setting of 66 will produce a shuffle. The Part Edit mode SWING SW setting lets you enable/disable the Swing setting independently for each part.

1. Press the PATTERN key (it will light). 2. Use the [ ]/[ ] cursor keys to call up Swing in the parameter

display Turn the dial to adjust the amount of swing. The swing setting is ignored if the beat is set to 8T ri ( 3x12) or

16Tri ( 3 x12).

Specifying the parts that will swing

SWING SW.................................................................On, Off This lets you enable/disable Swing independently for each part. 1. Press the PART EDIT key (lit). 2. Use the [ ]/[ ] cursor keys to select SwingSw in the parameter

display. 3. The symbols at the bottom of the screen will show the swing

status (enabled/disabled) of each part. Press a part key, and turn the dial to switch Swing on (lit) or off (dark) for that part. When you execute Pattern Clear, SWING SW will be turned on for

all parts.

Applying a roll to a part

Selecting a part and turning on the roll effect

ROLL ...................................................................................... This switches the Roll (rapid successive strikes) effect on (lit) or off (dark) independently for each part. The interval between notes of the roll will depend on the tempo of the pattern, the roll type, and the amount of swing (Setting the roll type).

1. Press the part key for the part you want to play a roll. 2. Press the ROLL key (it will light). During playback, that part will

play a roll. If the playback is stopped, and you press and hold a part key when the ROLL key is on, that part will roll as long as you continue hold- ing down the key.

Setting the roll type

ROLL TYPE .................................................................... 2, 3, 4 This setting specifies the number of times the sound will be played during one step by one trigger when ROLL is on. If Roll is switched on for a part, the part will sound the specified number of notes in each step.

1. Press the PATTERN key (it will light). 2. Use the [ ]/[ ] cursor keys to select RollType in the parameter

display.

26

3. Turn the dial to set the roll type. You cannot apply a roll to note-on data from an external MIDI de-

vice.

Assigning the output of each part

OUTPUT BUS ............................................................. L/R, 3/4 For each part, you can route the sound to the line out jacks (L/ MONO, R) or to the individual out jacks (3, 4).

1. Press the PART EDIT key (it will light). 2. Use the [ ]/[ ] cursor keys to select OutBus in the parameter

display. The symbols at the bottom of the screen indicate the output destination of each part.

3. Press the part key for the part that you want to set, and turn the dial to select either L/R (lit) or 3/4 (dark). When you execute the Clear Pattern operation, OUTPUT BUS will

be set to L/R for all parts.

Adding distortion to increase the impact of the sound

TUBE GAIN ............................................................................ This adjusts the level at which the output signal from the line out jacks will be passed through the vacuum tubes. Even if you turn down the master control, you can use the TUBE GAIN knob to ad- just the amount of distortion. This strengthens the distortion produced by the vacuum tube. Raising the TUBE GAIN knob excessively may damage your exter -

nal speaker system. Please use caution.

This has no ef fect on the sound that is sent from the individual out

jacks (3, 4).

27

4. Pattern mode

Using the arpeggiator

Performing with the arpeggiator

To arpeggiate a drum part 1. Select the drum part that you want to play. 2. When you touch the ribbon controller, the selected part will begin

playing automatically. The timing of the repeated notes will vary depending on the location you touch. The speed of the repetition will depend on the specified tempo. If ARP CONTROL (p.75) is set to Revers, the slider will vary the timing of the notes.

To arpeggiate a synth part 1. Select the synth part that you want to play. 2. Use the step keys to specify the pitches that you want to arpeggiate.

For example if you want to arpeggiate CEG, hold down the C key and press the E and G keys.

3. When you touch the ribbon controller, the sound of the selected part will play automatically. The gate time will change depending on where the ribbon is touched. The speed will depend on the tempo. The notes played by the arpeggiator will be retriggered each time you (release and then) touch the ribbon controller. If you hold down the SHIFT key, the arpeggiator will not retrigger when you release and then touch the ribbon controller.

4. Operate the slider to change the pitch within the scale specified by ARPEGGIO SCALE. If you want, you can exchange the functions of the ribbon controller and the slider. (p.75 Exchanging the arpeggiator functions)

Specifying the center note When using the arpeggiator with a synth part, you can specify the note that will correspond to the center of the slider (i.e., the center note). This setting is also saved when you save the pattern.

1. Press the Pattern mode key. 2. Select one of the synth parts, and turn on the keyboard function. 3. Use the [ ][ ] select keys to specify the pitch range, and press the

step key that you want to be the center note (press only one key). 4. Save the pattern.

The position of the slider when you make this setting has no ef fect

on the setting.

If ARP CONTROL (p.75) is set to Revers, the center note will be

the note produced by touching the center of the ribbon controller .

28

Changing the scale of the arpeggiator

ARPEGGIO SCALE ......................................... Chroma...Octave You can change the scale that is being used when you arpeggiate a synth part.

1. Press the PATTERN key (it will light). 2. Press the [ ] cursor key to select ArpScale in the parameter dis-

play. 3. Turn the dial to select the desired scale.

ARPEGGIO SCALE List No. Display Scale [Key C] Scale Name

1. Chroma C, Db, D, Eb, E, F, Gb, G, Ab, A, Bb, B, C Chromatic

2. Ionian C, D, E, F, G, A, B, C Ionian

3. Dorian C, D, Eb, F, G, A, Bb, C Dorian

4. Phrygi C, Db, Eb, F, G, Ab, Bb, C Phrygian

5. Lydian C, D, E, F#, G, A, B, C Lydian

6. MixLyd C, D, E, F, G, A, Bb, C Mixolydian

7. Aeolia C, D, Eb, F, G, Ab, Bb, C Aeolian

8. Locria C, Db, Eb, F, Gb, Ab, Bb, C Locrian

9. MBlues C, Eb, E, G, A, Bb, C Major Blues

10. mBlues C, Eb, F, Gb, G, Bb, C minor Blues

11. Dim C, D, Eb, F, F#, G#, A, B, C Diminish

12. ComDim C, Db, Eb, E, F#, G, A, Bb, C Combination Diminish

13. MPenta C, D, E, G, A, C Major Pentatonic

14. mPenta C, Eb, F, G, Bb, C minor Pentatonic

15. Raga1 C, Db, E, F, G, Ab, B, C Raga Bhairav

16. Raga2 C, Db, E, F#, G, A, B, C Raga Gamanasrama

17. Raga3 C, Db, Eb, F#, G, Ab, B, C Raga Todi

18. Spansh C, Db, Eb, E, F, G, Ab, Bb, C Spanish Scale

19. Gypsy C, D, Eb, F#, G, Ab, B, C Gypsy Scale

20. Arabia C, D, E, F, Gb, Ab, Bb, C Arabian Scale

21. Egypt C, D, F, G, Bb, C Egyptian Scale

22. Hawaii C, D, Eb, G, A, C Hawaiian Scale

23. Pelog C, Db, Eb, G, Ab, C Bali Island Pelog

24. Japan C, Db, F, G, Ab, C Japanese Miyakobushi

25. Ryukyu C, E, F, G, B, C Ryukyu Scale

26. Whole C, D, E, Gb, Ab, Bb, C Wholetone

28. m3rd C, Eb, Gb, A, C m3rd Interval

27. M3rd C, E, Ab, C M3rd Interval

29. 4th C, F, Bb, C 4th Interval

30. 5th C, G, C 5th Interval

31. Octave C, C Octave Interval

In the factory-set preset patterns, the center note and ARPEGGIO

SCALE are set so that the sound of synth part 5 will be played

optimally by the arpeggiator .

29

4. Pattern mode

Editing sounds For each drum part, you can select a drum sound wave, or sample. For each synth part, you can select a synth oscillator model. You can then edit the sound of each part using the oscillator, level, and pan knobs, and the effect and amp EG keys. Sounds can be edited even while the pattern is playing. You can also use an ex- ternal MIDI device to control the values of each knob (p.79 MIDI mode). If you want to keep the sound that you modified, save it in the current pattern by pressing the WRITE/RENAME key (p.64 Saving a pattern).

The available knobs will differ depending on the part. If you find it

difficult to edit the sound because a motion sequence is affecting a

knob, you can turn motion sequence off while editing (p.58 Mo-

tion sequence).

Editing the sound of a drum part

Assigning a wave

WAVE ......................................................................... 1...207 You can choose one of 207 waves to assign to a drum part.

1. Press the PART EDIT key (it will light). 2. Press the [ ] cursor key until the display reads (wave name ). The

WAVE indicator in the lower right of the display will light. 3. Press the key for the drum part you wish to edit (the key will light).

The name of the wave currently assigned to that part will appear in the display.

4. Turn the dial to select a wave, and press the part key to hear the sound of the wave.

Editing the Part Common parameters

PITCH ....................................................................... -63...+63 Sets the playback pitch of the wave. Raising the pitch will speed up the playback, and lowering the pitch will slow down the playback. You can adjust the pitch over a range of 2 octaves. The settings correspond to the pitches shown below.

Raising the pitch may cause noise.

Knob value Pitch Example pitch (for an input of C3)

+63 2 octaves C5

+41, 43...59, 61 : C#4, D4...A#4, B4

+39 1 octave C4

+9, 12...33, 36 : D3, D#3...A#3, B3

+6 Semitone up C#3

0(center) 0 C3

-6 Semitone down B2

-9, -12...-36 : A#2, A2...C#2

-39 -1 octave C2

-41, -43...-61 : B1, A#1...C#1

-63 -2 octaves C1

EG TIME ...................................................................... 0...127 Sets the decay time of the EG. The way in which the volume decays will depend on the Amp EG setting.

PAN ......................................................................... L63...R63 Sets the stereo position (panpot) of the sound. The sound will be located in the center when the knob is set to the center. Turning the knob toward the left moves the sound toward L, and turning it to- ward the right moves the sound toward R.

1

2

Drum part key

30

LEVEL .......................................................................... 0...127 Sets the output level. Turning the knob toward the right will increase the level.

AMP EG ......................................................................... , Switches the operation of the amp EQ. Each time you press this key, the envelope type will alternate between (the volume will gradu- ally decay over the time specified by EG TIME) and (the sound will stop after the time specified by EG TIME).

ROLL ...........................................................................On, Off This enables (on) or disables (off) the Roll effect for each part. The roll interval is determined by the tempo of the pattern, the Roll Type, and the Swing setting (p.25 Setting the Roll Type). If you hold down a part key when Roll is turned on, a roll will play for as long as you hold down the key.

FX SELECT ......................................................... FX1, FX2, FX3 Here you can select which effect processor will be applied to the part. The effect will switch each time you press the key. If the effect send (FX SEND) is on, the selected effect will be applied. This does not apply to parts whose output bus is set to 3/4. (p.26 Assign- ing the output of each part)

FX SEND .....................................................................On, Off This specifies whether the selected effect will be applied. The set- ting will alternate on (lit) and off (dark) each time you press the key. The FX SELECT setting selects the effects processor. This does not apply to parts whose output bus is set to 3/4.

Modulation These are the parameters that create time-varying change, such as LFO and EG.

SPEED ......................................................................... 0...127 Adjusts the speed of modulation. If BPM SYNC is on, modulation will synchronize to the tempo. The value will correspond to note values of 8/11/64.

DEPTH ...................................................................... -63...+63 Adjusts the depth of modulation.

TYPE ................................................... , , , , Selects the type of modulation. With settings other than EG, the modulation will vary cyclically. With the EG setting, the effect will start at maximum and then decay smoothly. If the modulation type is , triggering will not reset the phase of the modulation. For other types, the phase of modulation will be reset at each trigger.

DEST ............................................................ PITCH, AMP, PAN Selects which parameter will receive the modulation effect.

BPM SYNC ..................................................................On, Off When you turn this function on, the speed of the modulation effect will be synchronized to the tempo. If this is lit (on), modulation will be synchronized with the tempo. Although you can independently edit the sounds of drum parts 6A

and 6B, and 7A and 7B, these sounds cannot be played simulta-

neously.

If the sound does not change when you turn a knob or switch a key,

it may be that the knob or key is not valid for the part you are editing,

or that a motion sequence ( p.58 Motion sequence) is operating.

31

4. Pattern mode

Editing the sound of a synth part

Synth oscillator

SYNTH OSCILLATOR TYPE ....................................................... Turn the OSCILLATOR TYPE knob to select the synth oscillator type. You can choose from sixteen oscillator algorithms that include typi- cal analog synthesizer waveforms and much, much more. For details on each oscillator type, refer to the Oscillator Type List (p.34). Some combinations of oscillator pitch, WAVE, OSC EDIT 1, and OSC

EDIT 2 settings may produce noise.

WAVE ......................................................................... 1...(76) This specifies the wave that will be assigned to the synth part. The synth waves you can choose here will depend on the synth oscilla- tor type (SYNTH OSCILLATOR TYPE) you selected.

1. Press the PART EDIT key (it will light). 2. Press the [ ] cursor key until the display shows (wave name).

(At the same time, the WAVE indicator will light in the lower right of the display.)

3. Press the key for the synth part you wish to edit (the key will light). The name of the wave assigned to that key will appear in the dis- play.

4. Turn the KEYBOARD key on, and turn the dial to select a wave while you press the step keys to hear the selected wave. The waves that you can select will depend on the SYNTH OSCILLATOR type.

OSC EDIT1 ............................................................................. Adjusts a single pre-selected parameter for each oscillator type.

OSC EDIT2 ............................................................................. Adjusts a single pre-selected parameter for each oscillator type. Some combinations of oscillator pitch, WAVE, OSC EDIT 1, and OSC

EDIT 2 settings may produce noise.

Synth filter These controls are used to modify the tone and distort the wave- form produced by the oscillator.

CUTOFF ...................................................................... 0...127 Adjusts the cutoff frequency of the filter. The result will depend on the filter type that is selected. For some settings, the sound may be distorted, or nearly inaudible.

EG INT ..................................................................... -63...+63 Specifies the depth and direction by which the EG (envelope gen- erator) will vary the cutoff frequency. The EG will start the moment the trigger turns on (or the moment you press the step key). If you set the knob to the center position, it will have no effect. If the gate time length of a step extends beyond the timing of the

next step, the EG will not be retriggered by the next step.

RESONANCE .............................................................. 0...127 Adds a distinctive character to the sound by boosting the region near the cutoff frequency. By raising the resonance and then moving the cutoff frequency knob or adjusting EG INT or EG TIME, you can create the classic resonant filter sweep sound that is characteristic of analog synthesizers. If the resonance is excessively high, the sound may be distorted

depending on the cutoff frequency or on the pitch you play.

32

DRIVE .......................................................................... 0...127 This is a new circuit that controls the amount of distortion intro- duced by the filter. By adjusting this in conjunction with the cutoff frequency and resonance of the synth filter to intentionally create distortion, you can generate overtones that were not present in the original waveform.

TYPE ............................................................ LPF, HPF, BPF, BPF+ Selects the type of filter.

LPF (Low Pass Filter): Cuts the high-frequency region, making the sound more mellow.

HPF (High Pass Filter): Cuts the low-frequency region, making the sound sharper.

BPF (Band Pass Filter): Outputs only the region in the area of the cutoff frequency.

BPF+ (Band Pass Filter Plus): Adds the output of the band pass filter to the original waveform.

Part Common parameters

EG TIME ...................................................................... 0...127 Specifies the decay time of the EG. In order for this setting to have an effect, the AMP EG needs to be set to and the filter EG INT needs to have a value other than 0.

GLIDE .......................................................................... 0...127 Glide (also called portamento) is a function that smoothly changes the pitch from one legato note to the next without re-triggering the note. Glide will also occur when the gate time of one note extends past the note-on timing of the next note. As you raise this value, it will take longer to arrive at the new pitch. The pattern tempo determines the time from when the next note is

played until that pitch is reached.

The Glide effect is defeated if the ROLL key is on (lit).

PAN ......................................................................... L63...R63

LEVEL .......................................................................... 0...127

AMP EG ......................................................................... , Switches the operation of the amp EG. The setting will change each time you press the key.

: The sound will decay to silence over the specified EG TIME.

: The EG will not cause the volume to decay.

ROLL ...........................................................................On, Off Has the same function as for a drum part (p.30). If Roll is on, a roll will continue playing as long as you hold down a step key (with the Keyboard function turned on).

FX SELECT ......................................................... FX1, FX2, FX3

FX SEND .....................................................................On, Off Has the same function as for a drum part (p.30). If the sound does not change when you turn a knob or switch a key,

it may be that the knob or key is not valid for the part you are editing,

or that a motion sequence (p.34, Motion sequence) is operating.

Note on Note off

Note on Note off

33

4. Pattern mode Modulation

These are the parameters that create time-varying change, such as LFO and EG.

SPEED ......................................................................... 0...127

DEPTH ...................................................................... -63...+63

TYPE .......................................................................................

DEST ........ PITCH, AMP, PAN, OSC EDIT1, OSC EDIT2, CUTOFF Has the same function as for a drum part (p.30).

BPM SYNC ..................................................................On, Off When you turn this function on, the speed of the modulation effect will be synchronized to the tempo. If this is lit (on), modulation will be synchronized with the tempo. If the sound does not change when you turn a knob or switch a key,

it may be that the knob or key is not valid for the part you are editing,

or that a motion sequence ( p.58Motion sequence) is operating.

Adjusting the tuning of a synth part

SYNTH TUNE ............................................................ -50...+50 If you want to adjust the pitch of a specific synth part, such as when you are using two or more synth parts as layers, use this parameter to adjust the pitch in units of one cent. Normally you will leave this set at +00 (A=440 Hz). If you want to adjust the tuning of the entire EMX-1, use the Global mode parameter Master Tune instead of this.

1. Press the PART EDIT key (it will light). 2. Use the [ ]/[ ] cursor keys to select SynTune in the parameter

display. 3. Press the key for the synth part whose tuning you want to adjust

(the key will light). 4. Turn on the KEYBOARD switch, and press the step keys to hear the

sound while you turn the dial to make adjustments.

34

Oscillator type list

WAVE FORM (Wave form) This oscillator type provides two oscillators whose waveform you can modify continuously. OSC EDIT2 adjusts the pitch of oscillator 2 (i.e., the pitch difference relative to oscillator 1), letting you create detuned sounds or octave-doubled sounds.

OSC1

OSC2OSC2Pitch

Waveform

WAVE .......................................... Saw, Pulse, Tri, Sin Selects the basic waveform for the wave form oscillator. Oscillator 1 and oscillator 2 will have the same waveform.

Saw: A sawtooth wave is the most widely used waveform on an analog synthesizer. It is suitable for creating a wide range of sounds including synth basses and synth leads. Adjusting the OSC EDIT1 value will modify the waveform as shown in the il- lustration below. At a setting of 0 the waveform will be a standard sawtooth wave, and at a setting of 127 it will be a square wave.

Pulse: A pulse waveform produces a tone that is often heard in electronic music. OSC EDIT1 adjusts the pulse width. At a set- ting of 0 the waveform will be a basic square wave, and as you increase the set- ting the pulse width will decrease, pro- ducing a more clavi-like tone. At a setting of 127 the pulse width will be 0, meaning that there will be no sound. By selecting a triangle wave as the modulation type and applying modulation to OSC EDIT 1, you can produce a PWM (Pulse Width Modu- lation) effect, giving depth to the sound.

Tri: A triangle wave has a stronger fundamen- tal and fewer overtones than a sawtooth wave or pulse wave. It is suitable for mel- low bass or arpeggiated sounds. Adjust- ing the OSC EDIT1 value will modify the waveform as shown in the illustration below. At a setting of 0 the waveform will be a basic triangle wave, and at a setting of 127 it will be a triangle wave of one oc- tave and a fifth higher.

Sin: A sine wave contains only the fundamen- tal with no overtones, producing an ex- tremely mild tone for which it is difficult to hear the effect of subsequent filtering.

Adjusting the OSC EDIT1 value will modify the waveform as shown in the il- lustration below, changing the overtones that are produced. At a setting of 0 the waveform will be a basic sine wave.

OSC EDIT1: Waveform ..................................0...127 This continuously modifies the shape of the wave- form. The waveform shape will change in the same way for oscillator 1 and oscillator 2.

SAW

OSC EDIT1=0

OSC EDIT1=0

OSC EDIT1=0

OSC EDIT1=0

OSC EDIT1=63

OSC EDIT1=63

OSC EDIT1=63

OSC EDIT1=63

OSC EDIT1=127

OSC EDIT1=126

OSC EDIT1=127

OSC EDIT1=127

PULSE

TRIANGLE

SINE

OSC EDIT2: OSC2Ptch .............................. -63...+63 This adjusts the pitch of oscillator 2. A value of 63 cre- ates a pitch difference of 2 octaves, and a value of 47 creates a pitch difference of 1 octave. For values in the region of 0, only the sound of oscillator 1 will be output.

DUAL OSC (Dual oscillator) This oscillator type provides two oscillators that output basic waveforms. You can choose the combination of waveforms for the two oscillators.

OSC1

OSC2OSC2Pitch

OSC Balance

WAVE ...................................................................... twenty different combinations of Osc1 (Saw, Squ, Tri, Sin) + Osc2 (Saw, Squ, Tri, Sin, Ns [=Noise])

OSC EDIT1: OSCBlnce ...................................0...127 Adjusts the volume balance of oscillator 1 and oscillator 2. A setting of 0 outputs only oscillator 1, and a setting of 127 outputs only oscillator 2.

OSC EDIT2: OSC2Ptch .............................. -63...+63 Adjusts the pitch of oscillator 2. A value of 63 creates a pitch difference of 2 octaves, and a value of 47 creates a pitch difference of 1 octave. With a value of 0, the pitch will be the same as the pitch of oscillator 1.

35

4. Pattern mode

CHORD OSC (Chord oscillator) This oscillator type provides four oscillators that can output basic waveforms. Using this, you can produce a chord of the form specified by the OSC EDIT1 setting by playing just a single note.

OSC2

OSC1

OSC3

OSC4 3 or 4 voice

Chord Name

Chord Voicing

Pitch Calculator

WAVE ....................................... Saw, Square, Tri, Sin Selects the basic waveform used by the wave form oscil- lators. (The same waveform is used by all four oscillators.)

OSC EDIT1: ChordNam ............................................ Major, 6th, 7th, M7, m7 (5), minor, m6, m7, mMaj7, dim, dim7, m7(5), aug, aug7, sus4, sus7

Selects the chord form.

OSC EDIT2: Voicing....................................... -3...+3 Adjusts the voicing of the chord.

UNISON OSC (Unison oscillator) This oscillator type provides six oscillators that output basic waveforms. Using this, you can produce extremely thick sounds by playing just a single note. OSC EDIT1 adjusts the pitch of one oscillator independently of the other five oscillators.

OSC5

OSC3

OSC1

OSC2

OSC4

OSC6

Unison Detune

OSC1 Pitch

WAVE ... 3Saw-6Saw, 3Squ-6Squ, 3Tri-6Tri, 3Sin-6Sin Selects the basic waveform of the unison oscillator (this will be the same for all six oscillators) and the number of oscillators that will sound.

OSC EDIT1: Detune .......................................0...127 Detunes the pitch of the six oscillators relative to each other. Higher values will produce a greater detuning, making the sound thicker.

Even at a Detune value of 0, the pitch of the os-

cillators will not be perfectly identical.

OSC EDIT2: OSC1 Ptch ............................. -63...+63 Adjusts the pitch of oscillator 1. A value of 63 creates a pitch difference of 2 octaves, and a value of 47 creates a pitch difference of 1 octave. With a value of 0, the pitch will be the same as the other five oscillators.

RING MOD (Ring modulator) This oscillator type creates new overtones that are rE sum and difference of two oscillator waveforms. It can produce shifting metallic resonances. You can choose the combination of wave- forms for the two oscillators.

OSC1 Wave

OSC2 Wave

OSC1

OSC2ModPitch

OSC Balance

RING MOD

WAVE ...................................................................... twenty different combinations of oscillator 1 (Saw, Squ, Tri, Sin) + oscillator 2 (Saw, Squ, Tri, Sin, Ns [=Noise])

OSC EDIT1: ModDepth ..................................0...127 Adjusts the volume balance of oscillator 1 and the ring modulation effect. With a value of 0 only oscillator 1 will be output, and with a value of 127 only the ring modula- tion sound will be output.

OSC EDIT2: ModPitch ................................ -63...+63 Adjusts the pitch of oscillator 2 (the modulator). A value of 63 creates a pitch difference of 2 octaves, and a value of 47 creates a pitch difference of 1 octave. With a value of 0, the pitch is the same as oscillator 1.

36

OSC SYNC (Oscillator sync) This oscillator type forcibly resets the phase of the oscillator 2 waveform (the slave) at the frequency of oscillator 1 (the master), producing new overtones.

ModPitch = 0

WAVE = Tri

ModPitch = 8

ModPitch = 47

OSC1

OSC2 Waveform

Mod Pitch

Phase Reset

WAVE .......................................... Saw, Pulse, Tri, Sin Selects the basic waveform of oscillator 2.

OSC EDIT1: WaveForm .................................0...127 Continuously modifies the shape of the oscillator 2 wave- form. The change in waveform shape is exactly the same as for the Wave Form oscillator type (described earlier).

OSC EDIT2: ModPitch ....................................0...127 Adjusts the pitch of oscillator 2 (the slave waveform). A value of 31 is one octave higher, 63 is two octaves higher, 95 is three octaves higher, and 127 is four octaves higher.

CROSS MOD (Cross modulation) This oscillator type uses the output waveform of oscillator 2 (the modulator) to modulate the frequency of oscillator 1 (the carrier), producing complex overtones.

OSC1OSC2

Mod Depth

Mod Pitch CROSS MOD

WAVE ...................................................................... twenty different combinations of oscillator 1 (Saw, Squ, Tri, Sin) + oscillator 2 (Saw, Squ, Tri, Sin, Ns [=Noise])

OSC EDIT1: ModDepth ..................................0...127 Adjusts the depth of cross modulation.

OSC EDIT2: ModPitch ................................ -63...+63 Adjusts the pitch of oscillator 2 (the modulator). A value of 63 creates a pitch difference of 2 octaves, and a value of 47 creates a pitch difference of 1 octave. With a value of 0, the pitch is the same as oscillator 1.

VPM OSC (VPM oscillator) The VPM (Variable Phase Modulation) oscillator type uses the output waveform of oscillator 2 (the modulator) to modu- late the phase of oscillator 1 (the carrier), producing metal- lic-sounding overtones.

OSC1OSC2

Mod Depth

Mod Harmonic VPM

WAVE ............................................ Saw, Squ, Tri, Sin Selects the basic waveform of oscillator 1 (the carrier).

OSC EDIT1: ModDepth ..................................0...127 Adjusts the depth of the VPM effect.

OSC Edit2: ModHarm......................... 00.25...32.00 Specifies the pitch of oscillator 2 (the modulator) as a har- monic multiple of oscillator 1.

WS (Wave shaping) Wave shaping creates complex waveforms by mixing two os- cillators and then passing the result through a wave shaper (non- linear transformation).

OSC1

OSC2OSC2Pitch

WAVESHAPE

Waveshape

WAVE .................................................. Type1, Type2 Switches the type of wave shaping effect.

OSC EDIT1: WavShape .................................0...127 Adjusts the depth of the wave shaping effect.

OSC EDIT2: OSC2Ptch .............................. -63...+63 Adjusts the pitch of oscillator 2. A value of 63 creates a pitch difference of 2 octaves, and a value of 47 creates a pitch difference of 1 octave. With a value of 0, the pitch is the same as oscillator 1.

37

4. Pattern mode

ADDITIVE OSC (Additive oscillator) The additive oscillator creates a waveform by adding three oscillators. This is a good way to make organ or bell sounds.

OSC1

OSC3

OSC2

OSC3 Harmonics

OSC2 Harmonics

WAVE ............................................ Saw, Squ, Tri, Sin Selects the basic waveform.

OSC EDIT1: OSC2Harm ..................... 00.25...32.00 Specifies the pitch of oscillator 2 as a harmonic multiple of oscillator 1.

OSC EDIT2: OSC3Harm ..................... 00.25...32.00 Specifies the pitch of oscillator 3 as a harmonic multiple of oscillator 1.

COMB OSC (Comb oscillator) This oscillator type contains an internal comb filter, and modifies a basic waveform by passing it through the comb filter to change the tone. By using the LFO to modulate the frequency (OSC EDIT2) of the comb filter, you can create the same result as a flanger effect.

Frequency

Feedback

NoteNo. + Comb PitchLevel

WAVE ................................. Saw, Squ, Tri, Sin, Noise Selects the basic waveform of the oscillator.

OSC EDIT1: Feedback ...................................0...127 Raises the amount of feedback returned to the comb fil- ter. As the feedback amount increases, the comb filter ef- fect will be applied, boosting the overtones at multiples of the frequency specified by OSC EDIT2.

OSC EDIT2: CombPtch ...................................0...127 Adjusts the frequency that will be the axis of the comb filter. At a value of 0 this will be the basic pitch; a value of 31 is one octave higher, 63 is two octaves higher, 95 is three octaves higher, and 127 is four octaves higher.

FORMANT OSC (Formant oscillator) The formant oscillator type can produce a sound reminiscent of a human voice. By moving the formant width (OSC EDIT1) you can change between different vowels.

Formant OSC

Formant Width

Formant Shift

WAVE ........................................................ --- (none)

OSC EDIT1: Formant .....................................0...127 Controls the frequency difference between the two formants. This produces a change similar to varying the shape and size of your mouth when producing vowel tones.

OSC EDIT2: Offset ..................................... -63...+63 Moves the formant frequency components upward or downward in pitch.

NOISE OSC (Noise oscillator) The noise oscillator contains an internal noise generator and filters, allowing you to create a variety of noise sounds. Since the filters resonate to oscillation, you can also use this to cre- ate pitched sounds.

HighPass Filter

LowPass Filter

Rate

Noise Color

Noise Generator

WAVE ........................................................ --- (none)

OSC EDIT1: Rate ...........................................0...127 Adjusts the character of the source noise (the speed of the random cycle). Raising this value will slow the timing at which noise is generated.

OSC EDIT2: Color ..................................... -63...+63 Adjusts the mix balance between the LPF (Low Pass Fil- ter) and HPF (High Pass Filter) that are placed after the noise generator. With a value of -63 only the LPF is heard, and with a value of +63 only the HPF is heard.

38

PCM OSC+COMB (PCM oscillator + comb filter) This oscillator type lets you use one of the 76 PCM (sampled) waveforms as an oscillator. The wide variety of waveforms in- cludes acoustic instruments and chords. The sound is then output through a comb filter.

PCM OSC Comb Filter

Feedback

Comb Pitch

WAVE .........................................................001...76 Selects the PCM waveform. For the available waveforms, refer to the PCM wave list (p.39).

OSC EDIT1: Feedback ...................................0...127 Raises the amount of feedback returned to the comb fil- ter. As the feedback amount increases, the comb filter ef- fect will be applied, boosting the overtones at multiples of the frequency specified by OSC EDIT2.

OSC EDIT2: CombPtch ...................................0...127 Adjusts the frequency that will be the axis of the comb filter. At a value of 0 this will be the basic pitch; a value of 31 is one octave higher, 63 is two octaves higher, 95 is three octaves higher, and 127 is four octaves higher.

PCM OSC+WS (PCM oscillator + wave shape)

This oscillator type applies a wave shaping effect to a PCM wave- form.

PCM OSC Waveshape

Waveshape Depth

Waveshape Character

WAVE .........................................................001...76 Selects the PCM waveform. For the available waveforms, refer to the PCM wave list (+p.40).

OSC EDIT1: WavShape .................................0...127 Adjusts the depth of the wave shaping effect.

OSC EDIT2: Charactr .....................................0...127 Adjusts the tonal character of the wave shaping effect.

Some synth part waves are themselves sampled

chords. Of these, some arrange several chords

across the keyboard as a single wave. These are

called chord splits. Synth part waves 66~72 are

chord splits. In some locations, the pitch may be

discontinuous at the transition between chords. If

you adjust the Transpose (p.24) or song mode

Note Offset (p.68) settings, the chord or octave

may be different from what you heard while creat-

ing the pattern.

AUDIO IN+COMB (Audio in + comb filter) This oscillator type uses the audio signal input to the audio input of the EMX-1 as an oscillator, and applies a comb filter to this signal.

Comb Filter

Feedback

Comb Pitch

Audio Input

WAVE ........................................................ --- (none)

OSC EDIT1: Feedback ...................................0...127 Raises the amount of feedback returned to the comb fil- ter. As the feedback amount increases, the comb filter ef- fect will be applied, boosting the overtones at multiples of the frequency specified by OSC EDIT2.

OSC EDIT2: CombPtch ...................................0...127 Adjusts the frequency that will be the axis of the comb filter.

39

4. Pattern mode

Drum PCM List No. Name Category 70 SD-Brk1 71 SD-Brk2 72 SD-Brk3 73 SD-Brk4 74 SD-D&B 75 SD-Clap1 76 SD-Clap2 77 SD-R&B1 78 SD-R&B2 79 SD-R&B3 80 SD-R&B4 81 SD-R&B5 82 RM-Ambi1 Rim 83 RM-Ambi2 84 RM-Dry 85 RM-DDD 86 RM-Lynn 87 RM-88 88 Clp-99 1 Clap 89 Clp-99 2 90 Clp-88 1 91 Clp-88 2 92 Clp-Nois 93 Clp-R&B1 94 Clp-R&B2 95 HH-99 1C Hi Hat 96 HH-99 1O 97 HH-99 2C 98 HH-99 2H 99 HH-99 2O 100 HH-99 3C 101 HH-99 3O 102 HH-88 C 103 HH-88 O 104 HH-Syn1C 105 HH-Syn1H 106 HH-Syn1O 107 HH-Syn2C 108 HH-Syn2O 109 HH-Syn3C 110 HH-Syn3O 111 HH-Nrm1C 112 HH-Nrm1O 113 HH-Nrm2C 114 HH-Nrm2O 115 HH-CrspC 116 HH-CrspO 117 HH-OldC 118 HH-OldO 119 HH-LynnC 120 HH-LynnO 121 Rid-99 1 Ride Cymbal 122 Rid-99 2 123 Rid-KPR 124 Rid-Edg1 125 Rid-Edg2 126 Rid-Jazz 127 Crs-99 1 Crash Cymbal 128 Crs-99 2 129 Crs-Norm 130 Crs-Spls 131 Tom-99 Tom 132 Tom-88 133 Tom-Simm 134 Tom-NrmH 135 Tom-NrmL 136 Tom-NrmF 137 Tom-Jazz 138 Bng-Hi Percussions

No. Name Category 139 Bng-Slap 140 Bng-Lo1 141 Bng-Lo2 142 Cng-Hi1 143 Cng-Hi2 144 Cng-HiMt 145 Cng-Lo1 146 Cng-Lo2 147 Cng-LoMt 148 Cng-LynH 149 Cng-LynL 150 Timb-Hi1 151 Timb-Hi2 152 Timb-Lo1 153 Timb-Lo2 154 Timb-Rim 155 Claves 156 Cowbell 157 ChaChaBl 158 MamboBel 159 Agogo 160 Triangle 161 Tambouri 162 Junk1 163 Junk2 164 SleighBl 165 Shaker1 166 Shaker2 167 Cabasa1 168 Cabasa2 169 Cabasa3 170 Guiro-S 171 Guiro-L 172 Wbl-DDDH 173 Wbl-DDDL 174 Whistle 175 Baya-Ghe 176 Baya-Mt1 177 Baya-Mt2 178 Tbla-Na 179 Tbla-Tin 180 Tbla-Mt1 181 Tbla-Mt2 182 Djmb-1a 183 Djmb-1b 184 Djmb-1c 185 Djmb-2a 186 Djmb-2b 187 Djmb-2c 188 Udu 189 Taiko-Op 190 Taiko-Rm 191 Tsuzumi 192 GtrWah Synth Perc 193 Zap1 194 Zap2 195 SynPerc1 196 SynPerc2 197 SynPerc3 198 SynPerc4 199 SynPerc5 200 SynPerc6 201 Rev-BD Reverse 202 Rev-SD1 203 Rev-SD2 204 Rev-Crsh 205 Scratch1 Scratch 206 Scratch2 207 Scratch3

No. Name Category 1 BD-Dark Kick 2 BD-99 1 3 BD-99 2 4 BD-Syn1 5 BD-Syn2 6 BD-Syn3 7 BD-Syn4 8 BD-Syn5 9 BD-Syn6 10 BD-Syn7 11 BD-Syn8 12 BD-Syn9 13 BD-Syn10 14 BD-Dist1 15 BD-Dist2 16 BD-Dist3 17 BD-Dist4 18 BD-Dist5 19 BD-Dist6 20 BD-Dist7 21 BD-Squas 22 BD-88 1 23 BD-88 2 24 BD-Digi 25 BD-DDD1 26 BD-DDD2 27 BD-Lynn 28 BD-Dry1 29 BD-Dry2 30 BD-Dry3 31 BD-Dry4 32 BD-Soft 33 BD-Hip 34 BD-R&B 35 BD-Jazz 36 BD-Break 37 BD-Ambi 38 BD-Def 39 BD-D&B1 40 BD-D&B2 41 BigBreak 42 SD-99 1 Snare 43 SD-99 2 44 SD-99 3 45 SD-99 4 46 SD-99 5 47 SD-88 1 48 SD-88 2 49 SD-88 3 50 SD-Syn1 51 SD-Syn2 52 SD-77 53 SD-Lynn 54 SD-Disco 55 SD-Dry1 56 SD-Dry2 57 SD-Dry3 58 SD-Dry4 59 SD-Dry5 60 SD-Dry6 61 SD-Ambi1 62 SD-Ambi2 63 SD-Ambi3 64 SD-Picl1 65 SD-Picl2 66 SD-Picl3 67 SD-Bras1 68 SD-Bras2 69 SD-Crckl

40

Synth PCM List No. Name Category 66 CH-Piano Chord Set

(Maj,min,Maj7,min7) 67 CH-M1Pia Chord Set

(Maj,min,Maj7,min7) 68 CH-EPian Chord Set

(Maj,min,Maj7,min7) 69 CH-Organ Chord Set

(Maj,min,Maj7,min7) 70 CH-Strgs Chord Set

(Maj,min,Maj7,min7) 71 CH-Gtr1 Chord Set

(min,sus47,min7) 72 CH-Gtr2 Chord Set

(min,min,sus4,Oct) 73 DR-BDs Drum Set

(001041) 74 DR-SDs Drum Set

(042094) 75 DR-CymTm Drum Set

(095137) 76 DR-Percs Drum Set

(138207)

No. Name Category 1 Piano Keyboard 2 E.Piano 3 Clav 4 M1-Organ 5 Organ 6 Marimba Mallet 7 Vibe 8 Cymbell 9 Flute Woodwind 10 AltoSax 11 M1-T.Sax 12 Trumpet Brass 13 MuteTp 14 BrassEns 15 VoiceAh Choir 16 M1-Choir 17 VoiceWav 18 Violin String 19 Strings 20 Pizzicat 21 F.Guitar Guitar 22 A.Guitar 23 MuteGtr 24 FunkGtr 25 Sitar 26 A.Bass Bass 27 E.Bass 28 M1-Bass 29 PickBass 30 SlapBass 31 FMBass Synth Wave 32 88Bass 33 BoostSaw 34 SawSqMix 35 HPFSaw 36 OctBass1 37 OctBass2 38 Saw5th 39 Squ5th 40 SynSin1 41 SynSin2 42 SynSin3 43 SynSin4 44 SynSin5 45 SynWire1 46 SynWire2 47 Digi1 48 Digi2 49 Digi3 50 Digi4 51 SynVox1 52 SynVox2 53 Endless 54 Syn-FX1 Motion 55 Syn-FX2 56 OrchHit Hit 57 BandHit1 58 BandHit2 59 DiscoHit 60 RaveHit1 61 RaveHit2 62 RaveHit3 63 RaveHit4 64 RaveHit5 65 RaveHit6

41

4. Pattern mode

Effects

Using the effects The EMX-1 contains three separate effect processors. For each pattern, you can use up to any three of the sixteen effect types. The sound of each part can be sent to any one of the effect processors. You can also change the way in which the three effects are connected to each other, and in this way apply more than one effect to a part.

To apply an effect 1. Either begin playback, or if you are editing a synth part, turn the

KEYBOARD key on (lit) so that you can play the sound. 2. Press a drum or synth part key to select the part to which you want

to apply an effect. 3. In the edit section / part common area, press the FX SELECT key to

select the effect processor that you want to use. Press the FX SEND key (lit) to send the sound of that part to the selected effect proces- sor.

4. In the edit section, press the effect FX CHAIN key to select how the effects will be connected.

You can turn effects on/off individually for each part. However if two

or more parts are being sent to the same effect, you cannot change

the effect type or effect parameter values individually for each part.

To edit an effect

EDIT SELECT ........................................................................... Press this key to select the effect that you want to edit.

EFFECT TYPE ........................................................................... Use this knob to assign one of the 16 effect types to the currently selected effect processor.

FX EDIT1 ................................................................................. Adjusts the character of the effect. The result will depend on the effect type.

FX EDIT2 ................................................................................. Adjusts the character of the effect. The result will depend on the effect type.

FX CHAIN .............................................................................. Specifies how the effects are connected. Each time you press this, the connection will change; connections whose indicator is lit will be active.

1. In the edit section, press the effect EDIT SELECT key to select which effect processor you want to edit.

2. In the edit section, use the effect type selector to select the desired effect type.

3. Use the effect knobs and keys to edit the effect. The original value icon will light to indicate that knob positions and key settings are the same as in the unedited effect. If you want to save the pattern with the effect edits you made here, press the WRITE/RENAME key (p.64 Saving a pattern). The function of the knobs will differ depending on the effect type

(p.43 Effect parameters).

42

If you have difficulty editing because a motion sequence is affecting

a knob, turn off the motion sequence while you edit (p.58 Motion

sequence).

Effect types The effects of the EMX-1 can be classified into the following three groups.

1. Stereo This group includes: CHO/FLG, PHASER, RING MOD, COMPRES- SOR, DECIMATOR, EQ, LPF, HPF For some of these effects you can adjust the level of the direct sound.

FX

FX

INPUT R

INPUT L

OUTPUT R

OUTPUT L

2. Mono mix This group includes: REVERB, MOD DELAY, GRAIN SHIFTER, TALKING MOD, PITCH SHIFTER, DISTORTION For some of these effects you can adjust the level of the direct sound.

FX

INPUT R

INPUT L

OUTPUT R

OUTPUT L

3. Stereo cross This group includes: BPM SYNC DELAY, SHORT DELAY

FX

FX

INPUT R

INPUT L

OUTPUT R

OUTPUT L

43

4. Pattern mode

Effect parameters

REVERB (Reverb) This effect simulates the reverberation and spatial character of a hall.

FX EDIT1: Time ..............................................0...127 Turning the knob toward the right will lengthen the re- verb time.

FX EDIT2: Level ..............................................0...127 Turning the knob toward the right will increase the re- verb level.

With long reverb time settings, some input sounds

or level values may cause distortion

BPM SYNC DELAY (BPM sync delay) This is a cross delay synchronized to the BPM.

FX EDIT1: Time ........................................ 1/64...1/1 Adjusts the delay time synchronized to the BPM, in note value units. Turning the knob toward the right lengthens the delay time. You can set this in a range from a 64th note to a whole note.

FX EDIT2: Depth ............................................0...127 Adjusts the depth of the delay and the amount of feedback. Turning the knob toward the right makes the delayed sound louder and also increases the amount of feedback. Panning each part further left or right creates a deeper sense of spaciousness.

The feedback sound may disappear if you turn the

TIME knob or change the BPM while producing

sound.

Depending on the tempo setting, some long delay

times may not be available. In this case, the delay

time will be halved, and may be halved again if

necessary.

Depending on the tempo setting, some short de-

lay times may not be available. In this case, the

delay time will be doubled, and may be doubled

again if necessary.

If you lower the time value too far, the sound may

distort (clip).

SHORT DELAY (Short delay) This is a cross delay with a short delay time. It is not synchro- nized with the BPM.

FX EDIT1: Time ..............................................0...127 Sets the delay time. Turning the knob toward the right lengthens the delay time. Shortening the delay time can produce a doubling effect, giving the impression that multiple instruments are playing together.

FX EDIT2: Depth ............................................0...127 Adjusts the depth of the delay and the amount of feed- back. Turning the knob toward the right makes the delayed sound louder and also increases the amount of feedback. Panning each part further left or right creates a deeper sense of spaciousness.

If you increase the depth excessively, the sound

may distort for some time settings or input sources.

If you lower the time value too far, the sound may

distort (clip).

MOD DELAY (Modulation delay) This is a delay that adds a chorus effect by using the LFO to sweep the delay time. This is also a tempo delay in which the delay time automatically synchronizes to the tempo.

FX EDIT1: Time ........................................ 1/64...1/1 Adjusts the delay time synchronized to the tempo, in note value units. Turning the knob toward the right lengthens the delay time. You can set this in a range from a 64th note to a whole note.

FX EDIT2: Depth ............................................0...127 Adjusts the depth of the delay and the amount of feed- back. Turning the knob toward the right makes the delayed sound louder and also increases the amount of feedback.

The feedback sound may disappear if you turn the

TIME knob or change the BPM while producing

sound.

Depending on the tempo setting, some long delay

times may not be available. In this case, the delay

time will be halved, and may be halved again if

necessary.

Depending on the tempo setting, some short de-

lay times may not be available. In this case, the

delay time will be doubled, and may be doubled

again if necessary.

GRAIN SHIFTER (Grain shifter) This effect samples an extremely brief portion of the sound at a certain interval, and repeatedly plays back this brief sample. It is effective when applied to a constantly-changing source such as Audio In.

Sampling time

Sampling interval

Input audio

Output audio

44

FX EDIT1: Speed ............................................1...127 Specifies the sampling interval and the sampling time. The sampling interval is synchronized to the number of steps in the sequencer. When the BPM changes, the length per step will also change, so the sampling interval will change together with this. The following table shows how the sampling interval cor- responds with the speed value.

SPEED Sampling interval (number of steps)

01 128

25 32

69 16

1013 12

1421 8

2225 6

2633 4

3437 3

3841 8/3

4249 2

5053 4/3

5483 1

84127 9/10 ... 1/10 (in 21 steps)

Even if the sampling interval is in the same re-

gion, increasing the SPEED value will shorten the

sampling time.

If the speed is set to a low value and this effect is

played back continuously for an extended time, the

high-frequency portion of the playback will gradu-

ally diminish, causing the tone to become softer.

FX EDIT2: Balance .........................................0...127 Adjusts the balance of the effect sound and direct sound. Turning the knob toward the right will increase the effect sound and decrease the direct sound.

If the speed setting is low, the sampling interval

will be long, meaning that if you play the keyboard

etc. manually at a moment in which sampling is

not being performed, you will not hear any sound.

CHO/FLG (Chorus/flanger) Chorus and flanger are effects that modulate the pitch of a slightly- delayed sound and add this to the original sound to create a swirling sensation or a sense of spaciousness.

FX EDIT1: Speed ............................................0...127 Adjusts the speed of the chorus/flanger LFO. Turning the knob toward the right will speed up the LFO.

FX EDIT2: Depth ............................................0...127 Adjusts the depth of the chorus/flanger effect. Turning the knob toward the right will change the effect from cho- rus to flanger.

If the depth setting is too high, distortion may oc-

cur for some input sounds.

If you set the speed setting at 0, the LFO will stop

at that position (phase). The position (phase) at

which the LFO stops is not written into the pat-

tern/song data. In addition, the state (phase) of

the LFO is reset when you switch to this effect

from a different effect type. This means that a pat-

tern/song for which you selected this effect, set

the speed to 0, and wrote the settings into memory

may sound differently the next time you select the

pattern/song.

PHASER (Phaser) This effect creates a sense of modulation by cyclically varying the phase of the sound and mixing this phase-shifted sound with the original sound.

FX EDIT1: Speed ............................................0...127 Adjusts the speed of the phaser LFO. Turning the knob toward the right will speed up the LFO.

FX EDIT2: Depth ............................................0...127 Adjusts the depth of the phaser. Turning the knob toward the right will give the sound a stronger sense of modula- tion.

If the depth setting is too high, distortion may oc-

cur for some input sounds.

If you set the speed setting at 0, the LFO will stop

at that position (phase). The position (phase) at

which the LFO stops is not written into the pat-

tern/song data. In addition, the state (phase) of

the LFO is reset when you switch to this effect

from a different effect type. This means that a pat-

tern/song for which you selected this effect, set

the speed to 0, and wrote the settings into memory

may sound differently the next time you select the

pattern/song.

RING MOD (Ring modulator) This effect modulates the sound to give it a metallic character or turn it into a special-effect.

FX EDIT1: OSCFreq. ......................................0...127 Specifies the frequency used to apply modulation. Turn- ing the knob toward the right raises the frequency.

FX EDIT2: Balance .........................................0...127 Adjusts the balance between the effect sound and direct sound. Turning the knob toward the right increases the effect sound and decreases the direct sound.

TALKING MOD (Talking modulator) This effect adds vowel formants to the input sound.

FX EDIT1: Formant .........................................0...127 Specifies the formant. As you turn the knob clockwise from 0 to 127, the formant will change smoothly between [a]-[e]-[i]-[o]-[u].

FX EDIT2: Offset .......................................... -63...63 Specifies the pitch of the formant frequency.

45

4. Pattern mode

PITCH SHIFTER (Pitch shifter) This effect modifies the pitch.

FX EDIT1: Pitch .................................. -2400...+2400 Specifies the amount of pitch change in units of cents. When the knob is in the center position, the pitch of the input sound will not be changed. Turning the knob to- ward the left will lower the pitch, and toward the right will raise the pitch. The range is 2 octaves.

FX EDIT2: Balance .........................................0...127 Adjusts the balance between the effect sound and direct sound. Turning the knob toward the right increases the effect sound and decreases the direct sound.

COMPRESSOR (Compressor) A compressor boosts low-level sounds and reduces high-level sounds, decreasing variations in volume and making the sound more consistent. This compressor automatically detects the levels of the L and R input signals, and responds to the louder of the two.

FX EDIT1: Sens ..............................................0...127 (Sensitivity) Adjusts the sensitivity of the compressor.

FX EDIT2: Attack ............................................0...127 Adjusts the speed at which the compressor begins to ap- ply. Turning the knob toward the right will slow down the attack.

DISTORTION (Distortion) This effect drastically boosts the level to create distortion, pro- ducing a richer overtone structure.

FX EDIT1: Gain .............................................0...127 Adjusts the degree of distortion. Turning the knob toward the right will produce more intense distortion.

FX EDIT2: Level ..............................................0...127 Adjusts the output level. Turning the knob toward the right will increase the output level.

DECIMATOR (Decimator) This effect decreases the sampling frequency and bit depth to give the sound a rougher character typical of inexpensive sam- plers.

FX EDIT1: Freq. .............................................0...127 (Sampling frequency) Turning the knob toward the right will produce a lo-fi sound characteristic of a lower sampling frequency, and turning it toward the left will produce a hi-fi sound char- acteristic of a higher sampling frequency.

FX EDIT2: Bit .................................................0...127 (Sample bit depth) Turning the knob toward the right will produce a lo-fi sound characteristic of a lower bit depth, and turning it

toward the left will produce a hi-fi sound characteristic of a higher bit depth.

If the input volume is very low, there may be no

audio output at all.

EQ (Equalizer) This equalizer boosts/cuts the low and high-frequency regions of the sound.

FX EDIT1: LowGain ...................................... -63...63 The volume of the low-frequency region will be cut when the knob is turned toward the left, flat when the knob is in the center position, and boosted when the knob is turned toward the right.

FX EDIT2: HighGain .................................... -63...63 The volume of the high-frequency region will be cut when the knob is turned toward the left, flat when the knob is in the center position, and boosted when the knob is turned toward the right.

For some input sounds, high gain settings may

cause distortion.

LPF (Low Pass Filter) This is a low pass filter with resonance.

FX EDIT1: Cutoff ............................................0...127 Adjusts the cutoff frequency of the low pass filter. Turn- ing the knob toward the right will raise the cutoff fre- quency.

FX EDIT2: Resonance .....................................0...127 Boosts the region of the cutoff frequency, giving the sound a distinctive character. Turning the knob toward the right will increase the resonance.

High resonance settings may cause distortion de-

pending on the cutoff frequency and the input

sound.

HPF (High Pass Filter) This is a high pass filter with resonance.

FX EDIT1: Cutoff ............................................0...127 Adjusts the cutoff frequency of the high pass filter. Turn- ing the knob toward the right will raise the cutoff fre- quency.

FX EDIT2: Resonance .....................................0...127 Boosts the region of the cutoff frequency, giving the sound a distinctive character. Turning the knob toward the right will increase the resonance.

High resonance settings may cause distortion de-

pending on the cutoff frequency and the input

sound.

46

47

4. Pattern mode

Recording a phrase You can specify a synth sound or rhythm sound for each part, and record a phrase pattern for it.

If you want to erase the rhythm and phrase data of each part before you create a pattern, refer to Erasing the sequence data of a part (p.56).

Realtime recording This method lets you use the drum pads or the Keyboard function to record a new rhythm or phrase while you listening to the pattern.

Step recording This method lets you use the step keys to create a sequence pattern with pattern playback stopped. You can create a pattern by input- ting the pitch and note length for each step, one at a time.

Recording a phrase during playback (Realtime Recording)

You can record a rhythm pattern (using the drum part keys) or a synth part phrase (using the step keys with the Keyboard function) by pressing the keys at the timing at which you want the sound to play.

You can also sound the metronome while you record. (p.75 Setting the metronome)

To record a drum part 1. Press the PATTERN key (it will light). 2. Press the [ ] cursor key until the display reads (pattern name).

Turn the dial to select the pattern you want to record. 3. Press the REC key to enter record-ready mode. The REC key will

light and the PLAY/PAUSE key will blink. 4. Recording will start when you press the PLAY/PAUSE key. The

PLAY/PAUSE key will light. 5. Press the drum keys at the desired timing. The step keys will light to

indicate the steps you recorded. If you want to switch parts without recording a note, hold down the SHIFT key and press a part key.

6. The pattern will play back repeatedly. You can continue adding notes while the REC key is lit.

7. When you have finished recording, press the STOP/CANCEL key. The REC key and PLAY/PAUSE key will go dark. Alternatively, you can press the REC key instead of pressing the STOP/CANCEL key; only the REC key will go dark, and recording will end but playback will continue.

8. If you want to name and save the pattern you finished recording, hold down the SHIFT key and press the Write key (p.64 Saving a pattern).

To record a synth part 1. Press the PATTERN key (it will light). 2. Press the [ ] cursor key until the display reads (pattern name).

Turn the dial to select the pattern you want to record. 3. Select a synth part 15, and turn the KEYBOARD key on (lit). 4. Press the REC key to enter record-ready mode. The REC key will

light and the PLAY/PAUSE key will blink. 5. Press the PLAY/PAUSE key to start the pattern. The PLAY/PAUSE

key will light.

1

STOP/CANCEL

WRITE/RENAME

REC PLAY/PAUSE

SHIFT

2

48

6. Use the step keys as a keyboard to record the phrase, pressing the appropriate key to enter the desired pitch at the desired time.

7. The pattern will play back repeatedly. You can continue recording while the REC key is lit. Recording will stop when you press the STOP/CANCEL key, and the REC key and PLAY/PAUSE key will go dark. Alternatively, you can press the REC key instead of pressing the STOP/CANCEL key to stop recording but continue playback. The REC key will go dark, and the PLAY/PAUSE key will remain lit.

8. If you want to name and save the completed pattern, hold down the SHIFT key and press the Write key (p.64 Saving a pattern).

To record during playback If a musical idea strikes you while a pattern is playing, you can start recording immediately, without having to stop playback.

1. Start the pattern playing. 2. Press the REC key (it will light). 3. If you want to record a drum part, press the drum part key for that

part at the desired timing. If you want to record a synth part, press the synth part key for the part you want to record, and with the KEYBOARD key turned on, play the step keys as a keyboard to enter the desired pitch at the desired time.

4. When you have finished recording, press the REC key (the key will go dark).

5. If you want to save the pattern, press the Write key (p.64 Saving a pattern).

To erase unwanted triggers during playback (Erase) While playing back, you can hold down the SHIFT key, and press and hold the RESET/ERASE key to erase triggers that occur during that time for the selected part (whose key is lit).

Step recording The step recording procedure will differ depending on whether you are creating a synth part phrase or a drum part rhythm.

When you press a drum part key, the Keyboard function of the step

keys will be defeated, but the Keyboard function will return to its

previous setting when you select a synth part once again.

To record a rhythm for a drum part 1. Press the PATTERN key (it will light).

Press the [ ] cursor key several times until the display reads (pat-

tern name). Turn the dial to select the pattern you want to record. 2. Press the drum part key of the part you want to record. (The key

will light.) 3. Use the select keys to select which area of the pattern you want to

edit. The lower line of LEDs will indicate the area in which you will be editing. For example, if the pattern to be edited has a length of 2 and you wish to edit the second half of the pattern, you would use the select keys to advance the red led to the 2 position.

4. The step keys will light to indicate the rhythm of the selected pat- tern. You can press the step keys to change the rhythm of the pat- tern. Each time you press a step key, it will alternate between on (lit) and off (dark). You can make these changes even during playback. Drum parts 6A and 6B, and 7A and 7B, cannot be played simulta-

neously. If both A and B are triggered simultaneously, only B (i.e.,

6B or 7B) will sound.

1

3 Step keys

Drum part key

49

4. Pattern mode To record a phrase for a synth part

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Press the PATTERN key (it will light). Press the [ ] cursor key until the display reads (pattern name). Turn the dial to select the pattern that you want to record.

3. Press the synth part key of the part you want to record. (The key will light.)

4. Turn the KEYBOARD key on (lit). 5. Press the STEP EDIT key, and then press the [ ] cursor key until the

display reads Step Rec. The display will show the target step. 6. Turn the dial to select the target step at which you want to begin

recording. 7. Press the REC key to enter record-ready mode.

At this time, playback will not start even if you press the PLAY key. 8. Use the step keys to input the pitches of the phrase one by one. When

you input a pitch, the target step (the step to be edited) will auto- matically advance to the next step.

9. Recording will end when you input the last step or press the STOP/ CANCEL key. (The REC key will go dark.)

To input a rest or tie Press the REST/TIE key to input a rest. To enter a tie, hold down the step key and press the REST/TIE key.

To move the target step While recording, you can turn the dial to move the target step for- ward or backward one step at a time. You can also move between steps by holding down the SHIFT key and using the select keys.

1

2 5

7

Step keys

4

50

Editing sequence data Heres how to edit patterns that you have recorded or patterns that are saved in memory.

If you want to keep the changes you made to a pattern, you must

perform the Write/Rename operation before you select another pat-

tern or turn off the power.

Editing a phrase pattern (Note Edit) When using Step Recording, you record the trigger and note number simultaneously, but cannot set the gate time in detail. If you want to be more precise, you can readjust the trigger or note number, and adjust the gate time. A phrase pattern for a synth part consists of the following three items of data. You can adjust each of these three items for each step.

Trigger: whether the part will sound at this step Note number: the pitch that will be sounded Gate time: the duration that will be sounded

Trigger

Gate time (duration of the sound)

Note number

Step 5 6 7 8 9 10 11 12 13 14

C2 G2 F2 D2 D2 A1 E2 A2

1 2 3 4

1.25 2.00 0.5 0.5 4.00 1.50 2.00 1.00

On On On On On On On On

Beat : 16

Selecting the step you want to edit First you will select the step that you want to edit. The step to which your editing will apply is called the target step.

STEP REC ............................................................... 1.01...8.16 1. Press the STEP REC key (it will light).

Press the [ ] cursor key until the parameter display reads Step Rec. The value display will show the target step.

2. Turn the dial to select the target step. If the KEYBOARD key is off at this time, the step key that corre- sponds to the target step will blink. If the pattern length is 2 or greater, you can hold down the SHIFT key and turn the dial to advance by one unit of length. As an alternative to using the dial, you can also select the target step in the following ways. Hold down the SHIFT key and press a select key to move for- ward or backward one step at a time. When the KEYBOARD key is off, you can press a step key to select the step that corresponds to that key. If the pattern length is 2 or greater, you can use the select keys to switch the select LEDs (red) and move the target step in units of one length. The maximum number of steps will depend on the length, beat, and

last step setting.

When the KEYBOARD key is on, the step keys will not indicate the

target step.

Editing the trigger locations (the location of the notes) 1. Press the PATTERN key or PART EDIT key (it will light). 2. Press the synth part key that you want to edit. (The key will light.) 3. Turn the KEYBOARD key off (dark). 4. The step keys will indicate the trigger locations for the phrase pat-

tern of the part you selected.

51

4. Pattern mode 5. Press a step key to change the trigger setting for the corresponding

location. Each time you press a step key, the trigger will be switched alternately on (lit) or off (dark). You cannot edit the trigger locations when the STEP EDIT key is lit.

Editing the note number (pitch)

NOTE NO. ................................................................ C-1...G9 1. Press the STEP EDIT key (it will light). 2. Use the [ ][ ] cursor keys to select NoteNo in the display. 3. Press the synth part key that you want to edit. (The key will light.) 4. Turn the KEYBOARD key off (dark). 5. The step keys will indicate the trigger locations for the phrase pat-

tern of the part you selected. 6. Press the step key for the location whose note number you want to

edit (the key will blink). 7. Turn the dial to change the note number for that step. Alternatively,

you can turn the KEYBOARD key on, and press a step key to specify the desired note number. If you then want to specify a different tar- get step for editing, turn the KEYBOARD key off temporarily. While the display indicates Note No., pressing the step keys will

not switch triggers on/off.

Even if you edit the note number of a step whose trigger is off, it will

not sound until you turn the trigger on.

If you want to transpose a part, use the Shift Note function. (p.55

Transposing the pitch of a synth phrase part)

Editing the gate time

GATE TIME .......................................................... 0.25...128.0 1. Press the STEP EDIT key (it will light). 2. Use the [ ][ ] cursor keys to select GateTime in the display. 3. Press the synth part key that you want to edit. (The key will light.) 4. Turn the KEYBOARD key off (dark). 5. The step keys will indicate the trigger locations for the phrase pat-

tern of the part you selected. 6. Press the step key for the location whose gate time you want to edit

(the key will blink). 7. Turn the dial to change the gate time for that step. The value shown

in the display is the gate time length in units of a step. For example, a gate time setting of 1.0 means that the gate time will be exactly as long as one step. If the gate time length extends into the timing of the next note, the

next note will be played legato; the oscillator, EG, and modulation

will not be retriggered.

While the display indicates the gate time, pressing the step keys will

not switch triggers on/off.

Even if you edit the gate time of a step whose trigger is off, it will not

sound until you turn the trigger on.

52

Specifying the length and time signature of a pattern

Heres how the Length, Beat (time signature), and Last Step are related. On the EMX-1, the total number of measures (or bars) in a pattern is called the length. The number of steps (or beats) in one of these measures is designated as the last step. The type of note that is counted as a step is called the beat. If you select 8Tri or 16Tri as the beat, the last step will automatically be set to 12, meaning that step keys 1316 will have no function. If you select 16 or 32 as the beat, the last step will be automatically set to 16. You can set any step in a pattern to be the last step.

To check the length and beat With the pattern stopped, hold down the SHIFT key. The upper line of select LEDs (green) will indicate the current pattern length in measures, and the lower line of select LEDs (red) will indicate the beat setting. The following diagram shows how the step keys, notes and maxi- mum number of steps are related.

3 3 3 3

3 3 3 3

8Tri

32

16 ( x16)

(3 x12)

(3 x12)

( x16)

16Tri

BEAT Correspondence of step keys to notes

=1 =2 =3 =4 =5

80 96 112 12816 32 48 64

16 32 48 64

12 24 36 48

12 24 36 48

80 96 112 128

60 72 84 96

60 72 84 96

=6 =7 =8

16Tri

8Tri

32

16

beat display Pattern length (number of steps)Note value of

each step key

16th note

32nd note

8th note triplet

16th note triplet

Setting the length

LENGTH .......................................................................... 1...8 1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-

back. 2. Press the PATTERN key (it will light). 3. Use the [ ]/[ ] cursor keys to select length in the parameter

display. 4. Turn the dial to specify the length of the pattern in measures. 5. If you want to keep the pattern you edited, press the WRITE/RE-

NAME key. (p.64 Saving a pattern)

Setting the beat

BEAT ........................................................... 16, 32, 8Tri, 16Tri 1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-

back. 2. Press the PATTERN key (it will light). 3. Use the [ ]/[ ] cursor keys to select beat in the parameter dis-

play.

53

4. Pattern mode 4. Turn the dial to set the beat. 5. If you want to keep the pattern you edited, press the WRITE/RE-

NAME key. (p.64 Saving a pattern)

Setting the last step You can set the Last Step if you need to create a pattern of an irregular time signature. For example if you want to create a pattern that contains eleven beats per measure, set Last Step to 11, so that each length of the pattern will be 11 steps. Normally, Last Step will be 16 (it will be 16 if you have selected a 16th note or 32nd note beat), but will be 12 if you selected a beat that contains triplets, or yet a different value if you have specified an irregular time signature as described above. The step keys that lie beyond the Last Step do nothing.

LAST STEP ..................................................................... 1...16 1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-

back. 2. Press the PATTERN key (it will light). 3. Hold down the SHIFT key and press step key 1. The key will blink,

and the parameter display will read LastStep. 4. Turn the dial to set the Last Step, and press step key 1 (key 1 will go

dark). If you decide to cancel without setting the Last Step, press the STOP/ CANCEL key.

5. If you want to keep the pattern you edited, press the WRITE/RE- NAME key. (p.64 Saving a pattern) If you change the beat, Last Step will be reset to 16 or 12.

Last Step is a function that is unique to the EMX-1; if you are playing

the EMX-1 in synchronization with an external sequencer or a differ-

ent model of the Electribe series, regions where you have used an

irregular time signature will not be synchronized.

If you specify a Last Step that is shorter than the original number of

steps, the note data that existed beyond the last step will be masked,

and will not play back. If you change the Last Step back to its previ-

ous setting, this note data will be unmasked, and will play as before.

54

Moving data within a pattern

MOVE DATA................................... MOVE, REPEAT, RANDOM Use this function to move phrase pattern or motion sequence data in units of one step.

To move data

MOVE ............................................................ (-7.15...+7.15)* *The amount by which you can move steps will depend on the Length and on the Last Step setting. Here's how to change the location at which the pattern begins.

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Hold down the SHIFT key and press step key 2 (MOVE DATA). 3. Verify that the display indicates Move, and press step key 2 once

again. 4. The selected part key will blink. Press the part or motion sequence

keys whose data you want to move at the same time, so that these keys are blinking. You can hear the sound of a part each time you press its part key.

5. Turn the dial to set the number of steps and the direction (positive or negative) in which you want to move the data. To set the value of the digit (length) before the decimal point, hold down the SHIFT key and turn the dial.

6. Press the blinking step key 2 to execute the Move Data operation. (Key 2 will go dark.) To cancel without executing, press the STOP/CANCEL key.

To copy data repeatedly

REPEAT ................................................................ 0.01...7.15* *The maximum number of repeats will depend on the Length and the Last Step. This operation lets you copy the specified number of steps from the beginning of the pattern to the end of the pattern for the specified number of times.

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Hold down the SHIFT key and press step key 2 (MOVE DATA). 3. The display indicates Move; turn the dial to change this to Re-

peat, and then press step key 2 once again. 4. The selected part key will blink. Press the part or motion sequence

keys whose data you want to copy at the same time, so that these keys are blinking. You can hear the sound of a part each time you press its part key.

5. Turn the dial to set the number of times that the data will be copied. 6. Press the blinking step key 2 to execute the Move Data operation.

(Key 2 will go dark.) To cancel without executing, press the STOP/CANCEL key.

To move data randomly

RANDOM............................................................................... This operation lets you randomly rearrange the pattern data. When you execute this, the existing steps and note data (only in the case of synth parts) will be randomly rearranged to other steps.

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Hold down the SHIFT key and press step key 2 (MOVE DATA).

Move Data affects the valid steps of the selected part. The valid steps are determined by the Beat Length and Last Step of each pattern. Data that is moved beyond the ending step of a pattern will be wrapped around to the first step. For example if you edit a 64-step pattern by setting Move Data to +5, the data of steps 60 through 64 will be wrapped around to steps 1 through 5. Likewise, if you move data beyond the first step, it will be wrapped around to the last step.B

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7

Step 8

Step 9

Step 10

Step 11

Step 12

Step 13

Step 14

Step 15

Step 16

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7

Step 8

Step 9

Step 10

Step 11

Step 12

Step 13

Step 14

Step 15

Step 16

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7

Step 8

Step 9

Step 10

Step 11

Step 12

Step 13

Step 14

Step 15

Step 16

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7

Step 8

Step 9

Step 10

Step 11

Step 12

Step 13

Step 14

Step 15

Step 16

With a setting of 3 The data of each step will be moved three steps toward the end of the pattern. Example: 2 5, 6 9, 10 13, 14 1

With a setting of 2 The data of each step will be moved two steps toward the beginning of the pattern. Example: 1 15, 3 1, 6 4, 10 8, 14 12

55

4. Pattern mode 3. The display indicates Move; turn the dial to change this to Ran-

dom, and then press step key 2 once again. 4. The selected part key will blink. Press the part or motion sequence

keys whose data you want to copy at the same time, so that these keys are blinking. You can hear the sound of a part each time you press its part key.

5. Press the blinking step key 2 to execute the Move Data operation. (Key 2 will go dark.) To cancel without executing, press the STOP/CANCEL key.

Transposing the pitch of a synth phrase part

SHIFT NOTE .................................................. SHIFT, RANDOM

Shifting the pitch of note data

SHIFT........................................................................ -24...+24 This operation lets you shift the pitch of the note data (i.e., trans- pose) for all steps in the selected synth part(s).

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Hold down the SHIFT key and press step key 3 (SHIFT NOTE). 3. Verify that the display indicates Shift, and then press step key 3

once again. 4. The synth part keys will blink. Press the keys to turn off any parts

that you do not want to transpose. (The part will sound at C4.) 5. A number will appear in the display. Turn the dial to specify the

amount of pitch shift. 1 is a semitone, 2 is a whole step, 7 is a fifth, and 12 is an octave of pitch shift.

6. Press the blinking step key 3 to execute the Shift Note operation (key 3 will go dark). To cancel without executing, press the STOP/ CANCEL key.

Randomly shifting the note data of a synth part

RANDOM............................................................................... This operation randomly shifts the note data of all steps in the se- lected synth part. When you execute this, the note data of the exist- ing steps will be randomly reassigned to the existing step locations (the original combination of notes will be maintained).

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Hold down the SHIFT key and press step key 3 (SHIFT NOTE). 3. The display indicates Shift; turn the dial to change this to Ran-

dom, and then press step key 3 once again. If you decide to cancel without making settings, press the STOP/CANCEL key.

4. The synth part keys will blink. Press the keys to turn off any parts for which you don't want to randomize the pitch. (The part will sound at C4.)

5. Press the blinking step key 3 to execute the Shift Note operation (key 3 will go dark). To cancel without executing, press the STOP/ CANCEL key.

1

2

2

4

56

Copying a part

COPY PART ............................................................................. Heres how you can copy the selected part (with its sound settings and sequence data, including motion sequence) to another part.

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Press a part key to select a destination (copy-destination) for the part being copied (the key will light).

3. Hold down the SHIFT key and press step key 4 (Copy Part). (Key 4 will blink.) The copy-destination part key will begin blinking.

4. Use the dial to select the pattern number of the part to be copied (copy-source).

5. Press a part key to select the copy-source part. (The copy-source key will blink, and the copy-destination key will go dark.) You can hear the sound of the copy-source by pressing its part key. (Synth parts will sound at C4.)

6. Press step key 4 once again to execute the Copy Part operation. If you decide to cancel, press the STOP/CANCEL key. When you copy between parts, only the trigger data is copied.

If the copy operation would result in there being more than 24 mo-

tion sequences, the motion sequences will not be copied.

Copying only the sound of a part

COPY SOUND ........................................................................ Heres how you can copy only the sound settings of another part to the selected part. Step data and motion sequence data will not be copied.

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Press a part key to select a destination (copy-destination) for the part being copied (the key will light).

3. Hold down the SHIFT key and press step key 5 (COPY SOUND). (Key 5 will blink.) The copy-destination part key will begin blink- ing.

4. Use the dial to select the pattern number of the part to be copied (copy-source). You can press the SHIFT key to view the pattern name of the copy-destination.

5. Press a part key to select the copy-source part. (The copy-source key will blink, and the copy-destination key will go dark.) You can hear the sound of the copy-source by pressing its part key. (Synth parts will sound at C4.)

6. Press step key 5 once again to execute the Copy Sound operation. If you decide to cancel, press the STOP/CANCEL key. You cannot copy sound data between a synth part and a drum part.

Erasing the sequence data of a part To erase sequence data from the selected part, you can use the sixteen step keys to turn each trigger on/off independently, or use one of the following two operations.

To erase all of a part's performance data

CLEAR PART ............................................................................ This operation erases the rhythm or phrase pattern (trigger, note number, gate time) and motion sequence data at once.

3

3

3

3

57

4. Pattern mode 1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-

back. 2. Hold down the SHIFT key and press step key 7 (CLEAR PART).

(Key 7 will blink.) 3. Press the part key whose data you want to erase. You may select

more than one part at this time. The selected part keys will blink. You can press a part key to hear its sound. (Synth parts will sound at C4.)

4. Press step key 7 once again to execute the Clear operation. If you decide to cancel, press the STOP/CANCEL key. When you execute this Clear Part operation on a synth part, all steps

of the phrase pattern will be set to a pitch of C4 and a gate time of

0.75.

Executing the Clear Part operation will not clear the sound settings.

To erase trigger data while recording or playing back

ERASE .................................................................................... 1. Press the part key to select the part where you will be erasing data. 2. During playback or recording, hold down the SHIFT key, and press

and hold the RESET/ERASE key to erase the data that plays back during that time. For a synth part, this erases only the trigger data; the note number

and gate time for each step will remain.

Erasing all data from a pattern

CLEAR PATTERN ...................................................................... This operation erases all of the data from the currently selected pat- tern. The sound settings of each part, the sequence data (including motion sequences), tempo, length, and beat will all be initialized.

1. If the EMX-1 is playing back, press the STOP/CANCEL key to stop playback.

2. Select the pattern that you want to erase (p.20: Selecting a pat- tern).

3. Hold down the SHIFT key and press step key 8 (CLEAR PATTERN). (Key 8 will blink.) At this time, you can press the SHIFT key to see the name of the pattern.

4. Press step key 8 once again to execute the Clear operation. If you decide to cancel, press the STOP/CANCEL key.

Comparing the currently-edited pattern with the saved pattern (COMPARE)

This function lets you compare the original pattern with the currently-edited pattern before you save it.

1. Hold down the SHIFT key and press the PATTERN key. The PAT- TERN key will blink, and the EMX-1 will be in Compare mode. (The parameter display will indicate Compare.)

2. Press the PLAY/PAUSE key to play the original unedited pattern. 3. Press the PATTERN key. It will stop blinking, and you will return to

the pattern you were editing. You cannot switch modes or record while the Compare function is

active.

2

2

3

3

58

Motion sequence What is a motion sequence?

The EMX-1 has a Motion Sequence function that lets you record and playback realtime changes made to the knobs and keys ( Record- ing a motion sequence). There are two types of motion sequence; one type for effects and one type for each of the parts. The knobs and keys that can be recorded using a motion sequence are listed below. You can record a total of twenty-four effect and part motion sequences in each pattern.

Effects (FX1, FX2, FX3) FX EDIT1, FX EDIT2

Drum parts (17B) The Part Common parameters PITCH, EG TIME, PAN, LEVEL, AMP EFFECT, ROLL, FX SEND, FX SELECT; and the Modulation param- eters SPEED, DEPTH, BPM SYNC, MOD TYPE, MOD DEST

Synth parts (15) The Part Common parameters GLIDE, EG TIME, PAN, LEVEL, AMP EG, ROLL, FX SEND, FX SELECT; the Modulation parameters SPEED, DEPTH, MOD TYPE, MOD DEST; the Synth Oscillator pa- rameter OSC EDIT 1, OSC EDIT 2; and the Synth Filter parameters CUTOFF, EG INT, RESONANCE, DRIVE, FILTER TYPE

Accent parts The Part Common parameter LEVEL

Recording a motion sequence Heres how to record a motion sequence (knob or key movements) for a part or effect.

To record a motion sequence for a part, select the desired part, and then turn on the motion sequence key of the part common section to select either SMOOTH or TRIG HOLD. To record a motion sequence for an effect, turn on the motion se- quence key of the effect section. In the following example we will record a motion sequence for the pitch of a drum part. If you re-record a knob for which a motion sequence has already

been recorded, the previous data will be erased.

1. In Pattern mode, select the pattern that you want to edit. 2. Press a drum part key to select the part that you want to edit. 3. Press the motion sequence key to select either SMOOTH or TRIG

HOLD. 4. Press the REC key to enter record-ready mode. The REC key will

light and the PLAY/PAUSE key will blink. 5. Press the PLAY/PAUSE key to start the pattern. The REC key and

PLAY/PAUSE key will light. 6. Move the pitch knob as desired until the pattern completes one cycle. 7. When the pattern has played for exactly one cycle after you began

moving the knob, the REC key will automatically go dark and the pattern will resume playing back, allowing you to hear the motion sequence that you recorded. After recording a motion sequence, you can edit it by pressing the

STEP EDIT key and using MOTION DEST. and MOTION VALUE.

(p.60 Editing motion sequence data)

1

2

3

6

STOP/CANCEL REC

PLAY/PAUSE

59

4. Pattern mode If you press the STOP/CANCEL key to stop playback and then save

the pattern as described in Saving a pattern, the motion sequence

data you recorded will be saved together with the pattern.

You can record a maximum of twenty-four motion sequences in each

pattern.

Playing a motion sequence You can play back a motion sequence in one of the two modes described below. The playback mode can be selected independently for each part. Effect motion sequences will always play back using the SMOOTH mode of a part motion sequence. Motion sequences for an accent part will always play back using the TRIG HOLD mode.

AMP EG, ROLL, FX SELECT, FX SEND, MOD TYPE, MOD DEST,

BPM SYNC, and SYNTH FILTER TYPE motion sequences will al-

ways play back using TRIG HOLD even if SMOOTH is selected.

SMOOTH: Knob movements will be played back smoothly, you will here the effect of the knob being turned even as a single note is sustained.

TRIG HOLD (trigger hold): Each new note being triggered will hold the motion sequence knob value as it was when the note was first triggered.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 On On On On On On On On

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 On On On On On On On On

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 On On On On On On On On

Playback the motion sequence with Trig Hold setting

Knob movements when the motion sequence was recorded

Playback the motion sequence with Smooth setting

If the motion sequence LED is dark (off), this setting does nothing.

Checking motion sequence data Here's how you can check and see what type of motion sequence data has been recorded. Hold down the shift key and press the motion sequence key of the part common section, and the step keys will light to indicate the motion sequence data that has been recorded. The display will indicate FreeMot and the number of remaining motion sequences that you can still record.

If a motion sequence is recorded for The following key will light

Part Common section knobs Step keys 1 and 2

Synth Filter section Step key 3

Part Common section keys Step key 4

Effect 1 motion sequence (Fx Edit 1 data) Step key 5

Effect 1 motion sequence (Fx Edit 2 data) Step key 6

Effect 2 motion sequence (Fx Edit 1 data) Step key 7

Effect 2 motion sequence (Fx Edit 2 data) Step key 8

Effect 3 motion sequence (Fx Edit 1 data) Step key 9

Effect 3 motion sequence (Fx Edit 2 data) Step key 10

Modulation knobs Step key 11

Modulation keys Step key 12

Synth oscillator OSC Edit 1 Step key 13

Synth oscillator OSC Edit 2 Step key 14

You cannot check the motion sequence data during playback or re-

cording, or while playing a pattern set.

60

Editing motion sequence data Here's how you can edit motion sequence data for each part or effect. You can edit the data in units of a single step.

Selecting the motion sequence that you want to edit

MOTION DEST ................................................................... *** 1. Select the part containing the motion sequence data that you want

to edit. 2. Press the step edit key (the key will light). 3. Press the [ ] cursor key to until the display reads MotDest. 4. Turn the dial to select a parameter for which a motion sequence has

already been recorded for the currently selected part. If you want to select a parameter for which a motion sequence has not yet been recorded for the currently selected part, hold down the shift key while you turn the dial. When selecting MotDest, you can hold down the shift key and use the dial to select a parameter for which a motion sequence has not yet been recorded, and then use MOTION VALUE to edit the values.

Editing motion sequence parameter values 1. Press a part key to select the part that you want to edit. 2. Press the step edit key (the key will light). 3. Use the [ ]/[ ] cursor to select MotValue in the display 4. The display will alternately show the name of the parameter you

selected in Selecting the motion sequence that you want to edit (see above) and the value of that parameter.

5. Press a step key to select the step that you want to edit. If the pattern has a length of two measures or greater, use the [ ][ ] keys to dis- play the desired step.

6. Turn the dial to edit the parameter value at that step. If you select Disabl, the motion sequence value will not be updated at that step.

MOTION DEST MOTION VALUE *only for synth parts

Fx1Ed1(FX1 EDIT1) Disabl, 0...127 (depends on FX TYPE)

Fx1Ed2(FX1 EDIT2) Disabl, 0...127 (depends on FX TYPE)

Fx2Ed1(FX2 EDIT1) Disabl, 0...127 (depends on FX TYPE)

Fx2Ed2(FX2 EDIT2) Disabl, 0...127 (depends on FX TYPE)

Fx3Ed1(FX3 EDIT1) Disabl, 0...127 (depends on FX TYPE)

Fx3Ed2(FX3 EDIT2) Disabl, 0...127 (depends on FX TYPE)

Pitch/Glide(PITCH/GLIDE*) Disabl, -63...+63

/Disabl, 0...127

EGTime(EG TIME) Disabl, 0...127

Pan(PAN) Disabl, L63...R63

Level(LEVEL) Disabl, 0...127

AmpEG(AMP EG) Disabl, Off, On

Roll(ROLL) Disabl, Off, On

FxSend(FX SEND) Disabl, Off, On

FxSel(FX SELECT) Disabl, Fx1, Fx2, Fx3

ModSpd(SPEED) Disabl, 0...127

ModDpt(DEPTH) Disabl, 0...127

ModTyp(TYPE) Disab, Saw, Squ, Tri, SH, Env

ModDst(DST) Disabl, Pitch, Amp, Pan(OSCEd1, OSCEd2, Cutoff)*

ModBPM(BPM SYNC) Disabl, Off, On

OscEd1(OSC EDIT1*) Disabl, (depends on OSC TYPE)

OscEd2(OSC EDIT2*) Disabl, (depends on OSC TYPE)

Cutoff(CUTOFF*) Disabl, 0...127

EgInt(EG INT*) Disabl, -63...+63

Reso(RESONANCE*) Disabl, 0...127

Drive(DRIVE*) Disabl, 0...127

FitTyp(TYPE*) Disabl, LPF, HPF, BPF, BPF+

61

4. Pattern mode The motion sequence you edit will return to the state prior to editing

if you switch to another pattern before you write the data. If you want

to keep the edited motion sequence, execute the Write operation

(p.64 Saving a pattern).

You cannot use the step keys to turn steps on/off while editing a

motion sequence.

Depending on the part, some parameters cannot be selected.

The REC key will not function while you are editing a motion se-

quence.

When selecting MotDest, you can hold down the shift key and use the dial to select a parameter for which a motion sequence has not yet been recorded, and then use MOTION VALUE to edit the values.

Erasing a motion sequence for a part or effect

CLEAR MOTION ..................................................................... Heres how to erase all motion sequence data for a part or effect in a single operation.

1. If the pattern is playing, press the STOP/CANCEL key to stop play- back.

2. Hold down the shift key, and press step key 6 (CLEAR MOTION). (Key 6 will blink.)

3. Press the motion sequence key of the part (drum, synth, accent) or effect whose motion sequence data you want to erase. (You may se- lect more than one.) The selected key(s) will blink.

4. Press step key 6 once again to execute the Clear operation. If you decide to cancel, press the STOP/CANCEL key. This will erase all motion sequences for the selected part or effect.

62

Pattern Set What is Pattern Set?

Pattern Set is a function that lets you assign a favorite pattern to each of the sixteen step keys, and select these patterns by pressing the appropriate key. This gives you an easy way to switch between favorite patterns while performing. There are eight Pattern Groups, and each one can hold sixteen of your favorite patterns. You can also use the Chain Play function with Pattern Set to play your favor- ite patterns as a loop. You can assign any pattern you choose to the pattern set (p.63 Assigning a pattern in the pattern set). You cannot use Pattern Set in Song mode.

If you switch patterns during playback, the change will occur at the

end of the currently-playing pattern (p.20 About the timing at which

patterns will change).

Performing with a Pattern Set When you use Pattern Set Play, operations such as the timing at which patterns change, tempo adjustments, and Reset & Play will function in the same way as in Pattern Play mode.

1. Press the PLAY/PAUSE key to begin playback. 2. By holding down the Pattern Set key and pressing a step key, you

can select the pattern that is assigned to that step key. By holding down the Pattern Set key and using the [ ][ ] select keys, you can switch to a different pattern set group. One of the lower row of select LEDs will light (red) to indicate the current pat- tern set group. By holding down the shift key and pressing the Pattern Set key, you can hold the Pattern Set function (the key will blink). To defeat the held state, press the Pattern Set key once again (the key will go dark). You cannot use Pattern Set while recording. Pattern Set will be de-

feated when you enter record (or record-ready) mode.

While the Pattern Set key is blinking, the step keys are used to con-

trol the Pattern Set function; this means that the Keyboard function

will not be available.

Using Chain Play with Pattern Set This function lets you select the starting and ending pattern of the pattern set, and play these patterns as a loop. With the Pattern Set function in the hold state, press two step keys to specify a starting pattern and an ending pattern. For example if patterns are assigned to the step keys as shown in the following table, you would use the procedure described below to loop the playback in the order of patterns A01, A20, B03, B04, and A51. (A01 is step key 1 and A51 is step key 5 of group 1.)

Step key

Select LED 1 2 3 4 5 14 15 16

1

2

3

4

5

6

7

8

A.01 A.20 B.03 B.04 A.51 A.20 B.43 B.61

C.21 C.23 C.56 C.64 C.28 C.21 A.07 A.08

B.01 B.02 B.04 B.62 A.01 A.05 A.45 A.64

D.01 D.02 D.03 D.04 D.05 D.07 D.08 D.09

A.01 A.20 B.03 B.04 A.51 A.20 B.43 B.61

C.21 C.23 C.56 C.64 C.28 C.21 A.07 A.08

B.01 B.02 B.04 B.62 A.01 A.05 A.45 A.64

D.01 D.02 D.03 D.04 D.05 D.07 D.08 D.09

1

DRUM PART key

STEP key

2

63

4. Pattern mode 1. Press step key 1 of group 1 (select LED 1 lit). 2. Continue holding down step key 1, and press step key 5. Step keys 1

through 5 will be selected for chain play, and will all light.

While chain play is playing back, you can press the RESET/ERASE key to play the currently-playing pattern from its beginning. To stop chain play, either re-select Pattern Set, or defeat hold for the Pattern Set function

Assigning a pattern to a Pattern Set 1. With playback stopped, hold down the Pattern Set key and press

the step key to which you want to assign a pattern. 2. While holding down the Pattern Set key, use the dial to select the

pattern number that you want to assign. To complete the assign- ment, release the Pattern Set key.

3. Continuing to hold down the Pattern Set key, press the Write key (the Write key will blink).

4. The display will ask PtSetWr? Use the dial to select Yes and press the Write key to save the data. If you decide to cancel, select No or press the STOP/CANCEL key. You will be unable to write if the Global mode Memory Protect set-

ting (p.75 Protecting the data in memory) is on. In this case, turn

off the Global mode Memory Protect setting before you write.

Never turn off the power while data is being written. The data may be

lost if you do so.

64

Saving a pattern If you want to keep a pattern that you edited or created, you must perform the Write/Rename operation explained below. When you perform the Write/Rename operation, the Copying data within a pattern operation will be performed automatically depending on the length of the pattern.

If you decide not to save a pattern you create Simply switch patterns without performing the Write/Rename operation.

Saving by overwriting an existing pattern 1. Press the WRITE/RENAME key.

The parameter display will indicate WriteTo, and the value dis- play will indicate (the save-destination pattern number). At this time you can press the SHIFT key to change the display from (the save-

destination pattern number) to the corresponding (six characters of

the pattern name).

To overwrite onto a different pattern Use the dial to change the pattern number to the desired save-desti- nation. Be sure to select a pattern number that does not contain im- portant data you want to keep.

2. Press the WRITE/RENAME key to begin saving. The WRITE/RE- NAME key will light while the data is being saved, and will go dark when the operation is completed. If you decide to cancel, press the STOP/CANCEL key. When the data has been saved, the save-desti- nation pattern number will be selected. Be aware that when you write a pattern in this way, the pattern data

in the save-destination will be overwritten.

You will not be able to write if the Global mode Memory Protect set-

ting (p.75 Protecting the data in memory) is on. In this case, turn

off the Global mode Memory Protect setting before you write.When

shipped from the factory, memory protect is turned on.

Never turn off the power while data is being written into memory (i.e.,

while the Write/Rename key is lit). Doing so may destroy the data.

Saving a pattern under a different name 1. Hold down the shift key and press the WRITE/RENAME key. (The

key will blink.) The parameter display will indicate Rename, and the value display will show (six characters of the pattern name).

2. Assign the name for the pattern that you want to save. Use the [ ]/[ ] cursor keys to move the cursor to left or right in the parameter display, and turn the dial to edit the parameter name. You can assign a name of up to eight characters to the pattern. When you have finished assigning the name, press the WRITE/RENAME key.

3. Select the save-destination pattern number. The parameter display will indicate WriteTo, and the value dis- play will indicate (save-destination pattern number).

4. Press the WRITE/RENAME key to begin saving the data. The WRITE/RENAME key will light while the data is being saved, and will go dark when saving is complete.If you decide to cancel, press the STOP/CANCEL key.When saving is complete, the save-desti- nation pattern number will be selected. If you saved while playing back, the playing pattern will not change.

If you had initiated the saving process while a pattern was playing

back, and you then canceled the save operation, playback will not

stop when you press the STOP/CANCEL key. Playback will stop if

you press the STOP/CANCEL key once again after canceling.

Copying a pattern You can use the Write operation to copy a pat- tern to a different pattern number than the cur- rently selected program.

1, 4

1

2

2

STOP/CANCEL

65

5. Song mode

5. Song mode Each song consists of patterns arranged in a particular playback order. You can create and store up to 64 songs in the EMX-1. In addition to the pattern playback, event recording allows you to record drum part performance, synth phrase per- formance, arpeggiator performance, knob movements, solo/mute operations and tempo changes into a song.

Edited sounds cannot be stored in a song. You must use Pattern

mode to edit sounds.

What is a Song? A song is an arrangement of patterns in the desired order of play- back. On the EMX-1, you can create and store up to 64 songs. In each song, you can arrange up to 256 patterns, and also record rhythms, phrases, and movements of the sound editing knobs.

What is the Position? On the EMX-1, position refers to a particular place in the order of patterns that are recorded/played within a song; this is the unit by which you will edit a song.

Song Pattern(A.02)Pattern(A.03)

Position 001 Position 002 Position 003 Position 050 Position 051

Pattern(A.01)Pattern(B.01)

End

66

Playing a song 1. Press the SONG key. The SONG key will light. 2. Press the [ ] cursor key until the display reads (song name). 3. Turn the dial to select a song (S01S64). 4. Press the PLAY/PAUSE key to play back the song (the key will light).

When the song ends, playback will stop automatically (the key will go dark).

To pause playback Press the PLAY/PAUSE key (the key will blink).

To resume playback Press the PLAY/PAUSE key once again (the key will light).

To stop playback Press the STOP/CANCEL key.

Fast-forwarding or rewinding the playback While a song is playing, you can use the select keys to fast-forward or rewind. Press the [ ] select key to fast-forward, or the [ ] select key to rewind.

If the KEYBOARD key is on, hold down the SHIFT key and pr ess a

select key.

Selecting a song

SONG................................................................... S.01...S.64 Press the [ ] cursor until the display reads (song name). Turn the dial to select one of the sixty-four songs S01 through S64. You cannot change the song during playback.

Switching songs You cannot switch the song during playback; however, you can pre- select the song number. When you select a song number during play- back, that number will blink in the display. When the currently-playing song ends, playback will stop automati- cally, and the number will remain lit. The newly-selected song will begin playing when you press the PLAY/PAUSE key.

To play back from the beginning of the current position or song If you press the reset key while the song is playing back, the song will play back from the beginning of the pattern that is assigned to the current position of the song.

To continue playing another a song (p.71 Playing back songs in succession)

Setting the playback tempo

TEMPO .............................................................. 20.0...300.00

Using the dial to set the tempo Use the [ ]/[ ] cursor keys to select Tempo in the display. Turn the dial to adjust the tempo. If you want to make tempo adjust- ments in units below the decimal point, hold down the shift key while you turn the dial.

67

5. Song mode Using the tap tempo key to set the tempo

While a song is playing, press the tap key twice or more at the de- sired tempo. The interval at which you press the key will be de- tected, and converted into the tempo. You can use this method to set the tempo even when the EMX-1 is paused or stopped.

Locking the tempo of a song Turn the TEMPO LOCK key on if you want to play back the song at the tempo specified by the song. If the TEMPO LOCK key is off, the tempo will switch to the value specified by the pattern each time the position changes during song playback. However even if the position changes, the tempo will be maintained if the pattern is the same. If you use the dial or tap tempo to change the tempo, the tempo

setting saved in the song will be changed. If you have changed the

tempo and then switch to a dif ferent song without writing (saving)

the song whose tempo you changed, it will r evert to its original tempo.

If you want to keep the new tempo setting, you must W rite the song.

If you use Event Recording to record tempo events, the tempo data will also be updated by those events.(p.72 Event recording) You can use the dial or tap key to set the tempo regardless of the

Tempo Lock key on/of f setting.

You can save the on/off state of the Tempo Lock key independently

for each song. If you want to save the tempo you modified, perform

the Write operation. (p.73 Saving a song)

If you set the MIDI mode Clock setting to EXT , the tempo setting

of the song and the tempo events in it will be ignor ed.

(p.73 Saving a song)

68

Creating a song You can create a song by arranging patterns in the desired order.

If while editing a song, you switch to a dif ferent song, the data you

had been editing will be lost. If you want to keep the song you edited,

you must perform the W rite operation. (p.73 Saving a song)

Specifying a pattern for each position

POSITION ............................................................... 001...256

PATTERN.......................................................... A01...D64, End Here's how to specify a pattern for each position. Make sure that the Keyboard function key is off (dark).

1. Use the [ ]/[ ] cursor keys to select Position in the display. Notice that the display indicates 001.

2. Press the [ ] cursor key until the display reads Pattern. 3. Use the dial to select the pattern that you want to assign to position

001. 4. Press the select [ ] key to advance to the next position. The display

will indicate End. 5. Use the dial to select a pattern. The pattern you select here will be

the pattern for position 002. 6. When you select a pattern for position 002, the next position will

be End. Continue steps 4 and 5 to input as many patterns as you need.

To play back the completed song from the beginning Press the PLAY/PAUSE key, and then press the STOP/CANCEL key. Alternatively, use the [ ]/[ ] cursor keys to select Position in the display and use the dial or the select keys to set the position to 001, and then press the PLAY/PAUSE key. You can check the patterns assigned to each position of the song, or change the pattern assigned to a certain position. Call up Pattern in the display and use the select keys to move backward or forward through the positions. Use the dial to change the pattern number that is displayed at each position. Alternatively, when the display reads Position, you can use the dial or the select keys to choose the position you want to check, and then make the display show (pattern name) so that you can check or edit the pattern.

Transposing the pitch of a Pattern for a specific Position

NOTE OFFSET ............................................................ -24...24 This lets you offset the pitch of the synth parts played by the pattern at a particular position of the song. Note Offset merely adjusts the pitches that are played at that posi-

tion of the song; it does not change the pitches within the pattern

itself.

1. If the song is playing, press the STOP/CANCEL key to stop play- back.

2. Use the [ ]/[ ] cursor keys to select Position in the display 3. Use the dial or the select keys to select the position where you want

to offset the pitch.

69

5. Song mode 4. Use the [ ]/[ ] cursor keys to make the display read NoteOfs. 5. Use the dial to specify the pitch. A setting of 1 offsets the pitch

(note) by a semitone, 2 by a whole step, 7 by a fifth, and 12 by one octave. When the display reads NoteOfs, you can select a new position by using the select keys to move the position backward or forward, step by step. If a chord split ( p.38) wave is selected for a part, the chord or

octave may change if you adjust the Note Offset.

70

Editing a song You can edit a song by inserting or deleting patterns. Knob movements and your own performance can also be added to a song.

If you want to keep a song that you edited, you must perform the

Write operation. If you switch songs or turn of f the power without

writing, the song will r evert to the state prior to editing.

Inserting a pattern

INSERT PATTERN ..................................................................... This operation lets you insert a pattern at the desired position. Sub- sequent patterns will move toward the end of the song.

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Hold down the shift key and press step key 9 (INSERT PATTERN). (Key 9 will blink.)

3. Use the dial to select the position at which you want to insert a pat- tern. For example if you want to insert a pattern at position 3, make the display read 003.

4. Press step key 9 once again to insert one pattern at that position (the key will go dark). If you decide to cancel the operation, press the STOP/CANCEL key. The pattern that will be inserted will be identical to the pattern (in- cluding the note offset setting) that was previously assigned to that position. Now you can change the pattern and note number as nec- essary. All data following the inserted pattern will be moved one position toward the end of the song.

Deleting a pattern

DELETE PATTERN ..................................................................... This operation lets you delete the pattern from a position. Subse- quent patterns will move toward the front of the song.

1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play- back.

2. Hold down the shift key and press step key 10 (DELETE PATTERN). (Key 10 will blink.)

3. Use the dial to select the position whose pattern you want to delete. For example if you want to delete the pattern at position 5, make the display read 005.

4. Press step key 10 once again to delete that pattern (the key will go dark). If you decide to cancel the operation, press the STOP/CANCEL key. All data following the deleted pattern will be moved one position toward the beginning of the song. When you delete a pattern, any event data (explained below) that

was recorded in that location will also be deleted.

Insert a new pattern at position 3

Position 1

End Pattern A.01 (16Steps)

Pattern D.01 (32Steps)

Pattern B.01 (36Steps)

Position 2

Position 3

Position 4

Position 5

Position 6

Position 7

Pattern A.01 (16Steps)

Pattern B.20 (24Steps)

Pattern B.01 (36Steps)

Position 1

End Pattern A.01 (16Steps)

Pattern D.01 (32Steps)

Pattern B.01 (36Steps)

Position 2

Position 4

Position 5

Position 6

Position 7

Position 8

Pattern A.01 (16Steps)

Pattern B.20 (24Steps)

Pattern B.01 (36Steps)

Position 3

Pattern D.01 (32Steps)

Before inserting

After inserting

Position 1

End Pattern A.01 (16Steps)

Pattern D.01 (32Steps)

Pattern B.01 (36Steps)

Position 2

Position 3

Position 4

Position 5

Position 6

Position 7

Position 8

Pattern A.01 (16Steps)

Pattern B.20 (24Steps)

Pattern A.10 (64Steps)

Pattern B.01 (36Steps)

Delete the pattern at position 5

Position 1

End Pattern A.01 (16Steps)

Pattern D.01 (32Steps)

Pattern B.01 (36Steps)

Position 2

Position 3

Position 4

Position 5

Position 6

Position 7

Pattern A.01 (16Steps)

Pattern B.20 (24Steps)

Pattern B.01 (36Steps)

Before deleting

After deleting

71

5. Song mode

Erasing data from a song

CLEAR SONG ......................................................................... 1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-

back. 2. Hold down the shift key and press step key 11 (CLEAR SONG). (Key

11 will blink.) 3. Press step key 11 once again to erase the data from the song. If you

decide to cancel, press the STOP/CANCEL key.

If you erase song data by accident Turn the dial to re-select that song without saving it, and you will revert to the data that was previously saved.

Changing the pattern in a specific position 1. If the EMX-1 is playing, press the STOP/CANCEL key to stop playback. 2. Use the [ ]/[ ] cursor keys to select Position in the display. 3. Use the dial to select the position whose pattern you want to change. 4. Press the [ ] cursor key until the display reads Pattern. 5. Use the dial to select the pattern that you want to assign to that posi-

tion. If you want to listen to the selected pattern to hear whether it is the one you want, press the Pattern mode key to enter Pattern mode, and play it. To return to Song mode, press the STOP/CANCEL key to stop playback and then press the Song mode key.

Maintaining the part mute settings even when the pattern changes

This function makes the song maintain the part mute settings while playback continues.

MUTE HOLD ................................................................Off, On 1. Press the [ ] cursor key until the parameter display reads

MuteHold. 2. Turn the dial to make the desired setting. Off: The part mute settings specified within each pattern will be

applied as the position within the song changes during play- back. However if you change the position but the pattern is still the same, the part mute settings will be maintained.

On: The part mute status will not change even if the position moves to a different pattern. However at the beginning of the song the part mute status will be as specified by the pat- tern selected for position 1.

Playing back songs in succession

NEXT SONG .................................................. Off, S.01...S.64 When a song finishes playing, this function immediately continues playback with the next specified song.

1. Press the [ ] cursor key until the parameter display reads NextSong.

2. Turn the dial to select which song will play back following the cur- rent song. If you select Off, playback will stop when the current song finishes playing. The NEXT SONG setting is ignored when playing back in synchr oni-

zation with MIDI Clock messages sent from an external device. The

EMX-1 will obey Song Select messages [F3, ss] (ss: song number)

sent from the external device.

(p.72 Event recording)

72

Event recording

Recording song event data In addition to letting you arrange patterns to create a song, the EMX-1s Song mode also lets you record your realtime performances using the drum pad keys, the keyboard function, the arpeggiator, and knob operations. Recording your Song mode performance and operations in this way is referred to as Event Recording. Event Recording can record the following six types of data (event data).

Your performance on the drum part keys Your performance using the Keyboard function Your performance using the arpeggiator Your knob movements and key operations (only for the selected part) Solo and mute operations for the parts Tempo

When using Event Recording, you can record repeatedly over the same region, and layer more of the above-listed data on each pass of recording. Event Re- cording will replace (overwrite) only the previously-existing data that is the same type of event as the newly recorded data. Existing events of other types will re- main.

To record using Event Recording 1. Select the song on which you want to use Event Recording. 2. Use the [ ]/[ ] cursor keys to select Position in the display. 3. Use the dial or the select keys to move to the position where you

want to start recording. 4. Press the REC key, and then press the PLAY/PAUSE key to start

Event Recording. 5. Operate the step keys or knobs etc. to record your performance. 6. Press the STOP/CANCEL key to stop Event Recording.

If the performance data of the song conflicts with event data, the

event data will be given priority for playback.

Knob movements recorded in Song mode using Event Recording

are played back in a way equivalent to the SMOOTH mode of a mo-

tion sequence (not TRIG HOLD mode).

If you want to save the data that was recorded by Event Recording,

you must perform the W rite operation.

Event data may not play back correctly if you r ewind the song.

If you operate an event-recorded knob during playback, event data of that

knob will be cancelled until playback arrives at the next position.

To erase event data from a song You can erase event data from a song by holding down the SHIFT key and pressing and holding the RESET/ERASE key for the region that you want to erase. All event data in that region will be erased from the song.

To check the event data in a song When you hold down the SHIFT key and press the MOTION SEQ key of the part common section, step keys 15 and 16 will light if event data is recorded in the song, and the display will indicate SongEvnt to show the number of events recorded in the currently selected song. You cannot check event data in this way during playback or r ecord-

ing.

73

5. Song mode

Saving a song If you want to keep song data that you created, you must perform this Write/Rename operation. If you dont want to keep the song you created, simply switch songs without performing Write/Rename.

Be aware that when you save a song, the song that had previously

occupied the save-destination will be overwritten.

To simply save the song 1. Press the WRITE/RENAME key.

The parameter display will indicate WriteTo, and the value dis- play will indicate (the save-destination song number). At this time you can press the SHIFT key to change the display from (the save-destination song number) to the corresponding (six char-

acters of the Song name).

To overwrite onto a different song Use the dial to change the song number to the desired save-destina- tion. Be sure to select a song number that does not contain impor- tant data you want to keep.

2. Press the WRITE/RENAME key to begin saving. The WRITE/RE- NAME key will light while the data is being saved, and will go dark when the operation is completed. If you decide to cancel, press the STOP/CANCEL key. When the data has been saved, the save-destination song number will be selected.

To rename and save the song 1. Hold down the shift key and press the WRITE/RENAME key once

(the key will blink). The parameter display will indicate Rename, and the value display will show (six characters of the song name)

2. Assign a name to the song. Use the [ ]/[ ] cursor keys to move the cursor in the value display to the left or right, and turn the dial to edit the character. You can assign a name of up to eight characters to a song, however only six at a time are visible during naming. When you have finished, press the WRITE/RENAME key.

3. Select the song number where you want to save the song. The pa- rameter display will indicate WriteTo, and the value display will show (the save-destination song number). If you now press the shift key, the (save destination song number) will change to show (six

characters of the song name). Turn the dial to select the song number where you want to store the song, and make sure that you will not be overwriting an important song that you want to keep.

4. Press the WRITE/RENAME key once again to begin saving the data. The key will light while the data is being saved, and will go dark when saving is completed. If you decide to cancel, press the STOP/ CANCEL key. With the factory settings, the Memory Pr otect setting is turned on,

so the data will not be saved. Turn the Global mode Memory Pr otect

setting off before you execute this operation (p.75 Protecting the

data in memory).

Never turn of f the power while data is being saved to memory (i.e.,

while the WRITE/RENAME key is lit). Doing so can destr oy the data.

74

75

6. Global mode

6. Global mode In Global mode you can set parameters such as metronome settings, overall tuning, memory protect, etc. To enter Global mode, press the GLOBAL key. To exit Global mode, press a different mode key.

If you turn off the power without writing the settings you make in Global mode, your changes will be discarded. If you want to keep the changes you made, perform the Write operation (p.76 Saving your Global mode settings).

Setting the metronome These controls allow you to specify how the metronome will operate. The metronome is convenient when you are using realtime recording to create patterns. The metronome will sound at quarter-note intervals. Except for when you have selected the On3/4 setting, the sound of metronome is output from line out jacks L/R and from the headphone jack, mixed with the sound of the EMX-1s playback and audio input.

1. Press the [ ] key until the parameter display reads Metronom.

2. Turn the dial to make the desired metronome set- ting.

You cannot write the metronome setting. When the power is turned on, it will always be Off.

METRONOME ..... [Off, Rec0, Rec1, Rec2, On, On3/4]

Off The metronome will not sound. Rec0 The metronome will sound only during

recording (when REC and PLAY/CAN- CEL keys are lit)

Rec1 When you start recording, there will be a one-measure count before recording ac- tually begins. The metronome will sound only during recording.

Rec2 When you start recording, there will be a two-measure count before recording ac- tually begins. The metronome will sound only during recording.

On The metronome will sound during play- back or recording. There will be no count before recording begins.

O n 3 / 4 During playback or recording, the met- ronome will be output from individual out jacks 3/4. (The metronome will not be output from the line out L/R jacks or the headphone jack.) There will be no count before recording begins.

Matching the tuning with another instrument You can adjust the basic tuning of the EMX-1 in steps of one cent. Normally you will leave this set at +00 (A=440 Hz). Adjust this setting if you need to match the pitch of the EMX- 1 to another instrument. Use the [ ]/[ ] cursor keys to selectMstTune in the pa- rameter display. Turn the dial to make the desired setting.

MASTER TUNE ............................... -50...+50 This value will be changed by MIDI Master Fine Tune messages received from an external device.

The pitch of drum parts will not change.

Protecting the data in memory This setting lets you protect the Pattern mode and Song mode data. Use the [ ]/[ ] cursor keys to select Protect in the pa- rameter display. Turn the dial to select Off or On.

PROTECT........................................... Off, On On The WRITE/RENAME key will be dis-

abled, and it will be impossible to rewrite data or receive MIDI data dumps.

Off Edited data can be saved, and data dumps can be received.

With the factory settings this is turned On. The memory protect setting applies to Pattern mode, Part Edit mode, Step Edit mode, and Song mode. However, you can write your settings in Global mode and MIDI mode regardless of the memory protect setting.

Exchangeing the arpeggiator functions This setting switch the functions of the arpeggiator slider and ribbon controller.

1. Press the [ ] cursor until the display reads ArpCntrl.

2. Turn the dial to select Normal or Revers 3. Press the Pattern key or Song key etc. to return to

the previous mode.

ARP CONTROL ....................... Normal, Revers Normal Slider: Pitch control (synth parts)

Ribbon: Gate time (synth parts) / Reso- lution (drum parts) + Note-on

Revers Slider: Gate time (synth parts) / Resolu- tion (drum parts) Ribbon: Pitch control (synth parts) + Note-on

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Saving your Global mode settings Heres how to save the settings you made in Global mode and MIDI mode. If you want to keep the changes you made, you must execute the Write operation described below. The settings you save will take effect each time you turn on the power. If you dont want to keep the changes you made, simply turn off the power without executing Write.

1. Press the Global mode or MIDI mode key. 2. Press the WRITE/RENAME key once (the key will

blink). The display will ask GloblWr? Use the dial to select Yes, and press the WRITE/RENAME key once again to begin saving the data. While the data is being saved, the WRITE/RENAME key will light, and will go dark when saving is completed. If you decide to cancel, select No or press the STOP/CANCEL key.

You can write Global mode and MIDI mode set- tings regardless of the Memory Protect setting (see above).

Never turn off the power while data is being saved to memory (i.e., while the WRITE/RENAME key is lit). Doing so can destroy the data.

Using SmartMedia You can use a SmartMedia card to save or load the EMX- 1s internal data. The EMX-1 uses 3V (3.3V) SmartMedia in a range of 4 MB~128 MB capacity. Make sure that the SmartMedia card is oriented in the correct direction, and insert it all the way into the SmartMedia slot.

* SmartMediaTM is a registered trademark of Toshiba Corporation.

Never remove the card or turn off the power while the SmartMedia card is being accessed (while the card indicator is lit).Doing so may damage the card.

About cards The EMX-1 supports 3.3V SmartMedia (or SmartMedia with ID) in a range of 4128 MB ca- pacities. Never use any other type of SmartMedia; the EMX-1 may stop operating if you do. If you affix a write protect label (the round silver label) to the SmartMedia, it will not be possible to write or erase the data on that card. If you want to save data by writing it to SmartMedia, you must remove the write protect label.

Write protect sticker

Handling precautions Do not bend the card, or subject it to strong impact

or high temperature. Do not touch the electrical contacts of the card.

Static charges may damage the card. When you are finished using a card, store it in its special anti-static case.

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6. Global mode

Formatting SmartMedia Heres how to format a SmartMedia card so that it can be used by the EMX-1.

Formatting will erase the entire contents of the SmartMedia.

1. Insert the SmartMedia into the SmartMedia slot. 2. Press the GLOBAL key (it will light). 3. Hold down the SHIFT key and press step key 13

(CARD). (Key 13 will blink.) The parameter dis- play will read CardMenu.

4. Turn the dial to make the value display read For- mat, and press step key 13.

5. The parameter display will ask Sure? Turn the dial until the value display reads Yes, and then press key 13 to execute formatting. If you decide to cancel, press the STOP/CANCEL key.

While the card is being formatted, the step keys will in- dicate the state of progress.

6. When formatting is complete, or if you selected No and pressed key 13, you will return to the display prior to formatting. (Key 13 will go dark.)

SmartMedia that was formatted on a device other than the EMX-1 may not be recognized correctly. In this case, re-format it on the EMX-1.

Saving data to SmartMedia (Save All) Heres how you can save all of the EMX-1s pattern data, song data, and global data onto SmartMedia.

1. Insert the SmartMedia into the SmartMedia slot. 2. Press the GLOBAL key. (It will light.) 3. Hold down the Shift key and press step key 13

(CARD) (key 13 will blink). The parameter display will indicate CardMenu.

4. The value display will indicate Load. Turn the dial until this indicates SaveAll, and press key 13.

5. Assign a name to the file that you are going to save. The parameter display will indicate Rename, and the value display will show the current data name. Use the [ ]/[ ] cursor keys to move the cursor left/right in the value display, and turn the dial to edit the character. When you are finished, press key 13.

The parameter display will ask Sure? and the value display will read No. Turn the dial to change this to Yes and press key 13 to execute the Save operation. While the data is being saved, the step keys will indicate the state of progress. If you decide to cancel, press the STOP/CANCEL key.

If an identically-named user file already exists on the SmartMedia, the parameter display will ask OverWrt? and the value display will read No. If you turn the dial to select Yes and press key 13 to overwrite the data, the data that was originally on the SmartMedia will be lost, so please use cau- tion.

If a file or folder of the same name as the file you renamed already exists on the SmartMedia, the parameter display will indicate FileName and the value display will indicate Error. Either use your computer to erase the file or folder from the SmartMedia, or change the name of the file you are attempting to save, and try again.

You cannot save data on SmartMedia if a write- protect label is affixed to it. Remove the write pro- tect label from the SmartMedia before you execute the Save operation.

Never turn off the power or remove the SmartMedia while saving or formatting. Doing so may render the SmartMedia unusable.

You will need approximately 2 megabytes of space to save one file. You cannot save data to a SmartMedia card that has less free space than this.

Loading all data from SmartMedia into the EMX-1 Heres how you can load pattern data, song data, and glo- bal data from SmartMedia into the EMX-1.

1. Insert the SmartMedia card into the SmartMedia slot.

2. Press the GLOBAL key. (It will light.) 3. Hold down the Shift key and press step key 13

(CARD) (key 13 will blink). The parameter display will indicate CardMenu.

4. The value display will indicate Load. Press key 13.

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5. The parameter display will indicate Load and the value display will indicate All Press key 13.

6. Select the file that you want to load. The value dis- play will indicate LdFile, and the parameter dis- play will show (six characters of the filename). Turn the dial to select the desired file, and press key 13.

7. The parameter display will ask Sure? and the value display will read No. Turn the dial to change this to Yes, and press key 13 to execute the Load operation. While the data is being loaded, the step keys will indicate the state of progress. When loading is completed, the EMX-1 will enter Pattern mode with A01 selected. If you decide to cancel, press the STOP/CANCEL key.

With the factory settings, memory protect is turned on, so you will not be able to execute this opera- tion. Turn memory protect off before you execute the Load operation (p.76 Saving your Global mode settings).

Loading a single pattern from SmartMedia (Load Pattern)

1. Insert the SmartMedia card into the SmartMedia slot.

2. Press the GLOBAL key. (It will light.) 3. Hold down the Shift key and press step key 13

(CARD) (key 13 will blink). The parameter display will indicate CardMenu.

4. The value display will indicate Load. Press key 13. 5. The parameter display will indicate Load and the

value display will indicate All. Turn the dial to select 1Ptrn and then press key 13.

6. Select the file (the filename you specified for Save All) that contains the pattern you want to load. The value display will indicate LdFile and the param- eter display will show (six characters of the filename). Turn the dial to select the desired file, and then press key 13.

7. Select the pattern that you want to load. The pa- rameter display will indicate Load and the value display will show the (pattern number) (you can hold down the shift key to display the pattern name instead). Turn the dial to select the desired pattern, and press key 13 to load it.

When loading is completed, you will return to Pat- tern mode (key 13 will go dark, and the PATTERN key will light). If you decide to cancel, press the STOP/CANCEL key.

Be aware that this procedure does not save (write) the pattern into internal memory.

With the factory settings, memory protect is turned on, so you will not be able to save data. Turn memory protect off before you execute the Write operation (p.76 Saving your Global mode set- tings).

Deleting an EMX-1 file from SmartMedia (Delete File) Heres how a user file containing EMX-1 pattern data, song data, and global can be deleted from a SmartMedia card.

Once a file has been deleted, it cannot be read again.

1. Insert the SmartMedia card into the SmartMedia slot.

2. Press the GLOBAL key. (It will light.) 3. Hold down the Shift key and press step key 13

(CARD) (key 13 will blink). The parameter display will indicate CardMenu.

4. The value display will indicate Load. Turn the dial to select Delete and then press key 13.

5. Select the user file that you want to delete. The value display will indicate DelDMX and the pa- rameter display will show (six characters of the filename). Turn the dial to select the file, and then press key 13.

6. The parameter display will ask Sure? and the value display will read No. Turn the dial to change this to Yes and press key 13 to execute the Delete operation. While the file is being deleted, the step keys will indicate the state of progress.

Only EMX-1 user files can be deleted by the EMX-1.

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7. MIDI mode

7. MIDI mode In this mode you can set the MIDI channel, clock, and pitch bend range.

If you want to save the settings you make in MIDI mode, you must perform the Write operation (p.76 Saving your Global mode settings).

About MIDI channels Just as a television set receives only the program that is being broadcast on the channel to which it is set, a MIDI device receives only the data that is being transmitted on the channel it is set to receive. The MIDI mode MIDI Ch setting lets you set the EMX-1s transmit/receive channel independently for each synth part 15 and collectively for all drum parts together.

Using the EMX-1 as a sound module Use a MIDI cable to connect the MIDI OUT connector of your MIDI keyboard etc. to the EMX-1s MIDI IN connector.

1. Press the MIDI key (it will light). 2. Use the [ ]/[ ] cursor keys to select MIDI ch in

the display 3. Press the EMX-1s synth part 1 Part key, and then

turn the dial to set the MIDI channel for part 1 to match the channel being transmitted by the con- nected MIDI keyboard or other device. ( Setting the MIDI channel of each part)

4. When you play the connected MIDI keyboard etc., you will hear synth part 1.

If you connect a multi-track MIDI sequencer to the EMX-1 you will need to set the MIDI channel for synth parts 15 and for the drum parts (Setting the MIDI channel of each part). Set each part to the MIDI channel of the sequencer track you want that part to play, and start your external sequencer to hear the sounds.

Setting the MIDI channel of each part

MIDI ch ................................................1...16 Here you can set the MIDI channel for each synth part and for the drum parts. The same MIDI chan- nel is used for transmission and reception. The fac- tory settings are as follows.

1. Press the MIDI key (it will light). 2. Use the [ ]/[ ] cursor keys to change the display

to read MIDI ch. 3. Press the part key for which you want to change

the MIDI channel (the key will light). To change the MIDI channel for the drum parts, press any of the nine part keys (all of the drum part keys will light).

4. Turn the dial to select the channel.

The MIDI channel for synth part 1 that you specify here will also be used to transmit and receive pro- gram changes and exclusive data (Global MIDI channel). Part Channel

Synth part 1(global) 1

Synth parts 25 25

Drum parts (17B) 10

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MIDI Utility Here you can make MIDI filter settings, assign drum note numbers, assign control change numbers, and transmit/ receive MIDI data.

Making MIDI filter settings MIDI FILTER ................................................... You can select which MIDI messages the EMX-1 will receive and transmit.

1. Press the MIDI key. 2. Hold down the shift key and press step key 12

(MIDI UTILITY) (key 12 will blink). The param- eter display will indicate MIDI Util.

3. Make sure that the value display indicates Filter, and press key 12.

4. The parameter display will read PCEN.

The characters PCEN correspond to four types of message whose status is indicated by an O or X in the value display. If you want a category of message to be transmitted/received, set its status to O. If you don't want that category of message to be transmitted/received, set its status to X. Turn the dial to select O or X for each category of message.

P: Program change, bank select, and song select transmission/reception.

C: Control change transmission/reception. E: Exclusive data transmission/reception.

However while the MIDI Dump page is displayed, this data can always be re- ceived regardless of this setting.

N: Note message transmission/reception. 5. When you have finished making settings, press the

12 key to return to MIDI mode. (Key 12 will go dark and the MIDI mode key will light.) If you decide to cancel, press the STOP/CANCEL key or press a mode key.

Assigning the drum note numbers DRUM NOTE NO. ........................... C-1...G9 You can assign a MIDI note number (as a note name) for each drum part. If you assign the same note number for two or more parts, those parts will sound simultaneously when controlled from an external MIDI device.

1. Press the MIDI key. 2. Hold down the shift key and press step key 12

(MIDI UTILITY) (key 12 will blink). The param- eter display will indicate MIDI Util.

3. The value display will indicate Filter. Turn the dial to change this to DrNote, and press key 12.

4. Press the drum part key whose note number you want to assign.

5. The parameter display will show the name of the selected drum part, and the value display will in- dicate the corresponding number.

Turn the dial to select the desired note number. For each drum part that you want to assign, repeat the steps of selecting the drum part and then selecting a note number.

6. When you have finished making settings, press key 12 to return to MIDI mode. (Key 12 will go dark and the MIDI mode key will light.) If you decide to cancel, press the STOP/CANCEL key or press a mode key. With the factory settings, the drum note numbers are assigned as follows.

Part Note

Drum1 C2

Drum2 D2

Drum3 E2

Drum4 F2

Drum5 G2

Drum6A F2 Drum6B A2 Drum7A C3 Drum7B D3 The correspondence between note names and note numbers may differ for devices of different manu- facturers. Please check this correspondence for the device you are connecting.

Each drum part knob can be edited using NRPN MIDI messages.

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7. MIDI mode About note-on/note-off

When you press a drum part key, a note-on mes- sage of the note number assigned to each drum part key will be transmitted on the specified MIDI chan- nel. When you use the Keyboard function to play the step keys, a note-on message [9n, kk, vv] (n: chan- nel, kk: note number, vv: velocity) of the note num- ber assigned to each step key and a velocity value corresponding to the strength with which you pressed the key will be transmitted. On the EMX-1, the vv:velocity value is adjusted by the level of each accent part. When you release a key, a note-off message [8n, kk, vv] will be trans- mitted. However, very few devices receive note- off velocity data, and the EMX-1 does not transmit it. When the EMX-1 receives note-on/off messages on the MIDI channel assigned for a part, that part will be sounded. If the EMX-1s MIDI filter N setting is set to x, note-on/off messages will not be transmitted or re- ceived. (p.80 Making MIDI filter settings)

Assigning a MIDI Control Change Number to a knob

#CC ASSIGN .......................... CC#000...127 You can specify the MIDI control change number assigned to each knob.

1. Press the MIDI key. 2. Hold down the SHIFT key and press step key 12

(MIDI UTILITY). (Key 12 will blink.) The param- eter display will indicate MIDIUtil.

3. Turn the dial to change the value display to CCAsin, and press key 12.

4. The parameter display will read CCAssign, and the value display will show (the name of the cor- responding knob). Turn the dial to select the knob whose assignment you want to change, and press key 12.

5. The parameter display will read CCNumber, and the value display will show (a control change number). Turn the knob to select the desired con- trol change number and press key 12.

6. Press step key 12 and the display will ask Con- tinue? If you want to make settings for another knob, use the dial to select Yes and press step key 12. Then repeat steps 4 and 5. If you are finished making settings, use the dial to select No and press step key 12 to return to MIDI mode. If you decide to cancel, press the STOP/CANCEL key or press any mode key.

Support for control change numbers will be differ- ent for each manufacturer. Refer to the manual of the device you want to connect.

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Transmitting sound settings and other data Song, pattern, global, and MIDI settings can be transmit- ted from the EMX-1 as MIDI exclusive data and stored on an external device.

Transmitting/receiving a data dump

Data dumps are transmitted and received on the MIDI channel specified by the MIDI mode MIDI Ch setting. Data dumps can be transmitted manu- ally as described below, and are also transmitted in response to a Data Dump Request message of the appropriate type.

MIDI DUMP ........... PtBnkA...D, AllSng, Global

Transmission Heres how to transmit an EMX-1 system exclusive data dump (pattern, song, or global mode settings) from MIDI OUT to a connected MIDI data filer or computer.

1. Connect the EMX-1s MIDI OUT connector to the MIDI IN connector of an external MIDI device that is able to receive the MIDI data dump (e.g., another EMX-1, a MIDI data filer, or a personal computer that is running a MIDI data management program).

2. Set your external MIDI device and the EMX-1 to the same MIDI channel. If you are transmitting to a MIDI data filer, you do not normally need to set the MIDI channel to match.

3. Press the MIDI key (the key will light). 4. Hold down the shift key and press step key 12

(MIDI UTILITY) (key 12 will light). The parameter display will indicate MIDIUtil.

5. The value display will indicate Filter. Turn the dial to change this to Dump, and press key 12.

6. The parameter display will indicate MIDIDump. The value display will read (data to be transmit- ted). Turn the dial to select the data that you want to transmit.

PtBnkA: pattern bank A data (A01...64) PtBnkB: pattern bank B data (B01...64) PtBnkC: pattern bank C data (C01...64) PtBnkD: pattern bank D data (D01...64) AllSng: all song data Global: global data

7. Press key 12 once again to transmit the data. If you decide to cancel before you have begun transmis- sion, press the STOP/CANCEL key.

Reception Heres how to receive an EMX-1 system exclusive data dump from an external MIDI data filer or com- puter connected to the EMX-1s MIDI IN connec- tor.

If the Global mode Protect setting is On, MIDI data dump reception is disabled except when you are in Global mode.

1. Connect the MIDI OUT connector of the external MIDI device that will transmit the data dump (an- other EMX-1, a MIDI data filer, or a personal com- puter that is running a MIDI data management program) to the MIDI IN connector of the EMX-1.

2. Set your external MIDI device and the EMX-1 to the same MIDI channel (the synth part 1 setting on the EMX-1). If you are transmitting data from a data filer, use the same channel setting as when you saved the data.

3. Press the MIDI key or the GLOBAL key (the key will light).

4. Hold down the shift key and press step key 12 (MIDI UTILITY) (key 12 will light). The parameter display will indicate MIDIUtil.

5. The value display will indicate Filter. Turn the dial to change this to Dump, and then press key 12.

6. The parameter display will indicate MIDIDump. Operate the external device to make it transmit the data dump to the EMX-1.

For details on data dumps, refer to the EMX-1s MIDI implementation. If you wish to obtain the MIDI imple- mentation, please contact Korg distributor.

Do not touch the EMX-1s keys while a data dump is being executed. While you are using the Dump function, the EMX-1 can transmit or receive sys- tem exclusive data even if the MIDI FILTER pa- rameter E is set to x.

When the EMX-1 receives a data dump, it will take up to ten seconds for the data to be written into memory (the Write/Rename key will light). Never turn off the EMX-1s power while this is occurring. Doing so may destroy the data. Also, new MIDI data cannot be received during this time. When receiv- ing two or more data dumps into the EMX-1, you must allow an appropriate interval of time between each data dump.

Switching patterns When you switch patterns, the EMX-1 will transmit a pro- gram change message [Cn, pp] (and Bank Select [Bn, 00, mm] (control change #00), [Bn, 20, bb] (control change #32) (mm: bank number upper byte, bb: bank number lower byte). If the EMX-1 receives a program change message on the ap- propriate MIDI channel, it will switch patterns within the same group (e.g., from A01 to A02). If the EMX-1 receives a bank select message, it will switch groups (e.g., from A01 to C01) so that patterns of another group can be selected. The MIDI mode MIDI Filter setting determines whether the EMX-1 will transmit and receive program changes.

Bank select Program change Pattern numberMSB LSB

00 00 0127 A01B64

00 01 0127 C01D64

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7. MIDI mode

Setting the pitch bend range When the EMX-1 receives a pitch bend message [En, vv, vv] (vv, vv: lower and upper bytes of the value, together express- ing a range of 16384 steps with 8192 [vv,vv=00H, 40H]), pitch bend will be applied to the synth part receiving on that chan- nel. The bend range setting described below specifies the amount of pitch change that will actually occur in response to MIDI pitch bend messages.

Setting the pitch bend range

BEND RANGE .................................. -12...12 Heres how to specify the maximum amount of pitch change that can occur when a MIDI pitch bend message is received.

1. Press the MIDI key (the key will light). 2. Press the [ ] key to change the display to read

BendRnge. 3. Turn the dial to select the range of pitch change. A

setting of 1 allows a semitone of change, 2 a whole step, 7 a fifth, and 12 one octave. For some sounds, it may not be possible to raise the pitch all the way in the specified range.

Synchronizing playback with an external MIDI device You can synchronize the tempo of the EMX-1 to the tempo of an external MIDI device that is able to send or receive MIDI clock data. For details on synchronization settings on your external MIDI device, refer to the manual for that device.

We recommend that you use the EMX-1 as the master.

CLOCK ...................................... Int, Ext, Auto Int: The EMX-1 will be the master; the exter-

nal MIDI device will synchronize to it. Ext: The external MIDI device will be the

master; the EMX-1 will synchronize to it. Auto: If MIDI clock messages are being received

from a connected external MIDI device, the EMX-1 will automatically operate with the Ext setting. Otherwise it will operate with the Int setting.

To use the EMX-1 as the master, and synchronize an external MIDI device to it 1. Use a MIDI cable to connect the EMX-1s MIDI OUT

connector to the MIDI IN connector of your exter- nal MIDI device (e.g., sequencer or sound module).

2. Press the MIDI key (it will light). 3. Press the [ ] cursor key to change the display to

read Clock. 4. Turn the dial to select Int (internal clock).

5. Make settings on your external MIDI device (slave) so that it will receive MIDI clock messages.

6. When you start playback on the EMX-1, the exter- nal MIDI device will operate in synchronization with it.

When you use RESET/PLAY to play back from the beginning of the pattern, only the MIDI Start mes- sage will be transmitted.

To use the external MIDI device as the master, and syn- chronize the EMX-1 to it 1. Use a MIDI cable to connect the EMX-1s MIDI IN

connector to the MIDI OUT connector of your ex- ternal MIDI device (e.g., sequencer or synthesizer).

2. Press the MIDI key (it will light). 3. Press the [ ] cursor key to change the display to

read Clock. 4. Turn the dial to select Ext (external clock).

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5. Make settings on your external MIDI device (mas- ter) so that it will transmit MIDI clock messages.

6. Return to Pattern mode or Song mode. 7. When you start the sequencer of your external MIDI

device, the EMX-1 will playback in synchroniza- tion with it. If MIDI clock messages are being received at the MIDI IN connector, you can press the EMX-1s PLAY/PAUSE key to make it start playing in syn- chronization to the tempo of your external MIDI device.

If the EMX-1s MIDI Clock setting is Ext or Auto and it is synchronized to an external MIDI clock, it will follow the tempo of the external sequencer; you will be unable to adjust the tempo on the EMX-1.

If the EMX-1 receives a MIDI Start message while synchronized to MIDI clock, it will begin playing from the beginning of the currently-playing pattern (in the case of a song, the beginning of the pattern that was playing when the Start message was re- ceived).

Playing back in sync with other Electribe models You can enjoy even greater possibilities by playing the EMX- 1 in sync with other models in the Electribe series such as the Electribe-S (ES-1) or M (EM-1).

To make the ES-1 play in synchronization to the tempo of the EMX-1

Use a MIDI cable to connect the EMX-1s MIDI OUT connector to the ES-1s MIDI IN connector. Use audio cables to connect the ES-1s line output jacks to your mixer or powered monitor system (ampli- fied speakers).

1. Press the MIDI key (it will light). 2. Press the [ ] cursor key to change the display to

read Clock. 3. Turn the dial of each device to set the EMX-1 to

Int and the ES-1 to Ext. 4. Press the EMX-1s PLAY/PAUSE key to start the

pattern or song (the PLAY/PAUSE key will light). The ES-1 will play in sync with the EMX-1s tempo.

If the MIDI channel of one of the EMX-1s parts matches the ES-1s MIDI channel, the ES-1 may sound in unison with the EMX-1. If this occurs, change the MIDI channel settings so that they do not conflict.

To make the EMX-1 and ES-1 play back the identically- numbered pattern in synchronization 1. Press the MIDI key (it will light). 2. Press the [ ] key to change the display to read

Clock. 3. Set the EMX-1 to Int (master) and the ES-1 to

Ext (slave). 4. Set the EMX-1s synth part 1 and the ES-1 to the

same MIDI channel. For example, set both to 01.

5. Set the EMX-1s MIDI Filter parameter P to O. Set the EMX-1s MIDI Filter parameter N to X.

About the MIDI messages used for synchronization The MIDI messages used for synchronization (Realtime Messages) are Timing Clock [F8], Start [FA], Continue [FB], and Stop [FC]. Only one master device (e.g., sequencer) in the connected system can transmit these messages; the remaining slaved devices (sequencers) will receive these messages.

Timing Clock The slave device calculates its own tempo accord- ing to the Timing Clock messages it receives from the master device. Twenty-four Timing Clock mes- sages are transmitted during each quarter note. If you set the EMX-1s MIDI mode CLOCK setting to Auto, it will act as a slave (it will receive Realtime Messages). However if the EMX-1 is not receiving any Timing Clock messages, it will oper- ate according to its own internal clock even with the Auto setting.

Start The Start message tells the slave device when to begin playing. A Start message is transmitted when you press the PLAY/PAUSE key. When a slave de- vice receives the Start message, it will begin play- ing from the beginning in synchronization with the incoming Timing Clock messages.

Continue, Stop If you press the START/PAUSE key on the master device while it is paused, the master device will transmit a Continue message. When a slave device receives the Continue message, it will resume play- back from the location at which it is currently stopped. If you press the STOP key during play- back, the master will transmit a Stop message. When a slave device receives the Stop message, it will stop playback.

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7. MIDI mode

About synchronization in Song mode In Song mode, the EMX-1 will also transmit Song Select and Song Position Pointer messages.

Song Select When you switch songs, a Song Select message [F3, ss] (ss: song number) will be transmitted. On the EMX-1 you can select 64 songs. If the EMX-1 re- ceives a Song Select message when in Song mode, it will switch songs. You can use the MIDI mode MIDI Filter settings to enable/disable transmission and reception of Song Select messages.

Song Position Pointer If you change the song position of the master de- vice (clock set to Int) while the song is stopped, it will transmit a Song Position Pointer message [F2, pp, pp] (pp, pp: lower and upper bytes of the value; pp: the number of MIDI beats from the beginning (number of timing clocks / 6)). The Song Position Pointer message indicates the location at which the sequencer is currently stopped. If the slave (clock set to Ext or Auto) receives a Song Position Pointer message in Song mode, it will change its own current location (i.e., the location at which its currently selected song is stopped) to the same location as the master. On the EMX-1 however, the length will differ for each pattern, so the master and slave will not nec- essary be located at the same position. If you change the position on the master device to make it transmit a Song Position Pointer message, and then press its START/PAUSE key, a Continue message (or a Start message if the position is 001) will be transmitted, and the song will begin play- ing. If a slave receives a Continue message, it will be- gin playback (in synchronization to the incoming Timing Clock) from the position indicated by the Song Position Pointer message it received. This lets you playback in synchronization from the desired location in the song, just as when playing back in synchronization from the beginning.

Song Position Pointer messages are not transmit- ted when you use the dial or the select keys to fast- forward or rewind during playback.

Be aware that if you perform such operations dur- ing synchronized playback, synchronization will be lost. Also, the playback location will not change if a Song Position Pointer message is received during playback.

Editing sounds By using MIDI exclusive data dumps you can edit all pat- terns or one pattern at a time. You can also use NRPN messages to edit the knobs that are valid for each part.

Editing via NRPN NRPN (Non-Registered Parameter Number) messages are a type of message that can be freely used by any manufac- turer to control the assigned parameter number. On the EMX- 1, you can use control change messages to edit synth part parameters or effect section parameters, but NRPN messages are assigned to the drum parts. To edit a drum part parameter, use NRPN (LSB) [Bn, 62, rr] and NRPN (MSB) [Bn, 63, mm] (control change #98 and 99) (rr, mm: lower and upper bytes of the parameter number) to select the desired parameter. Then use data entry (MSB) [Bn, 06, mm] and data entry (LSB) [Bn, 26, vv] (control change #6 and 38) (mm, vv: upper and lower bytes of the value, together expressing a range of 16,384 steps) to set the value.

About system exclusive messages Since the way in which system exclusive messages are used is left completely up to the manufacturer, these messages are used mainly to transmit or receive sound parameters or editing data that is specific to a particular device. The EMX-1s system exclusive message format is [F0, 42, 3n, 69, ff, ... F7].

F0: exclusive status 42: Korg ID 3n: [n=0~F] global MIDI channel 1~16 69: the EMX-1s model ID ff: function ID (type of message) ... F7: end of exclusive

Some USB-MIDI interfaces are unable to transmit or receive the EMX-1s MIDI exclusive messages.

Universal system exclusive messages There is a special category of system exclusive mes- sage whose uses are publicly defined. These are called Universal System Exclusive messages. The EMX-1 implements the following Universal System Exclusive messages. Inquiry Message Request [F0, 7E, nn, 06, 01, F7] Inquiry Message [F7, 7E, nn, 06, 02, (9 bytes), F7] When the EMX-1 receives an Inquiry Message Re- quest, it will respond by transmitting an Inquiry Message with the meaning of I am a Korg EMX-1 with system version ...

Master Fine Tuning [F0, 7F, nn, 04, 03, vv, mm, F7] (A value of 8, 192 [mm, vv=40,00] is the center po- sition, a value of 4,096 [mm, vv=20,00] is -50 cents, and 12,288 [mm, vv=60,00] is +50 cents.) If the EMX-1 receives this message, its Master Tune setting (p.75) will be adjusted.

If you wish to obtain the MIDI Implementation which includes information on the MIDI Exclusive format, please contact Korg distributor.

86

87

8. Appendix

8. Appendix

Troubleshooting

Nothing appears in the display when I press the POWER switch!

[ ] Is the AC/AC power supply connected? [ ] Is the AC/AC power supply plugged into the wall?

No sound! [ ] Are your amp, mixer, or headphones connected to

the correct jacks? (Can you play patterns? If so, the connections are OK.)

[ ] Are you amp and/or mixer turned on, and set cor- rectly?

[ ] Is the EMX-1s master volume knob turned up?

Sound does not stop! [ ] If for some reason the sound will not stop, you can

switch between Pattern mode and Song mode to stop the sound.

[ ] If a note is stuck when you are playing the EMX- 1 via MIDI, hold down the SHIFT key and press the STOP/CANCEL key to perform a MIDI Reset.

[ ] When playing a pattern, the selected pattern will continue repeating. When you have finished listening to it, press the STOP/CANCEL key.(p.19)

The sound or operation is not the way I edited it!

[ ] Did you execute the Write operation after editing? (p.64, 73) After editing, you must execute the Write opera- tion before switching songs or patterns, or before turning the power off.

Cant control the EMX-1 via MIDI! [ ] Is the MIDI cable connected correctly?

When playing the EMX-1 from an external device [ ] Is the EMX-1 set to receive MIDI data on the chan-

nel that the external device is transmitting? (p.79) [ ] Is the MIDI mode MIDI Channel parameter set to

the channel you want to use? (p.79) [ ] Are the MIDI mode MIDI Filter settings appropri-

ate? (p.80)

When playing an external device from the EMX-1 [ ] Is the EMX-1 set to transmit MIDI data on the chan-

nel that the external device is receiving? (p.79) [ ] Are the MIDI mode MIDI Filter settings appropri-

ate? (p.80)

Cant write a pattern or song! [ ] The Global mode Memory Protect setting may be

turned On. (p.75)

Pressing the step keys doesnt play the specified sound!

[ ] Did you perform the Write operation after editing the sound of the part?

[ ] Is the Keyboard switch turned on? [ ] Is a motion sequencer operating? (p.58)

Cant use SmartMedia! [ ] Could the SmartMedia have been formatted on

a device other than the EMX-1? If the SmartMedia was formatted on a computer

or digital camera, you must format it on the EMX- 1 before use. (p.77)

[ ] Is the SmartMedia inserted correctly? Turn off the power and re-insert the SmartMedia

correctly. (p.76)

Sound is distorted! [ ] Is the TUBE GAIN knob set to the minimum posi-

tion? [ ] The DRIVE knob of the synth part controls the

amount of distortion. (p.32)

88

Error messages If an error message is displayed, you can clear it by press- ing the STOP/CANCEL key.

Card Fmt The SmartMedia could not be read.

Use your computer or other device to back up the data on the SmartMedia card. Then format the SmartMedia on the EMX-1, rewrite the desired files to it, and access it once again from the EMX-1.

CardFull There is insufficient free space in the EMX-1 or on SmartMedia.

If you want to save data, you must delete unneeded files from the SmartMedia card to create suffi- cient free space. Then write or save the data. The SmartMedia must have a minimum of approxi- mately 2 MB of free space in order to save EMX-1 data.

EventOvr You have exceeded the maximum number of events that can be recorded in a song.

Delete unneeded song event data.

FileDelt An error occurred while deleting a file from SmartMedia.

Try the operation once again.

FileLoad An error occurred while loading a file from SmartMedia.

Try the operation once again.

FileName When saving to SmartMedia, an identically-named folder already exists.

Either use your computer to delete the folder from the SmartMedia, or change the filename on the EMX-1 and save it again.

FileSave An error occurred while saving to SmartMedia.

Try the operation once again.

MotSqFul The motion sequence cannot be recorded.

On the EMX-1, you can record a maximum of 24 motion sequences for each pattern. Use CLEAR MOTION (p.61) to delete unneeded motion sequences, and then input your data once again.

NoFiles The SmartMedia does not contain any files that the EMX- 1 can recognize.

The EMX-1 can load only .EMX files.

Protect You attempted to write the data into memory when the data protect setting was turned on.

In Global mode, turn memory protect off. If the write protect label is affixed to the SmartMedia, remove it.

SongEvnt While writing a song to a different-numbered song, you exceeded the maximum number of events that can be re- corded.

Delete unneeded event data to free up more memory space.

Write The data could not be written.

Try the writing operation once again.

89

8. Appendix

Restoring the factory settings The pattern and song data with which the EMX-1 was shipped from the factory is called the preload data. You can load this preload data to restore the EMX-1 to its factory-set condition. When you do this, the patterns or songs you created will be erased, and replaced by the preload data. If you want to keep the patterns or songs you created, you must save them to SmartMedia first.

1. While simultaneously holding down the Transpose key (Solo key) and the Write key, turn on the power.

2. The display will indicate Preload, and the PLAY/ PAUSE key will blink.

3. If you want to load the preload data, press the blink- ing PLAY/PAUSE key. It will take approximately 30 seconds for the data to be loaded. If you decide to cancel before executing, press the STOP/CANCEL key. When loading is completed the EMX-1 will be ini- tialized, and after a few seconds will enter Pattern mode with the display indicating pattern number A01.

Never turn off the power while data is being loaded.

Doing so may destroy the data.

Specifications Number of parts: 16 parts (5 synth parts, 9 drum parts, 1 synth

accent part, 1 drum accent part)

Memory capacity: 256 patterns, 64 songs

Effects: Three processors x 16 types

Sequences: Maximum of 128 steps per part.

Motion sequences: Total of 24 freely assignable sequences totaling

Song: Maximum of 256 patterns per song.

Maximum 20,000 events for event recording.

Connectors**:

PHONES

Phone jack: stereo

Maximum output level: 16 mW/33-ohms or

more / TUBE GAIN = min

Output impedance: 33 ohms

OUTPUT (L/MONO, R)

Phone jacks: mono x 2

Maximum output level: 0 dBu or more / TUBE

GAIN = min

Output impedance: 220-ohm (110-ohm at

MONO)

Load impedance: 10 k-ohms or more

INDV.OUT (3, 4)

Phone jacks: mono x 2

Maximum output level: +7 dBu or more

Output impedance: 220-ohm

Load impedance: 10 k-ohms or more

INPUT (AUDIO IN)

Phone jack: mono (unbalanced)

Input impedance: 10 k-ohms (at LINE) /

910-ohm (at MIC)

Maximum input level

(at LINE): -20dBu/ AUDIO IN LEVEL = max

(at MIC): -52 dBu / AUDIO IN LEVEL = max

Source impedance: 600 ohms

MIDI (IN, OUT, THRU)

5-pin DIN

SmartMediaTM: 4128 MB, 3V (3.3V)

Vacuum tube: 12AX7/ECC83 x 2

Power supply: AC9V (included AC/AC power supply)

Power consumption: 23 W

Dimensions: 358 (W) x 256 (D) x 62 (H) mm (including the

rubber feet)

Weight: 3.1 kg

** Analog specifications such as output levels are measured at the point where the vacuum tubes have stabilized af- ter power-on. These values may change due to variations in the environmental temperature.

90

No. Name Programmer Audio In Tempo: Length

A01 Electro1 KORG 134 8

A02 PrgHous1 KORG 136 8

A03 HardHs1 Fernando Lopez 140 8

A04 UKHouse1 Tomoki Hirata 139 4

A05 House1 KORG 132 8

A06 GarageH1 KORG 125 8

A07 FJazz1 KORG 130 8

A08 NuSklBr1 KORG 138 4

A09 NuSklBr2 James Bernard O 140 4

A10 DnB1 James Bernard 170 4

A11 DnB2 Chris Petti 174 8

A12 DnB3 KORG 177 8

A13 DnB4 Chris Petti 180 8

A14 HipHop1 David Brant 72 8

A15 HipHop2 David Brant 103 4

A16 HipHop3 David Brant O 98 4

A17 Trance1 KORG 140 8

A18 Trance2 KORG 138 8

A19 Trance3 KORG 138 8

A20 HTrance1 James Sajeva 140 8

A21 PsyTrnc1 Fernando Lopez 138 8

A22 Techno1 KORG 132 8

A23 Techno2 James Bernard O 130 8

A24 Minimal1 KORG 137 8

A25 2Step1 Tomoki Hirata O 134 4

A26 2Step2 David Brant O 134 4

A27 R&B1 David Brant 104 4

A28 R&B2 David Brant O 95 4

A29 Funk1 KORG 109 8

A30 DownTmp1 KORG 91 8

A31 AmbiHs1 Tomoki Hirata O 123 4

A32 IDM1 James Bernard O 112 4

A33 Techno3 KORG O 134 8

A34 Techno4 KORG 133 8

A35 Techno5 KORG 136 8

A36 Techno6 James Bernard O 136 8

A37 Techno7 James Bernard O 133 8

A38 Techno8 KORG 139 8

A39 Techno9 KORG 137 8

A40 Techno10 KORG O 135 4

A41 Electro2 KORG 135 8

A42 Electro3 James Bernard 130 4

A43 Electro4 James Bernard 130 8

A44 Electro5 James Bernard O 124 4

A45 Electro6 KORG 134 8

A46 IDM2 KORG O 120 8

A47 IDM3 KORG 115 8

A48 IDM4 KORG 132 8

A49 IDM5 James Bernard O 150 8

A50 IDM6 James Bernard 136 4

A51 IDM7 James Bernard 130 8

A52 IDM8 James Bernard O 120 4

A53 Minimal2 James Bernard O 140 8

A54 Minimal3 KORG 137 8

A55 Minimal4 KORG O 135 4

A56 Minimal5 James Bernard O 132 8

A57 Minimal6 KORG 135 8

A58 DnB5 Chris Petti 174 8

A59 DnB6 Chris Petti 176 8

A60 DnB7 KORG 173 8

A61 DnB8 KORG O 172 8

A62 DnB9 KORG 173 8

A63 DnB10 KORG O 176 8

A64 DnB11 James Bernard 179 8

No. Name Programmer Audio In Tempo Length

B01 DnB12 James Bernard O 175 8

B02 DnB13 James Bernard O 170 4

B03 DnB14 James Bernard 175 8

B04 DnB15 KORG 174 8

B05 DnB16 KORG O 170 8

B06 DnB17 KORG 184 8

B07 DnB18 KORG 173 8

B08 DnB19 KORG 177 8

B09 DnB20 KORG 175 8

B10 DnB21 KORG 180 8

B11 DnB22 James Bernard O 180 8

B12 DnB23 James Bernard O 175 8

B13 DnB24 James Bernard O 175 8

B14 DnB25 KORG O 175 8

B15 DnB26 KORG 175 8

B16 Trance4 KORG 142 8

B17 Trance5 KORG 142 8

B18 Trance6 KORG 135 8

B19 Trance7 James Bernard O 140 8

B20 Trance8 KORG 141 8

B21 Trance9 KORG 137 8

B22 Trance10 KORG 138 8

B23 Trance11 KORG 136 8

B24 Trance12 KORG 142 8

B25 Trance13 KORG 143 8

B26 Trance14 KORG 135 8

B27 Trance15 KORG O 135 8

B28 Trance16 James Sajeva 137 8

B29 HTrance2 KORG 142 8

B30 HTrance3 KORG 139 8

B31 HTrance4 KORG 138 8

B32 HTrance5 KORG 137 8

B33 PsyTrnc2 Fernando Lopez 140 4

B34 PsyTrnc3 KORG 140 8

B35 PsyTrnc4 KORG 147 8

B36 PsyTrnc5 James Bernard O 140 8

B37 House2 Oliver Munyak 130 4

B38 House3 Tomoki Hirata O 128 4

B39 House4 KORG 128 8

B40 House5 KORG O 134 8

B41 House6 James Bernard O 140 4

B42 House7 James Bernard O 135 8

B43 House8 KORG 138 8

B44 House9 Tomoki Hirata O 126 4

B45 House10 Tomoki Hirata 129 4

B46 GarageH2 KORG O 124 8

B47 GarageH3 KORG 127 8

B48 GarageH4 KORG 127 8

B49 GarageH5 Oliver Munyak 126 8

B50 GarageH6 Tomoki Hirata 121 4

B51 GarageH7 Tomoki Hirata 126 4

B52 GarageH8 Tomoki Hirata 125 4

B53 UKHouse2 Tomoki Hirata 135 4

B54 UKHouse3 Tomoki Hirata O 130 4

B55 UKHouse4 Tomoki Hirata 131 4

B56 UKHouse5 Fernando Lopez 140 4

B57 UKHouse6 Fernando Lopez 133 4

B58 PrgHous2 Tomoki Hirata O 126 4

B59 PrgHous3 KORG 135 8

B60 PrgHous4 KORG 139 8

B61 PrgHous5 KORG 130 8

B62 HardHs2 Fernando Lopez 141 8

B63 HardHs3 Fernando Lopez O 140 4

B64 HardHs4 KORG 154 8

Pattrn name list * The O symbol in the Audio In column indicates that an effect is applied to the audio input.

91

8. Appendix No. Name Programmer Audio In Tempo Length

C01 HardHs5 KORG O 157 8

C02 HardHs6 KORG O 150 8

C03 Gabba1 James Sajeva O 157 8

C04 2Step3 KORG 135 8

C05 2Step4 KORG 135 8

C06 2Step5 Tomoki Hirata 136 4

C07 2Step6 Tomoki Hirata O 134 4

C08 2Step7 David Brant O 132 4

C09 2Step8 David Brant O 135 4

C10 2Step9 KORG 137 4

C11 NuSklBr3 James Bernard O 140 8

C12 NuSklBr4 James Bernard 135 4

C13 NuSklBr5 James Bernard 133 8

C14 NuSklBr6 James Bernard 135 4

C15 NuSklBr7 James Bernard O 135 4

C16 NuSklBr8 James Bernard O 145 8

C17 NuSklBr9 KORG O 137 8

C18 NuSklB10 James Bernard O 138 4

C19 NuSklB11 James Bernard O 136 4

C20 NuSklB12 James Bernard O 135 4

C21 HipHop4 David Brant O 74 4

C22 HipHop5 David Brant O 99 4

C23 HipHop6 David Brant 102 4

C24 HipHop7 David Brant O 108 4

C25 HipHop8 David Brant O 102 4

C26 HipHop9 James Bernard O 98 4

C27 HipHop10 James Bernard O 80 4

C28 HipHop11 David Brant O 101 4

C29 HipHop12 David Brant O 106 4

C30 HipHop13 Ian Fisher O 140 8

C31 HipHop14 Ian Fisher O 94 4

C32 HipHop15 KORG 95 8

C33 HipHop16 James Sajeva 93 8

C34 HipHop17 James Sajeva O 93 8

C35 HipHop18 James Sajeva 95 4

C36 HipHop19 David Brant O 103 8

C37 HipHop20 David Brant O 95 4

C38 HipHop21 David Brant O 90 4

C39 R&B3 David Brant O 85 4

C40 R&B4 David Brant 112 4

C41 R&B5 James Sajeva 125 8

C42 R&B6 James Sajeva 99 4

C43 R&B7 James Sajeva 102 8

C44 R&B8 KORG 104 8

C45 R&B9 KORG O 125 8

C46 Funk2 James Bernard O 110 4

C47 Funk3 David Brant 104 4

C48 Funk4 KORG 108 8

C49 FJazz2 KORG 105 8

C50 FJazz3 KORG 112 8

C51 FJazz4 KORG 106 8

C52 DownTmp2 KORG 85 8

C53 DownTmp3 KORG 78 8

C54 DownTmp4 KORG O 80 4

C55 DownTmp5 James Bernard O 75 4

C56 DownTmp6 Tomoki Hirata O 77 8

C57 DownTmp7 Tomoki Hirata 76 4

C58 AmbiHs2 Tomoki Hirata 127 8

C59 AmbiHs3 Tomoki Hirata 123 8

C60 AmbiHs4 James Bernard O 130 8

C61 AmbiHs5 James Bernard O 130 4

C62 AmbiHs6 James Bernard O 125 4

C63 Dub1 James Bernard O 80 4

C64 ER-1 KORG 132 4

No. Name Programmer Audio In Tempo Length

D01 Demo1-1 KORG 138 8

D02 Demo1-2 KORG 138 8

D03 Demo1-3 KORG 138 8

D04 Demo1-4 KORG 138 8

D05 Demo1-5 KORG 138 8

D06 Demo1-6 KORG 138 2

D07 Demo2-1 Oliver Munyak 125 8

D08 Demo2-2 Oliver Munyak 125 8

D09 Demo2-3 Oliver Munyak 125 8

D10 Demo2-4 Oliver Munyak 125 8

D11 Demo3-1 James Bernard 140 8

D12 Demo3-2 James Bernard 140 8

D13 Demo3-3 James Bernard 140 8

D14 Demo4-1 James Sajeva 102 8

D15 Demo4-2 James Sajeva 102 8

D16 Demo4-3 James Sajeva 102 8

D17 Demo4-4 James Sajeva 102 8

D18 Demo4-5 James Sajeva 102 8

D19 Demo4-6 James Sajeva 102 8

D20 Demo4-7 James Sajeva 102 8

D21 Demo4-8 James Sajeva 102 4

D22 Demo5-1 Chris Petti 180 8

D23 Demo5-2 Chris Petti 180 8

D24 Demo5-3 Chris Petti 180 8

D25 Demo5-4 Chris Petti 180 8

D26 Demo5-5 Chris Petti 180 8

D27 Demo5-6 Chris Petti 180 8

D28 Demo5-7 Chris Petti 180 8

D29 Demo6-1 Oliver Munyak 126 8

D30 Demo6-2 Oliver Munyak 126 8

D31 Demo6-3 Oliver Munyak 126 8

D32 Demo6-4 Oliver Munyak 126 8

D33 Init 120 1

D34 Init 120 1

D35 Init 120 1

D36 Init 120 1

D37 Init 120 1

D38 Init 120 1

D39 Init 120 1

D40 Init 120 1

D41 Init 120 1

D42 Init 120 1

D43 Init 120 1

D44 Init 120 1

D45 Init 120 1

D46 Init 120 1

D47 Init 120 1

D48 Init 120 1

D49 Init 120 1

D50 Init 120 1

D51 Init 120 1

D52 Init 120 1

D53 Init 120 1

D54 Init 120 1

D55 Init 120 1

D56 Init 120 1

D57 Init 120 1

D58 Init 120 1

D59 Init 120 1

D60 Init 120 1

D61 Init 120 1

D62 Init 120 1

D63 Init 120 1

D64 Init 120 1

All Patterns and All Songs 2003 KORG Inc. All rights reserved.

92

Knob/Sw - MIDI List

PART MIDI CH(INITIAL) PARAMETER CC(INITIAL) NRPN MOTION SEQ SONG EVENT SYNTH1-5 1(GLOBAL)=CH1 OSC TYPE CC#70 X X

2=CH2 WAVE NRPN X X 3=CH3 SYNTH TUNE NRPN X X 4=CH4 OSC EDIT1 CC#14 O O 5=CH5 OSC EDIT2 CC#15 O O

GLIDE CC#5 O O FILTER TYPE CC#83 O O FILTER CUTOFF CC#74 O O FILTER RESONANCE CC#71 O O FILTER EG INT CC#79 O O FILTER DRIVE CC#84 O O LEVEL CC#7 O O PAN CC#10 O O EG TIME CC#75 O O AMP EG CC#86 O O ROLL CC#85 O O FX SEND CC#91 O O FX SELECT CC#81 O O MOD TYPE CC#87 O O MOD DEPTH CC#90 O O MOD SPEED CC#89 O O MOD DEST CC#88 O O MOD BPM SYNC CC#82 O O PART MOTION SEQ SW CC#80 - O

DRUM1-7B 1-7B=CH10 WAVE NRPN X X PITCH NRPN O O LEVEL NRPN O O PAN NRPN O O EG TIME NRPN O O AMP EG NRPN O O ROLL NRPN O O FX SEND NRPN O O FX SELECT NRPN O O MOD TYPE NRPN O O MOD DEPTH NRPN O O MOD SPEED NRPN O O MOD DEST NRPN O O MOD BPM SYNC NRPN O O PART MOTION SEQ SW NRPN - O

SYNTH ACCENT GLOBAL(SYNTH1)=CH1 LEVEL NRPN O O PART MOTION SEQ SW NRPN - O

DRUM ACCENT GLOBAL(SYNTH1)=CH1 LEVEL NRPN O O PART MOTION SEQ SW NRPN - O

FX1 GLOBAL(SYNTH1)=CH1 FX TYPE CC#12 X O FX EDIT1 CC#92 O O FX EDIT2 CC#93 O O FX MOTION SEQ SW CC#20 - O

FX2 GLOBAL(SYNTH1)=CH1 FX TYPE CC#13 X O FX EDIT1 CC#94 O O FX EDIT2 CC#95 O O FX MOTION SEQ SW CC#21 - O

FX3 GLOBAL(SYNTH1)=CH1 FX TYPE CC#24 X O FX EDIT1 CC#25 O O FX EDIT2 CC#26 O O FX MOTION SEQ SW CC#22 - O

COMMON GLOBAL(SYNTH1)=CH1 TEMPO X O SWING NRPN X X ROLL TYPE NRPN X X BEAT X X LENGTH X X LAST STEP X X FX CHAIN CC#23 X O MUTE STATUS NRPN X O ACCENT STATUS X X SWING STATUS X X OUTPUT BUS STATUS X X

Index

6Tri ................................ 52 8Tri ................................ 52

A ACCENT ........................ 24 Accent parts ................... 22 ADDITIVE OSC ............... 37 AMP EG ......................... 30 ARP CONTROL ............... 75 arpeggiator .................... 27 ARPEGGIO SCALE .......... 27 Audio in ......................... 38 AUDIO IN+COMB .......... 38 Auto BPM ....................... 21

B BEAT .............................. 52 BEND RANGE ................ 83 BPF ................................ 32 BPF+ .............................. 32 BPM SYNC ..................... 30 BPM SYNC DELAY........... 43

C cards ............................. 76 CHO/FLG ...................... 44 CHORD OSC .................. 35 CLEAR PART ................... 56 CLEAR PATTERN.............. 56 CLEAR SONG................. 71 CLOCK........................... 83 COMB OSC ................... 37 COMPRESSOR ............... 45 COPY PART .................... 55 COPY SOUND ............... 55 Creating a song .............. 68 CROSS MOD.................. 36 CUTOFF ......................... 31

D data dump...................... 82 DECIMATOR ................... 45 Delete File ...................... 78 DELETE PATTERN ............. 70 DEPTH ............................ 30 DEST .............................. 30 DISTORTION .................. 45 DRIVE ............................ 32 DRUM NOTE NO. .......... 80 drum part ....................... 29 Drum parts ..................... 22 Drum PCM List ................ 39 DUAL OSC ..................... 34

E EDIT SELECT ................... 41 Editing a song ................ 70 Editing sequence data ..... 50 Editing sounds ................ 29 Effect parameters ............ 43 EFFECT TYPE................... 41 Effect types ..................... 42 Effects ............................ 41 EG INT ........................... 31 EG TIME .................. 29, 32 EQ ................................. 45 ERASE ............................ 56 event data ...................... 72 Event recording ............... 72

F FORMANT OSC ............. 37 Formatting SmartMedia ... 77 FX CHAIN ...................... 41 FX EDIT .......................... 41 FX SELECT ...................... 30 FX SEND ........................ 30

G GATE TIME ..................... 51 GLIDE ............................ 32 Global mode .................. 75 GRAIN SHIFTER .............. 43

H HPF ......................... 32, 45

I INSERT PATTERN ............. 70

K Keyboard function ........... 22

L LAST STEP ...................... 53 LENGTH ......................... 52 LEVEL ............................. 30 Load Pattern ................... 78 Loading a single pattern .. 78 Loading all data .............. 77 LPF .......................... 32, 45

M MASTER TUNE ............... 75 metronome ..................... 75 MIDI ch .......................... 79 MIDI channels ................. 79 MIDI clock ...................... 83 MIDI Control Change Number ......................... 81 MIDI DUMP .................... 82 MIDI FILTER ..................... 80 MIDI mode ..................... 79 MIDI Utility ..................... 80 MOD DELAY ................... 43 Modulation ..................... 33 MOTION DEST ............... 60 Motion sequence ............. 58 MOTION VALUE ............. 60 MOVE DATA .................. 53 multi-track ...................... 79 MUTE HOLD ................... 71

N NEXT SONG .................. 71 NOISE OSC ................... 37 NOTE NO. ..................... 51 NOTE OFFSET ................ 68 note-on/note-off ............. 81 NRPN ............................ 85

O OSC EDIT ....................... 31 OSC SYNC..................... 36 Oscillator type list ............ 34 OUTPUT BUS .................. 26 output bus ...................... 30

P PAN ............................... 29 Part ................................ 22 Part Common.................. 32 PART MUTE..................... 23 PATTERN ........................ 68 Pattern ........................... 19 pattern name .................. 19 Pattern Set ...................... 62 PCEN ............................. 80 PCM OSC+COMB .......... 38 PCM OSC+WS ............... 38 PHASER ......................... 44 PITCH ............................. 29 pitch bend ...................... 83 PITCH SHIFTER ................ 45 Playing a motion sequence59 Playing a song ................ 66 POSITION ...................... 68 Position .......................... 65 PROTECT ........................ 75 protect label ................... 76 Pulse .............................. 34

R Realtime Recording ......... 47 Recording a motion sequence ..................................... 58

rename .......................... 73 REPEAT .......................... 54 RESONANCE ................. 31 REVERB .......................... 43 RING MOD ............. 35, 44 ROLL ....................... 25, 30

S Saving a pattern ............. 64 Saving a song ................. 73 Saving data to SmartMedia . ..................................... 77

Saving your Global mode settings ........................... 76 Saw ............................... 34 Selecting a song .............. 66 SHIFT NOTE ................... 54 SHORT DELAY ................ 43 Sin ................................. 34 SmartMedia ................ 76 SMOOTH ....................... 58 SOLO ............................ 23 Song .............................. 65

TEMPO ................. 66 Song mode ..................... 65 SPEED ............................ 30 STEP REC ....................... 50 Step recording ................ 48 SWING .......................... 25 synchronization .............. 84 Synth filter ...................... 31 SYNTH OSCILLATOR TYPE 31 Synth parts ..................... 22 Synth PCM List ................ 40 SYNTH TUNE.................. 33 system exclusive messages ... ..................................... 85

T TALKING MOD ............... 44 TAP ................................ 21 tempo ............................ 20 TEMPO LOCK .......... 21, 67 Timing Clock ................... 84 Transpose ....................... 24 Tri .................................. 34 TRIG HOLD ..................... 58 TUBE GAIN .................... 26 TYPE .............................. 30

U UNISON OSC ................ 35

V VPM OSC....................... 36

W WAVE ..................... 29, 31 WAVE FORM .................. 34 WS ................................ 36

96

FX Chain

Effect 2

L/R Bus

FX Chain

Effect 3

Effect 1

Effect Type, FX Edit1, FX Edit2

Synth Part 2 Synth Part 3 Synth Part 4 Synth Part 5

to FX1 Bus

to FX2 Bus

to FX3 Bus

to 3/4 Bus

to L/R Bus Synth OSC Amp

EG

Pan

Synth Part 1

Level Pan

EG Time OSC Type, Wave, OSC Edit1, OSC Edit2, Glide

FX Select, FX Send

Multi Mode Filter

Driver

EG IntFilter Type, Cutoff, Resonance Drive

Amp EG Type

Modulation

Mod Type, Dest, Speed, Depth, BPM Sync Output Bus = 3/4

Output LTube Tube Gain

... ...

Output R

FX1 Bus

FX2 Bus

FX3 Bus

3/4 Bus Indv.Output 3 Indv.Output 4

Tube & Headphones

Motion Seq Destination Part, Destination Parameter

x 24

Free Assignable Motion Sequence

Drum Part 2 Drum Part 3

Drum Part 4 Drum Part 5

Drum Part 6A Drum Part 6B

Drum Part 7A Drum Part 7B

Drum OSC Amp

EG

Drum Part 1

Level

EG Time

Wave, Pitch

Pan

Pan

Modulation

Mod Type, Dest, Speed, Depth, BPM Sync

to FX1 Bus

to FX2 Bus

to FX3 Bus

to 3/4 Bus

to L/R Bus

Exclusive

Output Bus = 3/4

Exclusive

FX Select, FX Send

Effect Type, FX Edit1, FX Edit2

Effect Type, FX Edit1, FX Edit2

VALVE FORCE

Amp EG Type

Audio In Audio In Thru

Audio In Level, Line/Mic

Master Volume

Metronome to 3/4 Bus

to L/R Bus

Block diagram

Recognized RemarksFunction ...

[Production station]

ELECTRIBEMX (EMX-1)

Mode 1: OMNI ON, POLY Mode 2: OMNI ON, MONO O : Yes Mode 3: OMNI OFF, POLY Mode 4: OMNI OFF, MONO : No

Basic Default 1 16 1 16 Memorized channel Changed 1 16 1 16

Default 3 Mode Messages

* * * * * * * * * * * * * *

Note 0 127 0 127 number : True voice * * * * * * * * * * * * * * 0 127

Velocity Note ON O 9n, v=30 127 O 9n, v=1 127 Note OFF

After Polyphonic

Touch Channel

Pitch Bender

O

OO

OO

OO

O

O

O

OO

OO

OO OO

OO

OO

*C

*N *N

0,32 Bank Select(MSB, LSB)

Transmitted velocity is specified by Accent level

*P 98, 99 NRPN(LSB, MSB) *C

8 Data Entry(MSB) *C

*C *3*C

121 35

095

64O

Reset All Controllers Data Entry(MSB) Panel Control(Knob, SW)

Control Change

O 0 127O 0 127 *P Change : * * * * * * * * * * * * * * 0 127

System Exclusive *2 *E

: Song Pos *1 System Common : Song Sel O 0 63 O 0 63 *P

System Realtime : Clock *1 : Commands *1

Aux Messages : Local ON/OFF : All Notes OFF O : Active Sense : Reset

Notes

Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.

2003.5.8MIDI Implementation Chart

*2: In addition to Korg exclusive messages, also responds to Inquiry messages. *3: Contorol Change Nummbar is specified by MIDI mode #CC ASSIGN.

*P, *C, *E, *N: Sent and received when MIDI mode MIDI Filter (P, C, E, N) respectively are set to O

*1: Sent but not received when Global mode Clock is Int. When set to Ext,received but not sent.

Transmitted

Altered

True#

: Tune

Program

Transmitted/received in Song mode

Can always be transmitted/received in the MIDI Dump page

Transmitted/received in Pattern mode

2003 KORG INC. Printed in China

15-12, Shimotakaido 1-chome, Suginami-ku, Tokyo, Japan

IMPORTANT NOTICE TO CONSUMERS This product has been manufactured according to strict specifications and voltage requirements that are applicable in the country in which it is intended that this product should be used. If you have purchased this product via the internet, through mail order, and/or via a telephone sale, you must verify that this

Manualsnet FAQs

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